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https://github.com/tribufu/rust-gamedig
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[Protocol] Implement generic response with dyn (#56)
* Implement generic response as enum * First draft of implementing into_common() * Make common response type generic * Use macros and generics to reduce repetition * [Games] Add dynamically dispatched CommonResponse trait This adds two traits: "CommonResponse", and "CommonPlayer", when the generic game query function returns a response it returns a pointer to its original response type that implements "CommonResponse". Both common traits require that "as_original()" be implemented, this returns an enum containing a pointer to the original type. Both traits have a concrete method "as_json()" that returns a struct containing data fetched from all of its methods as. This struct implements serde and can hence be serialized as required. The traits require a few other methods be implemented, those being the fields that are common across all types. All other methods have a default None implementation so that each response type only needs to implement methods for fields that it has. * [Game] Implement common traits for JCMP2 response * [Fmt] Run cargo fmt * Fix doctest failing * Run cargo fmt
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17 changed files with 405 additions and 430 deletions
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@ -19,7 +19,6 @@ use crate::{
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SteamApp,
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},
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},
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socket::{Socket, UdpSocket},
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utils::u8_lower_upper,
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GDError::{BadGame, Decompress, UnknownEnumCast},
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@ -1,11 +1,9 @@
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use std::collections::HashMap;
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use crate::protocols::types::{CommonPlayer, CommonResponse, GenericPlayer};
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use crate::GDError::UnknownEnumCast;
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use crate::GDResult;
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use crate::{
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bufferer::Bufferer,
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protocols::{types::SpecificResponse, GenericResponse},
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};
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use crate::{bufferer::Bufferer, protocols::GenericResponse};
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#[cfg(feature = "serde")]
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use serde::{Deserialize, Serialize};
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@ -58,61 +56,22 @@ pub struct Response {
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pub rules: Option<HashMap<String, String>>,
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}
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/// Non-generic valve response
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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#[derive(Debug, Clone, PartialEq)]
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pub struct ExtraResponse {
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pub players: Option<Vec<ServerPlayer>>,
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pub rules: Option<HashMap<String, String>>,
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/// Protocol used by the server.
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pub protocol: u8,
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/// Name of the folder containing the game files.
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pub folder: String,
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/// [Steam Application ID](https://developer.valvesoftware.com/wiki/Steam_Application_ID) of game.
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pub appid: u32,
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/// Dedicated, NonDedicated or SourceTV
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pub server_type: Server,
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/// The Operating System that the server is on.
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pub environment_type: Environment,
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/// Indicates whether the server uses VAC.
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pub vac_secured: bool,
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/// [The ship](https://developer.valvesoftware.com/wiki/The_Ship) extra data
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pub the_ship: Option<TheShip>,
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/// Some extra data that the server might provide or not.
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pub extra_data: Option<ExtraData>,
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/// GoldSrc only: Indicates whether the hosted game is a mod.
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pub is_mod: bool,
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/// GoldSrc only: If the game is a mod, provide additional data.
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pub mod_data: Option<ModData>,
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}
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impl CommonResponse for Response {
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fn as_original(&self) -> GenericResponse { GenericResponse::Valve(self) }
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impl From<Response> for GenericResponse {
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fn from(r: Response) -> Self {
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GenericResponse {
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name: Some(r.info.name),
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description: None,
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game: Some(r.info.game),
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game_version: Some(r.info.version),
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map: Some(r.info.map),
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players_maximum: r.info.players_maximum.into(),
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players_online: r.info.players_online.into(),
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players_bots: Some(r.info.players_bots.into()),
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has_password: Some(r.info.has_password),
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inner: SpecificResponse::Valve(ExtraResponse {
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players: r.players,
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rules: r.rules,
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protocol: r.info.protocol,
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folder: r.info.folder,
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appid: r.info.appid,
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server_type: r.info.server_type,
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environment_type: r.info.environment_type,
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vac_secured: r.info.vac_secured,
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the_ship: r.info.the_ship,
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extra_data: r.info.extra_data,
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is_mod: r.info.is_mod,
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mod_data: r.info.mod_data,
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}),
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}
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fn name(&self) -> Option<&str> { Some(&self.info.name) }
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fn game(&self) -> Option<&str> { Some(&self.info.game) }
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fn game_version(&self) -> Option<&str> { Some(&self.info.version) }
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fn map(&self) -> Option<&str> { Some(&self.info.map) }
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fn players_maximum(&self) -> u64 { self.info.players_maximum.into() }
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fn players_online(&self) -> u64 { self.info.players_online.into() }
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fn players_bots(&self) -> Option<u64> { Some(self.info.players_bots.into()) }
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fn has_password(&self) -> Option<bool> { Some(self.info.has_password) }
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fn players(&self) -> Option<Vec<&dyn CommonPlayer>> {
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self.players
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.as_ref()
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.map(|p| p.iter().map(|p| p as &dyn CommonPlayer).collect())
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}
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}
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@ -174,6 +133,12 @@ pub struct ServerPlayer {
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pub money: Option<u32>, // the_ship
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}
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impl CommonPlayer for ServerPlayer {
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fn as_original(&self) -> GenericPlayer { GenericPlayer::Valve(self) }
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fn name(&self) -> &str { &self.name }
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fn score(&self) -> Option<u32> { Some(self.score) }
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}
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/// Only present for [the ship](https://developer.valvesoftware.com/wiki/The_Ship).
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
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