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https://github.com/tribufu/rust-gamedig
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Because TcpSocket connects in Socket::new TimeoutSettings are now required for Socket::new. Since we already have TimeoutSettings there Sockets are now expected to apply timeout settings in Socket::new.
127 lines
3.4 KiB
Rust
127 lines
3.4 KiB
Rust
use gamedig::{
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protocols::types::{CommonResponse, ExtraRequestSettings, TimeoutSettings},
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query_with_timeout_and_extra_settings,
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GDResult,
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Game,
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GAMES,
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};
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use std::net::{IpAddr, SocketAddr, ToSocketAddrs};
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/// Make a query given the name of a game
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/// The `game` argument is taken from the [GAMES](gamedig::GAMES) map.
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fn generic_query(
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game: &Game,
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addr: &IpAddr,
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port: Option<u16>,
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timeout_settings: Option<TimeoutSettings>,
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extra_settings: Option<ExtraRequestSettings>,
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) -> GDResult<Box<dyn CommonResponse>> {
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println!("Querying {:#?} with game {:#?}.", addr, game);
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let response = query_with_timeout_and_extra_settings(game, addr, port, timeout_settings, extra_settings)?;
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println!("Response: {:#?}", response.as_json());
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let common = response.as_original();
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println!("Common response: {:#?}", common);
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Ok(response)
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}
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fn main() {
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let mut args = std::env::args().skip(1);
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// Handle arguments
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if let Some(game_name) = args.next() {
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let hostname = args.next().expect("Must provide an address");
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// Use to_socket_addrs to resolve hostname to IP
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let addr: SocketAddr = format!("{}:0", hostname)
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.to_socket_addrs()
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.unwrap()
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.next()
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.expect("Could not lookup host");
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let port: Option<u16> = args.next().map(|s| s.parse().unwrap());
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let timeout_settings = TimeoutSettings::new(
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TimeoutSettings::default().get_read(),
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TimeoutSettings::default().get_write(),
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TimeoutSettings::default().get_connect(),
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2,
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)
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.unwrap();
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let game = GAMES
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.get(&game_name)
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.expect("Game doesn't exist, run without arguments to see a list of games");
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let extra_settings = game
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.request_settings
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.clone()
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.set_hostname(hostname.to_string())
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.set_check_app_id(false);
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generic_query(
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game,
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&addr.ip(),
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port,
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Some(timeout_settings),
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Some(extra_settings),
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)
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.unwrap();
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} else {
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// Without arguments print a list of games
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for (name, game) in GAMES.entries() {
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println!("{}\t{}", name, game.name);
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}
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}
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}
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#[cfg(test)]
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mod test {
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use gamedig::{protocols::types::TimeoutSettings, GAMES};
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use std::{
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net::{IpAddr, Ipv4Addr},
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time::Duration,
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};
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use super::generic_query;
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const ADDR: IpAddr = IpAddr::V4(Ipv4Addr::LOCALHOST);
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fn test_game(game_name: &str) {
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let timeout_settings = Some(
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TimeoutSettings::new(
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Some(Duration::from_nanos(1)),
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Some(Duration::from_nanos(1)),
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Some(Duration::from_nanos(1)),
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0,
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)
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.unwrap(),
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);
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let game = GAMES
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.get(game_name)
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.expect("Game doesn't exist, run without arguments to see a list of games");
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assert!(generic_query(game, &ADDR, None, timeout_settings, None).is_err());
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}
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#[test]
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fn battlefield1942() { test_game("battlefield1942"); }
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#[test]
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fn minecraft() { test_game("minecraft"); }
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#[test]
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fn teamfortress2() { test_game("teamfortress2"); }
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#[test]
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fn quake2() { test_game("quake2"); }
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#[test]
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fn all_games() {
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for game_name in GAMES.keys() {
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test_game(game_name);
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}
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}
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}
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