use crate::protocols::quake::client::{client_query, QuakeClient}; use crate::protocols::quake::two::QuakeTwo; use crate::protocols::quake::Response; use crate::protocols::types::TimeoutSettings; use crate::GDResult; use std::net::SocketAddr; use std::slice::Iter; pub use crate::protocols::quake::two::Player; struct QuakeThree; impl QuakeClient for QuakeThree { type Player = Player; fn get_send_header<'a>() -> &'a str { "getstatus" } fn get_response_header<'a>() -> &'a str { "statusResponse\n" } fn parse_player_string(data: Iter<&str>) -> GDResult { QuakeTwo::parse_player_string(data) } } pub fn query(address: &SocketAddr, timeout_settings: Option) -> GDResult> { client_query::(address, timeout_settings) }