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https://github.com/tribufu/rust-gamedig
synced 2026-05-06 15:27:28 +00:00
Modularized reusable structs and changed files structure a bit
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19 changed files with 279 additions and 1063 deletions
5
src/protocols/valve/mod.rs
Normal file
5
src/protocols/valve/mod.rs
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@ -0,0 +1,5 @@
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pub mod protocol;
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pub mod types;
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pub use protocol::*;
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pub use types::*;
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@ -1,167 +1,9 @@
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use std::net::UdpSocket;
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use bzip2_rs::decoder::Decoder;
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use crate::{GDError, GDResult};
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use crate::protocols::valve::types::{App, Environment, ExtraData, GatheringSettings, Request, Response, Server, ServerInfo, ServerPlayer, ServerRule, TheShip};
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use crate::utils::{buffer, complete_address};
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/// The type of the server.
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#[derive(Debug)]
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pub enum Server {
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Dedicated,
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NonDedicated,
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SourceTV
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}
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/// The Operating System that the server is on.
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#[derive(Debug)]
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pub enum Environment {
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Linux,
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Windows,
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Mac
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}
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/// A query response.
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#[derive(Debug)]
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pub struct Response {
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pub info: ServerInfo,
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pub players: Option<Vec<ServerPlayer>>,
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pub rules: Option<Vec<ServerRule>>
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}
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/// General server information's.
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#[derive(Debug)]
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pub struct ServerInfo {
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/// Protocol used by the server.
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pub protocol: u8,
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/// Name of the server.
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pub name: String,
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/// Map name.
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pub map: String,
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/// Name of the folder containing the game files.
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pub folder: String,
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/// Full name of the game.
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pub game: String,
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/// [Steam Application ID](https://developer.valvesoftware.com/wiki/Steam_Application_ID) of game.
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pub appid: u32,
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/// Number of players on the server.
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pub players: u8,
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/// Maximum number of players the server reports it can hold.
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pub max_players: u8,
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/// Number of bots on the server.
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pub bots: u8,
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/// Dedicated, NonDedicated or SourceTV
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pub server_type: Server,
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/// The Operating System that the server is on.
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pub environment_type: Environment,
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/// Indicated whether the server requires a password.
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pub has_password: bool,
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/// Indicated whether the server uses VAC.
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pub vac_secured: bool,
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/// [The ship](https://developer.valvesoftware.com/wiki/The_Ship) extra data
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pub the_ship: Option<TheShip>,
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/// Version of the game installed on the server.
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pub version: String,
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/// Some extra data that the server might provide or not.
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pub extra_data: Option<ExtraData>
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}
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/// A server player.
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#[derive(Debug)]
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pub struct ServerPlayer {
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/// Player's name.
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pub name: String,
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/// General score.
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pub score: u32,
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/// How long they've been on the server for.
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pub duration: f32,
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/// Only for [the ship](https://developer.valvesoftware.com/wiki/The_Ship): deaths count
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pub deaths: Option<u32>, //the_ship
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/// Only for [the ship](https://developer.valvesoftware.com/wiki/The_Ship): money amount
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pub money: Option<u32>, //the_ship
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}
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/// A server rule.
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#[derive(Debug)]
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pub struct ServerRule {
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pub name: String,
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pub value: String
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}
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/// Only present for [the ship](https://developer.valvesoftware.com/wiki/The_Ship).
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#[derive(Debug)]
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pub struct TheShip {
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pub mode: u8,
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pub witnesses: u8,
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pub duration: u8
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}
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/// Some extra data that the server might provide or not.
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#[derive(Debug)]
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pub struct ExtraData {
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/// The server's game port number.
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pub port: Option<u16>,
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/// Server's SteamID.
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pub steam_id: Option<u64>,
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/// Spectator port number for SourceTV.
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pub tv_port: Option<u16>,
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/// Name of the spectator server for SourceTV.
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pub tv_name: Option<String>,
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/// Tags that describe the game according to the server.
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pub keywords: Option<String>,
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/// The server's 64-bit GameID.
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pub game_id: Option<u64>
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}
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/// The type of the request, see the [protocol](https://developer.valvesoftware.com/wiki/Server_queries).
