A protocol is defined as proprietary if it is being used only for a single scope (or series, like Minecraft). # Supported protocols: | Name | For | Proprietary? | Documentation reference | Notes | |----------------|-------|--------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|----------------------------------------| | Valve Protocol | Games | No | [Server Queries](https://developer.valvesoftware.com/wiki/Server_queries) | Multi-packet decompression not tested. | | Minecraft | Games | Yes | Java: [List Server Protocol](https://wiki.vg/Server_List_Ping)
Bedrock: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/minecraftbedrock.js) | | ## Planned to add support: _