[Protocol] Implement generic response with dyn (#56)

* Implement generic response as enum

* First draft of implementing into_common()

* Make common response type generic

* Use macros and generics to reduce repetition

* [Games] Add dynamically dispatched CommonResponse trait

This adds two traits: "CommonResponse", and "CommonPlayer", when the
generic game query function returns a response it returns a pointer to
its original response type that implements "CommonResponse".

Both common traits require that "as_original()" be implemented, this
returns an enum containing a pointer to the original type.

Both traits have a concrete method "as_json()" that returns a struct
containing data fetched from all of its methods as. This struct
implements serde and can hence be serialized as required.

The traits require a few other methods be implemented, those being the
fields that are common across all types. All other methods have a
default None implementation so that each response type only needs to
implement methods for fields that it has.

* [Game] Implement common traits for JCMP2 response

* [Fmt] Run cargo fmt

* Fix doctest failing

* Run cargo fmt
This commit is contained in:
Tom 2023-06-25 13:31:23 +00:00 committed by GitHub
parent bf14ecb4a4
commit b368877031
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17 changed files with 405 additions and 430 deletions

View file

@ -1,4 +1,4 @@
use crate::protocols::types::{SpecificResponse, TimeoutSettings};
use crate::protocols::types::{CommonResponse, TimeoutSettings};
use crate::protocols::valve::{Engine, Environment, Server, ValveProtocol};
use crate::protocols::GenericResponse;
use crate::GDResult;
@ -44,51 +44,17 @@ pub struct Response {
pub time_left: u16,
}
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct ExtraResponse {
/// Protocol used by the server.
pub protocol: u8,
/// Map name.
pub active_mod: String,
/// Dedicated, NonDedicated or SourceTV
pub server_type: Server,
/// The Operating System that the server is on.
pub environment_type: Environment,
/// Indicates whether the server uses VAC.
pub vac_secured: bool,
/// Current round index.
pub round: u8,
/// Maximum amount of rounds.
pub rounds_maximum: u8,
/// Time left for the current round in seconds.
pub time_left: u16,
}
impl CommonResponse for Response {
fn as_original(&self) -> GenericResponse { GenericResponse::FFOW(self) }
impl From<Response> for GenericResponse {
fn from(r: Response) -> Self {
Self {
name: Some(r.name),
description: Some(r.description),
game: Some(r.game_mode),
game_version: Some(r.version),
map: Some(r.map),
players_maximum: r.players_maximum.into(),
players_online: r.players_online.into(),
players_bots: None,
has_password: Some(r.has_password),
inner: SpecificResponse::FFOW(ExtraResponse {
protocol: r.protocol,
active_mod: r.active_mod,
server_type: r.server_type,
environment_type: r.environment_type,
vac_secured: r.vac_secured,
round: r.round,
rounds_maximum: r.rounds_maximum,
time_left: r.time_left,
}),
}
}
fn name(&self) -> Option<&str> { Some(&self.name) }
fn game(&self) -> Option<&str> { Some(&self.game_mode) }
fn description(&self) -> Option<&str> { Some(&self.description) }
fn game_version(&self) -> Option<&str> { Some(&self.version) }
fn map(&self) -> Option<&str> { Some(&self.map) }
fn has_password(&self) -> Option<bool> { Some(self.has_password) }
fn players_maximum(&self) -> u64 { self.players_maximum.into() }
fn players_online(&self) -> u64 { self.players_online.into() }
}
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> {

View file

@ -1,7 +1,7 @@
use crate::bufferer::{Bufferer, Endianess};
use crate::protocols::gamespy::common::has_password;
use crate::protocols::gamespy::three::{data_to_map, GameSpy3};
use crate::protocols::types::SpecificResponse;
use crate::protocols::types::{CommonPlayer, CommonResponse, GenericPlayer};
use crate::protocols::GenericResponse;
use crate::{GDError, GDResult};
#[cfg(feature = "serde")]
@ -16,6 +16,12 @@ pub struct Player {
ping: u16,
}
impl CommonPlayer for Player {
fn as_original(&self) -> GenericPlayer { GenericPlayer::JCMP2(self) }
fn name(&self) -> &str { &self.name }
}
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct Response {
@ -28,20 +34,27 @@ pub struct Response {
players_online: usize,
}
impl From<Response> for GenericResponse {
fn from(r: Response) -> Self {
Self {
name: Some(r.name),
description: Some(r.description),
game: None,
game_version: Some(r.version),
map: None,
players_maximum: r.players_maximum as u64,
players_online: r.players_online as u64,
players_bots: None,
has_password: Some(r.has_password),
inner: SpecificResponse::JC2MP,
}
impl CommonResponse for Response {
fn as_original(&self) -> GenericResponse { GenericResponse::JC2MP(self) }
fn game_version(&self) -> Option<&str> { Some(&self.version) }
fn description(&self) -> Option<&str> { Some(&self.description) }
fn name(&self) -> Option<&str> { Some(&self.name) }
fn has_password(&self) -> Option<bool> { Some(self.has_password) }
fn players_maximum(&self) -> u64 {
// If usize doesn't fit in u64 silently return 0 as this is extremely unlikely
// for a player count
self.players_maximum.try_into().unwrap_or(0)
}
fn players_online(&self) -> u64 { self.players_online.try_into().unwrap_or(0) }
fn players(&self) -> Option<Vec<&dyn crate::protocols::types::CommonPlayer>> {
Some(
self.players
.iter()
.map(|p| p as &dyn CommonPlayer)
.collect(),
)
}
}

View file

@ -114,6 +114,7 @@ pub mod vr;
use crate::protocols::gamespy::GameSpyVersion;
use crate::protocols::quake::QuakeVersion;
use crate::protocols::types::CommonResponse;
use crate::protocols::{self, Protocol};
use crate::GDResult;
use std::net::{IpAddr, SocketAddr};
@ -137,42 +138,42 @@ mod definitions;
pub use definitions::GAMES;
/// Make a query given a game definition
pub fn query(game: &Game, address: &IpAddr, port: Option<u16>) -> GDResult<protocols::GenericResponse> {
pub fn query(game: &Game, address: &IpAddr, port: Option<u16>) -> GDResult<Box<dyn CommonResponse>> {
let socket_addr = SocketAddr::new(*address, port.unwrap_or(game.default_port));
Ok(match &game.protocol {
Protocol::Valve(steam_app) => {
protocols::valve::query(&socket_addr, steam_app.as_engine(), None, None).map(|r| r.into())?
protocols::valve::query(&socket_addr, steam_app.as_engine(), None, None).map(Box::new)?
}
Protocol::Minecraft(version) => {
match version {
Some(protocols::minecraft::Server::Java) => {
protocols::minecraft::query_java(&socket_addr, None).map(|r| r.into())?
protocols::minecraft::query_java(&socket_addr, None).map(Box::new)?
}
Some(protocols::minecraft::Server::Bedrock) => {
protocols::minecraft::query_bedrock(&socket_addr, None).map(|r| r.into())?
protocols::minecraft::query_bedrock(&socket_addr, None).map(Box::new)?
}
Some(protocols::minecraft::Server::Legacy(group)) => {
protocols::minecraft::query_legacy_specific(*group, &socket_addr, None).map(|r| r.into())?
protocols::minecraft::query_legacy_specific(*group, &socket_addr, None).map(Box::new)?
}
None => protocols::minecraft::query(&socket_addr, None).map(|r| r.into())?,
None => protocols::minecraft::query(&socket_addr, None).map(Box::new)?,
}
}
Protocol::Gamespy(version) => {
match version {
GameSpyVersion::One => protocols::gamespy::one::query(&socket_addr, None).map(|r| r.into())?,
GameSpyVersion::Two => protocols::gamespy::two::query(&socket_addr, None).map(|r| r.into())?,
GameSpyVersion::Three => protocols::gamespy::three::query(&socket_addr, None).map(|r| r.into())?,
GameSpyVersion::One => protocols::gamespy::one::query(&socket_addr, None).map(Box::new)?,
GameSpyVersion::Two => protocols::gamespy::two::query(&socket_addr, None).map(Box::new)?,
GameSpyVersion::Three => protocols::gamespy::three::query(&socket_addr, None).map(Box::new)?,
}
}
Protocol::Quake(version) => {
match version {
QuakeVersion::One => protocols::quake::one::query(&socket_addr, None).map(|r| r.into())?,
QuakeVersion::Two => protocols::quake::two::query(&socket_addr, None).map(|r| r.into())?,
QuakeVersion::Three => protocols::quake::three::query(&socket_addr, None).map(|r| r.into())?,
QuakeVersion::One => protocols::quake::one::query(&socket_addr, None).map(Box::new)?,
QuakeVersion::Two => protocols::quake::two::query(&socket_addr, None).map(Box::new)?,
QuakeVersion::Three => protocols::quake::three::query(&socket_addr, None).map(Box::new)?,
}
}
Protocol::TheShip => ts::query(address, port).map(|r| r.into())?,
Protocol::FFOW => ffow::query(address, port).map(|r| r.into())?,
Protocol::JC2MP => jc2mp::query(address, port).map(|r| r.into())?,
Protocol::TheShip => ts::query(address, port).map(Box::new)?,
Protocol::FFOW => ffow::query(address, port).map(Box::new)?,
Protocol::JC2MP => jc2mp::query(address, port).map(Box::new)?,
})
}

