mirror of
https://github.com/tribufu/rust-gamedig
synced 2026-06-01 09:42:41 +00:00
Merge branch 'main' into feat/cli
This commit is contained in:
commit
963040fb84
28 changed files with 1071 additions and 348 deletions
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@ -39,6 +39,7 @@ pub enum VersionedPlayer<'a> {
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/// * `pretty_name` - The full name of the game, will be used as the
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/// documentation for the created module.
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||||
/// * `gamespy_ver`, `default_port` - Passed through to [game_query_fn].
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||||
#[cfg(feature = "games")]
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||||
macro_rules! game_query_mod {
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($mod_name: ident, $pretty_name: expr, $gamespy_ver: ident, $default_port: literal) => {
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#[doc = $pretty_name]
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||||
|
|
@ -48,6 +49,7 @@ macro_rules! game_query_mod {
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|||
};
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}
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|
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#[cfg(feature = "games")]
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pub(crate) use game_query_mod;
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|
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// Allow generating doc comments:
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||||
|
|
@ -62,6 +64,7 @@ pub(crate) use game_query_mod;
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|||
/// use crate::protocols::gamespy::game_query_fn;
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/// game_query_fn!(one, 7778);
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/// ```
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#[cfg(feature = "games")]
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macro_rules! game_query_fn {
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($gamespy_ver: ident, $default_port: literal) => {
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crate::protocols::gamespy::game_query_fn! {@gen $gamespy_ver, $default_port, concat!(
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|
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@ -83,4 +86,5 @@ macro_rules! game_query_fn {
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};
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}
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#[cfg(feature = "games")]
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pub(crate) use game_query_fn;
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|
|
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|||
|
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@ -3,6 +3,5 @@ pub mod protocol;
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/// All types used by the implementation.
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pub mod types;
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pub use protocol::*;
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pub use protocol::*;
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pub use types::*;
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|
|
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|||
|
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@ -31,11 +31,11 @@ pub fn query(
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timeout_settings: Option<TimeoutSettings>,
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request_settings: Option<RequestSettings>,
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) -> GDResult<JavaResponse> {
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if let Ok(response) = query_java(address, timeout_settings.clone(), request_settings) {
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if let Ok(response) = query_java(address, timeout_settings, request_settings) {
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return Ok(response);
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||||
}
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if let Ok(response) = query_bedrock(address, timeout_settings.clone()) {
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if let Ok(response) = query_bedrock(address, timeout_settings) {
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return Ok(JavaResponse::from_bedrock_response(response));
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}
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|
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@ -57,11 +57,11 @@ pub fn query_java(
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/// Query a (Java) Legacy Server (1.6 -> 1.4 -> Beta 1.8).
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pub fn query_legacy(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<JavaResponse> {
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if let Ok(response) = query_legacy_specific(LegacyGroup::V1_6, address, timeout_settings.clone()) {
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if let Ok(response) = query_legacy_specific(LegacyGroup::V1_6, address, timeout_settings) {
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return Ok(response);
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}
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if let Ok(response) = query_legacy_specific(LegacyGroup::V1_5, address, timeout_settings.clone()) {
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if let Ok(response) = query_legacy_specific(LegacyGroup::V1_5, address, timeout_settings) {
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return Ok(response);
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}
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|
|
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|
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@ -12,6 +12,8 @@ pub mod minecraft;
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pub mod quake;
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/// General types that are used by all protocols.
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pub mod types;
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/// Reference: [node-GameDig](https://github.com/gamedig/node-gamedig/blob/master/protocols/unreal2.js)
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pub mod unreal2;
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/// Reference: [Server Query](https://developer.valvesoftware.com/wiki/Server_queries)
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pub mod valve;
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|
|
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|
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@ -26,6 +26,7 @@ pub enum QuakeVersion {
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/// * `pretty_name` - The full name of the game, will be used as the
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/// documentation for the created module.
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/// * `quake_ver`, `default_port` - Passed through to [game_query_fn].
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#[cfg(feature = "games")]
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macro_rules! game_query_mod {
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($mod_name: ident, $pretty_name: expr, $quake_ver: ident, $default_port: literal) => {
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#[doc = $pretty_name]
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|
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@ -35,6 +36,7 @@ macro_rules! game_query_mod {
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};
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}
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#[cfg(feature = "games")]
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pub(crate) use game_query_mod;
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|
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// Allow generating doc comments:
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|
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@ -49,6 +51,7 @@ pub(crate) use game_query_mod;
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/// use crate::protocols::quake::game_query_fn;
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/// game_query_fn!(one, 27500);
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/// ```
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#[cfg(feature = "games")]
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macro_rules! game_query_fn {
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($quake_ver: ident, $default_port: literal) => {
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use crate::protocols::quake::$quake_ver::Player;
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|
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@ -71,4 +74,5 @@ macro_rules! game_query_fn {
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|||
};
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}
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|
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#[cfg(feature = "games")]
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pub(crate) use game_query_fn;
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|
|
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|
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@ -1,4 +1,4 @@
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use crate::protocols::{gamespy, minecraft, quake, valve};
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use crate::protocols::{gamespy, minecraft, quake, unreal2, valve};
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use crate::GDErrorKind::InvalidInput;
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use crate::GDResult;
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|
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@ -23,7 +23,8 @@ pub enum Protocol {
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Gamespy(gamespy::GameSpyVersion),
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Minecraft(Option<minecraft::types::Server>),
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Quake(quake::QuakeVersion),
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Valve(valve::SteamApp),
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Valve(valve::Engine),
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Unreal2,
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#[cfg(feature = "games")]
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PROPRIETARY(ProprietaryProtocol),
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}
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@ -35,6 +36,7 @@ pub enum GenericResponse<'a> {
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Minecraft(minecraft::VersionedResponse<'a>),
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Quake(quake::VersionedResponse<'a>),
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Valve(&'a valve::Response),
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Unreal2(&'a unreal2::Response),
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#[cfg(feature = "games")]
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TheShip(&'a crate::games::theship::Response),
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#[cfg(feature = "games")]
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|
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@ -51,6 +53,7 @@ pub enum GenericPlayer<'a> {
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QuakeTwo(&'a quake::two::Player),
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Minecraft(&'a minecraft::Player),
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Gamespy(gamespy::VersionedPlayer<'a>),
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Unreal2(&'a unreal2::Player),
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#[cfg(feature = "games")]
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TheShip(&'a crate::games::theship::TheShipPlayer),
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#[cfg(feature = "games")]
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|
|
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58
crates/lib/src/protocols/unreal2/mod.rs
Normal file
58
crates/lib/src/protocols/unreal2/mod.rs
Normal file
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@ -0,0 +1,58 @@
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/// The implementation.
