mirror of
https://github.com/tribufu/rust-gamedig
synced 2026-06-01 09:42:41 +00:00
[Protocol] Implement generic response with dyn (#56)
* Implement generic response as enum * First draft of implementing into_common() * Make common response type generic * Use macros and generics to reduce repetition * [Games] Add dynamically dispatched CommonResponse trait This adds two traits: "CommonResponse", and "CommonPlayer", when the generic game query function returns a response it returns a pointer to its original response type that implements "CommonResponse". Both common traits require that "as_original()" be implemented, this returns an enum containing a pointer to the original type. Both traits have a concrete method "as_json()" that returns a struct containing data fetched from all of its methods as. This struct implements serde and can hence be serialized as required. The traits require a few other methods be implemented, those being the fields that are common across all types. All other methods have a default None implementation so that each response type only needs to implement methods for fields that it has. * [Game] Implement common traits for JCMP2 response * [Fmt] Run cargo fmt * Fix doctest failing * Run cargo fmt
This commit is contained in:
parent
bf14ecb4a4
commit
b368877031
17 changed files with 405 additions and 430 deletions
|
|
@ -1,4 +1,4 @@
|
|||
use crate::protocols::types::{SpecificResponse, TimeoutSettings};
|
||||
use crate::protocols::types::{CommonResponse, TimeoutSettings};
|
||||
use crate::protocols::valve::{Engine, Environment, Server, ValveProtocol};
|
||||
use crate::protocols::GenericResponse;
|
||||
use crate::GDResult;
|
||||
|
|
@ -44,51 +44,17 @@ pub struct Response {
|
|||
pub time_left: u16,
|
||||
}
|
||||
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
pub struct ExtraResponse {
|
||||
/// Protocol used by the server.
|
||||
pub protocol: u8,
|
||||
/// Map name.
|
||||
pub active_mod: String,
|
||||
/// Dedicated, NonDedicated or SourceTV
|
||||
pub server_type: Server,
|
||||
/// The Operating System that the server is on.
|
||||
pub environment_type: Environment,
|
||||
/// Indicates whether the server uses VAC.
|
||||
pub vac_secured: bool,
|
||||
/// Current round index.
|
||||
pub round: u8,
|
||||
/// Maximum amount of rounds.
|
||||
pub rounds_maximum: u8,
|
||||
/// Time left for the current round in seconds.
|
||||
pub time_left: u16,
|
||||
}
|
||||
impl CommonResponse for Response {
|
||||
fn as_original(&self) -> GenericResponse { GenericResponse::FFOW(self) }
|
||||
|
||||
impl From<Response> for GenericResponse {
|
||||
fn from(r: Response) -> Self {
|
||||
Self {
|
||||
name: Some(r.name),
|
||||
description: Some(r.description),
|
||||
game: Some(r.game_mode),
|
||||
game_version: Some(r.version),
|
||||
map: Some(r.map),
|
||||
players_maximum: r.players_maximum.into(),
|
||||
players_online: r.players_online.into(),
|
||||
players_bots: None,
|
||||
has_password: Some(r.has_password),
|
||||
inner: SpecificResponse::FFOW(ExtraResponse {
|
||||
protocol: r.protocol,
|
||||
active_mod: r.active_mod,
|
||||
server_type: r.server_type,
|
||||
environment_type: r.environment_type,
|
||||
vac_secured: r.vac_secured,
|
||||
round: r.round,
|
||||
rounds_maximum: r.rounds_maximum,
|
||||
time_left: r.time_left,
|
||||
}),
|
||||
}
|
||||
}
|
||||
fn name(&self) -> Option<&str> { Some(&self.name) }
|
||||
fn game(&self) -> Option<&str> { Some(&self.game_mode) }
|
||||
fn description(&self) -> Option<&str> { Some(&self.description) }
|
||||
fn game_version(&self) -> Option<&str> { Some(&self.version) }
|
||||
fn map(&self) -> Option<&str> { Some(&self.map) }
|
||||
fn has_password(&self) -> Option<bool> { Some(self.has_password) }
|
||||
fn players_maximum(&self) -> u64 { self.players_maximum.into() }
|
||||
fn players_online(&self) -> u64 { self.players_online.into() }
|
||||
}
|
||||
|
||||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue