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[Games] Add timeout settings for proprietary games (#67)
Adding query functions with timeout settings to proprietary games allows the generic query with timeout function to pass the timeout settings through. This does change how the pre-existing FFOW query_with_timeout function worked: it accepted a non-optional timeout settings, this was changed to optional to be consistent with other query_with_timeout functions and to move deciding what to do if the user doesn't provide timeout settings to a more central location. Closes #64
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4 changed files with 28 additions and 15 deletions
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@ -1,7 +1,7 @@
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use crate::bufferer::{Bufferer, Endianess};
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use crate::protocols::gamespy::common::has_password;
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use crate::protocols::gamespy::three::{data_to_map, GameSpy3};
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use crate::protocols::types::{CommonPlayer, CommonResponse, GenericPlayer};
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use crate::protocols::types::{CommonPlayer, CommonResponse, GenericPlayer, TimeoutSettings};
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use crate::protocols::GenericResponse;
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use crate::{GDError, GDResult};
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#[cfg(feature = "serde")]
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@ -75,10 +75,16 @@ fn parse_players_and_teams(packet: Vec<u8>) -> GDResult<Vec<Player>> {
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Ok(players)
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}
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> {
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> { query_with_timeout(address, port, None) }
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pub fn query_with_timeout(
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address: &IpAddr,
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port: Option<u16>,
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timeout_settings: Option<TimeoutSettings>,
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) -> GDResult<Response> {
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let mut client = GameSpy3::new_custom(
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&SocketAddr::new(*address, port.unwrap_or(7777)),
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None,
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timeout_settings,
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[0xFF, 0xFF, 0xFF, 0x02],
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true,
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)?;
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