mirror of
https://github.com/tribufu/rust-gamedig
synced 2026-06-01 09:42:41 +00:00
chore: maintenance (#233)
This commit is contained in:
commit
c04f442bbe
16 changed files with 187 additions and 196 deletions
6
.github/workflows/audit.yml
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6
.github/workflows/audit.yml
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@ -3,8 +3,8 @@ name: Security audit
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on:
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push:
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paths:
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- '**/Cargo.toml'
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- '**/Cargo.lock'
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- "**/Cargo.toml"
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- "**/Cargo.lock"
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jobs:
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security_audit:
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runs-on: ubuntu-latest
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@ -15,6 +15,6 @@ jobs:
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run: cargo generate-lockfile
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- name: Audit Check
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- uses: rustsec/audit-check@v2.0.0
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uses: rustsec/audit-check@v2.0.0
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with:
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token: ${{ secrets.GITHUB_TOKEN }}
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18
.github/workflows/ci.yml
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18
.github/workflows/ci.yml
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@ -3,14 +3,14 @@ name: CI
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on:
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push:
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branches: [ "main" ]
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branches: ["main"]
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paths:
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- "**.rs" # Any rust file
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- "**/Cargo.toml" # Any Cargo.toml
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- ".rustfmt.toml"
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- ".github/workflows/ci.yml" # This action
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pull_request:
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branches: [ "main" ]
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branches: ["main"]
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paths:
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- "**.rs" # Any rust file
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- "**/Cargo.toml" # Any Cargo.toml
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@ -51,7 +51,7 @@ jobs:
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# If we were able to build then test different feature combinations compile with the library
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build_lib:
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runs-on: ubuntu-latest
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needs: [ "build_first" ]
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needs: ["build_first"]
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# Only run if library files were modified
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if: ${{ needs.build_first.outputs.lib == 'true' }}
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strategy:
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@ -84,7 +84,7 @@ jobs:
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# If we were able to build then test different feature combinations compile with the CLI
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build_cli:
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runs-on: ubuntu-latest
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needs: [ "build_first" ]
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needs: ["build_first"]
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# Only run if CLI files were modified
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if: ${{ needs.build_first.outputs.cli == 'true' }}
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strategy:
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@ -104,13 +104,13 @@ jobs:
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cache-targets: false
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save-if: false
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- name: Run Build
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run: cargo check -p gamedig-cli --verbose --bins --examples --tests ${{ matrix.build_type }}
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run: cargo check -p gamedig_cli --verbose --bins --examples --tests ${{ matrix.build_type }}
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# If we were able to build then test the MSRV compiles (for the libary as not enforced for CLI)
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build_msrv:
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name: "Build using MSRV (lib only)"
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runs-on: ubuntu-latest
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needs: [ "build_first" ]
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needs: ["build_first"]
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# Only run if library files were modified
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if: ${{ needs.build_first.outputs.lib == 'true' }}
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# Unfortunate hard-coding of rustup directory so that rust-cache caches it
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@ -128,7 +128,7 @@ jobs:
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- name: Install MSRV
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uses: actions-rs/toolchain@v1
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with:
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toolchain: 1.65.0
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toolchain: 1.71.1
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override: true
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- name: Run MSRV
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run: cargo check -p gamedig
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@ -161,7 +161,7 @@ jobs:
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clippy:
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name: "Run clippy tests"
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runs-on: ubuntu-latest
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needs: [ "build_first" ]
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needs: ["build_first"]
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steps:
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- uses: actions/checkout@v4
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- uses: Swatinem/rust-cache@v2
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@ -185,7 +185,7 @@ jobs:
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doc:
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name: "Check rustdoc"
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runs-on: ubuntu-latest
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needs: [ "build_first" ]
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needs: ["build_first"]
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steps:
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- uses: actions/checkout@v4
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- uses: Swatinem/rust-cache@v2
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2
.github/workflows/labeler.yml
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2
.github/workflows/labeler.yml
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@ -1,6 +1,6 @@
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name: "Pull Request Labeler"
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on:
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- pull_request_target
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- pull_request_target
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jobs:
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triage:
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2
.github/workflows/node-badge.yml
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2
.github/workflows/node-badge.yml
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@ -10,7 +10,7 @@ on:
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branches:
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- "main" # Limit badge commits to only happen on the main branch
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schedule: # This runs on the default branch only, it could still trigger on PRs but only if they develop on default branch and enable actions.
