Merge branch 'main' into feat/cli

This commit is contained in:
Cain 2023-11-08 20:42:07 +00:00
commit 963040fb84
28 changed files with 1071 additions and 348 deletions

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@ -2,23 +2,21 @@ use gamedig::{
protocols::types::{CommonResponse, ExtraRequestSettings, TimeoutSettings},
query_with_timeout_and_extra_settings,
GDResult,
Game,
GAMES,
};
use std::net::{IpAddr, SocketAddr, ToSocketAddrs};
/// Make a query given the name of a game
/// The `game` argument is taken from the [GAMES](gamedig::GAMES) map.
fn generic_query(
game_name: &str,
game: &Game,
addr: &IpAddr,
port: Option<u16>,
timeout_settings: Option<TimeoutSettings>,
extra_settings: Option<ExtraRequestSettings>,
) -> GDResult<Box<dyn CommonResponse>> {
let game = GAMES
.get(game_name)
.expect("Game doesn't exist, run without arguments to see a list of games");
println!("Querying {:#?} with game {:#?}.", addr, game);
let response = query_with_timeout_and_extra_settings(game, addr, port, timeout_settings, extra_settings)?;
@ -51,14 +49,18 @@ fn main() {
)
.unwrap();
let extra_settings = ExtraRequestSettings::default()
let game = GAMES
.get(&game_name)
.expect("Game doesn't exist, run without arguments to see a list of games");
let extra_settings = game
.request_settings
.clone()
.set_hostname(hostname.to_string())
.set_gather_rules(true)
.set_gather_players(true)
.set_check_app_id(false);
generic_query(
&game_name,
game,
&addr.ip(),
port,
Some(timeout_settings),
@ -67,8 +69,7 @@ fn main() {
.unwrap();
} else {
// Without arguments print a list of games
for (name, game) in gamedig::games::GAMES.entries() {
for (name, game) in GAMES.entries() {
println!("{}\t{}", name, game.name);
}
}
@ -95,7 +96,12 @@ mod test {
)
.unwrap(),
);
assert!(generic_query(game_name, &ADDR, None, timeout_settings, None).is_err());
let game = GAMES
.get(game_name)
.expect("Game doesn't exist, run without arguments to see a list of games");
assert!(generic_query(game, &ADDR, None, timeout_settings, None).is_err());
}
#[test]
@ -108,7 +114,7 @@ mod test {
fn teamfortress2() { test_game("teamfortress2"); }
#[test]
fn quake() { test_game("quake3"); }
fn quake2() { test_game("quake2"); }
#[test]
fn all_games() {

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@ -0,0 +1,28 @@
use gamedig::protocols::types::TimeoutSettings;
use gamedig::protocols::valve;
use gamedig::protocols::valve::{Engine, GatheringSettings};
use std::net::{IpAddr, Ipv4Addr, SocketAddr};
use std::time::Duration;
fn main() {
let address = &SocketAddr::new(IpAddr::V4(Ipv4Addr::new(127, 0, 0, 1)), 27015);
let engine = Engine::Source(None); // We don't specify a steam app id, let the query try to find it.
let gather_settings = GatheringSettings {
players: true, // We want to query for players
rules: false, // We don't want to query for rules
check_app_id: false, // Loosen up the query a bit by not checking app id
};
let read_timeout = Duration::from_secs(2);
let write_timeout = Duration::from_secs(3);
let retries = 1; // does another request if the first one fails.
let timeout_settings = TimeoutSettings::new(Some(read_timeout), Some(write_timeout), retries).unwrap();
let response = valve::query(
address,
engine,
Some(gather_settings),
Some(timeout_settings),
);
println!("{response:#?}");
}

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@ -1,5 +1,6 @@
use crate::protocols::valve::Engine;
use crate::{
protocols::valve::{self, game, SteamApp},
protocols::valve::{self, game},
GDErrorKind::TypeParse,
GDResult,
};
@ -8,7 +9,7 @@ use std::net::{IpAddr, SocketAddr};
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
let mut valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(7780)),
SteamApp::BATTALION1944.as_engine(),
Engine::new(489_940),
None,
None,
)?;

