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[Games] Add timeout settings for proprietary games (#67)
Adding query functions with timeout settings to proprietary games allows the generic query with timeout function to pass the timeout settings through. This does change how the pre-existing FFOW query_with_timeout function worked: it accepted a non-optional timeout settings, this was changed to optional to be consistent with other query_with_timeout functions and to move deciding what to do if the user doesn't provide timeout settings to a more central location. Closes #64
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4 changed files with 28 additions and 15 deletions
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@ -57,18 +57,16 @@ impl CommonResponse for Response {
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fn players_online(&self) -> u64 { self.players_online.into() }
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}
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> {
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query_with_timeout(address, port, TimeoutSettings::default())
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}
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> { query_with_timeout(address, port, None) }
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pub fn query_with_timeout(
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address: &IpAddr,
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port: Option<u16>,
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timeout_settings: TimeoutSettings,
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timeout_settings: Option<TimeoutSettings>,
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) -> GDResult<Response> {
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let mut client = ValveProtocol::new(
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&SocketAddr::new(*address, port.unwrap_or(5478)),
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Some(timeout_settings),
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timeout_settings,
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)?;
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let mut buffer = client.get_request_data(
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&Engine::GoldSrc(true),
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