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https://github.com/tribufu/rust-gamedig
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[Protocol] Standardize fields (#84)
* [Protocol] Standardize The Ship fields * [Protocol] Standardize FFOW fields * [Protocol] Rename Valve's protocol field to protocol_version * [Protocol] Rename Minecraft's version_protocol field to protocol_version * [Protocol] Rename Valve's version field to game_version * [Protocol] Rename Minecraft java version_name to game_version * [Crate] Reformat RESPONSES.md * [Protocol] Renamed Minecraft Java players_sample to players * [Protocol] Rename Quake (1,2,3) version field to game_version * [Protocol] Rename quake (1 and 2) game_type field to game_mode * [Protocol] Rename Valve, FFOW, TS game field to game_mode * [Generics] Rename game field/function to game_mode * [Protocol] Change players_minimum, _maximum and _bots from those who werent u8 or u32 to u32 * [Protocol] Change instances of player score field type from u32 to i32 * [Crate] Nicer gramar in CHANGELOG * [Protocol] Apply clippy fixes
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65c56dc196
commit
9d8fb1ba94
25 changed files with 249 additions and 200 deletions
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@ -35,7 +35,7 @@ pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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}
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if let Some(bat_gamemode) = rules.get("bat_gamemode_s") {
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valve_response.info.game = bat_gamemode.clone();
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valve_response.info.game_mode = bat_gamemode.clone();
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rules.remove("bat_gamemode_s");
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}
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@ -13,17 +13,17 @@ use std::net::{IpAddr, SocketAddr};
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#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
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pub struct Response {
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/// Protocol used by the server.
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pub protocol: u8,
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pub protocol_version: u8,
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/// Name of the server.
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pub name: String,
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/// Map name.
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pub active_mod: String,
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/// Running game mode.
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pub game_mode: String,
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/// The version that the server is running on.
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pub game_version: String,
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/// Description of the server.
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pub description: String,
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/// The version that the server is running on.
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pub version: String,
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/// Current map.
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pub map: String,
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/// Number of players on the server.
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@ -50,13 +50,13 @@ impl CommonResponse for Response {
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fn as_original(&self) -> GenericResponse { GenericResponse::FFOW(self) }
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fn name(&self) -> Option<&str> { Some(&self.name) }
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fn game(&self) -> Option<&str> { Some(&self.game_mode) }
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fn game_mode(&self) -> Option<&str> { Some(&self.game_mode) }
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fn description(&self) -> Option<&str> { Some(&self.description) }
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fn game_version(&self) -> Option<&str> { Some(&self.version) }
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fn game_version(&self) -> Option<&str> { Some(&self.game_version) }
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fn map(&self) -> Option<&str> { Some(&self.map) }
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fn has_password(&self) -> Option<bool> { Some(self.has_password) }
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fn players_maximum(&self) -> u64 { self.players_maximum.into() }
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fn players_online(&self) -> u64 { self.players_online.into() }
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fn players_maximum(&self) -> u32 { self.players_maximum.into() }
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fn players_online(&self) -> u32 { self.players_online.into() }
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}
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> { query_with_timeout(address, port, None) }
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@ -79,13 +79,13 @@ pub fn query_with_timeout(
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let mut buffer = Buffer::<LittleEndian>::new(&data);
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let protocol = buffer.read::<u8>()?;
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let protocol_version = buffer.read::<u8>()?;
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let name = buffer.read_string::<Utf8Decoder>(None)?;
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let map = buffer.read_string::<Utf8Decoder>(None)?;
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let active_mod = buffer.read_string::<Utf8Decoder>(None)?;
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let game_mode = buffer.read_string::<Utf8Decoder>(None)?;
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let description = buffer.read_string::<Utf8Decoder>(None)?;
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let version = buffer.read_string::<Utf8Decoder>(None)?;
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let game_version = buffer.read_string::<Utf8Decoder>(None)?;
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buffer.move_cursor(2)?;
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let players_online = buffer.read::<u8>()?;
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let players_maximum = buffer.read::<u8>()?;
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@ -99,12 +99,12 @@ pub fn query_with_timeout(
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let time_left = buffer.read::<u16>()?;
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Ok(Response {
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protocol,
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protocol_version,
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name,
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active_mod,
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game_mode,
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game_version,
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description,
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version,
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map,
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players_online,
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players_maximum,
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@ -27,28 +27,24 @@ impl CommonPlayer for Player {
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
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pub struct Response {
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version: String,
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game_version: String,
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description: String,
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name: String,
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has_password: bool,
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players: Vec<Player>,
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players_maximum: usize,
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players_online: usize,
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players_maximum: u32,
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players_online: u32,
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}
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impl CommonResponse for Response {
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fn as_original(&self) -> GenericResponse { GenericResponse::JC2MP(self) }
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fn game_version(&self) -> Option<&str> { Some(&self.version) }
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fn game_version(&self) -> Option<&str> { Some(&self.game_version) }
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fn description(&self) -> Option<&str> { Some(&self.description) }
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fn name(&self) -> Option<&str> { Some(&self.name) }
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fn has_password(&self) -> Option<bool> { Some(self.has_password) }
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fn players_maximum(&self) -> u64 {
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// If usize doesn't fit in u64 silently return 0 as this is extremely unlikely
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// for a player count
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self.players_maximum.try_into().unwrap_or(0)
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}
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fn players_online(&self) -> u64 { self.players_online.try_into().unwrap_or(0) }
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fn players_maximum(&self) -> u32 { self.players_maximum }
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fn players_online(&self) -> u32 { self.players_online }
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fn players(&self) -> Option<Vec<&dyn crate::protocols::types::CommonPlayer>> {
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Some(
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@ -113,10 +109,10 @@ pub fn query_with_timeout(
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false => reported_players,
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}
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}
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};
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} as u32;
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Ok(Response {
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version: server_vars
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game_version: server_vars
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.remove("version")
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.ok_or(GDErrorKind::PacketBad)?,
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description: server_vars
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@ -17,7 +17,7 @@ use serde::{Deserialize, Serialize};
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#[derive(Debug, Clone, PartialEq, PartialOrd)]
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pub struct TheShipPlayer {
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pub name: String,
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pub score: u32,
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pub score: i32,
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pub duration: f32,
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pub deaths: u32,
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pub money: u32,
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@ -39,24 +39,24 @@ impl CommonPlayer for TheShipPlayer {
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fn as_original(&self) -> GenericPlayer { GenericPlayer::TheShip(self) }
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fn name(&self) -> &str { &self.name }
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fn score(&self) -> Option<u32> { Some(self.score) }
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fn score(&self) -> Option<i32> { Some(self.score) }
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}
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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#[derive(Debug, Clone, PartialEq)]
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pub struct Response {
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pub protocol: u8,
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pub protocol_version: u8,
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pub name: String,
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pub map: String,
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pub game: String,
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pub players: u8,
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pub players_details: Vec<TheShipPlayer>,
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pub max_players: u8,
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pub bots: u8,
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pub game_mode: String,
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pub game_version: String,
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pub players: Vec<TheShipPlayer>,
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pub players_online: u8,
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pub players_maximum: u8,
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pub players_bots: u8,
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pub server_type: Server,
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pub has_password: bool,
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pub vac_secured: bool,
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pub version: String,
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pub port: Option<u16>,
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pub steam_id: Option<u64>,
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pub tv_port: Option<u16>,
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@ -73,15 +73,15 @@ impl CommonResponse for Response {
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fn name(&self) -> Option<&str> { Some(&self.name) }
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fn map(&self) -> Option<&str> { Some(&self.map) }
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fn game(&self) -> Option<&str> { Some(&self.game) }
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fn players_maximum(&self) -> u64 { self.max_players.into() }
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fn players_online(&self) -> u64 { self.players.into() }
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fn players_bots(&self) -> Option<u64> { Some(self.bots.into()) }
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fn game_mode(&self) -> Option<&str> { Some(&self.game_mode) }
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fn players_maximum(&self) -> u32 { self.players_maximum.into() }
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fn players_online(&self) -> u32 { self.players_online.into() }
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fn players_bots(&self) -> Option<u32> { Some(self.players_bots.into()) }
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fn has_password(&self) -> Option<bool> { Some(self.has_password) }
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fn players(&self) -> Option<Vec<&dyn CommonPlayer>> {
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Some(
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self.players_details
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self.players
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.iter()
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.map(|p| p as &dyn CommonPlayer)
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.collect(),
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@ -96,23 +96,23 @@ impl Response {
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let the_unwrapped_ship = response.info.the_ship.unwrap();
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Self {
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protocol: response.info.protocol,
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protocol_version: response.info.protocol_version,
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name: response.info.name,
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map: response.info.map,
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game: response.info.game,
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players: response.info.players_online,
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players_details: response
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game_mode: response.info.game_mode,
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game_version: response.info.game_version,
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players_online: response.info.players_online,
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players: response
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.players
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.unwrap()
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.iter()
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.map(TheShipPlayer::new_from_valve_player)
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.collect(),
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max_players: response.info.players_maximum,
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bots: response.info.players_bots,
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players_maximum: response.info.players_maximum,
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players_bots: response.info.players_bots,
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server_type: response.info.server_type,
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has_password: response.info.has_password,
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vac_secured: response.info.vac_secured,
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version: response.info.version,
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port,
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steam_id,
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tv_port,
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