View file

@ -4,20 +4,31 @@ use crate::protocols::{
gamespy::GameSpyVersion,
minecraft::{LegacyGroup, Server},
quake::QuakeVersion,
valve::SteamApp,
valve::Engine,
Protocol,
};
use crate::Game;
use crate::protocols::types::ProprietaryProtocol;
use crate::protocols::valve::GatheringSettings;
use phf::{phf_map, Map};
macro_rules! game {
($name: literal, $default_port: literal, $protocol: expr) => {
game!(
$name,
$default_port,
$protocol,
GatheringSettings::default().into_extra()
)
};
($name: literal, $default_port: literal, $protocol: expr, $extra_request_settings: expr) => {
Game {
name: $name,
default_port: $default_port,
protocol: $protocol,
request_settings: $extra_request_settings,
}
};
}
@ -33,60 +44,77 @@ pub static GAMES: Map<&'static str, Game> = phf_map! {
"minecraftlegacy16" => game!("Minecraft (legacy v1.6)", 25565, Protocol::Minecraft(Some(Server::Legacy(LegacyGroup::V1_6)))),
"minecraftlegacy15" => game!("Minecraft (legacy v1.4-1.5)", 25565, Protocol::Minecraft(Some(Server::Legacy(LegacyGroup::V1_5)))),
"minecraftlegacy13" => game!("Minecraft (legacy vB1.8-1.3)", 25565, Protocol::Minecraft(Some(Server::Legacy(LegacyGroup::V1_3)))),
"alienswarm" => game!("Alien Swarm", 27015, Protocol::Valve(SteamApp::ALIENSWARM)),
"aoc" => game!("Age of Chivalry", 27015, Protocol::Valve(SteamApp::AOC)),
"a2oa" => game!("ARMA 2: Operation Arrowhead", 2304, Protocol::Valve(SteamApp::A2OA)),
"ase" => game!("ARK: Survival Evolved", 27015, Protocol::Valve(SteamApp::ASE)),
"asrd" => game!("Alien Swarm: Reactive Drop", 2304, Protocol::Valve(SteamApp::ASRD)),
"avorion" => game!("Avorion", 27020, Protocol::Valve(SteamApp::AVORION)),
"barotrauma" => game!("Barotrauma", 27016, Protocol::Valve(SteamApp::BAROTRAUMA)),
"battalion1944" => game!("Battalion 1944", 7780, Protocol::Valve(SteamApp::BATTALION1944)),
"brainbread2" => game!("BrainBread 2", 27015, Protocol::Valve(SteamApp::BRAINBREAD2)),
"alienswarm" => game!("Alien Swarm", 27015, Protocol::Valve(Engine::new(630))),
"aoc" => game!("Age of Chivalry", 27015, Protocol::Valve(Engine::new(17510))),
"a2oa" => game!("ARMA 2: Operation Arrowhead", 2304, Protocol::Valve(Engine::new(33930))),
"ase" => game!("ARK: Survival Evolved", 27015, Protocol::Valve(Engine::new(346_110))),
"asrd" => game!("Alien Swarm: Reactive Drop", 2304, Protocol::Valve(Engine::new(563_560))),
"avorion" => game!("Avorion", 27020, Protocol::Valve(Engine::new(445_220))),
"barotrauma" => game!("Barotrauma", 27016, Protocol::Valve(Engine::new(602_960))),
"battalion1944" => game!("Battalion 1944", 7780, Protocol::Valve(Engine::new(489_940))),
"brainbread2" => game!("BrainBread 2", 27015, Protocol::Valve(Engine::new(346_330))),
"battlefield1942" => game!("Battlefield 1942", 23000, Protocol::Gamespy(GameSpyVersion::One)),
"blackmesa" => game!("Black Mesa", 27015, Protocol::Valve(SteamApp::BLACKMESA)),
"ballisticoverkill" => game!("Ballistic Overkill", 27016, Protocol::Valve(SteamApp::BALLISTICOVERKILL)),
"codenamecure" => game!("Codename CURE", 27015, Protocol::Valve(SteamApp::CODENAMECURE)),
"colonysurvival" => game!("Colony Survival", 27004, Protocol::Valve(SteamApp::COLONYSURVIVAL)),
"counterstrike" => game!("Counter-Strike", 27015, Protocol::Valve(SteamApp::COUNTERSTRIKE)),
"cscz" => game!("Counter Strike: Condition Zero", 27015, Protocol::Valve(SteamApp::CSCZ)),
"csgo" => game!("Counter-Strike: Global Offensive", 27015, Protocol::Valve(SteamApp::CSGO)),
"css" => game!("Counter-Strike: Source", 27015, Protocol::Valve(SteamApp::CSS)),
"creativerse" => game!("Creativerse", 26901, Protocol::Valve(SteamApp::CREATIVERSE)),
"blackmesa" => game!("Black Mesa", 27015, Protocol::Valve(Engine::new(362_890))),
"ballisticoverkill" => game!("Ballistic Overkill", 27016, Protocol::Valve(Engine::new(296_300))),
"codenamecure" => game!("Codename CURE", 27015, Protocol::Valve(Engine::new(355_180))),
"colonysurvival" => game!("Colony Survival", 27004, Protocol::Valve(Engine::new(366_090))),
"conanexiles" => game!("Conan Exiles", 27015, Protocol::Valve(Engine::new(440_900)), GatheringSettings {
players: false,
rules: true,
check_app_id: true,
}.into_extra()),
"counterstrike" => game!("Counter-Strike", 27015, Protocol::Valve(Engine::new_gold_src(false))),
"cscz" => game!("Counter Strike: Condition Zero", 27015, Protocol::Valve(Engine::new_gold_src(false))),
"csgo" => game!("Counter-Strike: Global Offensive", 27015, Protocol::Valve(Engine::new(730))),
"css" => game!("Counter-Strike: Source", 27015, Protocol::Valve(Engine::new(240))),
"creativerse" => game!("Creativerse", 26901, Protocol::Valve(Engine::new(280_790))),
"crysiswars" => game!("Crysis Wars", 64100, Protocol::Gamespy(GameSpyVersion::Three)),
"dod" => game!("Day of Defeat", 27015, Protocol::Valve(SteamApp::DOD)),
"dods" => game!("Day of Defeat: Source", 27015, Protocol::Valve(SteamApp::DODS)),
"doi" => game!("Day of Infamy", 27015, Protocol::Valve(SteamApp::DOI)),
"dst" => game!("Don't Starve Together", 27016, Protocol::Valve(SteamApp::DST)),
"dod" => game!("Day of Defeat", 27015, Protocol::Valve(Engine::new_gold_src(false))),
"dods" => game!("Day of Defeat: Source", 27015, Protocol::Valve(Engine::new(300))),
"doi" => game!("Day of Infamy", 27015, Protocol::Valve(Engine::new(447_820))),
"dst" => game!("Don't Starve Together", 27016, Protocol::Valve(Engine::new(322_320))),
"ffow" => game!("Frontlines: Fuel of War", 5478, Protocol::PROPRIETARY(ProprietaryProtocol::FFOW)),
"garrysmod" => game!("Garry's Mod", 27016, Protocol::Valve(SteamApp::GARRYSMOD)),
"hl2d" => game!("Half-Life 2 Deathmatch", 27015, Protocol::Valve(SteamApp::HL2D)),
"garrysmod" => game!("Garry's Mod", 27016, Protocol::Valve(Engine::new(4000))),
"hl2d" => game!("Half-Life 2 Deathmatch", 27015, Protocol::Valve(Engine::new(320))),
"hce" => game!("Halo: Combat Evolved", 2302, Protocol::Gamespy(GameSpyVersion::Two)),
"hlds" => game!("Half-Life Deathmatch: Source", 27015, Protocol::Valve(SteamApp::HLDS)),
"hll" => game!("Hell Let Loose", 26420, Protocol::Valve(SteamApp::HLL)),
"insurgency" => game!("Insurgency", 27015, Protocol::Valve(SteamApp::INSURGENCY)),
"imic" => game!("Insurgency: Modern Infantry Combat", 27015, Protocol::Valve(SteamApp::IMIC)),
"insurgencysandstorm" => game!("Insurgency: Sandstorm", 27131, Protocol::Valve(SteamApp::INSURGENCYSANDSTORM)),
"left4dead" => game!("Left 4 Dead", 27015, Protocol::Valve(SteamApp::LEFT4DEAD)),
"left4dead2" => game!("Left 4 Dead 2", 27015, Protocol::Valve(SteamApp::LEFT4DEAD2)),
"ohd" => game!("Operation: Harsh Doorstop", 27005, Protocol::Valve(SteamApp::OHD)),
"onset" => game!("Onset", 7776, Protocol::Valve(SteamApp::ONSET)),
"projectzomboid" => game!("Project Zomboid", 16261, Protocol::Valve(SteamApp::PROJECTZOMBOID)),
"hlds" => game!("Half-Life Deathmatch: Source", 27015, Protocol::Valve(Engine::new(360))),
"hll" => game!("Hell Let Loose", 26420, Protocol::Valve(Engine::new(686_810))),
"insurgency" => game!("Insurgency", 27015, Protocol::Valve(Engine::new(222_880))),
"imic" => game!("Insurgency: Modern Infantry Combat", 27015, Protocol::Valve(Engine::new(17700))),
"insurgencysandstorm" => game!("Insurgency: Sandstorm", 27131, Protocol::Valve(Engine::new(581_320))),
"l4d" => game!("Left 4 Dead", 27015, Protocol::Valve(Engine::new(500))),
"l4d2" => game!("Left 4 Dead 2", 27015, Protocol::Valve(Engine::new(550))),
"ohd" => game!("Operation: Harsh Doorstop", 27005, Protocol::Valve(Engine::new_with_dedicated(736_590, 950_900))),
"onset" => game!("Onset", 7776, Protocol::Valve(Engine::new(1_105_810))),
"projectzomboid" => game!("Project Zomboid", 16261, Protocol::Valve(Engine::new(108_600))),
"quake1" => game!("Quake 1", 27500, Protocol::Quake(QuakeVersion::One)),
"quake2" => game!("Quake 2", 27910, Protocol::Quake(QuakeVersion::Two)),
"quake3" => game!("Quake 3: Arena", 27960, Protocol::Quake(QuakeVersion::Three)),
"ror2" => game!("Risk of Rain 2", 27016, Protocol::Valve(SteamApp::ROR2)),
"rust" => game!("Rust", 27015, Protocol::Valve(SteamApp::RUST)),
"sco" => game!("Sven Co-op", 27015, Protocol::Valve(SteamApp::SCO)),
"7d2d" => game!("7 Days To Die", 26900, Protocol::Valve(SteamApp::SD2D)),
"q3a" => game!("Quake 3 Arena", 27960, Protocol::Quake(QuakeVersion::Three)),
"ror2" => game!("Risk of Rain 2", 27016, Protocol::Valve(Engine::new(632_360))),
"rust" => game!("Rust", 27015, Protocol::Valve(Engine::new(252_490))),
"sco" => game!("Sven Co-op", 27015, Protocol::Valve(Engine::new_gold_src(false))),
"sdtd" => game!("7 Days to Die", 26900, Protocol::Valve(Engine::new(251_570))),
"sof2" => game!("Soldier of Fortune 2", 20100, Protocol::Quake(QuakeVersion::Three)),
"serioussam" => game!("Serious Sam", 25601, Protocol::Gamespy(GameSpyVersion::One)),
"theforest" => game!("The Forest", 27016, Protocol::Valve(SteamApp::THEFOREST)),
"teamfortress2" => game!("Team Fortress 2", 27015, Protocol::Valve(SteamApp::TEAMFORTRESS2)),
"tfc" => game!("Team Fortress Classic", 27015, Protocol::Valve(SteamApp::TFC)),
"theforest" => game!("The Forest", 27016, Protocol::Valve(Engine::new(556_450))),
"thefront" => game!("The Front", 27015, Protocol::Valve(Engine::new(2_285_150))),
"teamfortress2" => game!("Team Fortress 2", 27015, Protocol::Valve(Engine::new(440))),
"tfc" => game!("Team Fortress Classic", 27015, Protocol::Valve(Engine::new_gold_src(false))),
"theship" => game!("The Ship", 27015, Protocol::PROPRIETARY(ProprietaryProtocol::TheShip)),
"unturned" => game!("Unturned", 27015, Protocol::Valve(SteamApp::UNTURNED)),
"unturned" => game!("Unturned", 27015, Protocol::Valve(Engine::new(304_930))),
"unrealtournament" => game!("Unreal Tournament", 7778, Protocol::Gamespy(GameSpyVersion::One)),
"vrising" => game!("V Rising", 27016, Protocol::Valve(SteamApp::VRISING)),
"valheim" => game!("Valheim", 2457, Protocol::Valve(Engine::new(892_970)), GatheringSettings {
players: true,
rules: false,
check_app_id: true,
}.into_extra()),
"vrising" => game!("V Rising", 27016, Protocol::Valve(Engine::new(1_604_030))),
"jc2m" => game!("Just Cause 2: Multiplayer", 7777, Protocol::PROPRIETARY(ProprietaryProtocol::JC2M)),
"warsow" => game!("Warsow", 44400, Protocol::Quake(QuakeVersion::Three)),
"darkesthour" => game!("Darkest Hour: Europe '44-'45 (2008)", 7758, Protocol::Unreal2),
"devastation" => game!("Devastation (2003)", 7778, Protocol::Unreal2),
"killingfloor" => game!("Killing Floor", 7708, Protocol::Unreal2),
"redorchestra" => game!("Red Orchestra", 7759, Protocol::Unreal2),
"ut2003" => game!("Unreal Tournament 2003", 7758, Protocol::Unreal2),
"ut2004" => game!("Unreal Tournament 2004", 7778, Protocol::Unreal2),
};