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- cron: '34 3 * * 2' # Update once a week in case node-gamedig has changed
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- cron: "34 3 * * 2" # Update once a week in case node-gamedig has changed
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workflow_dispatch:
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jobs:
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35
.github/workflows/release.yml
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35
.github/workflows/release.yml
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@ -1,35 +0,0 @@
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name: Release
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on:
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release:
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types: [created]
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workflow_dispatch:
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jobs:
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release:
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if: startsWith(github.event.release.tag_name, 'cli-')
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name: Release ${{ matrix.target }}
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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include:
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- target: x86_64-pc-windows-gnu
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archive: zip
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- target: x86_64-unknown-linux-musl
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archive: tar.gz tar.xz tar.zst
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- target: x86_64-apple-darwin
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archive: zip
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- target: wasm32-wasi
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archive: zip tar.gz
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steps:
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- uses: actions/checkout@v4
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- name: Compile and release
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uses: rust-build/rust-build.action@v1.4.5
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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RUSTTARGET: ${{ matrix.target }}
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ARCHIVE_TYPES: ${{ matrix.archive }}
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SRC_DIR: ./crates/cli
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21
.github/workflows/scripts/node-badge.mjs
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21
.github/workflows/scripts/node-badge.mjs
vendored
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@ -12,7 +12,7 @@ const setOutput = (key, value) => {
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const file = openSync(process.env.GITHUB_OUTPUT, "a");
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writeSync(file, `${key}=${value}\n`);
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closeSync(file);
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}
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};
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// Get node IDs
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// NOTE: Here we directly import from games to avoid loading
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@ -25,7 +25,13 @@ const node_total = node_ids.size;
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// Get rust IDs
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const command = spawnSync("cargo", ["run", "-p", "gamedig", "--example", "generic"]);
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const command = spawnSync("cargo", [
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"run",
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"-p",
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"gamedig",
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"--example",
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"generic",
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]);
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if (command.status !== 0) {
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console.error(command.stderr.toString("utf8"));
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@ -33,7 +39,12 @@ if (command.status !== 0) {
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}
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const rust_ids_pretty = command.stdout.toString("utf8");
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const rust_ids = new Set(rust_ids_pretty.split("\n").map(line => line.split("\t")[0]).filter(id => id.length > 0));
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const rust_ids = new Set(
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rust_ids_pretty
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.split("\n")
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.map((line) => line.split("\t")[0])
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.filter((id) => id.length > 0)
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);
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// Detect missing node IDs
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@ -46,7 +57,7 @@ for (const id of rust_ids) {
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console.log("Node remains", node_ids);
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console.log("Rust remains", rust_ids);
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const percent = 1 - (node_ids.size / node_total);
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const percent = 1 - node_ids.size / node_total;
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// Output percent to 2 decimal places
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setOutput("percent", Math.round(percent*10000)/100);
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setOutput("percent", Math.round(percent * 10000) / 100);
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@ -43,7 +43,7 @@ repos:
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language: system
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files: '([.]rs|Cargo\.toml)$'
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pass_filenames: false
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entry: rustup run --install 1.65 cargo check -p gamedig
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entry: rustup run --install 1.71.1 cargo check -p gamedig
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- id: docs
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name: Check rustdoc compiles
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@ -15,8 +15,8 @@
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<a href="https://github.com/gamedig/node-gamedig">
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<img src="https://raw.githubusercontent.com/gamedig/rust-gamedig/main/.github/badges/node.svg" alt="Node-GameDig Game Coverage">
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</a>
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<a href="https://deps.rs/crate/gamedig/0.5.1">
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<img src="https://deps.rs/crate/gamedig/0.5.1/status.svg" alt="Rust-GameDig Dependencies">
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<a href="https://deps.rs/crate/gamedig">
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<img src="https://deps.rs/crate/gamedig/latest/status.svg" alt="Rust-GameDig Dependencies">
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</a>
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</div>
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@ -39,7 +39,7 @@ on Discord.
