Modularized reusable structs and changed files structure a bit

This commit is contained in:
cosminperram 2022-10-23 17:34:22 +03:00
parent faaedf44f0
commit 9df4bddc09
19 changed files with 279 additions and 1063 deletions

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pub mod protocol;
pub mod types;
pub use protocol::*;
pub use types::*;

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use std::net::UdpSocket;
use bzip2_rs::decoder::Decoder;
use crate::{GDError, GDResult};
use crate::protocols::valve::types::{App, Environment, ExtraData, GatheringSettings, Request, Response, Server, ServerInfo, ServerPlayer, ServerRule, TheShip};
use crate::utils::{buffer, complete_address};
#[derive(Debug, Clone)]
struct Packet {
pub header: u32,
pub kind: u8,
pub payload: Vec<u8>
}
impl Packet {
fn new(buf: &[u8]) -> GDResult<Self> {
let mut pos = 0;
Ok(Self {
header: buffer::get_u32_le(&buf, &mut pos)?,
kind: buffer::get_u8(&buf, &mut pos)?,
payload: buf[pos..].to_vec()
})
}
fn challenge(kind: Request, challenge: Vec<u8>) -> Self {
let mut initial = Packet::initial(kind);
Self {
header: initial.header,
kind: initial.kind,
payload: match initial.kind {
0x54 => {
initial.payload.extend(challenge);
initial.payload
},
_ => challenge
}
}
}
fn initial(kind: Request) -> Self {
Self {
header: 4294967295, //FF FF FF FF
kind: kind as u8,
payload: match kind {
Request::INFO => String::from("Source Engine Query\0").into_bytes(),
_ => vec![0xFF, 0xFF, 0xFF, 0xFF]
}
}
}
fn to_bytes(&self) -> Vec<u8> {
let mut buf = Vec::from(self.header.to_be_bytes());
buf.push(self.kind);
buf.extend(&self.payload);
buf
}
}
#[derive(Debug)]
#[allow(dead_code)] //remove this later on
struct SplitPacket {
pub header: u32,
pub id: u32,
pub total: u8,
pub number: u8,
pub size: u16,
pub compressed: bool,
pub decompressed_size: Option<u32>,
pub uncompressed_crc32: Option<u32>,
payload: Vec<u8>
}
impl SplitPacket {
fn new(_appid: u32, buf: &[u8]) -> GDResult<Self> {
let mut pos = 0;
let header = buffer::get_u32_le(&buf, &mut pos)?;
let id = buffer::get_u32_le(&buf, &mut pos)?;
let total = buffer::get_u8(&buf, &mut pos)?;
let number = buffer::get_u8(&buf, &mut pos)?;
let size = buffer::get_u16_le(&buf, &mut pos)?; //if game is CSS and if protocol is 7, queries with multi-packet responses will crash
let compressed = ((id >> 31) & 1) == 1;
let (decompressed_size, uncompressed_crc32) = match compressed {
false => (None, None),
true => (Some(buffer::get_u32_le(&buf, &mut pos)?), Some(buffer::get_u32_le(&buf, &mut pos)?))
};
Ok(Self {
header,
id,
total,
number,
size,
compressed,
decompressed_size,
uncompressed_crc32,
payload: buf[pos..].to_vec()
})
}
fn decompress(&self) -> GDResult<Vec<u8>> {
if !self.compressed {
let mut decoder = Decoder::new();
decoder.write(&self.payload).map_err(|e| GDError::Decompress(e.to_string()))?;
let decompressed_size = self.decompressed_size.unwrap() as usize;
let mut decompressed_payload = Vec::with_capacity(decompressed_size);
decoder.read(&mut decompressed_payload).map_err(|e| GDError::Decompress(e.to_string()))?;
if decompressed_payload.len() != decompressed_size {
Err(GDError::Decompress("Valve Protocol: The decompressed payload size doesn't match the expected one.".to_string()))
}
else if crc32fast::hash(&decompressed_payload) != self.uncompressed_crc32.unwrap() {
Err(GDError::Decompress("Valve Protocol: The decompressed crc32 hash does not match the expected one.".to_string()))
}
else {
Ok(decompressed_payload)
}
} else { //already decompressed
Ok(self.payload.clone())
}
}
fn get_payload(&self) -> GDResult<Vec<u8>> {
if self.compressed {
Ok(self.decompress()?)
} else {
Ok(self.payload.clone())
}
}
}
struct ValveProtocol {
socket: UdpSocket,
complete_address: String
}
static DEFAULT_PACKET_SIZE: usize = 2048;
impl ValveProtocol {
fn new(address: &str, port: u16) -> GDResult<Self> {
Ok(Self {
socket: UdpSocket::bind("0.0.0.0:0").unwrap(),
complete_address: complete_address(address, port)?
})
}
fn send(&self, data: &[u8]) -> GDResult<()> {
self.socket.send_to(&data, &self.complete_address).map_err(|e| GDError::PacketSend(e.to_string()))?;
Ok(())
}
fn receive_raw(&self, buffer_size: usize) -> GDResult<Vec<u8>> {
let mut buf: Vec<u8> = vec![0; buffer_size];
let (amt, _) = self.socket.recv_from(&mut buf.as_mut_slice()).map_err(|e| GDError::PacketReceive(e.to_string()))?;
if amt < 6 {
return Err(GDError::PacketUnderflow("Any Valve Protocol response can't be under 6 bytes long.".to_string()));
}
Ok(buf[..amt].to_vec())
}
fn receive(&self, appid: u32, buffer_size: usize) -> GDResult<Packet> {
let mut buf = self.receive_raw(buffer_size)?;
if buf[0] == 0xFE { //the packet is split
let mut main_packet = SplitPacket::new(appid, &buf)?;
for _ in 1..main_packet.total {
buf = self.receive_raw(buffer_size)?;
let chunk_packet = SplitPacket::new(appid, &buf)?;
main_packet.payload.extend(chunk_packet.payload);
}
Ok(Packet::new(&main_packet.get_payload()?)?)
}
else {
Packet::new(&buf)
}
}
/// Ask for a specific request only.
fn get_request_data(&self, appid: u32, kind: Request) -> GDResult<Vec<u8>> {
let request_initial_packet = Packet::initial(kind.clone()).to_bytes();
self.send(&request_initial_packet)?;
let packet = self.receive(appid, DEFAULT_PACKET_SIZE)?;
if packet.kind != 0x41 { //'A'
return Ok(packet.payload.clone());
}
let challenge = packet.payload;
let challenge_packet = Packet::challenge(kind.clone(), challenge).to_bytes();
self.send(&challenge_packet)?;
Ok(self.receive(appid, DEFAULT_PACKET_SIZE)?.payload)
}
/// Get the server information's.
fn get_server_info(&self, initial_appid: u32) -> GDResult<ServerInfo> {
let buf = self.get_request_data(initial_appid, Request::INFO)?;
let mut pos = 0;
let protocol = buffer::get_u8(&buf, &mut pos)?;
let name = buffer::get_string(&buf, &mut pos)?;
let map = buffer::get_string(&buf, &mut pos)?;
let folder = buffer::get_string(&buf, &mut pos)?;
let game = buffer::get_string(&buf, &mut pos)?;
let mut appid = buffer::get_u16_le(&buf, &mut pos)? as u32;
let players = buffer::get_u8(&buf, &mut pos)?;
let max_players = buffer::get_u8(&buf, &mut pos)?;
let bots = buffer::get_u8(&buf, &mut pos)?;
let server_type = match buffer::get_u8(&buf, &mut pos)? {
100 => Server::Dedicated, //'d'
108 => Server::NonDedicated, //'l'
112 => Server::SourceTV, //'p'
_ => Err(GDError::UnknownEnumCast)?
};
let environment_type = match buffer::get_u8(&buf, &mut pos)? {
108 => Environment::Linux, //'l'
119 => Environment::Windows, //'w'
109 | 111 => Environment::Mac, //'m' or 'o'
_ => Err(GDError::UnknownEnumCast)?
};
let has_password = buffer::get_u8(&buf, &mut pos)? == 1;
let vac_secured = buffer::get_u8(&buf, &mut pos)? == 1;
let the_ship = match appid == App::TS as u32 {
false => None,
true => Some(TheShip {
mode: buffer::get_u8(&buf, &mut pos)?,
witnesses: buffer::get_u8(&buf, &mut pos)?,
duration: buffer::get_u8(&buf, &mut pos)?
})
};
let version = buffer::get_string(&buf, &mut pos)?;
let extra_data = match buffer::get_u8(&buf, &mut pos) {
Err(_) => None,
Ok(value) => Some(ExtraData {
port: match (value & 0x80) > 0 {
false => None,
true => Some(buffer::get_u16_le(&buf, &mut pos)?)
},
steam_id: match (value & 0x10) > 0 {
false => None,
true => Some(buffer::get_u64_le(&buf, &mut pos)?)
},
tv_port: match (value & 0x40) > 0 {
false => None,
true => Some(buffer::get_u16_le(&buf, &mut pos)?)
},
tv_name: match (value & 0x40) > 0 {
false => None,
true => Some(buffer::get_string(&buf, &mut pos)?)
},
keywords: match (value & 0x20) > 0 {
false => None,
true => Some(buffer::get_string(&buf, &mut pos)?)
},
game_id: match (value & 0x01) > 0 {
false => None,
true => {
let gid = buffer::get_u64_le(&buf, &mut pos)?;
appid = (gid & ((1 << 24) - 1)) as u32;
Some(gid)
}
}
})
};
Ok(ServerInfo {
protocol,
name,
map,
folder,
game,
appid,
players,
max_players,
bots,
server_type,
environment_type,
has_password,
vac_secured,
the_ship,
version,
extra_data
})
}
/// Get the server player's.
fn get_server_players(&self, appid: u32) -> GDResult<Vec<ServerPlayer>> {
let buf = self.get_request_data(appid, Request::PLAYERS)?;
let mut pos = 0;
let count = buffer::get_u8(&buf, &mut pos)?;
let mut players: Vec<ServerPlayer> = Vec::new();
for _ in 0..count {
pos += 1; //skip the index byte
players.push(ServerPlayer {
name: buffer::get_string(&buf, &mut pos)?,
score: buffer::get_u32_le(&buf, &mut pos)?,
duration: buffer::get_f32_le(&buf, &mut pos)?,
deaths: match appid == App::TS as u32 {
false => None,
true => Some(buffer::get_u32_le(&buf, &mut pos)?)
},
money: match appid == App::TS as u32 {
false => None,
true => Some(buffer::get_u32_le(&buf, &mut pos)?)
}
});
}
Ok(players)
}
/// Get the server rules's.
fn get_server_rules(&self, appid: u32) -> GDResult<Option<Vec<ServerRule>>> {
if appid == App::CSGO as u32 { //cause csgo wont respond to this since feb 21 2014 update
return Ok(None);
}
let buf = self.get_request_data(appid, Request::RULES)?;
let mut pos = 0;
let count = buffer::get_u16_le(&buf, &mut pos)?;
let mut rules: Vec<ServerRule> = Vec::new();
for _ in 0..count {
rules.push(ServerRule {
name: buffer::get_string(&buf, &mut pos)?,
value: buffer::get_string(&buf, &mut pos)?
})
}
Ok(Some(rules))
}
}
/// Query a server, you need to provide the address, the port and optionally, the app and the
/// gather settings, the app being *None* means to anonymously query the server, and the gather
/// settings being *None* means to get the players and the rules.
pub fn query(address: &str, port: u16, app: Option<App>, gather_settings: Option<GatheringSettings>) -> Result<Response, GDError> {
let client = ValveProtocol::new(address, port)?;
let mut query_app_id = match app {
None => 0,
Some(app) => app as u32
};
let info = client.get_server_info(query_app_id)?;
if query_app_id != 0 {
if info.appid != query_app_id {
return Err(GDError::BadGame(format!("Expected {}, found {} instead!", query_app_id, info.appid)));
}
} else {
query_app_id = info.appid;
}
let (gather_players, gather_rules) = match gather_settings.is_some() {
false => (true, true),
true => {
let settings = gather_settings.unwrap();
(settings.players, settings.rules)
}
};
Ok(Response {
info,
players: match gather_players {
false => None,
true => Some(client.get_server_players(query_app_id)?)
},
rules: match gather_rules {
false => None,
true => client.get_server_rules(query_app_id)?
}
})
}

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/// The type of the server.
#[derive(Debug)]
pub enum Server {
Dedicated,
NonDedicated,
SourceTV
}
/// The Operating System that the server is on.
#[derive(Debug)]
pub enum Environment {
Linux,
Windows,
Mac
}
/// A query response.
#[derive(Debug)]
pub struct Response {
pub info: ServerInfo,
pub players: Option<Vec<ServerPlayer>>,
pub rules: Option<Vec<ServerRule>>
}
/// General server information's.
#[derive(Debug)]
pub struct ServerInfo {
/// Protocol used by the server.
pub protocol: u8,
/// Name of the server.
pub name: String,
/// Map name.
pub map: String,
/// Name of the folder containing the game files.
pub folder: String,
/// Full name of the game.
pub game: String,
/// [Steam Application ID](https://developer.valvesoftware.com/wiki/Steam_Application_ID) of game.
pub appid: u32,
/// Number of players on the server.
pub players: u8,
/// Maximum number of players the server reports it can hold.
pub max_players: u8,
/// Number of bots on the server.
pub bots: u8,
/// Dedicated, NonDedicated or SourceTV
pub server_type: Server,
/// The Operating System that the server is on.
pub environment_type: Environment,
/// Indicated whether the server requires a password.
pub has_password: bool,
/// Indicated whether the server uses VAC.
pub vac_secured: bool,
/// [The ship](https://developer.valvesoftware.com/wiki/The_Ship) extra data
pub the_ship: Option<TheShip>,
/// Version of the game installed on the server.
pub version: String,
/// Some extra data that the server might provide or not.
pub extra_data: Option<ExtraData>
}
/// A server player.
#[derive(Debug)]
pub struct ServerPlayer {
/// Player's name.
pub name: String,
/// General score.
pub score: u32,
/// How long they've been on the server for.
pub duration: f32,
/// Only for [the ship](https://developer.valvesoftware.com/wiki/The_Ship): deaths count
pub deaths: Option<u32>, //the_ship
/// Only for [the ship](https://developer.valvesoftware.com/wiki/The_Ship): money amount
pub money: Option<u32>, //the_ship
}
/// A server rule.
#[derive(Debug)]
pub struct ServerRule {
pub name: String,
pub value: String
}
/// Only present for [the ship](https://developer.valvesoftware.com/wiki/The_Ship).
#[derive(Debug)]
pub struct TheShip {
pub mode: u8,
pub witnesses: u8,
pub duration: u8
}
/// Some extra data that the server might provide or not.
#[derive(Debug)]
pub struct ExtraData {
/// The server's game port number.
pub port: Option<u16>,
/// Server's SteamID.
pub steam_id: Option<u64>,
/// Spectator port number for SourceTV.
pub tv_port: Option<u16>,
/// Name of the spectator server for SourceTV.
pub tv_name: Option<String>,
/// Tags that describe the game according to the server.
pub keywords: Option<String>,
/// The server's 64-bit GameID.
pub game_id: Option<u64>
}
/// The type of the request, see the [protocol](https://developer.valvesoftware.com/wiki/Server_queries).
#[derive(PartialEq, Clone)]
#[repr(u8)]
pub enum Request {
/// Known as `A2S_INFO`
INFO = 0x54,
/// Known as `A2S_PLAYERS`
PLAYERS = 0x55,
/// Known as `A2S_RULES`
RULES = 0x56
}
/// Supported app id's
#[derive(PartialEq, Clone)]
pub enum App {
/// Counter-Strike: Source
CSS = 240,
/// Day of Defeat: Source
DODS = 300,
/// Half-Life 2 Deathmatch
HL2DM = 320,
/// Team Fortress 2
TF2 = 440,
/// Left 4 Dead
L4D = 500,
/// Left 4 Dead
L4D2 = 550,
/// Alien Swarm
ALIENS = 630,
/// Counter-Strike: Global Offensive
CSGO = 730,
/// The Ship
TS = 2400,
/// Garry's Mod
GM = 4000,
/// Insurgency: Modern Infantry Combat
INSMIC = 17700,
/// Insurgency
INS = 222880,
/// Insurgency: Sandstorm
INSS = 581320,
/// Alien Swarm: Reactive Drop
ASRD = 563560,
}
/// What data to gather, purely used only with the query function.
pub struct GatheringSettings {
pub players: bool,
pub rules: bool
}
pub mod game {
use super::{Server, ServerRule, ServerPlayer};
#[derive(Debug)]
pub struct Player {
pub name: String,
pub score: u32,
pub duration: f32
}
impl Player {
pub fn from_valve_response(player: &ServerPlayer) -> Self {
Self {
name: player.name.clone(),
score: player.score,
duration: player.duration
}
}
}
#[derive(Debug)]
pub struct Response {
pub protocol: u8,
pub name: String,
pub map: String,
pub game: String,
pub players: u8,
pub players_details: Vec<Player>,
pub max_players: u8,
pub bots: u8,
pub server_type: Server,
pub has_password: bool,
pub vac_secured: bool,
pub version: String,
pub port: Option<u16>,
pub steam_id: Option<u64>,
pub tv_port: Option<u16>,
pub tv_name: Option<String>,
pub keywords: Option<String>,
pub rules: Vec<ServerRule>
}
impl Response {
pub fn new_from_valve_response(response: super::Response) -> Self {
let (port, steam_id, tv_port, tv_name, keywords) = match response.info.extra_data {
None => (None, None, None, None, None),
Some(ed) => (ed.port, ed.steam_id, ed.tv_port, ed.tv_name, ed.keywords)
};
Self {
protocol: response.info.protocol,
name: response.info.name,
map: response.info.map,
game: response.info.game,
players: response.info.players,
players_details: response.players.unwrap().iter().map(|p| Player::from_valve_response(p)).collect(),
max_players: response.info.max_players,
bots: response.info.bots,
server_type: response.info.server_type,
has_password: response.info.has_password,
vac_secured: response.info.vac_secured,
version: response.info.version,
port,
steam_id,
tv_port,
tv_name,
keywords,
rules: response.rules.unwrap()
}
}
}
}