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pub mod protocol;
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/// All types used by the implementation.
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pub mod types;
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pub use protocol::*;
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pub use types::*;
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/// Generate a module containing a query function for a valve game.
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///
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/// * `mod_name` - The name to be given to the game module (see ID naming
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/// conventions in CONTRIBUTING.md).
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/// * `pretty_name` - The full name of the game, will be used as the
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/// documentation for the created module.
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/// * `default_port` - Passed through to [game_query_fn].
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#[cfg(feature = "games")]
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macro_rules! game_query_mod {
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($mod_name: ident, $pretty_name: expr, $default_port: literal) => {
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#[doc = $pretty_name]
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pub mod $mod_name {
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crate::protocols::unreal2::game_query_fn!($default_port);
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}
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};
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}
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#[cfg(feature = "games")]
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pub(crate) use game_query_mod;
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||||
|
||||
// Allow generating doc comments:
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||||
// https://users.rust-lang.org/t/macros-filling-text-in-comments/20473
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||||
/// Generate a query function for a valve game.
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||||
///
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||||
/// * `default_port` - The default port the game uses.
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||||
#[cfg(feature = "games")]
|
||||
macro_rules! game_query_fn {
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||||
($default_port: literal) => {
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||||
crate::protocols::unreal2::game_query_fn! {@gen $default_port, concat!(
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"Make a Unreal2 query for with default timeout settings and default extra request settings.\n\n",
|
||||
"If port is `None`, then the default port (", stringify!($default_port), ") will be used.")}
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};
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(@gen $default_port: literal, $doc: expr) => {
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#[doc = $doc]
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pub fn query(
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address: &std::net::IpAddr,
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port: Option<u16>,
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) -> crate::GDResult<crate::protocols::unreal2::Response> {
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crate::protocols::unreal2::query(
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&std::net::SocketAddr::new(*address, port.unwrap_or($default_port)),
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&crate::protocols::unreal2::GatheringSettings::default(),
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None,
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)
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||||
}
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||||
};
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}
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|
||||
#[cfg(feature = "games")]
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pub(crate) use game_query_fn;
|
||||
308
crates/lib/src/protocols/unreal2/protocol.rs
Normal file
308
crates/lib/src/protocols/unreal2/protocol.rs
Normal file
|
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@ -0,0 +1,308 @@
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use crate::buffer::{Buffer, StringDecoder};
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use crate::errors::GDErrorKind::PacketBad;
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use crate::protocols::types::TimeoutSettings;
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use crate::socket::{Socket, UdpSocket};
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use crate::utils::retry_on_timeout;
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use crate::GDResult;
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use super::{GatheringSettings, MutatorsAndRules, PacketKind, Players, Response, ServerInfo};
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use std::net::SocketAddr;
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use byteorder::{ByteOrder, LittleEndian};
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use encoding_rs::{UTF_16LE, WINDOWS_1252};
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|
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/// Response packets don't seem to exceed 500 bytes, set to 1024 just to be
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/// safe.
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const PACKET_SIZE: usize = 1024;
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/// Default amount of players to pre-allocate if numplayers was not included in
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/// server info response.
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const DEFAULT_PLAYER_PREALLOCATION: usize = 10;
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/// Maximum amount of players to pre-allocate: if the server specifies a number
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/// larger than this in serverinfo we don't allocate that many.
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const MAXIMUM_PLAYER_PREALLOCATION: usize = 50;
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/// The Unreal2 protocol implementation.
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pub(crate) struct Unreal2Protocol {
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socket: UdpSocket,
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retry_count: usize,
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||||
}
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impl Unreal2Protocol {
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pub fn new(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
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let socket = UdpSocket::new(address)?;
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let retry_count = timeout_settings
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.as_ref()
|
||||
.map(|t| t.get_retries())
|
||||
.unwrap_or_else(|| TimeoutSettings::default().get_retries());
|
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socket.apply_timeout(&timeout_settings)?;
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||||
|
||||
Ok(Self {
|
||||
socket,
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retry_count,
|
||||
})
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}
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|
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/// Send a request packet and recieve the first response (with retries).
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fn get_request_data(&mut self, packet_type: PacketKind) -> GDResult<Vec<u8>> {
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retry_on_timeout(self.retry_count, move || {
|
||||
self.get_request_data_impl(packet_type)
|
||||
})
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||||
}
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|
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/// Send a request packet
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fn get_request_data_impl(&mut self, packet_type: PacketKind) -> GDResult<Vec<u8>> {
|
||||
let request = [0x79, 0, 0, 0, packet_type as u8];
|
||||
self.socket.send(&request)?;
|
||||
|
||||
let data = self.socket.receive(Some(PACKET_SIZE))?;
|
||||
|
||||
Ok(data)
|
||||
}
|
||||
|
||||
/// Consume the header part of a response packet, validate that the packet
|
||||
/// type matches what is expected.
|
||||
fn consume_response_headers<B: ByteOrder>(
|
||||
buffer: &mut Buffer<B>,
|
||||
expected_packet_type: PacketKind,
|
||||
) -> GDResult<()> {
|
||||
// Skip header
|
||||
buffer.move_cursor(4)?;
|
||||
|
||||
let packet_type: u8 = buffer.read()?;
|
||||
|
||||
let packet_type: PacketKind = packet_type.try_into()?;
|
||||
|
||||
if packet_type != expected_packet_type {
|
||||
Err(PacketBad.context(format!(
|
||||
"Packet response ({:?}) didn't match request ({:?}) packet type",
|
||||
packet_type, expected_packet_type
|
||||
)))
|
||||
} else {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
/// Send server info query.
|
||||
pub fn query_server_info(&mut self) -> GDResult<ServerInfo> {
|
||||
let data = self.get_request_data(PacketKind::ServerInfo)?;
|
||||
let mut buffer = Buffer::<LittleEndian>::new(&data);
|
||||
// TODO: Maybe put consume headers in individual packet parse methods
|
||||
Self::consume_response_headers(&mut buffer, PacketKind::ServerInfo)?;
|
||||
ServerInfo::parse(&mut buffer)
|
||||
}
|
||||
|
||||
/// Send mutators and rules query.
|
||||
pub fn query_mutators_and_rules(&mut self) -> GDResult<MutatorsAndRules> {
|
||||
// This is a required packet so we validate that we get at least one response.
|
||||
// However there can be many packets in response to a single request so
|
||||
// we greedily handle packets until we get a timeout (or any receive
|
||||
// error).
|
||||
|
||||
let mut mutators_and_rules = MutatorsAndRules::default();
|
||||
{
|
||||
let data = self.get_request_data(PacketKind::MutatorsAndRules)?;
|
||||
let mut buffer = Buffer::<LittleEndian>::new(&data);
|
||||
// TODO: Maybe put consume headers in individual packet parse methods
|
||||
Self::consume_response_headers(&mut buffer, PacketKind::MutatorsAndRules)?;
|
||||
mutators_and_rules.parse(&mut buffer)?
|
||||
};
|
||||
|
||||
// We could receive multiple packets in response
|
||||
while let Ok(data) = self.socket.receive(Some(PACKET_SIZE)) {
|
||||
let mut buffer = Buffer::<LittleEndian>::new(&data);
|
||||
|
||||
let r = Self::consume_response_headers(&mut buffer, PacketKind::MutatorsAndRules);
|
||||
if r.is_err() {
|
||||
println!("{:?}", r);
|
||||
break;
|
||||
}
|
||||
|
||||
mutators_and_rules.parse(&mut buffer)?;
|
||||
}
|
||||
|
||||
Ok(mutators_and_rules)
|
||||
}
|
||||
|
||||
/// Send players query.
|
||||
pub fn query_players(&mut self, server_info: Option<&ServerInfo>) -> GDResult<Players> {
|
||||
// Pre-allocate the player arrays, but don't over allocate memory if the server
|
||||
// specifies an insane number of players.
|
||||
let num_players: Option<usize> = server_info.and_then(|i| i.num_players.try_into().ok());
|
||||
|
||||
let mut players = Players::with_capacity(
|
||||
num_players
|
||||
.unwrap_or(DEFAULT_PLAYER_PREALLOCATION)
|
||||
.min(MAXIMUM_PLAYER_PREALLOCATION),
|
||||
);
|
||||
|
||||
// Fetch first players packet (with retries)
|
||||
let mut players_data = self.get_request_data(PacketKind::Players);
|
||||
// Players are non required so if we don't get any responses we continue to
|
||||
// return
|
||||
while let Ok(data) = players_data {
|
||||
let mut buffer = Buffer::<LittleEndian>::new(&data);
|
||||
|
||||
Self::consume_response_headers(&mut buffer, PacketKind::Players)?;
|
||||
|
||||
players.parse(&mut buffer)?;
|
||||
|
||||
if let Some(num_players) = num_players {
|
||||
if players.total_len() >= num_players {
|
||||
// If we have already received the amount of players specified in server info
|
||||
// then we don't need to wait for more player packets to time out.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Receive next packet
|
||||
players_data = self.socket.receive(Some(PACKET_SIZE));
|
||||
}
|
||||
|
||||
Ok(players)
|
||||
}
|
||||
|
||||
/// Make a full server query.
|
||||
pub fn query(&mut self, gather_settings: &GatheringSettings) -> GDResult<Response> {
|
||||
// Fetch the server info, this can only handle one response packet
|
||||
let server_info = self.query_server_info()?;
|
||||
|
||||
let mutators_and_rules = if gather_settings.mutators_and_rules {
|
||||
self.query_mutators_and_rules()?
|
||||
} else {
|
||||
MutatorsAndRules::default()
|
||||
};
|
||||
|
||||
let players = if gather_settings.players {
|
||||
self.query_players(Some(&server_info))?
|
||||
} else {
|
||||
Players::with_capacity(0)
|
||||
};
|
||||
|
||||
// TODO: Handle extra info parsing when we detect certain game types (or maybe
|
||||
// include that in gather settings).
|
||||
|
||||
Ok(Response {
|
||||
server_info,
|
||||
mutators_and_rules,
|
||||
players,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// Unreal 2 string decoder
|
||||
pub struct Unreal2StringDecoder;
|
||||
impl StringDecoder for Unreal2StringDecoder {
|
||||
type Delimiter = [u8; 1];
|
||||
|
||||
const DELIMITER: Self::Delimiter = [0x00];
|
||||
|
||||
fn decode_string(data: &[u8], cursor: &mut usize, delimiter: Self::Delimiter) -> GDResult<String> {
|
||||
let mut ucs2 = false;
|
||||
let mut length: usize = (*data
|
||||
.first()
|
||||
.ok_or(PacketBad.context("Tried to decode string without length"))?)
|
||||
.into();
|
||||
|
||||
let mut start = 0;
|
||||
|
||||
// Check if it is a UCS-2 string
|
||||
if length >= 0x80 {
|
||||
ucs2 = true;
|
||||
|
||||
length = (length & 0x7f) * 2;
|
||||
|
||||
start += 1;
|
||||
|
||||
// For UCS-2 strings, some unreal 2 games randomly insert an extra 0x01 here,
|
||||
// not included in the length. Skip it if present (hopefully this never happens
|
||||
// legitimately)
|
||||
if let Some(1) = data[start ..].first() {
|
||||
start += 1;
|
||||
}
|
||||
}
|
||||
|
||||
// If UCS2 the first byte is the masked length of the string
|
||||
let result = if ucs2 {
|
||||
let string_data = &data[start .. start + length];
|
||||
if string_data.len() != length {
|
||||
return Err(PacketBad.context("Not enough data in buffer to read string"));
|
||||
}
|
||||
|
||||
// When node decodes UCS2 it uses the UFT16LE encoding.
|
||||
// https://github.com/nodejs/node/blob/2aaa21f9f684484edb54be30589c4af0b923cdef/lib/buffer.js#L637-L645
|
||||
let (result, _, invalid_sequences) = UTF_16LE.decode(string_data);
|
||||
|
||||
if invalid_sequences {
|
||||
return Err(PacketBad.context("UTF-8 string contained invalid character(s)"));
|
||||
}
|
||||
|
||||
result
|
||||
} else {
|
||||
// Else the string is null-delimited latin1
|
||||
|
||||
// TODO: Replace this with delimiter finder helper
|
||||
let position = data
|
||||
// Create an iterator over the data.
|
||||
.iter()
|
||||
// Find the position of the delimiter
|
||||
.position(|&b| b == delimiter.as_ref()[0])
|
||||
// If the delimiter is not found, use the whole data slice.
|
||||
.unwrap_or(data.len());
|
||||
|
||||
length = position + 1;
|
||||
|
||||
// Decode as latin1
|
||||
let (result, _, invalid_sequences) = WINDOWS_1252.decode(&data[0 .. position]);
|
||||
|
||||
if invalid_sequences {
|
||||
return Err(PacketBad.context("latin1 string contained invalid character(s)"));
|
||||
}
|
||||
|
||||
result
|
||||
};
|
||||
|
||||
// Strip color encodings
|
||||
// TODO: Improve efficiency
|
||||
// TODO: There might be a nicer way to do this once string patterns are stable
|
||||
// https://github.com/rust-lang/rust/issues/27721
|
||||
|
||||
// After '0x1b' skip 3 characters (including the '0x1b')
|
||||
let mut char_skip = 0usize;
|
||||
let result: String = result
|
||||
.chars()
|
||||
.filter(|c: &char| {
|
||||
if '\x1b'.eq(c) {
|
||||
char_skip = 4;
|
||||
return false;
|
||||
}
|
||||
char_skip = char_skip.saturating_sub(1);
|
||||
|
||||
char_skip == 0
|
||||
})
|
||||
.collect();
|
||||
|
||||
// Remove all characters between 0x00 and 0x1a
|
||||
let result = result.replace(|c: char| c > '\x00' && c <= '\x1a', "");
|
||||
|
||||
*cursor += start + length;
|
||||
|
||||
// Strip delimiter that wasn't included in length
|
||||
Ok(result.trim_matches('\0').to_string())
|
||||
}
|
||||
}
|
||||
|
||||
/// Make an unreal2 query.
|
||||
pub fn query(
|
||||
address: &SocketAddr,
|
||||
gather_settings: &GatheringSettings,
|
||||
timeout_settings: Option<TimeoutSettings>,
|
||||
) -> GDResult<Response> {
|
||||
let mut client = Unreal2Protocol::new(address, timeout_settings)?;
|
||||
|
||||
client.query(gather_settings)
|
||||
}
|
||||
|
||||
// TODO: Add tests
|
||||
246
crates/lib/src/protocols/unreal2/types.rs
Normal file
246
crates/lib/src/protocols/unreal2/types.rs
Normal file
|
|
@ -0,0 +1,246 @@
|
|||
use crate::buffer::Buffer;
|
||||
use crate::errors::GDErrorKind::PacketBad;
|
||||
use crate::protocols::types::{CommonPlayer, CommonResponse, ExtraRequestSettings, GenericPlayer};
|
||||
use crate::protocols::GenericResponse;
|
||||
use crate::{GDError, GDResult};
|
||||
|
||||
use super::Unreal2StringDecoder;
|
||||
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
use byteorder::ByteOrder;
|
||||
|
||||
/// Unreal 2 packet types.
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, PartialOrd, Ord)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
#[repr(u8)]
|
||||
pub enum PacketKind {
|
||||
ServerInfo = 0,
|
||||
MutatorsAndRules = 1,
|
||||
Players = 2,
|
||||
}
|
||||
|
||||
impl TryFrom<u8> for PacketKind {
|
||||
type Error = GDError;
|
||||
fn try_from(value: u8) -> GDResult<Self> {
|
||||
match value {
|
||||
0 => Ok(Self::ServerInfo),
|
||||
1 => Ok(Self::MutatorsAndRules),
|
||||
2 => Ok(Self::Players),
|
||||
_ => Err(PacketBad.context("Unknown packet type")),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Unreal 2 server info.
