rust-gamedig/.github/workflows/node-badge.yml

63 lines
2 KiB
YAML

# Based on: https://github.com/emibcn/badge-action/blob/master/.github/workflows/test.yml
name: "Generate node comparison badge"
on:
push:
paths:
- "crates/lib/src/games/definitions.rs"
- ".github/workflows/node-badge.yml"
- ".github/workflows/scripts/node-badge.mjs"
branches:
- "main" # Limit badge commits to only happen on the main branch
schedule: # This runs on the default branch only, it could still trigger on PRs but only if they develop on default branch and enable actions.
- cron: '34 3 * * 2' # Update once a week in case node-gamedig has changed
workflow_dispatch:
jobs:
badge:
runs-on: "ubuntu-latest"
name: Create node comparison badge
env:
BADGE_PATH: ".github/badges/node.svg"
steps:
- name: Extract branch name
shell: bash
run: echo "branch=${GITHUB_REF#refs/heads/}" >> "${GITHUB_OUTPUT}"
id: extract_branch
- uses: actions/checkout@v4
- uses: actions/checkout@v4
with:
repository: "gamedig/node-gamedig"
path: "node-gamedig"
sparse-checkout: |
lib/games.js
package.json
- name: Calculate comparison
id: comparison
run: node .github/workflows/scripts/node-badge.mjs
- name: Generate the badge SVG image
uses: emibcn/badge-action@v2.0.2
id: badge
with:
label: "Node game coverage"
status: "${{ steps.comparison.outputs.percent }}%"
color: "0f80c1"
path: ${{ env.BADGE_PATH }}
- name: "Commit badge"
continue-on-error: true
run: |
git config --local user.email "action@github.com"
git config --local user.name "GitHub Action"
git add "${BADGE_PATH}"
git commit -m "Add/Update badge"
- name: Push badge commit
uses: ad-m/github-push-action@master
if: ${{ success() }}
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
branch: ${{ steps.extract_branch.outputs.branch }}