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[Protocol] Standardize fields (#84)
* [Protocol] Standardize The Ship fields * [Protocol] Standardize FFOW fields * [Protocol] Rename Valve's protocol field to protocol_version * [Protocol] Rename Minecraft's version_protocol field to protocol_version * [Protocol] Rename Valve's version field to game_version * [Protocol] Rename Minecraft java version_name to game_version * [Crate] Reformat RESPONSES.md * [Protocol] Renamed Minecraft Java players_sample to players * [Protocol] Rename Quake (1,2,3) version field to game_version * [Protocol] Rename quake (1 and 2) game_type field to game_mode * [Protocol] Rename Valve, FFOW, TS game field to game_mode * [Generics] Rename game field/function to game_mode * [Protocol] Change players_minimum, _maximum and _bots from those who werent u8 or u32 to u32 * [Protocol] Change instances of player score field type from u32 to i32 * [Crate] Nicer gramar in CHANGELOG * [Protocol] Apply clippy fixes
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parent
65c56dc196
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25 changed files with 249 additions and 200 deletions
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@ -27,28 +27,24 @@ impl CommonPlayer for Player {
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
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pub struct Response {
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version: String,
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game_version: String,
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description: String,
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name: String,
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has_password: bool,
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players: Vec<Player>,
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players_maximum: usize,
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players_online: usize,
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players_maximum: u32,
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players_online: u32,
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}
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impl CommonResponse for Response {
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fn as_original(&self) -> GenericResponse { GenericResponse::JC2MP(self) }
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fn game_version(&self) -> Option<&str> { Some(&self.version) }
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fn game_version(&self) -> Option<&str> { Some(&self.game_version) }
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fn description(&self) -> Option<&str> { Some(&self.description) }
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fn name(&self) -> Option<&str> { Some(&self.name) }
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fn has_password(&self) -> Option<bool> { Some(self.has_password) }
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fn players_maximum(&self) -> u64 {
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// If usize doesn't fit in u64 silently return 0 as this is extremely unlikely
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// for a player count
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self.players_maximum.try_into().unwrap_or(0)
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}
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fn players_online(&self) -> u64 { self.players_online.try_into().unwrap_or(0) }
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fn players_maximum(&self) -> u32 { self.players_maximum }
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fn players_online(&self) -> u32 { self.players_online }
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fn players(&self) -> Option<Vec<&dyn crate::protocols::types::CommonPlayer>> {
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Some(
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@ -113,10 +109,10 @@ pub fn query_with_timeout(
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false => reported_players,
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}
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}
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};
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} as u32;
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Ok(Response {
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version: server_vars
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game_version: server_vars
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.remove("version")
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.ok_or(GDErrorKind::PacketBad)?,
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description: server_vars
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