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@ -5,10 +5,12 @@ use serde::{Deserialize, Serialize};
pub mod gamespy;
pub mod quake;
pub mod unreal2;
pub mod valve;
pub use gamespy::*;
pub use quake::*;
pub use unreal2::*;
pub use valve::*;
/// Battalion 1944
@ -39,6 +41,8 @@ pub struct Game {
pub default_port: u16,
/// The protocol the game's query uses
pub protocol: Protocol,
/// Request settings.
pub request_settings: ExtraRequestSettings,
}
#[cfg(feature = "game_defs")]
@ -74,11 +78,13 @@ pub fn query_with_timeout_and_extra_settings(
) -> GDResult<Box<dyn CommonResponse>> {
let socket_addr = SocketAddr::new(*address, port.unwrap_or(game.default_port));
Ok(match &game.protocol {
Protocol::Valve(steam_app) => {
Protocol::Valve(engine) => {
protocols::valve::query(
&socket_addr,
steam_app.as_engine(),
extra_settings.map(ExtraRequestSettings::into),
*engine,
extra_settings
.or(Option::from(game.request_settings.clone()))
.map(ExtraRequestSettings::into),
timeout_settings,
)
.map(Box::new)?
@ -125,6 +131,16 @@ pub fn query_with_timeout_and_extra_settings(
QuakeVersion::Three => protocols::quake::three::query(&socket_addr, timeout_settings).map(Box::new)?,
}
}
Protocol::Unreal2 => {
protocols::unreal2::query(
&socket_addr,
&extra_settings
.map(ExtraRequestSettings::into)
.unwrap_or_default(),
timeout_settings,
)
.map(Box::new)?
}
Protocol::PROPRIETARY(protocol) => {
match protocol {
ProprietaryProtocol::TheShip => {

View file

@ -4,6 +4,6 @@ use crate::protocols::quake::game_query_mod;
game_query_mod!(quake1, "Quake 1", one, 27500);
game_query_mod!(quake2, "Quake 2", two, 27910);
game_query_mod!(quake3, "Quake 3: Arena", three, 27960);
game_query_mod!(q3a, "Quake 3 Arena", three, 27960);
game_query_mod!(sof2, "Soldier of Fortune 2", three, 20100);
game_query_mod!(warsow, "Warsow", three, 44400);

View file

@ -1,7 +1,7 @@
use crate::{
protocols::{
types::{CommonPlayer, CommonResponse, GenericPlayer, TimeoutSettings},
valve::{self, get_optional_extracted_data, Server, ServerPlayer, SteamApp},
valve::{self, get_optional_extracted_data, Server, ServerPlayer},
GenericResponse,
},
GDErrorKind::PacketBad,
@ -11,6 +11,7 @@ use std::net::{IpAddr, SocketAddr};
use std::collections::HashMap;
use crate::protocols::valve::Engine;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
@ -136,7 +137,7 @@ pub fn query_with_timeout(
) -> GDResult<Response> {
let valve_response = valve::query(
&SocketAddr::new(*address, port.unwrap_or(27015)),
SteamApp::THESHIP.as_engine(),
Engine::new(2400),
None,
timeout_settings,
)?;

View file

@ -0,0 +1,10 @@
//! Unreal2 game query modules
use crate::protocols::unreal2::game_query_mod;
game_query_mod!(darkesthour, "Darkest Hour: Europe '44-'45 (2008)", 7758);
game_query_mod!(devastation, "Devastation (2003)", 7778);
game_query_mod!(killingfloor, "Killing Floor", 7708);
game_query_mod!(redorchestra, "Red Orchestra", 7759);
game_query_mod!(ut2003, "Unreal Tournament 2003", 7758);
game_query_mod!(ut2004, "Unreal Tournament 2004", 7778);