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## Usage
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Minimum Supported Rust Version is `1.65.0` and the code is cross-platform.
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Minimum Supported Rust Version is `1.71.1"` and the code is cross-platform.
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Pick a game/service/protocol (check the [GAMES](GAMES.md), [SERVICES](SERVICES.md) and [PROTOCOLS](PROTOCOLS.md) files
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to see the currently supported ones), provide the ip and the port (be aware that some game servers use a separate port
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@ -1,6 +1,6 @@
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# MSRV (Minimum Supported Rust Version)
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Current: `1.65.0`
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Current: `1.71.1`
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Places to update:
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@ -1,9 +1,17 @@
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Who knows what the future holds...
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# 0.X.Y - DD/MM/YYYY
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# X.Y.Z - DD/MM/YYYY
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Nothing... yet.
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# 0.2.0 - 26/11/2024
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### Breaking Changes:
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- Restructured the release flow to be more consistent (GitHub releases will no longer be available, use cargo instead).
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- Changed crate name from `gamedig-cli` to `gamedig_cli` to align with recommended naming conventions.
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- The CLI now requires a minimum Rust version of `1.74.1`.
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# 0.1.1 - 15/07/2024
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### Changes:
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@ -5,7 +5,7 @@ authors = [
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]
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description = "A command line interface for gamedig"
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license = "MIT"
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version = "0.1.1"
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version = "0.2.0"
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edition = "2021"
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default-run = "gamedig_cli"
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homepage = "https://gamedig.github.io/"
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@ -33,7 +33,7 @@ browser = ["dep:webbrowser"]
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# Core Dependencies
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thiserror = "2.0.0"
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clap = { version = "4.5.4", default-features = false, features = ["derive"] }
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gamedig = { version = "0.5", default-features = false, features = [
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gamedig = { version = "0.6", default-features = false, features = [
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"clap",
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"games",
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"game_defs",
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@ -1,6 +1,6 @@
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# rust-GameDig CLI
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# Rust GameDig CLI
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The official [rust-GameDig](https://crates.io/crates/gamedig_cli) Command Line Interface.
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The official [rust-GameDig](https://crates.io/crates/gamedig) Command Line Interface.
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[](https://github.com/gamedig/rust-gamedig/actions) [](https://github.com/gamedig/rust-gamedig/blob/main/LICENSE.md) [](https://github.com/gamedig/node-gamedig)
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@ -1,11 +1,18 @@
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Who knows what the future holds...
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# 0.X.Y - DD/MM/YYYY
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# X.Y.Z - DD/MM/YYYY
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# 0.6.0 - 26/11/2024
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Breaking:
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- MSRV is now `1.71.1` (was `1.65.0`), this is due to deps we rely on requiring a higher version on linux builds (`1.65.0` is 2+ years old).
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Games:
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- [Minetest](https://www.minetest.net/) support (available on the `tls`, `serde` and `services` features) (#218 by
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@CosminPerRam).
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- Fixed the forest game failing when host has the client steam id (#232 by @paul-hansen).
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# 0.5.2 - 20/10/2024
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@ -1,6 +1,6 @@
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[package]
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name = "gamedig"
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version = "0.5.2"
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version = "0.6.0"
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edition = "2021"
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authors = [
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"rust-GameDig contributors [https://github.com/gamedig/rust-gamedig/contributors]",
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@ -13,7 +13,7 @@ documentation = "https://docs.rs/gamedig/latest/gamedig/"
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repository = "https://github.com/gamedig/rust-gamedig"
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readme = "README.md"
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keywords = ["server", "query", "game", "check", "status"]
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rust-version = "1.65.0"
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rust-version = "1.71.1"
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categories = ["parser-implementations", "parsing", "network-programming", "encoding"]
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[features]
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|
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@ -36,7 +36,7 @@ on Discord.
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## Usage
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Minimum Supported Rust Version is `1.65.0` and the code is cross-platform.
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Minimum Supported Rust Version is `1.71.1` and the code is cross-platform.
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Pick a game/service/protocol (check
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the [GAMES](https://github.com/gamedig/rust-gamedig/blob/main/GAMES.md), [SERVICES](https://github.com/gamedig/rust-gamedig/blob/main/SERVICES.md)
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|
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