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Added support for Left 4 Dead and Left 4 Dead 2
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2
GAMES.md
2
GAMES.md
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@ -7,6 +7,8 @@
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| CSGO | Counter-Strike: Global Offensive | Valve Protocol | Rules doesnt work on this title. |
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| CSS | Counter-Strike: Source | Valve Protocol | |
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| DODS | Day of Defeat: Source | Valve Protocol | |
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| L4D | Left 4 Dead | Valve Protocol | |
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| L4D2 | Left 4 Dead 2 | Valve Protocol | |
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## Planned to add support:
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All Valve titles.
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10
examples/l4d.rs
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10
examples/l4d.rs
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@ -0,0 +1,10 @@
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use gamedig::games::l4d;
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fn main() {
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let response = l4d::query("207.246.72.170", Some(26999));
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match response {
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Err(error) => println!("Couldn't query, error: {error}"),
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Ok(r) => println!("{:?}", r)
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}
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}
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10
examples/l4d2.rs
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10
examples/l4d2.rs
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@ -0,0 +1,10 @@
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use gamedig::games::l4d2;
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fn main() {
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let response = l4d2::query("74.91.124.246", None);
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match response {
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Err(error) => println!("Couldn't query, error: {error}"),
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Ok(r) => println!("{:?}", r)
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}
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}
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83
src/games/l4d.rs
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83
src/games/l4d.rs
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@ -0,0 +1,83 @@
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use crate::{GDResult, valve};
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use crate::valve::{ValveProtocol, App, GatheringSettings, Server, ServerRule, ServerPlayer};
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#[derive(Debug)]
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pub struct Player {
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pub name: String,
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pub score: u32,
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pub duration: f32
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}
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impl Player {
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fn from_valve_response(player: &ServerPlayer) -> Self {
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Self {
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name: player.name.clone(),
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score: player.score,
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duration: player.duration
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}
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}
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}
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#[derive(Debug)]
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pub struct Response {
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pub protocol: u8,
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pub name: String,
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pub map: String,
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pub game: String,
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pub players: u8,
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pub players_details: Vec<Player>,
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pub max_players: u8,
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pub bots: u8,
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pub server_type: Server,
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pub has_password: bool,
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pub vac_secured: bool,
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pub version: String,
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pub port: Option<u16>,
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pub steam_id: Option<u64>,
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pub tv_port: Option<u16>,
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pub tv_name: Option<String>,
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pub keywords: Option<String>,
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pub rules: Vec<ServerRule>
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}
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impl Response {
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pub fn new_from_valve_response(response: valve::Response) -> Self {
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let (port, steam_id, tv_port, tv_name, keywords) = match response.info.extra_data {
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None => (None, None, None, None, None),
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Some(ed) => (ed.port, ed.steam_id, ed.tv_port, ed.tv_name, ed.keywords)
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};
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Self {
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protocol: response.info.protocol,
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name: response.info.name,
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map: response.info.map,
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game: response.info.game,
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players: response.info.players,
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players_details: response.players.unwrap().iter().map(|p| Player::from_valve_response(p)).collect(),
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max_players: response.info.max_players,
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bots: response.info.bots,
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server_type: response.info.server_type,
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has_password: response.info.has_password,
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vac_secured: response.info.vac_secured,
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version: response.info.version,
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port,
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steam_id,
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tv_port,
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tv_name,
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keywords,
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rules: response.rules.unwrap()
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}
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}
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}
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pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
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let valve_response = ValveProtocol::query(App::L4D, address, match port {
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None => 27015,
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Some(port) => port
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}, GatheringSettings {
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players: true,
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rules: true
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})?;
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Ok(Response::new_from_valve_response(valve_response))
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}
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83
src/games/l4d2.rs
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83
src/games/l4d2.rs
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@ -0,0 +1,83 @@
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use crate::{GDResult, valve};
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use crate::valve::{ValveProtocol, App, GatheringSettings, Server, ServerRule, ServerPlayer};
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#[derive(Debug)]
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pub struct Player {
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pub name: String,
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pub score: u32,
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pub duration: f32
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}
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impl Player {
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fn from_valve_response(player: &ServerPlayer) -> Self {
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Self {
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name: player.name.clone(),
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score: player.score,
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duration: player.duration
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}
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}
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}
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#[derive(Debug)]
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pub struct Response {
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pub protocol: u8,
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pub name: String,
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pub map: String,
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pub game: String,
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pub players: u8,
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pub players_details: Vec<Player>,
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pub max_players: u8,
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pub bots: u8,
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pub server_type: Server,
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pub has_password: bool,
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pub vac_secured: bool,
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pub version: String,
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pub port: Option<u16>,
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pub steam_id: Option<u64>,
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pub tv_port: Option<u16>,
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pub tv_name: Option<String>,
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pub keywords: Option<String>,
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pub rules: Vec<ServerRule>
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}
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impl Response {
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pub fn new_from_valve_response(response: valve::Response) -> Self {
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let (port, steam_id, tv_port, tv_name, keywords) = match response.info.extra_data {
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None => (None, None, None, None, None),
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Some(ed) => (ed.port, ed.steam_id, ed.tv_port, ed.tv_name, ed.keywords)
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};
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Self {
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protocol: response.info.protocol,
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name: response.info.name,
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map: response.info.map,
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game: response.info.game,
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players: response.info.players,
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players_details: response.players.unwrap().iter().map(|p| Player::from_valve_response(p)).collect(),
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max_players: response.info.max_players,
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bots: response.info.bots,
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server_type: response.info.server_type,
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has_password: response.info.has_password,
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vac_secured: response.info.vac_secured,
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version: response.info.version,
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port,
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steam_id,
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tv_port,
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tv_name,
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keywords,
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rules: response.rules.unwrap()
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}
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}
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}
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pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
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let valve_response = ValveProtocol::query(App::L4D2, address, match port {
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None => 27015,
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Some(port) => port
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}, GatheringSettings {
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players: true,
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rules: true
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})?;
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Ok(Response::new_from_valve_response(valve_response))
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}
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@ -7,3 +7,5 @@ pub mod csgo;
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pub mod css;
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pub mod dods;
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pub mod gm;
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pub mod l4d;
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pub mod l4d2;
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@ -130,6 +130,10 @@ pub enum App {
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DODS = 300,
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/// Team Fortress 2
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TF2 = 440,
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/// Left 4 Dead
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L4D = 500,
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/// Left 4 Dead
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L4D2 = 550,
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/// Counter-Strike: Global Offensive
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CSGO = 730,
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/// The Ship
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@ -146,6 +150,8 @@ impl TryFrom<u16> for App {
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x if x == App::CSS as u16 => Ok(App::CSS),
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x if x == App::DODS as u16 => Ok(App::DODS),
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x if x == App::TF2 as u16 => Ok(App::TF2),
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x if x == App::L4D as u16 => Ok(App::L4D),
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x if x == App::L4D2 as u16 => Ok(App::L4D2),
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x if x == App::CSGO as u16 => Ok(App::CSGO),
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x if x == App::TS as u16 => Ok(App::TS),
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x if x == App::GM as u16 => Ok(App::GM),
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