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub struct ServerInfo {
|
||||
pub server_id: u32,
|
||||
pub ip: String,
|
||||
pub game_port: u32,
|
||||
pub query_port: u32,
|
||||
pub name: String,
|
||||
pub map: String,
|
||||
pub game_type: String,
|
||||
pub num_players: u32,
|
||||
pub max_players: u32,
|
||||
}
|
||||
|
||||
impl ServerInfo {
|
||||
pub fn parse<B: ByteOrder>(buffer: &mut Buffer<B>) -> GDResult<Self> {
|
||||
Ok(ServerInfo {
|
||||
server_id: buffer.read()?,
|
||||
ip: buffer.read_string::<Unreal2StringDecoder>(None)?,
|
||||
game_port: buffer.read()?,
|
||||
query_port: buffer.read()?,
|
||||
name: buffer.read_string::<Unreal2StringDecoder>(None)?,
|
||||
map: buffer.read_string::<Unreal2StringDecoder>(None)?,
|
||||
game_type: buffer.read_string::<Unreal2StringDecoder>(None)?,
|
||||
num_players: buffer.read()?,
|
||||
max_players: buffer.read()?,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// Unreal 2 mutators and rules.
|
||||
#[derive(Clone, Debug, Default, PartialEq, Eq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub struct MutatorsAndRules {
|
||||
pub mutators: HashSet<String>,
|
||||
pub rules: HashMap<String, Vec<String>>,
|
||||
}
|
||||
|
||||
impl MutatorsAndRules {
|
||||
pub fn parse<B: ByteOrder>(&mut self, buffer: &mut Buffer<B>) -> GDResult<()> {
|
||||
while buffer.remaining_length() > 0 {
|
||||
let key = buffer.read_string::<Unreal2StringDecoder>(None)?;
|
||||
let value = buffer.read_string::<Unreal2StringDecoder>(None).ok();
|
||||
|
||||
if key.eq_ignore_ascii_case("mutator") {
|
||||
if let Some(value) = value {
|
||||
self.mutators.insert(value);
|
||||
}
|
||||
} else {
|
||||
let rule_vec = self.rules.get_mut(&key);
|
||||
|
||||
let rule_vec = if let Some(rule_vec) = rule_vec {
|
||||
rule_vec
|
||||
} else {
|
||||
self.rules.insert(key.clone(), Vec::default());
|
||||
self.rules
|
||||
.get_mut(&key)
|
||||
.expect("Value should be in HashMap after we inserted")
|
||||
};
|
||||
|
||||
if let Some(value) = value {
|
||||
rule_vec.push(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
/// Unreal 2 players and bots.
|
||||
#[derive(Clone, Debug, Default, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub struct Players {
|
||||
/// List of players returned by server (without 0 ping).
|
||||
pub players: Vec<Player>,
|
||||
/// List of bots returned by server (players with 0 ping).
|
||||
pub bots: Vec<Player>,
|
||||
}
|
||||
|
||||
impl Players {
|
||||
/// Pre-allocate the vectors inside the players struct based on the provided
|
||||
/// capacity.
|
||||
pub fn with_capacity(capacity: usize) -> Self {
|
||||
Players {
|
||||
players: Vec::with_capacity(capacity),
|
||||
// Allocate half as many bots as we don't expect there to be as many
|
||||
bots: Vec::with_capacity(capacity / 2),
|
||||
}
|
||||
}
|
||||
|
||||
/// Parse a raw buffer of players into the current struct.
|
||||
pub fn parse<B: ByteOrder>(&mut self, buffer: &mut Buffer<B>) -> GDResult<()> {
|
||||
while buffer.remaining_length() > 0 {
|
||||
let player = Player {
|
||||
id: buffer.read()?,
|
||||
name: buffer.read_string::<Unreal2StringDecoder>(None)?,
|
||||
ping: buffer.read()?,
|
||||
score: buffer.read()?,
|
||||
stats_id: buffer.read()?,
|
||||
};
|
||||
|
||||
// If ping is 0 the player is a bot
|
||||
if player.ping == 0 {
|
||||
self.bots.push(player);
|
||||
} else {
|
||||
self.players.push(player);
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Length of both players and bots.
|
||||
pub fn total_len(&self) -> usize { self.players.len() + self.bots.len() }
|
||||
}
|
||||
|
||||
/// Unreal 2 player info.
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub struct Player {
|
||||
pub id: u32,
|
||||
pub name: String,
|
||||
pub ping: u32,
|
||||
pub score: i32,
|
||||
pub stats_id: u32,
|
||||
}
|
||||
|
||||
impl CommonPlayer for Player {
|
||||
fn name(&self) -> &str { &self.name }
|
||||
|
||||
fn score(&self) -> Option<i32> { Some(self.score) }
|
||||
|
||||
fn as_original(&self) -> GenericPlayer { GenericPlayer::Unreal2(self) }
|
||||
}
|
||||
|
||||
/// Unreal 2 response.
|
||||
#[derive(Clone, Debug, PartialEq, Eq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub struct Response {
|
||||
pub server_info: ServerInfo,
|
||||
pub mutators_and_rules: MutatorsAndRules,
|
||||
pub players: Players,
|
||||
}
|
||||
|
||||
impl CommonResponse for Response {
|
||||
fn map(&self) -> Option<&str> { Some(&self.server_info.map) }
|
||||
|
||||
fn name(&self) -> Option<&str> { Some(&self.server_info.name) }
|
||||
|
||||
fn game_mode(&self) -> Option<&str> { Some(&self.server_info.game_type) }
|
||||
|
||||
fn players_online(&self) -> u32 { self.server_info.num_players }
|
||||
|
||||
fn players_maximum(&self) -> u32 { self.server_info.max_players }
|
||||
|
||||
fn players(&self) -> Option<Vec<&dyn crate::protocols::types::CommonPlayer>> {
|
||||
Some(
|
||||
self.players
|
||||
.players
|
||||
.iter()
|
||||
.map(|player| player as _)
|
||||
.collect(),
|
||||
)
|
||||
}
|
||||
|
||||
fn as_original(&self) -> GenericResponse { GenericResponse::Unreal2(self) }
|
||||
}
|
||||
|
||||
/// What data to gather, purely used only with the query function.
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
pub struct GatheringSettings {
|
||||
pub players: bool,
|
||||
pub mutators_and_rules: bool,
|
||||
}
|
||||
|
||||
impl GatheringSettings {
|
||||
/// Default values are true for both the players and the rules.
|
||||
pub const fn default() -> Self {
|
||||
Self {
|
||||
players: true,
|
||||
mutators_and_rules: true,
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn into_extra(self) -> ExtraRequestSettings {
|
||||
ExtraRequestSettings {
|
||||
hostname: None,
|
||||
protocol_version: None,
|
||||
gather_players: Some(self.players),
|
||||
gather_rules: Some(self.mutators_and_rules),
|
||||
check_app_id: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for GatheringSettings {
|
||||
fn default() -> Self { GatheringSettings::default() }
|
||||
}
|
||||
|
||||
impl From<ExtraRequestSettings> for GatheringSettings {
|
||||
fn from(value: ExtraRequestSettings) -> Self {
|
||||
let default = Self::default();
|
||||
Self {
|
||||
players: value.gather_players.unwrap_or(default.players),
|
||||
mutators_and_rules: value.gather_rules.unwrap_or(default.mutators_and_rules),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Add tests
|
||||
|
|
@ -13,42 +13,58 @@ pub use types::*;
|
|||
/// * `pretty_name` - The full name of the game, will be used as the
|
||||
/// documentation for the created module.
|
||||
/// * `steam_app`, `default_port` - Passed through to [game_query_fn].
|
||||
#[cfg(feature = "games")]
|
||||
macro_rules! game_query_mod {
|
||||
($mod_name: ident, $pretty_name: expr, $steam_app: ident, $default_port: literal) => {
|
||||
($mod_name: ident, $pretty_name: expr, $engine: expr, $default_port: literal) => {
|
||||
crate::protocols::valve::game_query_mod!(
|
||||
$mod_name,
|
||||
$pretty_name,
|
||||
$engine,
|
||||
$default_port,
|
||||
GatheringSettings::default()
|
||||
);
|
||||
};
|
||||
|
||||
($mod_name: ident, $pretty_name: expr, $engine: expr, $default_port: literal, $gathering_settings: expr) => {
|
||||
#[doc = $pretty_name]
|
||||
pub mod $mod_name {
|
||||
crate::protocols::valve::game_query_fn!($steam_app, $default_port);
|
||||
use crate::protocols::valve::{Engine, GatheringSettings};
|
||||
|
||||
crate::protocols::valve::game_query_fn!($pretty_name, $engine, $default_port, $gathering_settings);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#[cfg(feature = "games")]
|
||||
pub(crate) use game_query_mod;
|
||||
|
||||
// Allow generating doc comments:
|
||||
// https://users.rust-lang.org/t/macros-filling-text-in-comments/20473
|
||||
/// Generate a query function for a valve game.
|
||||
///
|
||||
/// * `steam_app` - The entry in the [SteamApp] enum that the game uses.
|
||||
/// * `engine` - The [Engine] that the game uses.
|
||||
/// * `default_port` - The default port the game uses.
|
||||
///
|
||||
/// ```rust,ignore
|
||||
/// use crate::protocols::valve::game_query_fn;
|
||||
/// game_query_fn!(TEAMFORTRESS2, 27015);
|
||||
/// ```
|
||||
#[cfg(feature = "games")]
|
||||
macro_rules! game_query_fn {
|
||||
($steam_app: ident, $default_port: literal) => {
|
||||
crate::protocols::valve::game_query_fn!{@gen $steam_app, $default_port, concat!(
|
||||
"Make a valve query for ", stringify!($steam_app), " with default timeout settings and default extra request settings.\n\n",
|
||||
"If port is `None`, then the default port (", stringify!($default_port), ") will be used.")}
|
||||
($pretty_name: expr, $engine: expr, $default_port: literal, $gathering_settings: expr) => {
|
||||
// TODO: By using $gathering_settings, also add to doc if a game doesnt respond to certain gathering settings
|
||||
crate::protocols::valve::game_query_fn!{@gen $engine, $default_port, concat!(
|
||||
"Make a valve query for ", $pretty_name, " with default timeout settings and default extra request settings.\n\n",
|
||||
"If port is `None`, then the default port (", stringify!($default_port), ") will be used."), $gathering_settings}
|
||||
};
|
||||
|
||||
(@gen $steam_app: ident, $default_port: literal, $doc: expr) => {
|
||||
(@gen $engine: expr, $default_port: literal, $doc: expr, $gathering_settings: expr) => {
|
||||
#[doc = $doc]
|
||||
pub fn query(address: &std::net::IpAddr, port: Option<u16>) -> crate::GDResult<crate::protocols::valve::game::Response> {
|
||||
let valve_response = crate::protocols::valve::query(
|
||||
&std::net::SocketAddr::new(*address, port.unwrap_or($default_port)),
|
||||
crate::protocols::valve::SteamApp::$steam_app.as_engine(),
|
||||
None,
|
||||
$engine,
|
||||
Some($gathering_settings),
|
||||
None,
|
||||
)?;
|
||||
|
||||
|
|
@ -57,4 +73,5 @@ macro_rules! game_query_fn {
|
|||
};
|
||||
}
|
||||
|
||||
#[cfg(feature = "games")]
|
||||
pub(crate) use game_query_fn;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,6 @@ use crate::{
|
|||
},
|
||||
Engine,
|
||||
ModData,
|
||||
SteamApp,
|
||||
},
|
||||
},
|
||||
socket::{Socket, UdpSocket},
|
||||
|
|
@ -59,8 +58,8 @@ impl SplitPacket {
|
|||
Engine::Source(_) => {
|
||||
let total = buffer.read()?;
|
||||
let number = buffer.read()?;
|
||||
let size = match protocol == 7 && (*engine == SteamApp::CSS.as_engine()) {
|
||||
// certain apps with protocol = 7 dont have this field
|
||||
let size = match protocol == 7 && (*engine == Engine::new(240)) {
|
||||
// certain apps with protocol = 7 dont have this field, such as CSS
|
||||
false => buffer.read()?,
|
||||
true => 1248,
|
||||
};
|
||||
|
|
@ -304,7 +303,7 @@ impl ValveProtocol {
|
|||
let environment_type = Environment::from_gldsrc(buffer.read()?)?;
|
||||
let has_password = buffer.read::<u8>()? == 1;
|
||||
let vac_secured = buffer.read::<u8>()? == 1;
|
||||
let the_ship = match *engine == SteamApp::THESHIP.as_engine() {
|
||||
let the_ship = match *engine == Engine::new(2400) {
|
||||
false => None,
|
||||
true => {
|
||||
Some(TheShip {
|
||||
|
|
@ -389,11 +388,11 @@ impl ValveProtocol {
|
|||
name: buffer.read_string::<Utf8Decoder>(None)?,
|
||||
score: buffer.read()?,
|
||||
duration: buffer.read()?,
|
||||
deaths: match *engine == SteamApp::THESHIP.as_engine() {
|
||||
deaths: match *engine == Engine::new(2400) {
|
||||
false => None,
|
||||
true => Some(buffer.read()?),
|
||||
},
|
||||
money: match *engine == SteamApp::THESHIP.as_engine() {
|
||||
money: match *engine == Engine::new(2400) {
|
||||
false => None,
|
||||
true => Some(buffer.read()?),
|
||||
},
|
||||
|
|
@ -418,7 +417,8 @@ impl ValveProtocol {
|
|||
rules.insert(name, value);
|
||||
}
|
||||
|
||||
if *engine == SteamApp::ROR2.as_engine() {
|
||||
if *engine == Engine::new(632_360) {
|
||||
// ROR2
|
||||
rules.remove("Test");
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -249,156 +249,20 @@ impl Request {
|
|||
}
|
||||
}
|
||||
|
||||
/// Supported steam apps
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
pub enum SteamApp {
|
||||
/// Counter-Strike
|
||||
COUNTERSTRIKE,
|
||||
/// Creativerse
|
||||
CREATIVERSE,
|
||||
/// Team Fortress Classic
|
||||
TFC,
|
||||
/// Day of Defeat
|
||||
DOD,
|
||||
/// Counter-Strike: Condition Zero
|
||||
CSCZ,
|
||||
/// Counter-Strike: Source
|
||||
CSS,
|
||||
/// Day of Defeat: Source
|
||||
DODS,
|
||||
/// Half-Life 2 Deathmatch
|
||||
HL2D,
|
||||
/// Half-Life Deathmatch: Source
|
||||
HLDS,
|
||||
/// Team Fortress 2
|
||||
TEAMFORTRESS2,
|
||||
/// Left 4 Dead
|
||||
LEFT4DEAD,
|
||||
/// Left 4 Dead
|
||||
LEFT4DEAD2,
|
||||
/// Alien Swarm
|
||||
ALIENSWARM,
|
||||
/// Counter-Strike: Global Offensive
|
||||
CSGO,
|
||||
/// The Ship
|
||||
THESHIP,
|
||||
/// Garry's Mod
|
||||
GARRYSMOD,
|
||||
/// Age of Chivalry
|
||||
AOC,
|
||||
/// Insurgency: Modern Infantry Combat
|
||||
IMIC,
|
||||
/// ARMA 2: Operation Arrowhead
|
||||
A2OA,
|
||||
/// Project Zomboid
|
||||
PROJECTZOMBOID,
|
||||
/// Insurgency
|
||||
INSURGENCY,
|
||||
/// Sven Co-op
|
||||
SCO,
|
||||
/// 7 Days To Die
|
||||
SD2D,
|
||||
/// Rust
|
||||
RUST,
|
||||
/// Ballistic Overkill
|
||||
BALLISTICOVERKILL,
|
||||
/// Don't Starve Together
|
||||
DST,
|
||||
/// BrainBread 2
|
||||
BRAINBREAD2,
|
||||
/// Codename CURE
|
||||
CODENAMECURE,
|
||||
/// Black Mesa
|
||||
BLACKMESA,
|
||||
/// Colony Survival
|
||||
COLONYSURVIVAL,
|
||||
/// Avorion
|
||||
AVORION,
|
||||
/// Day of Infamy
|
||||
DOI,
|
||||
/// The Forest
|
||||
THEFOREST,
|
||||
/// Unturned
|
||||
UNTURNED,
|
||||
/// ARK: Survival Evolved
|
||||
ASE,
|
||||
/// Battalion 1944
|
||||
BATTALION1944,
|
||||
/// Insurgency: Sandstorm
|
||||
INSURGENCYSANDSTORM,
|
||||
/// Alien Swarm: Reactive Drop
|
||||
ASRD,
|
||||
/// Risk of Rain 2
|
||||
ROR2,
|
||||
/// Operation: Harsh Doorstop
|
||||
OHD,
|
||||
/// Onset
|
||||
ONSET,
|
||||
/// V Rising
|
||||
VRISING,
|
||||
/// Hell Let Loose
|
||||
HLL,
|
||||
/// Barotrauma
|
||||
BAROTRAUMA,
|
||||
}
|
||||
|
||||
impl SteamApp {
|
||||
/// Get the specified app as engine.