View file

@ -1,6 +1,6 @@
use crate::{
protocols::{
types::SpecificResponse,
types::{CommonPlayer, CommonResponse, GenericPlayer},
valve::{self, get_optional_extracted_data, Server, ServerPlayer, SteamApp},
GenericResponse,
},
@ -35,6 +35,13 @@ impl TheShipPlayer {
}
}
impl CommonPlayer for TheShipPlayer {
fn as_original(&self) -> GenericPlayer { GenericPlayer::TheShip(self) }
fn name(&self) -> &str { &self.name }
fn score(&self) -> Option<u32> { Some(self.score) }
}
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq)]
pub struct Response {
@ -61,52 +68,24 @@ pub struct Response {
pub duration: u8,
}
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, PartialEq)]
pub struct ExtraResponse {
pub protocol: u8,
pub player_details: Vec<TheShipPlayer>,
pub server_type: Server,
pub vac_secured: bool,
pub port: Option<u16>,
pub steam_id: Option<u64>,
pub tv_port: Option<u16>,
pub tv_name: Option<String>,
pub keywords: Option<String>,
pub rules: HashMap<String, String>,
pub mode: u8,
pub witnesses: u8,
pub duration: u8,
}
impl CommonResponse for Response {
fn as_original(&self) -> GenericResponse { GenericResponse::TheShip(self) }
impl From<Response> for GenericResponse {
fn from(r: Response) -> Self {
Self {
name: Some(r.name),
description: None,
game: Some(r.game),
game_version: Some(r.version),
map: Some(r.map),
players_maximum: r.max_players.into(),
players_online: r.players.into(),
players_bots: Some(r.bots.into()),
has_password: Some(r.has_password),
inner: SpecificResponse::TheShip(ExtraResponse {
protocol: r.protocol,
player_details: r.players_details,
server_type: r.server_type,
vac_secured: r.vac_secured,
steam_id: r.steam_id,
port: r.port,
tv_port: r.tv_port,
tv_name: r.tv_name,
keywords: r.keywords,
rules: r.rules,
mode: r.mode,
witnesses: r.witnesses,
duration: r.duration,
}),
}
fn name(&self) -> Option<&str> { Some(&self.name) }
fn map(&self) -> Option<&str> { Some(&self.map) }
fn game(&self) -> Option<&str> { Some(&self.game) }
fn players_maximum(&self) -> u64 { self.max_players.into() }
fn players_online(&self) -> u64 { self.players.into() }
fn players_bots(&self) -> Option<u64> { Some(self.bots.into()) }
fn has_password(&self) -> Option<bool> { Some(self.has_password) }
fn players(&self) -> Option<Vec<&dyn CommonPlayer>> {
Some(
self.players_details
.iter()
.map(|p| p as &dyn CommonPlayer)
.collect(),
)
}
}