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#[derive(PartialEq, Clone)]
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#[repr(u8)]
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pub enum Request {
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/// Known as `A2S_INFO`
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INFO = 0x54,
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/// Known as `A2S_PLAYERS`
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PLAYERS = 0x55,
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/// Known as `A2S_RULES`
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RULES = 0x56
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}
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/// Supported app id's
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#[derive(PartialEq, Clone)]
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pub enum App {
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/// Counter-Strike: Source
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CSS = 240,
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/// Day of Defeat: Source
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DODS = 300,
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/// Half-Life 2 Deathmatch
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HL2DM = 320,
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/// Team Fortress 2
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TF2 = 440,
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/// Left 4 Dead
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L4D = 500,
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/// Left 4 Dead
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L4D2 = 550,
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/// Alien Swarm
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ALIENS = 630,
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/// Counter-Strike: Global Offensive
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CSGO = 730,
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/// The Ship
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TS = 2400,
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/// Garry's Mod
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GM = 4000,
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/// Insurgency: Modern Infantry Combat
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INSMIC = 17700,
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/// Insurgency
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INS = 222880,
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/// Insurgency: Sandstorm
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INSS = 581320,
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/// Alien Swarm: Reactive Drop
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ASRD = 563560,
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}
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/// What data to gather, purely used only with the query function.
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pub struct GatheringSettings {
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pub players: bool,
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pub rules: bool
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}
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#[derive(Debug, Clone)]
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struct Packet {
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pub header: u32,
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233
src/protocols/valve/types.rs
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233
src/protocols/valve/types.rs
Normal file
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@ -0,0 +1,233 @@
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/// The type of the server.
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#[derive(Debug)]
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pub enum Server {
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Dedicated,
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NonDedicated,
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SourceTV
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}
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/// The Operating System that the server is on.
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#[derive(Debug)]
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pub enum Environment {
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Linux,
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Windows,
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Mac
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}
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/// A query response.
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#[derive(Debug)]
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pub struct Response {
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pub info: ServerInfo,
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pub players: Option<Vec<ServerPlayer>>,
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pub rules: Option<Vec<ServerRule>>
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}
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/// General server information's.
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#[derive(Debug)]
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pub struct ServerInfo {
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/// Protocol used by the server.
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pub protocol: u8,
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/// Name of the server.
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pub name: String,
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/// Map name.
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pub map: String,
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/// Name of the folder containing the game files.
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pub folder: String,
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/// Full name of the game.
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pub game: String,
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/// [Steam Application ID](https://developer.valvesoftware.com/wiki/Steam_Application_ID) of game.
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pub appid: u32,
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/// Number of players on the server.
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pub players: u8,
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/// Maximum number of players the server reports it can hold.
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pub max_players: u8,
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/// Number of bots on the server.
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pub bots: u8,
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/// Dedicated, NonDedicated or SourceTV
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pub server_type: Server,
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/// The Operating System that the server is on.
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pub environment_type: Environment,
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/// Indicated whether the server requires a password.
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pub has_password: bool,
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/// Indicated whether the server uses VAC.
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pub vac_secured: bool,
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/// [The ship](https://developer.valvesoftware.com/wiki/The_Ship) extra data
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pub the_ship: Option<TheShip>,
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/// Version of the game installed on the server.
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pub version: String,
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/// Some extra data that the server might provide or not.
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pub extra_data: Option<ExtraData>
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}
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/// A server player.
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#[derive(Debug)]
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pub struct ServerPlayer {
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/// Player's name.
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pub name: String,
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/// General score.
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pub score: u32,
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/// How long they've been on the server for.
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pub duration: f32,
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/// Only for [the ship](https://developer.valvesoftware.com/wiki/The_Ship): deaths count
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pub deaths: Option<u32>, //the_ship
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/// Only for [the ship](https://developer.valvesoftware.com/wiki/The_Ship): money amount
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pub money: Option<u32>, //the_ship
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}
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/// A server rule.
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#[derive(Debug)]
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pub struct ServerRule {
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pub name: String,
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pub value: String
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}
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/// Only present for [the ship](https://developer.valvesoftware.com/wiki/The_Ship).
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#[derive(Debug)]
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pub struct TheShip {
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pub mode: u8,
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pub witnesses: u8,
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pub duration: u8
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}
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/// Some extra data that the server might provide or not.
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#[derive(Debug)]
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pub struct ExtraData {
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/// The server's game port number.
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pub port: Option<u16>,
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/// Server's SteamID.
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pub steam_id: Option<u64>,
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/// Spectator port number for SourceTV.
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pub tv_port: Option<u16>,
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/// Name of the spectator server for SourceTV.
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pub tv_name: Option<String>,
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/// Tags that describe the game according to the server.
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pub keywords: Option<String>,
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/// The server's 64-bit GameID.
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pub game_id: Option<u64>
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}
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/// The type of the request, see the [protocol](https://developer.valvesoftware.com/wiki/Server_queries).
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#[derive(PartialEq, Clone)]
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#[repr(u8)]
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pub enum Request {
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/// Known as `A2S_INFO`
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INFO = 0x54,
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/// Known as `A2S_PLAYERS`
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PLAYERS = 0x55,
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/// Known as `A2S_RULES`
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RULES = 0x56
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}
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/// Supported app id's
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#[derive(PartialEq, Clone)]
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pub enum App {
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/// Counter-Strike: Source
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CSS = 240,
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/// Day of Defeat: Source
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DODS = 300,
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/// Half-Life 2 Deathmatch
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HL2DM = 320,
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/// Team Fortress 2
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TF2 = 440,
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/// Left 4 Dead
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L4D = 500,
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/// Left 4 Dead
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L4D2 = 550,
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/// Alien Swarm
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ALIENS = 630,
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/// Counter-Strike: Global Offensive
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CSGO = 730,
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/// The Ship
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TS = 2400,
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/// Garry's Mod
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GM = 4000,
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/// Insurgency: Modern Infantry Combat
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INSMIC = 17700,
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/// Insurgency
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INS = 222880,
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/// Insurgency: Sandstorm
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INSS = 581320,
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/// Alien Swarm: Reactive Drop
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ASRD = 563560,
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}
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/// What data to gather, purely used only with the query function.
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pub struct GatheringSettings {
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pub players: bool,
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pub rules: bool
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}
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pub mod game {
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use super::{Server, ServerRule, ServerPlayer};
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#[derive(Debug)]
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pub struct Player {
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pub name: String,
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pub score: u32,
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pub duration: f32
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}
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impl Player {
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pub fn from_valve_response(player: &ServerPlayer) -> Self {
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Self {
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name: player.name.clone(),
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score: player.score,
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duration: player.duration
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}
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}
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}
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#[derive(Debug)]
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pub struct Response {
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pub protocol: u8,
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pub name: String,
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pub map: String,
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pub game: String,
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pub players: u8,
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pub players_details: Vec<Player>,
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pub max_players: u8,
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pub bots: u8,
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pub server_type: Server,
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pub has_password: bool,
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pub vac_secured: bool,
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pub version: String,
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pub port: Option<u16>,
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pub steam_id: Option<u64>,
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pub tv_port: Option<u16>,
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pub tv_name: Option<String>,
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pub keywords: Option<String>,
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pub rules: Vec<ServerRule>
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}
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impl Response {
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pub fn new_from_valve_response(response: super::Response) -> Self {
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let (port, steam_id, tv_port, tv_name, keywords) = match response.info.extra_data {
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None => (None, None, None, None, None),
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Some(ed) => (ed.port, ed.steam_id, ed.tv_port, ed.tv_name, ed.keywords)
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};
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Self {
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protocol: response.info.protocol,
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name: response.info.name,
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map: response.info.map,
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game: response.info.game,
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players: response.info.players,
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players_details: response.players.unwrap().iter().map(|p| Player::from_valve_response(p)).collect(),
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max_players: response.info.max_players,
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bots: response.info.bots,
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server_type: response.info.server_type,
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has_password: response.info.has_password,
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vac_secured: response.info.vac_secured,
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version: response.info.version,
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port,
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steam_id,
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tv_port,
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tv_name,
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keywords,
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rules: response.rules.unwrap()
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}
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}
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}
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}
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