|
||||
pub const fn as_engine(&self) -> Engine {
|
||||
match self {
|
||||
Self::CSS => Engine::new_source(240),
|
||||
Self::DODS => Engine::new_source(300),
|
||||
Self::HL2D => Engine::new_source(320),
|
||||
Self::HLDS => Engine::new_source(360),
|
||||
Self::TEAMFORTRESS2 => Engine::new_source(440),
|
||||
Self::LEFT4DEAD => Engine::new_source(500),
|
||||
Self::LEFT4DEAD2 => Engine::new_source(550),
|
||||
Self::ALIENSWARM => Engine::new_source(630),
|
||||
Self::CSGO => Engine::new_source(730),
|
||||
Self::THESHIP => Engine::new_source(2400),
|
||||
Self::GARRYSMOD => Engine::new_source(4000),
|
||||
Self::AOC => Engine::new_source(17510),
|
||||
Self::IMIC => Engine::new_source(17700),
|
||||
Self::A2OA => Engine::new_source(33930),
|
||||
Self::PROJECTZOMBOID => Engine::new_source(108_600),
|
||||
Self::INSURGENCY => Engine::new_source(222_880),
|
||||
Self::SD2D => Engine::new_source(251_570),
|
||||
Self::RUST => Engine::new_source(252_490),
|
||||
Self::CREATIVERSE => Engine::new_source(280_790),
|
||||
Self::BALLISTICOVERKILL => Engine::new_source(296_300),
|
||||
Self::DST => Engine::new_source(322_320),
|
||||
Self::BRAINBREAD2 => Engine::new_source(346_330),
|
||||
Self::CODENAMECURE => Engine::new_source(355_180),
|
||||
Self::BLACKMESA => Engine::new_source(362_890),
|
||||
Self::COLONYSURVIVAL => Engine::new_source(366_090),
|
||||
Self::AVORION => Engine::new_source(445_220),
|
||||
Self::DOI => Engine::new_source(447_820),
|
||||
Self::THEFOREST => Engine::new_source(556_450),
|
||||
Self::UNTURNED => Engine::new_source(304_930),
|
||||
Self::ASE => Engine::new_source(346_110),
|
||||
Self::BATTALION1944 => Engine::new_source(489_940),
|
||||
Self::INSURGENCYSANDSTORM => Engine::new_source(581_320),
|
||||
Self::ASRD => Engine::new_source(563_560),
|
||||
Self::BAROTRAUMA => Engine::new_source(602960),
|
||||
Self::ROR2 => Engine::new_source(632_360),
|
||||
Self::OHD => Engine::new_source_with_dedicated(736_590, 950_900),
|
||||
Self::ONSET => Engine::new_source(1_105_810),
|
||||
Self::VRISING => Engine::new_source(1_604_030),
|
||||
Self::HLL => Engine::new_source(686_810),
|
||||
_ => Engine::GoldSrc(false), // CS - 10, TFC - 20, DOD - 30, CSCZ - 80, SC - 225840
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Engine type.
|
||||
/// Every supported Valve game references this enum, represents the behaviour
|
||||
/// of server requests and responses.
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
pub enum Engine {
|
||||
/// A Source game, the argument represents the possible steam app ids, if
|
||||
/// its **None**, let the query find it, if its **Some**, the query
|
||||
/// fails if the response id is not the first one, which is the game app
|
||||
/// id, or the other one, which is the dedicated server app id.
|
||||
/// A Source game, the argument represents the possible steam app ids.
|
||||
/// If its **None**, let the query find it (could come with some drawbacks,
|
||||
/// some games do not respond on certain protocol versions (CSS on 7),
|
||||
/// some have additional data (The Ship).
|
||||
/// If its **Some**, the first value is the main steam app id, the second
|
||||
/// could be a secondly used id, as some games use a different one for
|
||||
/// dedicated servers. Beware if **check_app_id** is set to true in
|
||||
/// [GatheringSettings], as the query will fail if the server doesnt respond
|
||||
/// with the expected ids.
|
||||
Source(Option<(u32, Option<u32>)>),
|
||||
/// A GoldSrc game, the argument indicates whether to enforce
|
||||
/// requesting the obsolete A2S_INFO response or not.
|
||||
|
|
@ -406,9 +270,11 @@ pub enum Engine {
|
|||
}
|
||||
|
||||
impl Engine {
|
||||
pub const fn new_source(appid: u32) -> Self { Self::Source(Some((appid, None))) }
|
||||
pub const fn new(appid: u32) -> Self { Self::Source(Some((appid, None))) }
|
||||
|
||||
pub const fn new_source_with_dedicated(appid: u32, dedicated_appid: u32) -> Self {
|
||||
pub const fn new_gold_src(force: bool) -> Self { Self::GoldSrc(force) }
|
||||
|
||||
pub const fn new_with_dedicated(appid: u32, dedicated_appid: u32) -> Self {
|
||||
Self::Source(Some((appid, Some(dedicated_appid))))
|
||||
}
|
||||
}
|
||||
|
|
@ -422,15 +288,29 @@ pub struct GatheringSettings {
|
|||
pub check_app_id: bool,
|
||||
}
|
||||
|
||||
impl Default for GatheringSettings {
|
||||
impl GatheringSettings {
|
||||
/// Default values are true for both the players and the rules.
|
||||
fn default() -> Self {
|
||||
pub const fn default() -> Self {
|
||||
Self {
|
||||
players: true,
|
||||
rules: true,
|
||||
check_app_id: true,
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn into_extra(self) -> ExtraRequestSettings {
|
||||
ExtraRequestSettings {
|
||||
hostname: None,
|
||||
protocol_version: None,
|
||||
gather_players: Some(self.players),
|
||||
gather_rules: Some(self.rules),
|
||||
check_app_id: Some(self.check_app_id),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for GatheringSettings {
|
||||
fn default() -> Self { GatheringSettings::default() }
|
||||
}
|
||||
|
||||
impl From<ExtraRequestSettings> for GatheringSettings {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue