A protocol is defined as proprietary if it is being used only for a single scope. # Supported protocols: | Name | For | Proprietary? | Documentation reference | Notes | |----------------|-------|--------------|---------------------------------------------------------------------------|----------------------------------------| | Valve Protocol | Games | No | [Server Queries](https://developer.valvesoftware.com/wiki/Server_queries) | Multi-packet decompression not tested. | | Minecraft | Games | Yes | [List Server Protocol](https://wiki.vg/Server_List_Ping) | Bedrock not yet supported. | ## Planned to add support: _