View file

@ -2,55 +2,133 @@
use crate::protocols::valve::game_query_mod;
game_query_mod!(a2oa, "ARMA 2: Operation Arrowhead", A2OA, 2304);
game_query_mod!(alienswarm, "Alien Swarm", ALIENSWARM, 27015);
game_query_mod!(aoc, "Age of Chivalry", AOC, 27015);
game_query_mod!(ase, "ARK: Survival Evolved", ASE, 27015);
game_query_mod!(asrd, "Alien Swarm: Reactive Drop", ASRD, 2304);
game_query_mod!(avorion, "Avorion", AVORION, 27020);
game_query_mod!(
a2oa,
"ARMA 2: Operation Arrowhead",
Engine::new(33930),
2304
);
game_query_mod!(alienswarm, "Alien Swarm", Engine::new(630), 27015);
game_query_mod!(aoc, "Age of Chivalry", Engine::new(17510), 27015);
game_query_mod!(ase, "ARK: Survival Evolved", Engine::new(346_110), 27015);
game_query_mod!(
asrd,
"Alien Swarm: Reactive Drop",
Engine::new(563_560),
2304
);
game_query_mod!(avorion, "Avorion", Engine::new(445_220), 27020);
game_query_mod!(
ballisticoverkill,
"Ballistic Overkill",
BALLISTICOVERKILL,
Engine::new(296_300),
27016
);
game_query_mod!(barotrauma, "Barotrauma", BAROTRAUMA, 27016);
game_query_mod!(blackmesa, "Black Mesa", BLACKMESA, 27015);
game_query_mod!(brainbread2, "BrainBread 2", BRAINBREAD2, 27015);
game_query_mod!(codenamecure, "Codename CURE", CODENAMECURE, 27015);
game_query_mod!(colonysurvival, "Colony Survival", COLONYSURVIVAL, 27004);
game_query_mod!(counterstrike, "Counter-Strike", COUNTERSTRIKE, 27015);
game_query_mod!(creativerse, "Creativerse", CREATIVERSE, 26901);
game_query_mod!(cscz, "Counter Strike: Condition Zero", CSCZ, 27015);
game_query_mod!(csgo, "Counter-Strike: Global Offensive", CSGO, 27015);
game_query_mod!(css, "Counter-Strike: Source", CSS, 27015);
game_query_mod!(dod, "Day of Defeat", DOD, 27015);
game_query_mod!(dods, "Day of Defeat: Source", DODS, 27015);
game_query_mod!(doi, "Day of Infamy", DOI, 27015);
game_query_mod!(dst, "Don't Starve Together", DST, 27016);
game_query_mod!(garrysmod, "Garry's Mod", GARRYSMOD, 27016);
game_query_mod!(hl2d, "Half-Life 2 Deathmatch", HL2D, 27015);
game_query_mod!(hlds, "Half-Life Deathmatch: Source", HLDS, 27015);
game_query_mod!(hll, "Hell Let Loose", HLL, 26420);
game_query_mod!(imic, "Insurgency: Modern Infantry Combat", IMIC, 27015);
game_query_mod!(insurgency, "Insurgency", INSURGENCY, 27015);
game_query_mod!(barotrauma, "Barotrauma", Engine::new(602_960), 27016);
game_query_mod!(blackmesa, "Black Mesa", Engine::new(362_890), 27015);
game_query_mod!(brainbread2, "BrainBread 2", Engine::new(346_330), 27015);
game_query_mod!(codenamecure, "Codename CURE", Engine::new(355_180), 27015);
game_query_mod!(
colonysurvival,
"Colony Survival",
Engine::new(366_090),
27004
);
game_query_mod!(
conanexiles,
"Conan Exiles",
Engine::new(440_900),
27015,
GatheringSettings {
players: false,
rules: true,
check_app_id: true,
}
);
game_query_mod!(
counterstrike,
"Counter-Strike",
Engine::new_gold_src(false),
27015
);
game_query_mod!(creativerse, "Creativerse", Engine::new(280_790), 26901);
game_query_mod!(
cscz,
"Counter Strike: Condition Zero",
Engine::new_gold_src(false),
27015
);
game_query_mod!(
csgo,
"Counter-Strike: Global Offensive",
Engine::new(730),
27015
);
game_query_mod!(css, "Counter-Strike: Source", Engine::new(240), 27015);
game_query_mod!(dod, "Day of Defeat", Engine::new_gold_src(false), 27015);
game_query_mod!(dods, "Day of Defeat: Source", Engine::new(300), 27015);
game_query_mod!(doi, "Day of Infamy", Engine::new(447_820), 27015);
game_query_mod!(dst, "Don't Starve Together", Engine::new(322_320), 27016);
game_query_mod!(garrysmod, "Garry's Mod", Engine::new(4000), 27016);
game_query_mod!(hl2d, "Half-Life 2 Deathmatch", Engine::new(320), 27015);
game_query_mod!(
hlds,
"Half-Life Deathmatch: Source",
Engine::new(360),
27015
);
game_query_mod!(hll, "Hell Let Loose", Engine::new(686_810), 26420);
game_query_mod!(
imic,
"Insurgency: Modern Infantry Combat",
Engine::new(17700),
27015
);
game_query_mod!(insurgency, "Insurgency", Engine::new(222_880), 27015);
game_query_mod!(
insurgencysandstorm,
"Insurgency: Sandstorm",
INSURGENCYSANDSTORM,
Engine::new(581_320),
27131
);
game_query_mod!(left4dead, "Left 4 Dead", LEFT4DEAD, 27015);
game_query_mod!(left4dead2, "Left 4 Dead 2", LEFT4DEAD2, 27015);
game_query_mod!(ohd, "Operation: Harsh Doorstop", OHD, 27005);
game_query_mod!(onset, "Onset", ONSET, 7776);
game_query_mod!(projectzomboid, "Project Zomboid", PROJECTZOMBOID, 16261);
game_query_mod!(ror2, "Risk of Rain 2", ROR2, 27016);
game_query_mod!(rust, "Rust", RUST, 27015);
game_query_mod!(sco, "Sven Co-op", SCO, 27015);
game_query_mod!(sd2d, "7 Days To Die", SD2D, 26900);
game_query_mod!(teamfortress2, "Team Fortress 2", TEAMFORTRESS2, 27015);
game_query_mod!(tfc, "Team Fortress Classic", TFC, 27015);
game_query_mod!(theforest, "The Forest", THEFOREST, 27016);
game_query_mod!(unturned, "Unturned", UNTURNED, 27015);
game_query_mod!(vrising, "V Rising", VRISING, 27016);
game_query_mod!(l4d, "Left 4 Dead", Engine::new(500), 27015);
game_query_mod!(l4d2, "Left 4 Dead 2", Engine::new(550), 27015);
game_query_mod!(
ohd,
"Operation: Harsh Doorstop",
Engine::new_with_dedicated(736_590, 950_900),
27005
);
game_query_mod!(onset, "Onset", Engine::new(1_105_810), 7776);
game_query_mod!(
projectzomboid,
"Project Zomboid",
Engine::new(108_600),
16261
);
game_query_mod!(ror2, "Risk of Rain 2", Engine::new(632_360), 27016);
game_query_mod!(rust, "Rust", Engine::new(252_490), 27015);
game_query_mod!(sco, "Sven Co-op", Engine::new_gold_src(false), 27015);
game_query_mod!(sdtd, "7 Days to Die", Engine::new(251_570), 26900);
game_query_mod!(teamfortress2, "Team Fortress 2", Engine::new(440), 27015);
game_query_mod!(
tfc,
"Team Fortress Classic",
Engine::new_gold_src(false),
27015
);
game_query_mod!(theforest, "The Forest", Engine::new(556_450), 27016);
game_query_mod!(thefront, "The Front", Engine::new(2_285_150), 27015);
game_query_mod!(unturned, "Unturned", Engine::new(304_930), 27015);
game_query_mod!(
valheim,
"Valheim",
Engine::new(892_970),
2457,
GatheringSettings {
players: true,
rules: false,
check_app_id: true,
}
);
game_query_mod!(vrising, "V Rising", Engine::new(1_604_030), 27016);

View file

@ -39,6 +39,7 @@ pub enum VersionedPlayer<'a> {
/// * `pretty_name` - The full name of the game, will be used as the
/// documentation for the created module.
/// * `gamespy_ver`, `default_port` - Passed through to [game_query_fn].
#[cfg(feature = "games")]
macro_rules! game_query_mod {
($mod_name: ident, $pretty_name: expr, $gamespy_ver: ident, $default_port: literal) => {
#[doc = $pretty_name]
@ -48,6 +49,7 @@ macro_rules! game_query_mod {
};
}
#[cfg(feature = "games")]
pub(crate) use game_query_mod;
// Allow generating doc comments:
@ -62,6 +64,7 @@ pub(crate) use game_query_mod;
/// use crate::protocols::gamespy::game_query_fn;
/// game_query_fn!(one, 7778);
/// ```
#[cfg(feature = "games")]
macro_rules! game_query_fn {
($gamespy_ver: ident, $default_port: literal) => {
crate::protocols::gamespy::game_query_fn! {@gen $gamespy_ver, $default_port, concat!(
@ -83,4 +86,5 @@ macro_rules! game_query_fn {
};
}
#[cfg(feature = "games")]
pub(crate) use game_query_fn;

View file

@ -3,6 +3,5 @@ pub mod protocol;
/// All types used by the implementation.
pub mod types;
pub use protocol::*;
pub use protocol::*;
pub use types::*;

View file

@ -31,11 +31,11 @@ pub fn query(
timeout_settings: Option<TimeoutSettings>,
request_settings: Option<RequestSettings>,
) -> GDResult<JavaResponse> {
if let Ok(response) = query_java(address, timeout_settings.clone(), request_settings) {
if let Ok(response) = query_java(address, timeout_settings, request_settings) {
return Ok(response);
}
if let Ok(response) = query_bedrock(address, timeout_settings.clone()) {
if let Ok(response) = query_bedrock(address, timeout_settings) {
return Ok(JavaResponse::from_bedrock_response(response));
}
@ -57,11 +57,11 @@ pub fn query_java(
/// Query a (Java) Legacy Server (1.6 -> 1.4 -> Beta 1.8).
pub fn query_legacy(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<JavaResponse> {
if let Ok(response) = query_legacy_specific(LegacyGroup::V1_6, address, timeout_settings.clone()) {
if let Ok(response) = query_legacy_specific(LegacyGroup::V1_6, address, timeout_settings) {
return Ok(response);
}
if let Ok(response) = query_legacy_specific(LegacyGroup::V1_5, address, timeout_settings.clone()) {
if let Ok(response) = query_legacy_specific(LegacyGroup::V1_5, address, timeout_settings) {
return Ok(response);
}

