use crate::protocols::quake; use crate::protocols::quake::two::Player; use crate::protocols::quake::Response; use crate::GDResult; use std::net::{IpAddr, SocketAddr}; pub fn query(address: &IpAddr, port: Option) -> GDResult> { quake::three::query(&SocketAddr::new(*address, port.unwrap_or(27960)), None) }