rust-gamedig/crates/lib
Cain 080f327ab6
Maintenance: dep updates and clippy fixs (#243)
* chore(deps): update crc32fast to v1.5

* chore(deps): update ureq to v2.12

* chore(deps): update phf to v0.13

* chore(deps): update clap to v4.5

* chore(deps): update lazy_static to v1.5

* chore(deps): update thiserror to v2.0.16

* chore(deps): update clap to v4.5

* chore(deps): update bson to v2.15

* chore(deps): update base64 to v0.22

* chore(deps): update quick-xml to v0.38

* chore(deps): update webbrowser to v1.0

* chore(clippy): fix a load of "variables can be used directly"

* chore(ci): update MSRV toolchain to 1.82.0

* chore(pre-commit): update MSRV to 1.82.0

* chore(README): update Minimum Supported Rust Version to 1.82.0

* chore(VERSIONS): update MSRV to 1.82.0

* chore(cli): bump version to 0.4.0 and update MSRV to 1.82.0

* chore(release): bump version to 0.8.0 and update MSRV to 1.82.0
2025-08-25 12:52:54 +01:00
..
examples feat: http client and eco support (#175) 2024-02-10 18:26:49 +00:00
src Maintenance: dep updates and clippy fixs (#243) 2025-08-25 12:52:54 +01:00
tests feat: Move ID tests into their own crate with a CLI (#177) 2024-01-11 01:31:02 +02:00
Cargo.toml Maintenance: dep updates and clippy fixs (#243) 2025-08-25 12:52:54 +01:00
CHANGELOG.md Maintenance: dep updates and clippy fixs (#243) 2025-08-25 12:52:54 +01:00
README.md chore(msrv): bump to 1.81.0 2025-04-20 22:44:19 +01:00

rust-GameDig

The fast library for querying game servers/services.
This library brings what node-GameDig does (and not only), to pure Rust!

Warning: This project goes through frequent API breaking changes and hasn't been thoroughly tested.

Community

Checkout the GameDig Community Discord Server here.
Note that it isn't be a replacement for GitHub issues, if you have found a problem within the library or want to request a feature, it's better to do so here rather than on Discord.

Usage

Minimum Supported Rust Version is 1.81.0 and the code is cross-platform.

Pick a game/service/protocol (check the GAMES, SERVICES and PROTOCOLS files to see the currently supported ones), provide the ip and the port (be aware that some game servers use a separate port for the info queries, the port can also be optional if the server is running the default ports) then query on it.

Team Fortress 2 query example:

use gamedig::games::teamfortress2;

fn main() {
    let response = teamfortress2::query(&"127.0.0.1".parse().unwrap(), None);
    // None is the default port (which is 27015), could also be Some(27015)

    match response { // Result type, must check what it is...
        Err(error) => println!("Couldn't query, error: {}", error),
        Ok(r) => println!("{:#?}", r)
    }
}

Response (note that some games have a different structure):

{
  protocol: 17,
  name: "Team Fortress 2 Dedicated Server.",
  map: "ctf_turbine",
  game: "tf2",
  appid: 440,
  players_online: 0,
  players_details: [],
  players_maximum: 69,
  players_bots: 0,
  server_type: Dedicated,
  has_password: false,
  vac_secured: true,
  version: "7638371",
  port: Some(27015),
  steam_id: Some(69753253289735296),
  tv_port: None,
  tv_name: None,
  keywords: Some(
  "alltalk,nocrits"
  ),
  rules: [
    "mp_autoteambalance"
    :
    "1",
    "mp_maxrounds"
    :
    "5",
    //....
  ]
}

Want to see more examples? Checkout the examples folder.

Documentation

The documentation is available at docs.rs.
Curious about the history and what changed between versions? Everything is in the CHANGELOG file.

Contributing

If you want to see your favorite game/service being supported here, open an issue, and I'll prioritize it (or do a pull request if you want to implement it yourself)!

Before contributing please read CONTRIBUTING.