chore: fix unreal 2 entry in protocols.md

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CosminPerRam 2023-12-10 19:41:28 +02:00
parent af8e1e9b1a
commit dd204936f0

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@ -7,7 +7,7 @@ A protocol is defined as proprietary if it is being used only for a single scope
| Minecraft | Games | Yes | Java: [List Server Protocol](https://wiki.vg/Server_List_Ping) <br> Bedrock: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/minecraftbedrock.js) | |
| GameSpy | Games | No | One: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/gamespy1.js) Two: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/gamespy2.js) Three: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/gamespy3.js) | These protocols are not really standardized, gamedig tries to get the most common fields amongst its supported games, if there are parsing problems, use the `query_vars` function. |
| Quake | Games | No | One: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/quake1.js) Two: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/quake2.js) Three: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/quake3.js) | |
| Unreal2 | Games | Yes | [Node-GameDig Source](https://github.com/gamedig/node-gamedig) | Sometimes servers send strings that node-gamedig would treat as latin1 that are UTF-8 encoded, when this happens the remove color code breaks because latin1 decodes the colour sequences differently. Some games provide additional info at the end of the server info packet, this is not currently handled (see the node implementation). Some games use a bot player to denote the team names, this is not currently handled. |
| Unreal 2 | Games | No | [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/unreal2.js) | Sometimes servers send strings that node-gamedig would treat as latin1 that are UTF-8 encoded, when this happens the remove color code breaks because latin1 decodes the colour sequences differently. Some games provide additional info at the end of the server info packet, this is not currently handled (see the node implementation). Some games use a bot player to denote the team names, this is not currently handled. |
| Savage 2 | Games | Yes | [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/savage2.js) | |
## Planned to add support: