mirror of
https://github.com/tribufu/rust-gamedig
synced 2026-05-06 15:27:28 +00:00
Added socket timeout capability and reduced PACKET_SIZE to 1400 as specified from protocol
This commit is contained in:
parent
d3b71fccf6
commit
caa7329a68
21 changed files with 125 additions and 49 deletions
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@ -2,16 +2,20 @@
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Who knows what the future holds...
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# 0.0.5 - ??/??/2022
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Added `SocketBind` error, regarding failing to bind a socket.
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Socket custom timeout capability (with an error if provided durations are zero).
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Because of this, a parameter similar to GatherSettings has been added on the Valve Protocol Query.
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Support for GoldSrc split packets and obsolete A2S_INFO response.
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Changed the Valve Protocol app parameter to represent the engine responses.
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It is now an enum of:
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- `Source(Option<u32>)` - A Source response with optionally, the id (if the id is present and the response id is not the same, the query fails)
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- `Source(Option<u32>)` - A Source response with optionally, the id (if the id is present and the response id is not the same, the query fails), if it isn't provided, find it.
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- `GoldSrc(bool)` - A GoldSrc response with the option to enforce the obsolete A2S_INFO response.
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Fixed Source multi-packet response crash due to when a certain app with a certain protocol doesn't have the Size field.
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Reduced Valve Protocol `PACKET_SIZE` to be as specified from 2048 to 1400.
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[Counter-Strike: Condition Zero](https://store.steampowered.com/app/80/CounterStrike_Condition_Zero/) implementation.
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[Day of Defeat](https://store.steampowered.com/app/30/Day_of_Defeat/) implementation.
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Games besides CSGO and TS now have the same response structure.
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Fixed Source multipacket response crash due to when a certain app with a certain protocol doesnt have the Size field.
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# 0.0.4 - 23/10/2022
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Queries now support DNS resolve.
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@ -41,9 +41,9 @@ fn main() -> GDResult<()> {
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"ts" => println!("{:?}", ts::query(ip, port)?),
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"cscz" => println!("{:?}", cscz::query(ip, port)?),
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"dod" => println!("{:?}", dod::query(ip, port)?),
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"_src" => println!("{:?}", valve::query(ip, 27015, App::Source(None), None)?),
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"_gld" => println!("{:?}", valve::query(ip, 27015, App::GoldSrc(false), None)?),
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"_gld_f" => println!("{:?}", valve::query(ip, 27015, App::GoldSrc(true), None)?),
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"_src" => println!("{:?}", valve::query(ip, 27015, App::Source(None), None, None)?),
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"_gld" => println!("{:?}", valve::query(ip, 27015, App::GoldSrc(false), None, None)?),
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"_gld_f" => println!("{:?}", valve::query(ip, 27015, App::GoldSrc(true), None, None)?),
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_ => panic!("Undefined game: {}", args[1])
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};
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@ -28,6 +28,10 @@ pub enum GDError {
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BadGame(String),
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/// Problems occurred while dns resolving.
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DnsResolve(String),
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/// Couldn't bind a socket.
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SocketBind(String),
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/// Invalid input.
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InvalidInput(String),
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}
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impl fmt::Display for GDError {
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@ -42,6 +46,8 @@ impl fmt::Display for GDError {
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GDError::UnknownEnumCast => write!(f, "Unknown enum cast encountered."),
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GDError::BadGame(details) => write!(f, "Queried another game that the supposed one: {details}"),
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GDError::DnsResolve(details) => write!(f, "DNS Resolve: {details}"),
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GDError::SocketBind(details) => write!(f, "Socket bind: {details}"),
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GDError::InvalidInput(details) => write!(f, "Invalid input: {details}"),
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}
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}
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}
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@ -6,7 +6,7 @@ pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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None => 27015,
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Some(port) => port
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}, SteamID::ALIENS.app(), None)?;
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}, SteamID::ALIENS.as_app(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -6,7 +6,7 @@ pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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None => 27015,
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Some(port) => port
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}, SteamID::ASRD.app(), None)?;
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}, SteamID::ASRD.as_app(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -6,7 +6,7 @@ pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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None => 27015,
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Some(port) => port
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}, SteamID::CSCZ.app(), None)?;
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}, SteamID::CSCZ.as_app(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -54,10 +54,10 @@ pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
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let valve_response = valve::query(address, match port {
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None => 27015,
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Some(port) => port
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}, SteamID::CSGO.app(), Some(GatheringSettings {
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}, SteamID::CSGO.as_app(), Some(GatheringSettings {
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players: true,
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rules: false // cause csgo doesnt reply with rules anymore
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}))?;
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}), None)?;
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Ok(Response::new_from_valve_response(valve_response))
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}
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@ -6,7 +6,7 @@ pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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None => 27015,
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Some(port) => port
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}, SteamID::CSS.app(), None)?;
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}, SteamID::CSS.as_app(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -6,7 +6,7 @@ pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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None => 27015,
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Some(port) => port
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}, SteamID::DOD.app(), None)?;
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}, SteamID::DOD.as_app(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -6,7 +6,7 @@ pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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None => 27015,
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Some(port) => port
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}, SteamID::DODS.app(), None)?;
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}, SteamID::DODS.as_app(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -6,7 +6,7 @@ pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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None => 27015,
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Some(port) => port
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}, SteamID::GM.app(), None)?;
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}, SteamID::GM.as_app(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -6,7 +6,7 @@ pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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None => 27015,
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Some(port) => port
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}, SteamID::HL2DM.app(), None)?;
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}, SteamID::HL2DM.as_app(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -6,7 +6,7 @@ pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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None => 27015,
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Some(port) => port
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}, SteamID::INS.app(), None)?;
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}, SteamID::INS.as_app(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -6,7 +6,7 @@ pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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None => 27015,
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Some(port) => port
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}, SteamID::INSMIC.app(), None)?;
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}, SteamID::INSMIC.as_app(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -6,7 +6,7 @@ pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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None => 27131,
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Some(port) => port
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}, SteamID::INSS.app(), None)?;
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}, SteamID::INSS.as_app(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -6,7 +6,7 @@ pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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None => 27015,
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Some(port) => port
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}, SteamID::L4D.app(), None)?;
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}, SteamID::L4D.as_app(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -6,7 +6,7 @@ pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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None => 27015,
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Some(port) => port
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}, SteamID::L4D2.app(), None)?;
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}, SteamID::L4D2.as_app(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -6,7 +6,7 @@ pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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None => 27015,
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Some(port) => port
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}, SteamID::TF2.app(), None)?;
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}, SteamID::TF2.as_app(), None, None)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -84,7 +84,7 @@ pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
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let valve_response = valve::query(address, match port {
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None => 27015,
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Some(port) => port
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}, SteamID::TS.app(), None)?;
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}, SteamID::TS.as_app(), None, None)?;
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Ok(Response::new_from_valve_response(valve_response))
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}
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@ -1,7 +1,7 @@
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use std::net::UdpSocket;
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use bzip2_rs::decoder::Decoder;
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use crate::{GDError, GDResult};
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use crate::protocols::valve::{App, ModData, SteamID};
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use crate::protocols::valve::{App, ModData, SteamID, TimeoutSettings};
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use crate::protocols::valve::types::{Environment, ExtraData, GatheringSettings, Request, Response, Server, ServerInfo, ServerPlayer, ServerRule, TheShip};
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use crate::utils::{buffer, complete_address, u8_lower_upper};
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@ -87,7 +87,7 @@ impl SplitPacket {
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App::Source(_) => {
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let total = buffer::get_u8(&buf, &mut pos)?;
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let number = buffer::get_u8(&buf, &mut pos)?;
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let size = match protocol == 7 && (*app == SteamID::CSS.app()) { //certain apps with protocol = 7 doesnt have this field
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let size = match protocol == 7 && (*app == SteamID::CSS.as_app()) { //certain apps with protocol = 7 doesnt have this field
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false => buffer::get_u16_le(&buf, &mut pos)?,
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true => 1248
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};
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@ -143,12 +143,17 @@ struct ValveProtocol {
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complete_address: String
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}
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static DEFAULT_PACKET_SIZE: usize = 1400;
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static PACKET_SIZE: usize = 1400;
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impl ValveProtocol {
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fn new(address: &str, port: u16) -> GDResult<Self> {
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fn new(address: &str, port: u16, timeout_settings: TimeoutSettings) -> GDResult<Self> {
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let socket = UdpSocket::bind("0.0.0.0:0").map_err(|e| GDError::SocketBind(e.to_string()))?;
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socket.set_read_timeout(timeout_settings.get_read()).unwrap(); //unwrapping because TimeoutSettings::new
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socket.set_write_timeout(timeout_settings.get_write()).unwrap();//checks if these are 0 and throws an error
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Ok(Self {
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socket: UdpSocket::bind("0.0.0.0:0").unwrap(),
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socket,
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complete_address: complete_address(address, port)?
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})
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}
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@ -193,7 +198,7 @@ impl ValveProtocol {
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let request_initial_packet = Packet::initial(kind.clone()).to_bytes();
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self.send(&request_initial_packet)?;
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let packet = self.receive(app, protocol, DEFAULT_PACKET_SIZE)?;
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let packet = self.receive(app, protocol, PACKET_SIZE)?;
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if packet.kind != 0x41 { //'A'
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return Ok(packet.payload.clone());
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@ -203,7 +208,7 @@ impl ValveProtocol {
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let challenge_packet = Packet::challenge(kind.clone(), challenge).to_bytes();
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self.send(&challenge_packet)?;
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Ok(self.receive(app, protocol, DEFAULT_PACKET_SIZE)?.payload)
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Ok(self.receive(app, protocol, PACKET_SIZE)?.payload)
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}
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fn get_goldsrc_server_info(buf: &[u8]) -> GDResult<ServerInfo> {
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@ -301,7 +306,7 @@ impl ValveProtocol {
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};
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let has_password = buffer::get_u8(&buf, &mut pos)? == 1;
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let vac_secured = buffer::get_u8(&buf, &mut pos)? == 1;
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let the_ship = match *app == SteamID::TS.app() {
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let the_ship = match *app == SteamID::TS.as_app() {
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false => None,
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true => Some(TheShip {
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mode: buffer::get_u8(&buf, &mut pos)?,
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@ -381,11 +386,11 @@ impl ValveProtocol {
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name: buffer::get_string(&buf, &mut pos)?,
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score: buffer::get_u32_le(&buf, &mut pos)?,
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duration: buffer::get_f32_le(&buf, &mut pos)?,
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deaths: match *app == SteamID::TS.app() {
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deaths: match *app == SteamID::TS.as_app() {
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false => None,
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true => Some(buffer::get_u32_le(&buf, &mut pos)?)
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},
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money: match *app == SteamID::TS.app() {
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money: match *app == SteamID::TS.as_app() {
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false => None,
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true => Some(buffer::get_u32_le(&buf, &mut pos)?)
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}
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@ -397,7 +402,7 @@ impl ValveProtocol {
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/// Get the server rules's.
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fn get_server_rules(&self, app: &App, protocol: u8) -> GDResult<Option<Vec<ServerRule>>> {
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if *app == SteamID::CSGO.app() { //cause csgo wont respond to this since feb 21 2014 update
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if *app == SteamID::CSGO.as_app() { //cause csgo wont respond to this since feb 21 2014 update
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return Ok(None);
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}
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@ -418,10 +423,16 @@ impl ValveProtocol {
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}
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}
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/// Query a server by providing the address, the port, the app and the gather settings, the settings
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/// being *None* means to also get the players and the rules.
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pub fn query(address: &str, port: u16, app: App, gather_settings: Option<GatheringSettings>) -> GDResult<Response> {
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let client = ValveProtocol::new(address, port)?;
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/// Query a server by providing the address, the port, the app, gather and timeout settings.
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/// Providing None to the settings results in using the default values for them (GatherSettings::[default](GatheringSettings::default), TimeoutSettings::[default](TimeoutSettings::default)).
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pub fn query(address: &str, port: u16, app: App, gather_settings: Option<GatheringSettings>, timeout_settings: Option<TimeoutSettings>) -> GDResult<Response> {
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let response_gather_settings = gather_settings.unwrap_or(GatheringSettings::default());
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let response_timeout_settings = timeout_settings.unwrap_or(TimeoutSettings::default());
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get_response(address, port, app, response_gather_settings, response_timeout_settings)
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}
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fn get_response(address: &str, port: u16, app: App, gather_settings: GatheringSettings, timeout_settings: TimeoutSettings) -> GDResult<Response> {
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let client = ValveProtocol::new(address, port, timeout_settings)?;
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let info = client.get_server_info(&app)?;
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let protocol = info.protocol;
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@ -434,21 +445,13 @@ pub fn query(address: &str, port: u16, app: App, gather_settings: Option<Gatheri
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}
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}
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let (gather_players, gather_rules) = match gather_settings.is_some() {
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false => (true, true),
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true => {
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let settings = gather_settings.unwrap();
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(settings.players, settings.rules)
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}
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};
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Ok(Response {
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info,
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players: match gather_players {
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players: match gather_settings.players {
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false => None,
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true => Some(client.get_server_players(&app, protocol)?)
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},
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rules: match gather_rules {
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rules: match gather_settings.rules {
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false => None,
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true => client.get_server_rules(&app, protocol)?
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}
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@ -1,3 +1,5 @@
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use std::time::Duration;
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use crate::{GDError, GDResult};
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/// The type of the server.
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#[derive(Debug)]
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@ -111,6 +113,7 @@ pub struct ExtraData {
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pub game_id: Option<u64>
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}
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/// Data related to GoldSrc Mod response.
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#[derive(Debug)]
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pub struct ModData {
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pub link: String,
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@ -141,6 +144,7 @@ pub enum Request {
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}
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/// Supported steam apps id's
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#[repr(u32)]
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#[derive(PartialEq, Clone)]
|
||||
pub enum SteamID {
|
||||
/// Day of Defeat
|
||||
|
|
@ -178,10 +182,11 @@ pub enum SteamID {
|
|||
}
|
||||
|
||||
impl SteamID {
|
||||
pub fn app(self) -> App {
|
||||
/// Get ID as App (the engine is specified).
|
||||
pub fn as_app(&self) -> App {
|
||||
match self {
|
||||
SteamID::CSCZ | SteamID::DOD => App::GoldSrc(false),
|
||||
x => App::Source(Some(x as u32))
|
||||
x => App::Source(Some(x.clone() as u32))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -204,6 +209,64 @@ pub struct GatheringSettings {
|
|||
pub rules: bool
|
||||
}
|
||||
|
||||
impl Default for GatheringSettings {
|
||||
/// Default values are true for both the players and the rules.
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
players: true,
|
||||
rules: true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Timeout settings for socket operations
|
||||
pub struct TimeoutSettings {
|
||||
read: Option<Duration>,
|
||||
write: Option<Duration>
|
||||
}
|
||||
|
||||
impl TimeoutSettings {
|
||||
/// Construct new settings, passing None will block indefinitely. Passing zero Duration throws GDError::[InvalidInput](GDError::InvalidInput).
|
||||
pub fn new(read: Option<Duration>, write: Option<Duration>) -> GDResult<Self> {
|
||||
if let Some(read_duration) = read {
|
||||
if read_duration == Duration::new(0, 0) {
|
||||
return Err(GDError::InvalidInput("Can't pass duration 0 to timeout settings".to_owned()))
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(write_duration) = write {
|
||||
if write_duration == Duration::new(0, 0) {
|
||||
return Err(GDError::InvalidInput("Can't pass duration 0 to timeout settings".to_owned()))
|
||||
}
|
||||
}
|
||||
|
||||
Ok(Self {
|
||||
read,
|
||||
write
|
||||
})
|
||||
}
|
||||
|
||||
/// Get the read timeout.
|
||||
pub fn get_read(&self) -> Option<Duration> {
|
||||
self.read
|
||||
}
|
||||
|
||||
/// Get the write timeout.
|
||||
pub fn get_write(&self) -> Option<Duration> {
|
||||
self.write
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for TimeoutSettings {
|
||||
/// Default values are 4 seconds for both read and write.
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
read: Some(Duration::from_secs(4)),
|
||||
write: Some(Duration::from_secs(4))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Generic response types that are used by many games, they are the protocol ones, but without the
|
||||
/// unnecessary bits (example: the **The Ship**-only fields)
|
||||
pub mod game {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue