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https://github.com/tribufu/rust-gamedig
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Added Alien Swarm and Alien Swamr: Reactive Drop support
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7 changed files with 297 additions and 96 deletions
22
GAMES.md
22
GAMES.md
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@ -1,15 +1,17 @@
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# Supported games:
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| ID | Name | Protocol | Notes |
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|-------|----------------------------------|----------------|------------------------------------------------------------------------------|
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| TF2 | Team Fortress 2 | Valve Protocol | |
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| TS | The Ship | Valve Protocol | |
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| CSGO | Counter-Strike: Global Offensive | Valve Protocol | The server wouldn't respond the to Rules query since the 21 Feb 2014 update. |
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| CSS | Counter-Strike: Source | Valve Protocol | If protocol is 7, queries with multi-packet responses will crash. |
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| DODS | Day of Defeat: Source | Valve Protocol | |
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| L4D | Left 4 Dead | Valve Protocol | |
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| L4D2 | Left 4 Dead 2 | Valve Protocol | |
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| HL2DM | Half-Life 2 Deathmatch | Valve Protocol | |
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| ID | Name | Protocol | Notes |
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|--------|----------------------------------|----------------|------------------------------------------------------------------------------|
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| TF2 | Team Fortress 2 | Valve Protocol | |
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| TS | The Ship | Valve Protocol | |
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| CSGO | Counter-Strike: Global Offensive | Valve Protocol | The server wouldn't respond the to Rules query since the 21 Feb 2014 update. |
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| CSS | Counter-Strike: Source | Valve Protocol | If protocol is 7, queries with multi-packet responses will crash. |
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| DODS | Day of Defeat: Source | Valve Protocol | |
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| L4D | Left 4 Dead | Valve Protocol | |
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| L4D2 | Left 4 Dead 2 | Valve Protocol | |
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| HL2DM | Half-Life 2 Deathmatch | Valve Protocol | |
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| ALIENS | Alien Swarm | Valve Protocol | Not tested. |
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| ASRD | Alien Swarm: Reactive Drop | Valve Protocol | |
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## Planned to add support:
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All Valve titles.
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@ -1,8 +1,8 @@
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# Supported protocols:
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| Name | Documentation reference | Used by | Notes |
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|----------------|---------------------------------------------------------------------------|------------------------------------------------|----------------------------------------|
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| Valve Protocol | [Server Queries](https://developer.valvesoftware.com/wiki/Server_queries) | TF2, CSGO, TS, CSS, DODS, GM, HL2DM, L4D, L4D2 | Multi-packet decompression not tested. |
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| Name | Documentation reference | Used by | Notes |
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|----------------|---------------------------------------------------------------------------|--------------------------------------------------------------|----------------------------------------|
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| Valve Protocol | [Server Queries](https://developer.valvesoftware.com/wiki/Server_queries) | TF2, CSGO, TS, CSS, DODS, GM, HL2DM, L4D, L4D2, ALIENS, ASRD | Multi-packet decompression not tested. |
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## Planned to add support:
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Minecraft protocol
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10
examples/asrd.rs
Normal file
10
examples/asrd.rs
Normal file
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@ -0,0 +1,10 @@
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use gamedig::games::asrd;
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fn main() {
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let response = asrd::query("5.199.135.237", Some(30000));
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match response {
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Err(error) => println!("Couldn't query, error: {error}"),
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Ok(r) => println!("{:?}", r)
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}
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}
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83
src/games/aliens.rs
Normal file
83
src/games/aliens.rs
Normal file
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@ -0,0 +1,83 @@
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use crate::{GDResult, valve};
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use crate::valve::{ValveProtocol, App, GatheringSettings, Server, ServerRule, ServerPlayer};
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#[derive(Debug)]
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pub struct Player {
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pub name: String,
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pub score: u32,
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pub duration: f32
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}
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impl Player {
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fn from_valve_response(player: &ServerPlayer) -> Self {
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Self {
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name: player.name.clone(),
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score: player.score,
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duration: player.duration
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}
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}
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}
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#[derive(Debug)]
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pub struct Response {
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pub protocol: u8,
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pub name: String,
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pub map: String,
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pub game: String,
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pub players: u8,
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pub players_details: Vec<Player>,
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pub max_players: u8,
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pub bots: u8,
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pub server_type: Server,
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pub has_password: bool,
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pub vac_secured: bool,
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pub version: String,
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pub port: Option<u16>,
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pub steam_id: Option<u64>,
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pub tv_port: Option<u16>,
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pub tv_name: Option<String>,
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pub keywords: Option<String>,
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pub rules: Vec<ServerRule>
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}
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impl Response {
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pub fn new_from_valve_response(response: valve::Response) -> Self {
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let (port, steam_id, tv_port, tv_name, keywords) = match response.info.extra_data {
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None => (None, None, None, None, None),
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Some(ed) => (ed.port, ed.steam_id, ed.tv_port, ed.tv_name, ed.keywords)
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};
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Self {
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protocol: response.info.protocol,
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name: response.info.name,
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map: response.info.map,
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game: response.info.game,
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players: response.info.players,
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players_details: response.players.unwrap().iter().map(|p| Player::from_valve_response(p)).collect(),
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max_players: response.info.max_players,
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bots: response.info.bots,
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server_type: response.info.server_type,
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has_password: response.info.has_password,
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vac_secured: response.info.vac_secured,
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version: response.info.version,
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port,
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steam_id,
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tv_port,
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tv_name,
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keywords,
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rules: response.rules.unwrap()
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}
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}
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}
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pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
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let valve_response = ValveProtocol::query(App::ALIENS, address, match port {
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None => 27015,
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Some(port) => port
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}, GatheringSettings {
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players: true,
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rules: true
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})?;
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Ok(Response::new_from_valve_response(valve_response))
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}
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83
src/games/asrd.rs
Normal file
83
src/games/asrd.rs
Normal file
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@ -0,0 +1,83 @@
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use crate::{GDResult, valve};
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use crate::valve::{ValveProtocol, App, GatheringSettings, Server, ServerRule, ServerPlayer};
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#[derive(Debug)]
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pub struct Player {
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pub name: String,
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pub score: u32,
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pub duration: f32
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}
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impl Player {
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fn from_valve_response(player: &ServerPlayer) -> Self {
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Self {
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name: player.name.clone(),
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score: player.score,
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duration: player.duration
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}
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}
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}
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#[derive(Debug)]
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pub struct Response {
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pub protocol: u8,
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pub name: String,
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pub map: String,
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pub game: String,
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pub players: u8,
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pub players_details: Vec<Player>,
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pub max_players: u8,
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pub bots: u8,
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pub server_type: Server,
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pub has_password: bool,
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pub vac_secured: bool,
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pub version: String,
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pub port: Option<u16>,
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pub steam_id: Option<u64>,
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pub tv_port: Option<u16>,
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pub tv_name: Option<String>,
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pub keywords: Option<String>,
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pub rules: Vec<ServerRule>
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}
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impl Response {
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pub fn new_from_valve_response(response: valve::Response) -> Self {
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let (port, steam_id, tv_port, tv_name, keywords) = match response.info.extra_data {
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None => (None, None, None, None, None),
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Some(ed) => (ed.port, ed.steam_id, ed.tv_port, ed.tv_name, ed.keywords)
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};
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Self {
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protocol: response.info.protocol,
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name: response.info.name,
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map: response.info.map,
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game: response.info.game,
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players: response.info.players,
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players_details: response.players.unwrap().iter().map(|p| Player::from_valve_response(p)).collect(),
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max_players: response.info.max_players,
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bots: response.info.bots,
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server_type: response.info.server_type,
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has_password: response.info.has_password,
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vac_secured: response.info.vac_secured,
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version: response.info.version,
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port,
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steam_id,
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tv_port,
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tv_name,
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keywords,
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rules: response.rules.unwrap()
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}
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}
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}
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pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
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let valve_response = ValveProtocol::query(App::ASRD, address, match port {
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None => 27015,
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Some(port) => port
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}, GatheringSettings {
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players: true,
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rules: true
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})?;
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Ok(Response::new_from_valve_response(valve_response))
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}
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@ -1,12 +1,25 @@
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//! Currently supported games.
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/// Team Fortress 2
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pub mod tf2;
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/// The Ship
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pub mod ts;
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/// Counter-Strike: Global Offensive
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pub mod csgo;
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/// Counter-Strike: Source
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pub mod css;
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/// Day of Defeat: Source
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pub mod dods;
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/// Garry's Mod
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pub mod gm;
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/// Left 4 Dead
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pub mod l4d;
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/// Left 4 Dead 2
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pub mod l4d2;
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/// Half-Life 2 Deathmatch
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pub mod hl2dm;
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/// Alien Swarm
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pub mod aliens;
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/// Alien Swarm: Reactive Drop
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pub mod asrd;
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@ -41,7 +41,7 @@ pub struct ServerInfo {
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/// Full name of the game.
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pub game: String,
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/// [Steam Application ID](https://developer.valvesoftware.com/wiki/Steam_Application_ID) of game.
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pub id: u16,
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pub appid: u32,
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/// Number of players on the server.
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pub players: u8,
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/// Maximum number of players the server reports it can hold.
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@ -124,7 +124,7 @@ pub enum Request {
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}
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/// Supported app id's
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#[derive(PartialEq)]
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#[derive(PartialEq, Clone)]
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pub enum App {
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/// Counter-Strike: Source
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CSS = 240,
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@ -138,31 +138,16 @@ pub enum App {
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L4D = 500,
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/// Left 4 Dead
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L4D2 = 550,
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/// Alien Swarm
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ALIENS = 630,
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/// Counter-Strike: Global Offensive
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CSGO = 730,
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/// The Ship
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TS = 2400,
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/// Garry's Mod
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GM = 4000,
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}
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impl TryFrom<u16> for App {
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type Error = GDError;
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fn try_from(value: u16) -> GDResult<Self> {
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match value {
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x if x == App::CSS as u16 => Ok(App::CSS),
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x if x == App::HL2DM as u16 => Ok(App::HL2DM),
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x if x == App::DODS as u16 => Ok(App::DODS),
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x if x == App::TF2 as u16 => Ok(App::TF2),
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x if x == App::L4D as u16 => Ok(App::L4D),
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x if x == App::L4D2 as u16 => Ok(App::L4D2),
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x if x == App::CSGO as u16 => Ok(App::CSGO),
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x if x == App::TS as u16 => Ok(App::TS),
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x if x == App::GM as u16 => Ok(App::GM),
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_ => Err(GDError::UnknownEnumCast),
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}
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}
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/// Alien Swarm: Reactive Drop
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ASRD = 563560,
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}
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/// What data to gather, purely used only with the query function.
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@ -373,68 +358,90 @@ impl ValveProtocol {
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let buf = self.get_request_data(app, Request::INFO)?;
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let mut pos = 0;
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Ok(ServerInfo {
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protocol: buffer::get_u8(&buf, &mut pos)?,
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name: buffer::get_string(&buf, &mut pos)?,
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map: buffer::get_string(&buf, &mut pos)?,
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folder: buffer::get_string(&buf, &mut pos)?,
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game: buffer::get_string(&buf, &mut pos)?,
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id: buffer::get_u16_le(&buf, &mut pos)?,
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players: buffer::get_u8(&buf, &mut pos)?,
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max_players: buffer::get_u8(&buf, &mut pos)?,
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bots: buffer::get_u8(&buf, &mut pos)?,
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server_type: match buffer::get_u8(&buf, &mut pos)? {
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100 => Server::Dedicated, //'d'
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108 => Server::NonDedicated, //'l'
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112 => Server::SourceTV, //'p'
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_ => Err(GDError::UnknownEnumCast)?
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},
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environment_type: match buffer::get_u8(&buf, &mut pos)? {
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108 => Environment::Linux, //'l'
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119 => Environment::Windows, //'w'
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109 | 111 => Environment::Mac, //'m' or 'o'
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_ => Err(GDError::UnknownEnumCast)?
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},
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has_password: buffer::get_u8(&buf, &mut pos)? == 1,
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vac_secured: buffer::get_u8(&buf, &mut pos)? == 1,
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the_ship: match *app == App::TS {
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false => None,
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true => Some(TheShip {
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mode: buffer::get_u8(&buf, &mut pos)?,
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witnesses: buffer::get_u8(&buf, &mut pos)?,
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duration: buffer::get_u8(&buf, &mut pos)?
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})
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},
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version: buffer::get_string(&buf, &mut pos)?,
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extra_data: match buffer::get_u8(&buf, &mut pos) {
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Err(_) => None,
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Ok(value) => Some(ExtraData {
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port: match (value & 0x80) > 0 {
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false => None,
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true => Some(buffer::get_u16_le(&buf, &mut pos)?)
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},
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steam_id: match (value & 0x10) > 0 {
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false => None,
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true => Some(buffer::get_u64_le(&buf, &mut pos)?)
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},
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tv_port: match (value & 0x40) > 0 {
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false => None,
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true => Some(buffer::get_u16_le(&buf, &mut pos)?)
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},
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tv_name: match (value & 0x40) > 0 {
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false => None,
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true => Some(buffer::get_string(&buf, &mut pos)?)
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},
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keywords: match (value & 0x20) > 0 {
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false => None,
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true => Some(buffer::get_string(&buf, &mut pos)?)
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},
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game_id: match (value & 0x01) > 0 {
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false => None,
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true => Some(buffer::get_u64_le(&buf, &mut pos)?)
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let protocol = buffer::get_u8(&buf, &mut pos)?;
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let name = buffer::get_string(&buf, &mut pos)?;
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let map = buffer::get_string(&buf, &mut pos)?;
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let folder = buffer::get_string(&buf, &mut pos)?;
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let game = buffer::get_string(&buf, &mut pos)?;
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let mut appid = buffer::get_u16_le(&buf, &mut pos)? as u32;
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let players = buffer::get_u8(&buf, &mut pos)?;
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let max_players = buffer::get_u8(&buf, &mut pos)?;
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let bots = buffer::get_u8(&buf, &mut pos)?;
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let server_type = match buffer::get_u8(&buf, &mut pos)? {
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100 => Server::Dedicated, //'d'
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108 => Server::NonDedicated, //'l'
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112 => Server::SourceTV, //'p'
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_ => Err(GDError::UnknownEnumCast)?
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};
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let environment_type = match buffer::get_u8(&buf, &mut pos)? {
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108 => Environment::Linux, //'l'
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119 => Environment::Windows, //'w'
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109 | 111 => Environment::Mac, //'m' or 'o'
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_ => Err(GDError::UnknownEnumCast)?
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};
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let has_password = buffer::get_u8(&buf, &mut pos)? == 1;
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let vac_secured = buffer::get_u8(&buf, &mut pos)? == 1;
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let the_ship = match *app == App::TS {
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false => None,
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true => Some(TheShip {
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mode: buffer::get_u8(&buf, &mut pos)?,
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witnesses: buffer::get_u8(&buf, &mut pos)?,
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duration: buffer::get_u8(&buf, &mut pos)?
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})
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};
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let version = buffer::get_string(&buf, &mut pos)?;
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let extra_data = match buffer::get_u8(&buf, &mut pos) {
|
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Err(_) => None,
|
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Ok(value) => Some(ExtraData {
|
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port: match (value & 0x80) > 0 {
|
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false => None,
|
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true => Some(buffer::get_u16_le(&buf, &mut pos)?)
|
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},
|
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steam_id: match (value & 0x10) > 0 {
|
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false => None,
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true => Some(buffer::get_u64_le(&buf, &mut pos)?)
|
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},
|
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tv_port: match (value & 0x40) > 0 {
|
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false => None,
|
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true => Some(buffer::get_u16_le(&buf, &mut pos)?)
|
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},
|
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tv_name: match (value & 0x40) > 0 {
|
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false => None,
|
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true => Some(buffer::get_string(&buf, &mut pos)?)
|
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},
|
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keywords: match (value & 0x20) > 0 {
|
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false => None,
|
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true => Some(buffer::get_string(&buf, &mut pos)?)
|
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},
|
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game_id: match (value & 0x01) > 0 {
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false => None,
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true => {
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let gid = buffer::get_u64_le(&buf, &mut pos)?;
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appid = (gid & ((1 << 24) - 1)) as u32;
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Some(gid)
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}
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})
|
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}
|
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}
|
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})
|
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};
|
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|
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Ok(ServerInfo {
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protocol,
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name,
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map,
|
||||
folder,
|
||||
game,
|
||||
appid,
|
||||
players,
|
||||
max_players,
|
||||
bots,
|
||||
server_type,
|
||||
environment_type,
|
||||
has_password,
|
||||
vac_secured,
|
||||
the_ship,
|
||||
version,
|
||||
extra_data
|
||||
})
|
||||
}
|
||||
|
||||
|
|
@ -493,7 +500,10 @@ impl ValveProtocol {
|
|||
|
||||
let info = client.get_server_info(&app)?;
|
||||
|
||||
App::try_from(info.id).map_err(|_| GDError::BadGame(format!("Found {} instead!", info.id)))?;
|
||||
let query_app_id = app.clone() as u32;
|
||||
if info.appid != query_app_id {
|
||||
return Err(GDError::BadGame(format!("Expected {}, found {} instead!", query_app_id, info.appid)));
|
||||
}
|
||||
|
||||
Ok(Response {
|
||||
info,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue