Added Alien Swarm and Alien Swamr: Reactive Drop support

This commit is contained in:
cosminperram 2022-10-22 17:03:14 +03:00
parent e8cbe7b9f5
commit a5bdd05c24
7 changed files with 297 additions and 96 deletions

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@ -1,15 +1,17 @@
# Supported games:
| ID | Name | Protocol | Notes |
|-------|----------------------------------|----------------|------------------------------------------------------------------------------|
| TF2 | Team Fortress 2 | Valve Protocol | |
| TS | The Ship | Valve Protocol | |
| CSGO | Counter-Strike: Global Offensive | Valve Protocol | The server wouldn't respond the to Rules query since the 21 Feb 2014 update. |
| CSS | Counter-Strike: Source | Valve Protocol | If protocol is 7, queries with multi-packet responses will crash. |
| DODS | Day of Defeat: Source | Valve Protocol | |
| L4D | Left 4 Dead | Valve Protocol | |
| L4D2 | Left 4 Dead 2 | Valve Protocol | |
| HL2DM | Half-Life 2 Deathmatch | Valve Protocol | |
| ID | Name | Protocol | Notes |
|--------|----------------------------------|----------------|------------------------------------------------------------------------------|
| TF2 | Team Fortress 2 | Valve Protocol | |
| TS | The Ship | Valve Protocol | |
| CSGO | Counter-Strike: Global Offensive | Valve Protocol | The server wouldn't respond the to Rules query since the 21 Feb 2014 update. |
| CSS | Counter-Strike: Source | Valve Protocol | If protocol is 7, queries with multi-packet responses will crash. |
| DODS | Day of Defeat: Source | Valve Protocol | |
| L4D | Left 4 Dead | Valve Protocol | |
| L4D2 | Left 4 Dead 2 | Valve Protocol | |
| HL2DM | Half-Life 2 Deathmatch | Valve Protocol | |
| ALIENS | Alien Swarm | Valve Protocol | Not tested. |
| ASRD | Alien Swarm: Reactive Drop | Valve Protocol | |
## Planned to add support:
All Valve titles.

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@ -1,8 +1,8 @@
# Supported protocols:
| Name | Documentation reference | Used by | Notes |
|----------------|---------------------------------------------------------------------------|------------------------------------------------|----------------------------------------|
| Valve Protocol | [Server Queries](https://developer.valvesoftware.com/wiki/Server_queries) | TF2, CSGO, TS, CSS, DODS, GM, HL2DM, L4D, L4D2 | Multi-packet decompression not tested. |
| Name | Documentation reference | Used by | Notes |
|----------------|---------------------------------------------------------------------------|--------------------------------------------------------------|----------------------------------------|
| Valve Protocol | [Server Queries](https://developer.valvesoftware.com/wiki/Server_queries) | TF2, CSGO, TS, CSS, DODS, GM, HL2DM, L4D, L4D2, ALIENS, ASRD | Multi-packet decompression not tested. |
## Planned to add support:
Minecraft protocol

10
examples/asrd.rs Normal file
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@ -0,0 +1,10 @@
use gamedig::games::asrd;
fn main() {
let response = asrd::query("5.199.135.237", Some(30000));
match response {
Err(error) => println!("Couldn't query, error: {error}"),
Ok(r) => println!("{:?}", r)
}
}

83
src/games/aliens.rs Normal file
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@ -0,0 +1,83 @@
use crate::{GDResult, valve};
use crate::valve::{ValveProtocol, App, GatheringSettings, Server, ServerRule, ServerPlayer};
#[derive(Debug)]
pub struct Player {
pub name: String,
pub score: u32,
pub duration: f32
}
impl Player {
fn from_valve_response(player: &ServerPlayer) -> Self {
Self {
name: player.name.clone(),
score: player.score,
duration: player.duration
}
}
}
#[derive(Debug)]
pub struct Response {
pub protocol: u8,
pub name: String,
pub map: String,
pub game: String,
pub players: u8,
pub players_details: Vec<Player>,
pub max_players: u8,
pub bots: u8,
pub server_type: Server,
pub has_password: bool,
pub vac_secured: bool,
pub version: String,
pub port: Option<u16>,
pub steam_id: Option<u64>,
pub tv_port: Option<u16>,
pub tv_name: Option<String>,
pub keywords: Option<String>,
pub rules: Vec<ServerRule>
}
impl Response {
pub fn new_from_valve_response(response: valve::Response) -> Self {
let (port, steam_id, tv_port, tv_name, keywords) = match response.info.extra_data {
None => (None, None, None, None, None),
Some(ed) => (ed.port, ed.steam_id, ed.tv_port, ed.tv_name, ed.keywords)
};
Self {
protocol: response.info.protocol,
name: response.info.name,
map: response.info.map,
game: response.info.game,
players: response.info.players,
players_details: response.players.unwrap().iter().map(|p| Player::from_valve_response(p)).collect(),
max_players: response.info.max_players,
bots: response.info.bots,
server_type: response.info.server_type,
has_password: response.info.has_password,
vac_secured: response.info.vac_secured,
version: response.info.version,
port,
steam_id,
tv_port,
tv_name,
keywords,
rules: response.rules.unwrap()
}
}
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(App::ALIENS, address, match port {
None => 27015,
Some(port) => port
}, GatheringSettings {
players: true,
rules: true
})?;
Ok(Response::new_from_valve_response(valve_response))
}

83
src/games/asrd.rs Normal file
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@ -0,0 +1,83 @@
use crate::{GDResult, valve};
use crate::valve::{ValveProtocol, App, GatheringSettings, Server, ServerRule, ServerPlayer};
#[derive(Debug)]
pub struct Player {
pub name: String,
pub score: u32,
pub duration: f32
}
impl Player {
fn from_valve_response(player: &ServerPlayer) -> Self {
Self {
name: player.name.clone(),
score: player.score,
duration: player.duration
}
}
}
#[derive(Debug)]
pub struct Response {
pub protocol: u8,
pub name: String,
pub map: String,
pub game: String,
pub players: u8,
pub players_details: Vec<Player>,
pub max_players: u8,
pub bots: u8,
pub server_type: Server,
pub has_password: bool,
pub vac_secured: bool,
pub version: String,
pub port: Option<u16>,
pub steam_id: Option<u64>,
pub tv_port: Option<u16>,
pub tv_name: Option<String>,
pub keywords: Option<String>,
pub rules: Vec<ServerRule>
}
impl Response {
pub fn new_from_valve_response(response: valve::Response) -> Self {
let (port, steam_id, tv_port, tv_name, keywords) = match response.info.extra_data {
None => (None, None, None, None, None),
Some(ed) => (ed.port, ed.steam_id, ed.tv_port, ed.tv_name, ed.keywords)
};
Self {
protocol: response.info.protocol,
name: response.info.name,
map: response.info.map,
game: response.info.game,
players: response.info.players,
players_details: response.players.unwrap().iter().map(|p| Player::from_valve_response(p)).collect(),
max_players: response.info.max_players,
bots: response.info.bots,
server_type: response.info.server_type,
has_password: response.info.has_password,
vac_secured: response.info.vac_secured,
version: response.info.version,
port,
steam_id,
tv_port,
tv_name,
keywords,
rules: response.rules.unwrap()
}
}
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
let valve_response = ValveProtocol::query(App::ASRD, address, match port {
None => 27015,
Some(port) => port
}, GatheringSettings {
players: true,
rules: true
})?;
Ok(Response::new_from_valve_response(valve_response))
}

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@ -1,12 +1,25 @@
//! Currently supported games.
/// Team Fortress 2
pub mod tf2;
/// The Ship
pub mod ts;
/// Counter-Strike: Global Offensive
pub mod csgo;
/// Counter-Strike: Source
pub mod css;
/// Day of Defeat: Source
pub mod dods;
/// Garry's Mod
pub mod gm;
/// Left 4 Dead
pub mod l4d;
/// Left 4 Dead 2
pub mod l4d2;
/// Half-Life 2 Deathmatch
pub mod hl2dm;
/// Alien Swarm
pub mod aliens;
/// Alien Swarm: Reactive Drop
pub mod asrd;

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@ -41,7 +41,7 @@ pub struct ServerInfo {
/// Full name of the game.
pub game: String,
/// [Steam Application ID](https://developer.valvesoftware.com/wiki/Steam_Application_ID) of game.
pub id: u16,
pub appid: u32,
/// Number of players on the server.
pub players: u8,
/// Maximum number of players the server reports it can hold.
@ -124,7 +124,7 @@ pub enum Request {
}
/// Supported app id's
#[derive(PartialEq)]
#[derive(PartialEq, Clone)]
pub enum App {
/// Counter-Strike: Source
CSS = 240,
@ -138,31 +138,16 @@ pub enum App {
L4D = 500,
/// Left 4 Dead
L4D2 = 550,
/// Alien Swarm
ALIENS = 630,
/// Counter-Strike: Global Offensive
CSGO = 730,
/// The Ship
TS = 2400,
/// Garry's Mod
GM = 4000,
}
impl TryFrom<u16> for App {
type Error = GDError;
fn try_from(value: u16) -> GDResult<Self> {
match value {
x if x == App::CSS as u16 => Ok(App::CSS),
x if x == App::HL2DM as u16 => Ok(App::HL2DM),
x if x == App::DODS as u16 => Ok(App::DODS),
x if x == App::TF2 as u16 => Ok(App::TF2),
x if x == App::L4D as u16 => Ok(App::L4D),
x if x == App::L4D2 as u16 => Ok(App::L4D2),
x if x == App::CSGO as u16 => Ok(App::CSGO),
x if x == App::TS as u16 => Ok(App::TS),
x if x == App::GM as u16 => Ok(App::GM),
_ => Err(GDError::UnknownEnumCast),
}
}
/// Alien Swarm: Reactive Drop
ASRD = 563560,
}
/// What data to gather, purely used only with the query function.
@ -373,68 +358,90 @@ impl ValveProtocol {
let buf = self.get_request_data(app, Request::INFO)?;
let mut pos = 0;
Ok(ServerInfo {
protocol: buffer::get_u8(&buf, &mut pos)?,
name: buffer::get_string(&buf, &mut pos)?,
map: buffer::get_string(&buf, &mut pos)?,
folder: buffer::get_string(&buf, &mut pos)?,
game: buffer::get_string(&buf, &mut pos)?,
id: buffer::get_u16_le(&buf, &mut pos)?,
players: buffer::get_u8(&buf, &mut pos)?,
max_players: buffer::get_u8(&buf, &mut pos)?,
bots: buffer::get_u8(&buf, &mut pos)?,
server_type: match buffer::get_u8(&buf, &mut pos)? {
100 => Server::Dedicated, //'d'
108 => Server::NonDedicated, //'l'
112 => Server::SourceTV, //'p'
_ => Err(GDError::UnknownEnumCast)?
},
environment_type: match buffer::get_u8(&buf, &mut pos)? {
108 => Environment::Linux, //'l'
119 => Environment::Windows, //'w'
109 | 111 => Environment::Mac, //'m' or 'o'
_ => Err(GDError::UnknownEnumCast)?
},
has_password: buffer::get_u8(&buf, &mut pos)? == 1,
vac_secured: buffer::get_u8(&buf, &mut pos)? == 1,
the_ship: match *app == App::TS {
false => None,
true => Some(TheShip {
mode: buffer::get_u8(&buf, &mut pos)?,
witnesses: buffer::get_u8(&buf, &mut pos)?,
duration: buffer::get_u8(&buf, &mut pos)?
})
},
version: buffer::get_string(&buf, &mut pos)?,
extra_data: match buffer::get_u8(&buf, &mut pos) {
Err(_) => None,
Ok(value) => Some(ExtraData {
port: match (value & 0x80) > 0 {
false => None,
true => Some(buffer::get_u16_le(&buf, &mut pos)?)
},
steam_id: match (value & 0x10) > 0 {
false => None,
true => Some(buffer::get_u64_le(&buf, &mut pos)?)
},
tv_port: match (value & 0x40) > 0 {
false => None,
true => Some(buffer::get_u16_le(&buf, &mut pos)?)
},
tv_name: match (value & 0x40) > 0 {
false => None,
true => Some(buffer::get_string(&buf, &mut pos)?)
},
keywords: match (value & 0x20) > 0 {
false => None,
true => Some(buffer::get_string(&buf, &mut pos)?)
},
game_id: match (value & 0x01) > 0 {
false => None,
true => Some(buffer::get_u64_le(&buf, &mut pos)?)
let protocol = buffer::get_u8(&buf, &mut pos)?;
let name = buffer::get_string(&buf, &mut pos)?;
let map = buffer::get_string(&buf, &mut pos)?;
let folder = buffer::get_string(&buf, &mut pos)?;
let game = buffer::get_string(&buf, &mut pos)?;
let mut appid = buffer::get_u16_le(&buf, &mut pos)? as u32;
let players = buffer::get_u8(&buf, &mut pos)?;
let max_players = buffer::get_u8(&buf, &mut pos)?;
let bots = buffer::get_u8(&buf, &mut pos)?;
let server_type = match buffer::get_u8(&buf, &mut pos)? {
100 => Server::Dedicated, //'d'
108 => Server::NonDedicated, //'l'
112 => Server::SourceTV, //'p'
_ => Err(GDError::UnknownEnumCast)?
};
let environment_type = match buffer::get_u8(&buf, &mut pos)? {
108 => Environment::Linux, //'l'
119 => Environment::Windows, //'w'
109 | 111 => Environment::Mac, //'m' or 'o'
_ => Err(GDError::UnknownEnumCast)?
};
let has_password = buffer::get_u8(&buf, &mut pos)? == 1;
let vac_secured = buffer::get_u8(&buf, &mut pos)? == 1;
let the_ship = match *app == App::TS {
false => None,
true => Some(TheShip {
mode: buffer::get_u8(&buf, &mut pos)?,
witnesses: buffer::get_u8(&buf, &mut pos)?,
duration: buffer::get_u8(&buf, &mut pos)?
})
};
let version = buffer::get_string(&buf, &mut pos)?;
let extra_data = match buffer::get_u8(&buf, &mut pos) {
Err(_) => None,
Ok(value) => Some(ExtraData {
port: match (value & 0x80) > 0 {
false => None,
true => Some(buffer::get_u16_le(&buf, &mut pos)?)
},
steam_id: match (value & 0x10) > 0 {
false => None,
true => Some(buffer::get_u64_le(&buf, &mut pos)?)
},
tv_port: match (value & 0x40) > 0 {
false => None,
true => Some(buffer::get_u16_le(&buf, &mut pos)?)
},
tv_name: match (value & 0x40) > 0 {
false => None,
true => Some(buffer::get_string(&buf, &mut pos)?)
},
keywords: match (value & 0x20) > 0 {
false => None,
true => Some(buffer::get_string(&buf, &mut pos)?)
},
game_id: match (value & 0x01) > 0 {
false => None,
true => {
let gid = buffer::get_u64_le(&buf, &mut pos)?;
appid = (gid & ((1 << 24) - 1)) as u32;
Some(gid)
}
})
}
}
})
};
Ok(ServerInfo {
protocol,
name,
map,
folder,
game,
appid,
players,
max_players,
bots,
server_type,
environment_type,
has_password,
vac_secured,
the_ship,
version,
extra_data
})
}
@ -493,7 +500,10 @@ impl ValveProtocol {
let info = client.get_server_info(&app)?;
App::try_from(info.id).map_err(|_| GDError::BadGame(format!("Found {} instead!", info.id)))?;
let query_app_id = app.clone() as u32;
if info.appid != query_app_id {
return Err(GDError::BadGame(format!("Expected {}, found {} instead!", query_app_id, info.appid)));
}
Ok(Response {
info,