[Games] Add timeout settings for proprietary games (#67)

Adding query functions with timeout settings to proprietary games allows
the generic query with timeout function to pass the timeout settings
through.

This does change how the pre-existing FFOW query_with_timeout function
worked: it accepted a non-optional timeout settings, this was changed to
optional to be consistent with other query_with_timeout functions and to
move deciding what to do if the user doesn't provide timeout settings to
a more central location.

Closes #64
This commit is contained in:
Tom 2023-07-10 13:17:49 +00:00 committed by GitHub
parent f3a792e325
commit e207e8dc95
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4 changed files with 28 additions and 15 deletions

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@ -57,18 +57,16 @@ impl CommonResponse for Response {
fn players_online(&self) -> u64 { self.players_online.into() }
}
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> {
query_with_timeout(address, port, TimeoutSettings::default())
}
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> { query_with_timeout(address, port, None) }
pub fn query_with_timeout(
address: &IpAddr,
port: Option<u16>,
timeout_settings: TimeoutSettings,
timeout_settings: Option<TimeoutSettings>,
) -> GDResult<Response> {
let mut client = ValveProtocol::new(
&SocketAddr::new(*address, port.unwrap_or(5478)),
Some(timeout_settings),
timeout_settings,
)?;
let mut buffer = client.get_request_data(
&Engine::GoldSrc(true),