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Restructured app format, goldsrc full support and added implementation for Day of Defeat and Counter-Strike: Condition Zero (#5)
* [valve_app_restructure] Initial change * [valve_app_restructure] Some GoldSrc split packet changes * [valve_app_restructure] Counter-Strike: Condition Zero implementation. * [valve_app_restructure] Docs changes * [valve_app_restructure] Added obsolete gold src response * [valve_app_restructure] Day of Defeat implementation.
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CHANGELOG.md
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CHANGELOG.md
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@ -1,6 +1,17 @@
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Who knows what the future holds...
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# 0.0.5 - ??/??/2022
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Support for GoldSrc split packets and obsolete A2S_INFO response.
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Changed the Valve Protocol app parameter to represent the engine responses.
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It is now an enum of:
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- `Source(Option<u32>)` - A Source response with optionally, the id (if the id is present and the response id is not the same, the query fails)
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- `GoldSrc(bool)` - A GoldSrc response with the option to enforce the obsolete A2S_INFO response.
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[Counter-Strike: Condition Zero](https://store.steampowered.com/app/80/CounterStrike_Condition_Zero/) implementation.
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[Day of Defeat](https://store.steampowered.com/app/30/Day_of_Defeat/) implementation.
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Games besides CSGO and TS now have the same response structure.
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# 0.0.4 - 23/10/2022
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Queries now support DNS resolve.
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Changed uses a bit, example: from `use gamedig::valve::ValveProtocol::query` to `use gamedig::protocols::valve::query`.
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