View file

@ -12,6 +12,8 @@ pub mod minecraft;
pub mod quake;
/// General types that are used by all protocols.
pub mod types;
/// Reference: [node-GameDig](https://github.com/gamedig/node-gamedig/blob/master/protocols/unreal2.js)
pub mod unreal2;
/// Reference: [Server Query](https://developer.valvesoftware.com/wiki/Server_queries)
pub mod valve;

View file

@ -26,6 +26,7 @@ pub enum QuakeVersion {
/// * `pretty_name` - The full name of the game, will be used as the
/// documentation for the created module.
/// * `quake_ver`, `default_port` - Passed through to [game_query_fn].
#[cfg(feature = "games")]
macro_rules! game_query_mod {
($mod_name: ident, $pretty_name: expr, $quake_ver: ident, $default_port: literal) => {
#[doc = $pretty_name]
@ -35,6 +36,7 @@ macro_rules! game_query_mod {
};
}
#[cfg(feature = "games")]
pub(crate) use game_query_mod;
// Allow generating doc comments:
@ -49,6 +51,7 @@ pub(crate) use game_query_mod;
/// use crate::protocols::quake::game_query_fn;
/// game_query_fn!(one, 27500);
/// ```
#[cfg(feature = "games")]
macro_rules! game_query_fn {
($quake_ver: ident, $default_port: literal) => {
use crate::protocols::quake::$quake_ver::Player;
@ -71,4 +74,5 @@ macro_rules! game_query_fn {
};
}
#[cfg(feature = "games")]
pub(crate) use game_query_fn;

View file

@ -1,4 +1,4 @@
use crate::protocols::{gamespy, minecraft, quake, valve};
use crate::protocols::{gamespy, minecraft, quake, unreal2, valve};
use crate::GDErrorKind::InvalidInput;
use crate::GDResult;
@ -23,7 +23,8 @@ pub enum Protocol {
Gamespy(gamespy::GameSpyVersion),
Minecraft(Option<minecraft::types::Server>),
Quake(quake::QuakeVersion),
Valve(valve::SteamApp),
Valve(valve::Engine),
Unreal2,
#[cfg(feature = "games")]
PROPRIETARY(ProprietaryProtocol),
}
@ -35,6 +36,7 @@ pub enum GenericResponse<'a> {
Minecraft(minecraft::VersionedResponse<'a>),
Quake(quake::VersionedResponse<'a>),
Valve(&'a valve::Response),
Unreal2(&'a unreal2::Response),
#[cfg(feature = "games")]
TheShip(&'a crate::games::theship::Response),
#[cfg(feature = "games")]
@ -51,6 +53,7 @@ pub enum GenericPlayer<'a> {
QuakeTwo(&'a quake::two::Player),
Minecraft(&'a minecraft::Player),
Gamespy(gamespy::VersionedPlayer<'a>),
Unreal2(&'a unreal2::Player),
#[cfg(feature = "games")]
TheShip(&'a crate::games::theship::TheShipPlayer),
#[cfg(feature = "games")]

View file

@ -0,0 +1,58 @@
/// The implementation.
pub mod protocol;
/// All types used by the implementation.
pub mod types;
pub use protocol::*;
pub use types::*;
/// Generate a module containing a query function for a valve game.
///
/// * `mod_name` - The name to be given to the game module (see ID naming
/// conventions in CONTRIBUTING.md).
/// * `pretty_name` - The full name of the game, will be used as the
/// documentation for the created module.
/// * `default_port` - Passed through to [game_query_fn].
#[cfg(feature = "games")]
macro_rules! game_query_mod {
($mod_name: ident, $pretty_name: expr, $default_port: literal) => {
#[doc = $pretty_name]
pub mod $mod_name {
crate::protocols::unreal2::game_query_fn!($default_port);
}
};
}
#[cfg(feature = "games")]
pub(crate) use game_query_mod;
// Allow generating doc comments:
// https://users.rust-lang.org/t/macros-filling-text-in-comments/20473
/// Generate a query function for a valve game.
///
/// * `default_port` - The default port the game uses.
#[cfg(feature = "games")]
macro_rules! game_query_fn {
($default_port: literal) => {
crate::protocols::unreal2::game_query_fn! {@gen $default_port, concat!(
"Make a Unreal2 query for with default timeout settings and default extra request settings.\n\n",
"If port is `None`, then the default port (", stringify!($default_port), ") will be used.")}
};
(@gen $default_port: literal, $doc: expr) => {
#[doc = $doc]
pub fn query(
address: &std::net::IpAddr,
port: Option<u16>,
) -> crate::GDResult<crate::protocols::unreal2::Response> {
crate::protocols::unreal2::query(
&std::net::SocketAddr::new(*address, port.unwrap_or($default_port)),
&crate::protocols::unreal2::GatheringSettings::default(),
None,
)
}
};
}
#[cfg(feature = "games")]
pub(crate) use game_query_fn;

View file

@ -0,0 +1,308 @@
use crate::buffer::{Buffer, StringDecoder};
use crate::errors::GDErrorKind::PacketBad;
use crate::protocols::types::TimeoutSettings;
use crate::socket::{Socket, UdpSocket};
use crate::utils::retry_on_timeout;
use crate::GDResult;
use super::{GatheringSettings, MutatorsAndRules, PacketKind, Players, Response, ServerInfo};
use std::net::SocketAddr;
use byteorder::{ByteOrder, LittleEndian};
use encoding_rs::{UTF_16LE, WINDOWS_1252};
/// Response packets don't seem to exceed 500 bytes, set to 1024 just to be
/// safe.
const PACKET_SIZE: usize = 1024;
/// Default amount of players to pre-allocate if numplayers was not included in
/// server info response.
const DEFAULT_PLAYER_PREALLOCATION: usize = 10;
/// Maximum amount of players to pre-allocate: if the server specifies a number
/// larger than this in serverinfo we don't allocate that many.
const MAXIMUM_PLAYER_PREALLOCATION: usize = 50;
/// The Unreal2 protocol implementation.
pub(crate) struct Unreal2Protocol {
socket: UdpSocket,
retry_count: usize,
}
impl Unreal2Protocol {
pub fn new(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
let socket = UdpSocket::new(address)?;
let retry_count = timeout_settings
.as_ref()
.map(|t| t.get_retries())
.unwrap_or_else(|| TimeoutSettings::default().get_retries());
socket.apply_timeout(&timeout_settings)?;
Ok(Self {
socket,
retry_count,
})
}
/// Send a request packet and recieve the first response (with retries).
fn get_request_data(&mut self, packet_type: PacketKind) -> GDResult<Vec<u8>> {
retry_on_timeout(self.retry_count, move || {
self.get_request_data_impl(packet_type)
})
}
/// Send a request packet
fn get_request_data_impl(&mut self, packet_type: PacketKind) -> GDResult<Vec<u8>> {
let request = [0x79, 0, 0, 0, packet_type as u8];
self.socket.send(&request)?;
let data = self.socket.receive(Some(PACKET_SIZE))?;
Ok(data)
}
/// Consume the header part of a response packet, validate that the packet
/// type matches what is expected.
fn consume_response_headers<B: ByteOrder>(
buffer: &mut Buffer<B>,
expected_packet_type: PacketKind,
) -> GDResult<()> {
// Skip header
buffer.move_cursor(4)?;
let packet_type: u8 = buffer.read()?;
let packet_type: PacketKind = packet_type.try_into()?;
if packet_type != expected_packet_type {
Err(PacketBad.context(format!(
"Packet response ({:?}) didn't match request ({:?}) packet type",
packet_type, expected_packet_type
)))
} else {
Ok(())
}
}
/// Send server info query.
pub fn query_server_info(&mut self) -> GDResult<ServerInfo> {
let data = self.get_request_data(PacketKind::ServerInfo)?;
let mut buffer = Buffer::<LittleEndian>::new(&data);
// TODO: Maybe put consume headers in individual packet parse methods
Self::consume_response_headers(&mut buffer, PacketKind::ServerInfo)?;
ServerInfo::parse(&mut buffer)
}
/// Send mutators and rules query.
pub fn query_mutators_and_rules(&mut self) -> GDResult<MutatorsAndRules> {
// This is a required packet so we validate that we get at least one response.
// However there can be many packets in response to a single request so
// we greedily handle packets until we get a timeout (or any receive
// error).
let mut mutators_and_rules = MutatorsAndRules::default();
{
let data = self.get_request_data(PacketKind::MutatorsAndRules)?;
let mut buffer = Buffer::<LittleEndian>::new(&data);
// TODO: Maybe put consume headers in individual packet parse methods
Self::consume_response_headers(&mut buffer, PacketKind::MutatorsAndRules)?;
mutators_and_rules.parse(&mut buffer)?
};
// We could receive multiple packets in response
while let Ok(data) = self.socket.receive(Some(PACKET_SIZE)) {
let mut buffer = Buffer::<LittleEndian>::new(&data);
let r = Self::consume_response_headers(&mut buffer, PacketKind::MutatorsAndRules);
if r.is_err() {
println!("{:?}", r);
break;
}
mutators_and_rules.parse(&mut buffer)?;
}
Ok(mutators_and_rules)
}
/// Send players query.
pub fn query_players(&mut self, server_info: Option<&ServerInfo>) -> GDResult<Players> {
// Pre-allocate the player arrays, but don't over allocate memory if the server
// specifies an insane number of players.
let num_players: Option<usize> = server_info.and_then(|i| i.num_players.try_into().ok());
let mut players = Players::with_capacity(
num_players
.unwrap_or(DEFAULT_PLAYER_PREALLOCATION)
.min(MAXIMUM_PLAYER_PREALLOCATION),
);
// Fetch first players packet (with retries)
let mut players_data = self.get_request_data(PacketKind::Players);
// Players are non required so if we don't get any responses we continue to
// return
while let Ok(data) = players_data {
let mut buffer = Buffer::<LittleEndian>::new(&data);
Self::consume_response_headers(&mut buffer, PacketKind::Players)?;
players.parse(&mut buffer)?;
if let Some(num_players) = num_players {
if players.total_len() >= num_players {
// If we have already received the amount of players specified in server info
// then we don't need to wait for more player packets to time out.
break;
}
}
// Receive next packet
players_data = self.socket.receive(Some(PACKET_SIZE));
}
Ok(players)
}
/// Make a full server query.
pub fn query(&mut self, gather_settings: &GatheringSettings) -> GDResult<Response> {
// Fetch the server info, this can only handle one response packet
let server_info = self.query_server_info()?;
let mutators_and_rules = if gather_settings.mutators_and_rules {
self.query_mutators_and_rules()?
} else {
MutatorsAndRules::default()
};
let players = if gather_settings.players {
self.query_players(Some(&server_info))?
} else {
Players::with_capacity(0)
};
// TODO: Handle extra info parsing when we detect certain game types (or maybe
// include that in gather settings).
Ok(Response {
server_info,
mutators_and_rules,
players,
})
}
}
/// Unreal 2 string decoder
pub struct Unreal2StringDecoder;
impl StringDecoder for Unreal2StringDecoder {
type Delimiter = [u8; 1];
const DELIMITER: Self::Delimiter = [0x00];
fn decode_string(data: &[u8], cursor: &mut usize, delimiter: Self::Delimiter) -> GDResult<String> {
let mut ucs2 = false;
let mut length: usize = (*data
.first()
.ok_or(PacketBad.context("Tried to decode string without length"))?)
.into();
let mut start = 0;
// Check if it is a UCS-2 string
if length >= 0x80 {
ucs2 = true;
length = (length & 0x7f) * 2;
start += 1;
// For UCS-2 strings, some unreal 2 games randomly insert an extra 0x01 here,
// not included in the length. Skip it if present (hopefully this never happens
// legitimately)
if let Some(1) = data[start ..].first() {
start += 1;
}
}
// If UCS2 the first byte is the masked length of the string
let result = if ucs2 {
let string_data = &data[start .. start + length];
if string_data.len() != length {
return Err(PacketBad.context("Not enough data in buffer to read string"));
}
// When node decodes UCS2 it uses the UFT16LE encoding.
// https://github.com/nodejs/node/blob/2aaa21f9f684484edb54be30589c4af0b923cdef/lib/buffer.js#L637-L645
let (result, _, invalid_sequences) = UTF_16LE.decode(string_data);
if invalid_sequences {
return Err(PacketBad.context("UTF-8 string contained invalid character(s)"));
}
result
} else {
// Else the string is null-delimited latin1
// TODO: Replace this with delimiter finder helper
let position = data
// Create an iterator over the data.
.iter()
// Find the position of the delimiter
.position(|&b| b == delimiter.as_ref()[0])
// If the delimiter is not found, use the whole data slice.
.unwrap_or(data.len());
length = position + 1;
// Decode as latin1
let (result, _, invalid_sequences) = WINDOWS_1252.decode(&data[0 .. position]);
if invalid_sequences {
return Err(PacketBad.context("latin1 string contained invalid character(s)"));
}
result
};
// Strip color encodings
// TODO: Improve efficiency
// TODO: There might be a nicer way to do this once string patterns are stable
// https://github.com/rust-lang/rust/issues/27721
// After '0x1b' skip 3 characters (including the '0x1b')
let mut char_skip = 0usize;
let result: String = result
.chars()
.filter(|c: &char| {
if '\x1b'.eq(c) {
char_skip = 4;
return false;
}
char_skip = char_skip.saturating_sub(1);
char_skip == 0
})
.collect();
// Remove all characters between 0x00 and 0x1a
let result = result.replace(|c: char| c > '\x00' && c <= '\x1a', "");
*cursor += start + length;
// Strip delimiter that wasn't included in length
Ok(result.trim_matches('\0').to_string())
}
}
/// Make an unreal2 query.
pub fn query(
address: &SocketAddr,
gather_settings: &GatheringSettings,
timeout_settings: Option<TimeoutSettings>,
) -> GDResult<Response> {
let mut client = Unreal2Protocol::new(address, timeout_settings)?;
client.query(gather_settings)
}
// TODO: Add tests

