Minecraft implementation (#6)

* Initial minecraft support

* Made previews_chat an option

* Better error handling and removed version structure

* Minecraft Server types

* Fixed compilation and renamed stuff

* 'extract till you drop!' extracted sockets

* extracted java version and fixed socket udp receive

* Legacy 1.4 and 1.6 implementation (incomplete)

* Furter implementation

* Implementations work

* Protocol beta v1.8+ implemented

* Removed bedrock support

* Added auto query

* Renamed minecraft to mc and added to md's

* Docs, renames and small optimization changes

* Changed java version to be able to return None on players sample
This commit is contained in:
CosminPerRam 2022-11-24 22:52:54 +02:00 committed by GitHub
parent 974e093e23
commit ee0223a7a3
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GPG key ID: 4AEE18F83AFDEB23
23 changed files with 810 additions and 80 deletions

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@ -1,10 +1,10 @@
use std::net::UdpSocket;
use bzip2_rs::decoder::Decoder;
use crate::{GDError, GDResult};
use crate::protocols::types::TimeoutSettings;
use crate::protocols::valve::{App, ModData, SteamID};
use crate::protocols::valve::types::{Environment, ExtraData, GatheringSettings, Request, Response, Server, ServerInfo, ServerPlayer, ServerRule, TheShip};
use crate::utils::{buffer, complete_address, u8_lower_upper};
use crate::socket::{Socket, UdpSocket};
use crate::utils::{buffer, u8_lower_upper};
#[derive(Debug, Clone)]
struct Packet {
@ -42,7 +42,7 @@ impl Packet {
fn initial(kind: Request) -> Self {
Self {
header: 4294967295, //FF FF FF FF
kind: kind as u8,
kind: kind.clone() as u8,
payload: match kind {
Request::INFO => String::from("Source Engine Query\0").into_bytes(),
_ => vec![0xFF, 0xFF, 0xFF, 0xFF]
@ -140,49 +140,29 @@ impl SplitPacket {
}
struct ValveProtocol {
socket: UdpSocket,
complete_address: String
socket: UdpSocket
}
static PACKET_SIZE: usize = 1400;
impl ValveProtocol {
fn new(address: &str, port: u16, timeout_settings: TimeoutSettings) -> GDResult<Self> {
let socket = UdpSocket::bind("0.0.0.0:0").map_err(|e| GDError::SocketBind(e.to_string()))?;
socket.set_read_timeout(timeout_settings.get_read()).unwrap(); //unwrapping because TimeoutSettings::new
socket.set_write_timeout(timeout_settings.get_write()).unwrap();//checks if these are 0 and throws an error
fn new(address: &str, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
let socket = UdpSocket::new(address, port)?;
socket.apply_timeout(timeout_settings)?;
Ok(Self {
socket,
complete_address: complete_address(address, port)?
socket
})
}
fn send(&self, data: &[u8]) -> GDResult<()> {
self.socket.send_to(&data, &self.complete_address).map_err(|e| GDError::PacketSend(e.to_string()))?;
Ok(())
}
fn receive_raw(&self, buffer_size: usize) -> GDResult<Vec<u8>> {
let mut buf: Vec<u8> = vec![0; buffer_size];
let (amt, _) = self.socket.recv_from(&mut buf.as_mut_slice()).map_err(|e| GDError::PacketReceive(e.to_string()))?;
if amt < 6 {
return Err(GDError::PacketUnderflow("Any Valve Protocol response can't be under 6 bytes long.".to_string()));
}
Ok(buf[..amt].to_vec())
}
fn receive(&self, app: &App, protocol: u8, buffer_size: usize) -> GDResult<Packet> {
let mut buf = self.receive_raw(buffer_size)?;
fn receive(&mut self, app: &App, protocol: u8, buffer_size: usize) -> GDResult<Packet> {
let mut buf = self.socket.receive(Some(buffer_size))?;
if buf[0] == 0xFE { //the packet is split
let mut main_packet = SplitPacket::new(&app, protocol, &buf)?;
for _ in 1..main_packet.total {
buf = self.receive_raw(buffer_size)?;
buf = self.socket.receive(Some(buffer_size))?;
let chunk_packet = SplitPacket::new(&app, protocol, &buf)?;
main_packet.payload.extend(chunk_packet.payload);
}
@ -195,10 +175,10 @@ impl ValveProtocol {
}
/// Ask for a specific request only.
fn get_request_data(&self, app: &App, protocol: u8, kind: Request) -> GDResult<Vec<u8>> {
fn get_request_data(&mut self, app: &App, protocol: u8, kind: Request) -> GDResult<Vec<u8>> {
let request_initial_packet = Packet::initial(kind.clone()).to_bytes();
self.send(&request_initial_packet)?;
self.socket.send(&request_initial_packet)?;
let packet = self.receive(app, protocol, PACKET_SIZE)?;
if packet.kind != 0x41 { //'A'
@ -208,7 +188,7 @@ impl ValveProtocol {
let challenge = packet.payload;
let challenge_packet = Packet::challenge(kind.clone(), challenge).to_bytes();
self.send(&challenge_packet)?;
self.socket.send(&challenge_packet)?;
Ok(self.receive(app, protocol, PACKET_SIZE)?.payload)
}
@ -216,11 +196,11 @@ impl ValveProtocol {
let mut pos = 0;
buffer::get_u8(&buf, &mut pos)?; //get the header (useless info)
buffer::get_string(&buf, &mut pos)?; //get the server address (useless info)
let name = buffer::get_string(&buf, &mut pos)?;
let map = buffer::get_string(&buf, &mut pos)?;
let folder = buffer::get_string(&buf, &mut pos)?;
let game = buffer::get_string(&buf, &mut pos)?;
buffer::get_string_utf8_le(&buf, &mut pos)?; //get the server address (useless info)
let name = buffer::get_string_utf8_le(&buf, &mut pos)?;
let map = buffer::get_string_utf8_le(&buf, &mut pos)?;
let folder = buffer::get_string_utf8_le(&buf, &mut pos)?;
let game = buffer::get_string_utf8_le(&buf, &mut pos)?;
let players = buffer::get_u8(&buf, &mut pos)?;
let max_players = buffer::get_u8(&buf, &mut pos)?;
let protocol = buffer::get_u8(&buf, &mut pos)?;
@ -240,8 +220,8 @@ impl ValveProtocol {
let mod_data = match is_mod {
false => None,
true => Some(ModData {
link: buffer::get_string(&buf, &mut pos)?,
download_link: buffer::get_string(&buf, &mut pos)?,
link: buffer::get_string_utf8_le(&buf, &mut pos)?,
download_link: buffer::get_string_utf8_le(&buf, &mut pos)?,
version: buffer::get_u32_le(&buf, &mut pos)?,
size: buffer::get_u32_le(&buf, &mut pos)?,
multiplayer_only: buffer::get_u8(&buf, &mut pos)? == 1,
@ -274,7 +254,7 @@ impl ValveProtocol {
}
/// Get the server information's.
fn get_server_info(&self, app: &App) -> GDResult<ServerInfo> {
fn get_server_info(&mut self, app: &App) -> GDResult<ServerInfo> {
let buf = self.get_request_data(&app, 0, Request::INFO)?;
if let App::GoldSrc(force) = app {
if *force {
@ -285,10 +265,10 @@ impl ValveProtocol {
let mut pos = 0;
let protocol = buffer::get_u8(&buf, &mut pos)?;
let name = buffer::get_string(&buf, &mut pos)?;
let map = buffer::get_string(&buf, &mut pos)?;
let folder = buffer::get_string(&buf, &mut pos)?;
let game = buffer::get_string(&buf, &mut pos)?;
let name = buffer::get_string_utf8_le(&buf, &mut pos)?;
let map = buffer::get_string_utf8_le(&buf, &mut pos)?;
let folder = buffer::get_string_utf8_le(&buf, &mut pos)?;
let game = buffer::get_string_utf8_le(&buf, &mut pos)?;
let mut appid = buffer::get_u16_le(&buf, &mut pos)? as u32;
let players = buffer::get_u8(&buf, &mut pos)?;
let max_players = buffer::get_u8(&buf, &mut pos)?;
@ -315,7 +295,7 @@ impl ValveProtocol {
duration: buffer::get_u8(&buf, &mut pos)?
})
};
let version = buffer::get_string(&buf, &mut pos)?;
let version = buffer::get_string_utf8_le(&buf, &mut pos)?;
let extra_data = match buffer::get_u8(&buf, &mut pos) {
Err(_) => None,
Ok(value) => Some(ExtraData {
@ -333,11 +313,11 @@ impl ValveProtocol {
},
tv_name: match (value & 0x40) > 0 {
false => None,
true => Some(buffer::get_string(&buf, &mut pos)?)
true => Some(buffer::get_string_utf8_le(&buf, &mut pos)?)
},
keywords: match (value & 0x20) > 0 {
false => None,
true => Some(buffer::get_string(&buf, &mut pos)?)
true => Some(buffer::get_string_utf8_le(&buf, &mut pos)?)
},
game_id: match (value & 0x01) > 0 {
false => None,
@ -374,17 +354,17 @@ impl ValveProtocol {
}
/// Get the server player's.
fn get_server_players(&self, app: &App, protocol: u8) -> GDResult<Vec<ServerPlayer>> {
fn get_server_players(&mut self, app: &App, protocol: u8) -> GDResult<Vec<ServerPlayer>> {
let buf = self.get_request_data(&app, protocol, Request::PLAYERS)?;
let mut pos = 0;
let count = buffer::get_u8(&buf, &mut pos)?;
let mut players: Vec<ServerPlayer> = Vec::new();
let count = buffer::get_u8(&buf, &mut pos)? as usize;
let mut players: Vec<ServerPlayer> = Vec::with_capacity(count);
for _ in 0..count {
pos += 1; //skip the index byte
players.push(ServerPlayer {
name: buffer::get_string(&buf, &mut pos)?,
name: buffer::get_string_utf8_le(&buf, &mut pos)?,
score: buffer::get_u32_le(&buf, &mut pos)?,
duration: buffer::get_f32_le(&buf, &mut pos)?,
deaths: match *app == SteamID::TS.as_app() {
@ -402,7 +382,7 @@ impl ValveProtocol {
}
/// Get the server rules's.
fn get_server_rules(&self, app: &App, protocol: u8) -> GDResult<Option<Vec<ServerRule>>> {
fn get_server_rules(&mut self, app: &App, protocol: u8) -> GDResult<Option<Vec<ServerRule>>> {
if *app == SteamID::CSGO.as_app() { //cause csgo wont respond to this since feb 21 2014 update
return Ok(None);
}
@ -410,13 +390,13 @@ impl ValveProtocol {
let buf = self.get_request_data(&app, protocol, Request::RULES)?;
let mut pos = 0;
let count = buffer::get_u16_le(&buf, &mut pos)?;
let mut rules: Vec<ServerRule> = Vec::new();
let count = buffer::get_u16_le(&buf, &mut pos)? as usize;
let mut rules: Vec<ServerRule> = Vec::with_capacity(count);
for _ in 0..count {
rules.push(ServerRule {
name: buffer::get_string(&buf, &mut pos)?,
value: buffer::get_string(&buf, &mut pos)?
name: buffer::get_string_utf8_le(&buf, &mut pos)?,
value: buffer::get_string_utf8_le(&buf, &mut pos)?
})
}
@ -428,12 +408,11 @@ impl ValveProtocol {
/// Providing None to the settings results in using the default values for them (GatherSettings::[default](GatheringSettings::default), TimeoutSettings::[default](TimeoutSettings::default)).
pub fn query(address: &str, port: u16, app: App, gather_settings: Option<GatheringSettings>, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response> {
let response_gather_settings = gather_settings.unwrap_or(GatheringSettings::default());
let response_timeout_settings = timeout_settings.unwrap_or(TimeoutSettings::default());
get_response(address, port, app, response_gather_settings, response_timeout_settings)
get_response(address, port, app, response_gather_settings, timeout_settings)
}
fn get_response(address: &str, port: u16, app: App, gather_settings: GatheringSettings, timeout_settings: TimeoutSettings) -> GDResult<Response> {
let client = ValveProtocol::new(address, port, timeout_settings)?;
fn get_response(address: &str, port: u16, app: App, gather_settings: GatheringSettings, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response> {
let mut client = ValveProtocol::new(address, port, timeout_settings)?;
let info = client.get_server_info(&app)?;
let protocol = info.protocol;