View file

@ -0,0 +1,246 @@
use crate::buffer::Buffer;
use crate::errors::GDErrorKind::PacketBad;
use crate::protocols::types::{CommonPlayer, CommonResponse, ExtraRequestSettings, GenericPlayer};
use crate::protocols::GenericResponse;
use crate::{GDError, GDResult};
use super::Unreal2StringDecoder;
use std::collections::{HashMap, HashSet};
use byteorder::ByteOrder;
/// Unreal 2 packet types.
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, PartialOrd, Ord)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[repr(u8)]
pub enum PacketKind {
ServerInfo = 0,
MutatorsAndRules = 1,
Players = 2,
}
impl TryFrom<u8> for PacketKind {
type Error = GDError;
fn try_from(value: u8) -> GDResult<Self> {
match value {
0 => Ok(Self::ServerInfo),
1 => Ok(Self::MutatorsAndRules),
2 => Ok(Self::Players),
_ => Err(PacketBad.context("Unknown packet type")),
}
}
}
/// Unreal 2 server info.
#[derive(Clone, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct ServerInfo {
pub server_id: u32,
pub ip: String,
pub game_port: u32,
pub query_port: u32,
pub name: String,
pub map: String,
pub game_type: String,
pub num_players: u32,
pub max_players: u32,
}
impl ServerInfo {
pub fn parse<B: ByteOrder>(buffer: &mut Buffer<B>) -> GDResult<Self> {
Ok(ServerInfo {
server_id: buffer.read()?,
ip: buffer.read_string::<Unreal2StringDecoder>(None)?,
game_port: buffer.read()?,
query_port: buffer.read()?,
name: buffer.read_string::<Unreal2StringDecoder>(None)?,
map: buffer.read_string::<Unreal2StringDecoder>(None)?,
game_type: buffer.read_string::<Unreal2StringDecoder>(None)?,
num_players: buffer.read()?,
max_players: buffer.read()?,
})
}
}
/// Unreal 2 mutators and rules.
#[derive(Clone, Debug, Default, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct MutatorsAndRules {
pub mutators: HashSet<String>,
pub rules: HashMap<String, Vec<String>>,
}
impl MutatorsAndRules {
pub fn parse<B: ByteOrder>(&mut self, buffer: &mut Buffer<B>) -> GDResult<()> {
while buffer.remaining_length() > 0 {
let key = buffer.read_string::<Unreal2StringDecoder>(None)?;
let value = buffer.read_string::<Unreal2StringDecoder>(None).ok();
if key.eq_ignore_ascii_case("mutator") {
if let Some(value) = value {
self.mutators.insert(value);
}
} else {
let rule_vec = self.rules.get_mut(&key);
let rule_vec = if let Some(rule_vec) = rule_vec {
rule_vec
} else {
self.rules.insert(key.clone(), Vec::default());
self.rules
.get_mut(&key)
.expect("Value should be in HashMap after we inserted")
};
if let Some(value) = value {
rule_vec.push(value);
}
}
}
Ok(())
}
}
/// Unreal 2 players and bots.
#[derive(Clone, Debug, Default, PartialEq, Eq, Hash, PartialOrd, Ord)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct Players {
/// List of players returned by server (without 0 ping).
pub players: Vec<Player>,
/// List of bots returned by server (players with 0 ping).
pub bots: Vec<Player>,
}
impl Players {
/// Pre-allocate the vectors inside the players struct based on the provided
/// capacity.
pub fn with_capacity(capacity: usize) -> Self {
Players {
players: Vec::with_capacity(capacity),
// Allocate half as many bots as we don't expect there to be as many
bots: Vec::with_capacity(capacity / 2),
}
}
/// Parse a raw buffer of players into the current struct.
pub fn parse<B: ByteOrder>(&mut self, buffer: &mut Buffer<B>) -> GDResult<()> {
while buffer.remaining_length() > 0 {
let player = Player {
id: buffer.read()?,
name: buffer.read_string::<Unreal2StringDecoder>(None)?,
ping: buffer.read()?,
score: buffer.read()?,
stats_id: buffer.read()?,
};
// If ping is 0 the player is a bot
if player.ping == 0 {
self.bots.push(player);
} else {
self.players.push(player);
}
}
Ok(())
}
/// Length of both players and bots.
pub fn total_len(&self) -> usize { self.players.len() + self.bots.len() }
}
/// Unreal 2 player info.
#[derive(Clone, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct Player {
pub id: u32,
pub name: String,
pub ping: u32,
pub score: i32,
pub stats_id: u32,
}
impl CommonPlayer for Player {
fn name(&self) -> &str { &self.name }
fn score(&self) -> Option<i32> { Some(self.score) }
fn as_original(&self) -> GenericPlayer { GenericPlayer::Unreal2(self) }
}
/// Unreal 2 response.
#[derive(Clone, Debug, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct Response {
pub server_info: ServerInfo,
pub mutators_and_rules: MutatorsAndRules,
pub players: Players,
}
impl CommonResponse for Response {
fn map(&self) -> Option<&str> { Some(&self.server_info.map) }
fn name(&self) -> Option<&str> { Some(&self.server_info.name) }
fn game_mode(&self) -> Option<&str> { Some(&self.server_info.game_type) }
fn players_online(&self) -> u32 { self.server_info.num_players }
fn players_maximum(&self) -> u32 { self.server_info.max_players }
fn players(&self) -> Option<Vec<&dyn crate::protocols::types::CommonPlayer>> {
Some(
self.players
.players
.iter()
.map(|player| player as _)
.collect(),
)
}
fn as_original(&self) -> GenericResponse { GenericResponse::Unreal2(self) }
}
/// What data to gather, purely used only with the query function.
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct GatheringSettings {
pub players: bool,
pub mutators_and_rules: bool,
}
impl GatheringSettings {
/// Default values are true for both the players and the rules.
pub const fn default() -> Self {
Self {
players: true,
mutators_and_rules: true,
}
}
pub const fn into_extra(self) -> ExtraRequestSettings {
ExtraRequestSettings {
hostname: None,
protocol_version: None,
gather_players: Some(self.players),
gather_rules: Some(self.mutators_and_rules),
check_app_id: None,
}
}
}
impl Default for GatheringSettings {
fn default() -> Self { GatheringSettings::default() }
}
impl From<ExtraRequestSettings> for GatheringSettings {
fn from(value: ExtraRequestSettings) -> Self {
let default = Self::default();
Self {
players: value.gather_players.unwrap_or(default.players),
mutators_and_rules: value.gather_rules.unwrap_or(default.mutators_and_rules),
}
}
}
// TODO: Add tests

View file

@ -13,42 +13,58 @@ pub use types::*;
/// * `pretty_name` - The full name of the game, will be used as the
/// documentation for the created module.
/// * `steam_app`, `default_port` - Passed through to [game_query_fn].
#[cfg(feature = "games")]
macro_rules! game_query_mod {
($mod_name: ident, $pretty_name: expr, $steam_app: ident, $default_port: literal) => {
($mod_name: ident, $pretty_name: expr, $engine: expr, $default_port: literal) => {
crate::protocols::valve::game_query_mod!(
$mod_name,
$pretty_name,
$engine,
$default_port,
GatheringSettings::default()
);
};
($mod_name: ident, $pretty_name: expr, $engine: expr, $default_port: literal, $gathering_settings: expr) => {
#[doc = $pretty_name]
pub mod $mod_name {
crate::protocols::valve::game_query_fn!($steam_app, $default_port);
use crate::protocols::valve::{Engine, GatheringSettings};
crate::protocols::valve::game_query_fn!($pretty_name, $engine, $default_port, $gathering_settings);
}
};
}
#[cfg(feature = "games")]
pub(crate) use game_query_mod;
// Allow generating doc comments:
// https://users.rust-lang.org/t/macros-filling-text-in-comments/20473
/// Generate a query function for a valve game.
///
/// * `steam_app` - The entry in the [SteamApp] enum that the game uses.
/// * `engine` - The [Engine] that the game uses.
/// * `default_port` - The default port the game uses.
///
/// ```rust,ignore
/// use crate::protocols::valve::game_query_fn;
/// game_query_fn!(TEAMFORTRESS2, 27015);
/// ```
#[cfg(feature = "games")]
macro_rules! game_query_fn {
($steam_app: ident, $default_port: literal) => {
crate::protocols::valve::game_query_fn!{@gen $steam_app, $default_port, concat!(
"Make a valve query for ", stringify!($steam_app), " with default timeout settings and default extra request settings.\n\n",
"If port is `None`, then the default port (", stringify!($default_port), ") will be used.")}
($pretty_name: expr, $engine: expr, $default_port: literal, $gathering_settings: expr) => {
// TODO: By using $gathering_settings, also add to doc if a game doesnt respond to certain gathering settings
crate::protocols::valve::game_query_fn!{@gen $engine, $default_port, concat!(
"Make a valve query for ", $pretty_name, " with default timeout settings and default extra request settings.\n\n",
"If port is `None`, then the default port (", stringify!($default_port), ") will be used."), $gathering_settings}
};
(@gen $steam_app: ident, $default_port: literal, $doc: expr) => {
(@gen $engine: expr, $default_port: literal, $doc: expr, $gathering_settings: expr) => {
#[doc = $doc]
pub fn query(address: &std::net::IpAddr, port: Option<u16>) -> crate::GDResult<crate::protocols::valve::game::Response> {
let valve_response = crate::protocols::valve::query(
&std::net::SocketAddr::new(*address, port.unwrap_or($default_port)),
crate::protocols::valve::SteamApp::$steam_app.as_engine(),
None,
$engine,
Some($gathering_settings),
None,
)?;
@ -57,4 +73,5 @@ macro_rules! game_query_fn {
};
}
#[cfg(feature = "games")]
pub(crate) use game_query_fn;

View file

@ -16,7 +16,6 @@ use crate::{
},
Engine,
ModData,
SteamApp,
},
},
socket::{Socket, UdpSocket},
@ -59,8 +58,8 @@ impl SplitPacket {
Engine::Source(_) => {
let total = buffer.read()?;
let number = buffer.read()?;
let size = match protocol == 7 && (*engine == SteamApp::CSS.as_engine()) {
// certain apps with protocol = 7 dont have this field
let size = match protocol == 7 && (*engine == Engine::new(240)) {
// certain apps with protocol = 7 dont have this field, such as CSS
false => buffer.read()?,
true => 1248,
};
@ -304,7 +303,7 @@ impl ValveProtocol {
let environment_type = Environment::from_gldsrc(buffer.read()?)?;
let has_password = buffer.read::<u8>()? == 1;
let vac_secured = buffer.read::<u8>()? == 1;
let the_ship = match *engine == SteamApp::THESHIP.as_engine() {
let the_ship = match *engine == Engine::new(2400) {
false => None,
true => {
Some(TheShip {
@ -389,11 +388,11 @@ impl ValveProtocol {
name: buffer.read_string::<Utf8Decoder>(None)?,
score: buffer.read()?,
duration: buffer.read()?,
deaths: match *engine == SteamApp::THESHIP.as_engine() {
deaths: match *engine == Engine::new(2400) {
false => None,
true => Some(buffer.read()?),
},
money: match *engine == SteamApp::THESHIP.as_engine() {
money: match *engine == Engine::new(2400) {
false => None,
true => Some(buffer.read()?),
},
@ -418,7 +417,8 @@ impl ValveProtocol {
rules.insert(name, value);
}
if *engine == SteamApp::ROR2.as_engine() {
if *engine == Engine::new(632_360) {
// ROR2
rules.remove("Test");
}

View file

@ -249,156 +249,20 @@ impl Request {
}
}
/// Supported steam apps
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum SteamApp {
/// Counter-Strike
COUNTERSTRIKE,
/// Creativerse
CREATIVERSE,
/// Team Fortress Classic
TFC,
/// Day of Defeat
DOD,
/// Counter-Strike: Condition Zero
CSCZ,
/// Counter-Strike: Source
CSS,
/// Day of Defeat: Source
DODS,
/// Half-Life 2 Deathmatch
HL2D,
/// Half-Life Deathmatch: Source
HLDS,
/// Team Fortress 2
TEAMFORTRESS2,
/// Left 4 Dead
LEFT4DEAD,
/// Left 4 Dead
LEFT4DEAD2,
/// Alien Swarm
ALIENSWARM,
/// Counter-Strike: Global Offensive
CSGO,
/// The Ship
THESHIP,
/// Garry's Mod
GARRYSMOD,
/// Age of Chivalry
AOC,
/// Insurgency: Modern Infantry Combat
IMIC,
/// ARMA 2: Operation Arrowhead
A2OA,
/// Project Zomboid
PROJECTZOMBOID,
/// Insurgency
INSURGENCY,
/// Sven Co-op
SCO,
/// 7 Days To Die
SD2D,
/// Rust
RUST,
/// Ballistic Overkill
BALLISTICOVERKILL,
/// Don't Starve Together
DST,
/// BrainBread 2
BRAINBREAD2,
/// Codename CURE
CODENAMECURE,
/// Black Mesa
BLACKMESA,
/// Colony Survival
COLONYSURVIVAL,
/// Avorion
AVORION,
/// Day of Infamy
DOI,
/// The Forest
THEFOREST,
/// Unturned
UNTURNED,
/// ARK: Survival Evolved
ASE,
/// Battalion 1944
BATTALION1944,
/// Insurgency: Sandstorm
INSURGENCYSANDSTORM,
/// Alien Swarm: Reactive Drop
ASRD,
/// Risk of Rain 2
ROR2,
/// Operation: Harsh Doorstop
OHD,
/// Onset
ONSET,
/// V Rising
VRISING,
/// Hell Let Loose
HLL,
/// Barotrauma
BAROTRAUMA,
}
impl SteamApp {
/// Get the specified app as engine.
pub const fn as_engine(&self) -> Engine {
match self {
Self::CSS => Engine::new_source(240),
Self::DODS => Engine::new_source(300),
Self::HL2D => Engine::new_source(320),
Self::HLDS => Engine::new_source(360),
Self::TEAMFORTRESS2 => Engine::new_source(440),
Self::LEFT4DEAD => Engine::new_source(500),
Self::LEFT4DEAD2 => Engine::new_source(550),
Self::ALIENSWARM => Engine::new_source(630),
Self::CSGO => Engine::new_source(730),
Self::THESHIP => Engine::new_source(2400),
Self::GARRYSMOD => Engine::new_source(4000),
Self::AOC => Engine::new_source(17510),
Self::IMIC => Engine::new_source(17700),
Self::A2OA => Engine::new_source(33930),
Self::PROJECTZOMBOID => Engine::new_source(108_600),
Self::INSURGENCY => Engine::new_source(222_880),
Self::SD2D => Engine::new_source(251_570),
Self::RUST => Engine::new_source(252_490),
Self::CREATIVERSE => Engine::new_source(280_790),
Self::BALLISTICOVERKILL => Engine::new_source(296_300),
Self::DST => Engine::new_source(322_320),
Self::BRAINBREAD2 => Engine::new_source(346_330),
Self::CODENAMECURE => Engine::new_source(355_180),
Self::BLACKMESA => Engine::new_source(362_890),
Self::COLONYSURVIVAL => Engine::new_source(366_090),
Self::AVORION => Engine::new_source(445_220),
Self::DOI => Engine::new_source(447_820),
Self::THEFOREST => Engine::new_source(556_450),
Self::UNTURNED => Engine::new_source(304_930),
Self::ASE => Engine::new_source(346_110),
Self::BATTALION1944 => Engine::new_source(489_940),
Self::INSURGENCYSANDSTORM => Engine::new_source(581_320),
Self::ASRD => Engine::new_source(563_560),
Self::BAROTRAUMA => Engine::new_source(602960),
Self::ROR2 => Engine::new_source(632_360),
Self::OHD => Engine::new_source_with_dedicated(736_590, 950_900),
Self::ONSET => Engine::new_source(1_105_810),
Self::VRISING => Engine::new_source(1_604_030),
Self::HLL => Engine::new_source(686_810),
_ => Engine::GoldSrc(false), // CS - 10, TFC - 20, DOD - 30, CSCZ - 80, SC - 225840
}
}
}
/// Engine type.
/// Every supported Valve game references this enum, represents the behaviour
/// of server requests and responses.
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum Engine {
/// A Source game, the argument represents the possible steam app ids, if
/// its **None**, let the query find it, if its **Some**, the query
/// fails if the response id is not the first one, which is the game app
/// id, or the other one, which is the dedicated server app id.
/// A Source game, the argument represents the possible steam app ids.
/// If its **None**, let the query find it (could come with some drawbacks,
/// some games do not respond on certain protocol versions (CSS on 7),
/// some have additional data (The Ship).
/// If its **Some**, the first value is the main steam app id, the second
/// could be a secondly used id, as some games use a different one for
/// dedicated servers. Beware if **check_app_id** is set to true in
/// [GatheringSettings], as the query will fail if the server doesnt respond
/// with the expected ids.
Source(Option<(u32, Option<u32>)>),
/// A GoldSrc game, the argument indicates whether to enforce
/// requesting the obsolete A2S_INFO response or not.
@ -406,9 +270,11 @@ pub enum Engine {
}
impl Engine {
pub const fn new_source(appid: u32) -> Self { Self::Source(Some((appid, None))) }
pub const fn new(appid: u32) -> Self { Self::Source(Some((appid, None))) }
pub const fn new_source_with_dedicated(appid: u32, dedicated_appid: u32) -> Self {
pub const fn new_gold_src(force: bool) -> Self { Self::GoldSrc(force) }
pub const fn new_with_dedicated(appid: u32, dedicated_appid: u32) -> Self {
Self::Source(Some((appid, Some(dedicated_appid))))
}
}
@ -422,15 +288,29 @@ pub struct GatheringSettings {
pub check_app_id: bool,
}
impl Default for GatheringSettings {
impl GatheringSettings {
/// Default values are true for both the players and the rules.
fn default() -> Self {
pub const fn default() -> Self {
Self {
players: true,
rules: true,
check_app_id: true,
}
}
pub const fn into_extra(self) -> ExtraRequestSettings {
ExtraRequestSettings {
hostname: None,
protocol_version: None,
gather_players: Some(self.players),
gather_rules: Some(self.rules),
check_app_id: Some(self.check_app_id),
}
}
}
impl Default for GatheringSettings {
fn default() -> Self { GatheringSettings::default() }
}
impl From<ExtraRequestSettings> for GatheringSettings {