mirror of
https://github.com/tribufu/rust-gamedig
synced 2026-06-01 09:42:41 +00:00
Merge branch 'main' into feat/cli
This commit is contained in:
commit
963040fb84
28 changed files with 1071 additions and 348 deletions
|
|
@ -2,23 +2,21 @@ use gamedig::{
|
|||
protocols::types::{CommonResponse, ExtraRequestSettings, TimeoutSettings},
|
||||
query_with_timeout_and_extra_settings,
|
||||
GDResult,
|
||||
Game,
|
||||
GAMES,
|
||||
};
|
||||
|
||||
use std::net::{IpAddr, SocketAddr, ToSocketAddrs};
|
||||
|
||||
/// Make a query given the name of a game
|
||||
/// The `game` argument is taken from the [GAMES](gamedig::GAMES) map.
|
||||
fn generic_query(
|
||||
game_name: &str,
|
||||
game: &Game,
|
||||
addr: &IpAddr,
|
||||
port: Option<u16>,
|
||||
timeout_settings: Option<TimeoutSettings>,
|
||||
extra_settings: Option<ExtraRequestSettings>,
|
||||
) -> GDResult<Box<dyn CommonResponse>> {
|
||||
let game = GAMES
|
||||
.get(game_name)
|
||||
.expect("Game doesn't exist, run without arguments to see a list of games");
|
||||
|
||||
println!("Querying {:#?} with game {:#?}.", addr, game);
|
||||
|
||||
let response = query_with_timeout_and_extra_settings(game, addr, port, timeout_settings, extra_settings)?;
|
||||
|
|
@ -51,14 +49,18 @@ fn main() {
|
|||
)
|
||||
.unwrap();
|
||||
|
||||
let extra_settings = ExtraRequestSettings::default()
|
||||
let game = GAMES
|
||||
.get(&game_name)
|
||||
.expect("Game doesn't exist, run without arguments to see a list of games");
|
||||
|
||||
let extra_settings = game
|
||||
.request_settings
|
||||
.clone()
|
||||
.set_hostname(hostname.to_string())
|
||||
.set_gather_rules(true)
|
||||
.set_gather_players(true)
|
||||
.set_check_app_id(false);
|
||||
|
||||
generic_query(
|
||||
&game_name,
|
||||
game,
|
||||
&addr.ip(),
|
||||
port,
|
||||
Some(timeout_settings),
|
||||
|
|
@ -67,8 +69,7 @@ fn main() {
|
|||
.unwrap();
|
||||
} else {
|
||||
// Without arguments print a list of games
|
||||
|
||||
for (name, game) in gamedig::games::GAMES.entries() {
|
||||
for (name, game) in GAMES.entries() {
|
||||
println!("{}\t{}", name, game.name);
|
||||
}
|
||||
}
|
||||
|
|
@ -95,7 +96,12 @@ mod test {
|
|||
)
|
||||
.unwrap(),
|
||||
);
|
||||
assert!(generic_query(game_name, &ADDR, None, timeout_settings, None).is_err());
|
||||
|
||||
let game = GAMES
|
||||
.get(game_name)
|
||||
.expect("Game doesn't exist, run without arguments to see a list of games");
|
||||
|
||||
assert!(generic_query(game, &ADDR, None, timeout_settings, None).is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
|
@ -108,7 +114,7 @@ mod test {
|
|||
fn teamfortress2() { test_game("teamfortress2"); }
|
||||
|
||||
#[test]
|
||||
fn quake() { test_game("quake3"); }
|
||||
fn quake2() { test_game("quake2"); }
|
||||
|
||||
#[test]
|
||||
fn all_games() {
|
||||
|
|
|
|||
28
crates/lib/examples/valve_protocol_query.rs
Normal file
28
crates/lib/examples/valve_protocol_query.rs
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
use gamedig::protocols::types::TimeoutSettings;
|
||||
use gamedig::protocols::valve;
|
||||
use gamedig::protocols::valve::{Engine, GatheringSettings};
|
||||
use std::net::{IpAddr, Ipv4Addr, SocketAddr};
|
||||
use std::time::Duration;
|
||||
|
||||
fn main() {
|
||||
let address = &SocketAddr::new(IpAddr::V4(Ipv4Addr::new(127, 0, 0, 1)), 27015);
|
||||
let engine = Engine::Source(None); // We don't specify a steam app id, let the query try to find it.
|
||||
let gather_settings = GatheringSettings {
|
||||
players: true, // We want to query for players
|
||||
rules: false, // We don't want to query for rules
|
||||
check_app_id: false, // Loosen up the query a bit by not checking app id
|
||||
};
|
||||
|
||||
let read_timeout = Duration::from_secs(2);
|
||||
let write_timeout = Duration::from_secs(3);
|
||||
let retries = 1; // does another request if the first one fails.
|
||||
let timeout_settings = TimeoutSettings::new(Some(read_timeout), Some(write_timeout), retries).unwrap();
|
||||
|
||||
let response = valve::query(
|
||||
address,
|
||||
engine,
|
||||
Some(gather_settings),
|
||||
Some(timeout_settings),
|
||||
);
|
||||
println!("{response:#?}");
|
||||
}
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
use crate::protocols::valve::Engine;
|
||||
use crate::{
|
||||
protocols::valve::{self, game, SteamApp},
|
||||
protocols::valve::{self, game},
|
||||
GDErrorKind::TypeParse,
|
||||
GDResult,
|
||||
};
|
||||
|
|
@ -8,7 +9,7 @@ use std::net::{IpAddr, SocketAddr};
|
|||
pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
|
||||
let mut valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(7780)),
|
||||
SteamApp::BATTALION1944.as_engine(),
|
||||
Engine::new(489_940),
|
||||
None,
|
||||
None,
|
||||
)?;
|
||||
|
|
|
|||
|
|
@ -4,20 +4,31 @@ use crate::protocols::{
|
|||
gamespy::GameSpyVersion,
|
||||
minecraft::{LegacyGroup, Server},
|
||||
quake::QuakeVersion,
|
||||
valve::SteamApp,
|
||||
valve::Engine,
|
||||
Protocol,
|
||||
};
|
||||
use crate::Game;
|
||||
|
||||
use crate::protocols::types::ProprietaryProtocol;
|
||||
use crate::protocols::valve::GatheringSettings;
|
||||
use phf::{phf_map, Map};
|
||||
|
||||
macro_rules! game {
|
||||
($name: literal, $default_port: literal, $protocol: expr) => {
|
||||
game!(
|
||||
$name,
|
||||
$default_port,
|
||||
$protocol,
|
||||
GatheringSettings::default().into_extra()
|
||||
)
|
||||
};
|
||||
|
||||
($name: literal, $default_port: literal, $protocol: expr, $extra_request_settings: expr) => {
|
||||
Game {
|
||||
name: $name,
|
||||
default_port: $default_port,
|
||||
protocol: $protocol,
|
||||
request_settings: $extra_request_settings,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
@ -33,60 +44,77 @@ pub static GAMES: Map<&'static str, Game> = phf_map! {
|
|||
"minecraftlegacy16" => game!("Minecraft (legacy v1.6)", 25565, Protocol::Minecraft(Some(Server::Legacy(LegacyGroup::V1_6)))),
|
||||
"minecraftlegacy15" => game!("Minecraft (legacy v1.4-1.5)", 25565, Protocol::Minecraft(Some(Server::Legacy(LegacyGroup::V1_5)))),
|
||||
"minecraftlegacy13" => game!("Minecraft (legacy vB1.8-1.3)", 25565, Protocol::Minecraft(Some(Server::Legacy(LegacyGroup::V1_3)))),
|
||||
"alienswarm" => game!("Alien Swarm", 27015, Protocol::Valve(SteamApp::ALIENSWARM)),
|
||||
"aoc" => game!("Age of Chivalry", 27015, Protocol::Valve(SteamApp::AOC)),
|
||||
"a2oa" => game!("ARMA 2: Operation Arrowhead", 2304, Protocol::Valve(SteamApp::A2OA)),
|
||||
"ase" => game!("ARK: Survival Evolved", 27015, Protocol::Valve(SteamApp::ASE)),
|
||||
"asrd" => game!("Alien Swarm: Reactive Drop", 2304, Protocol::Valve(SteamApp::ASRD)),
|
||||
"avorion" => game!("Avorion", 27020, Protocol::Valve(SteamApp::AVORION)),
|
||||
"barotrauma" => game!("Barotrauma", 27016, Protocol::Valve(SteamApp::BAROTRAUMA)),
|
||||
"battalion1944" => game!("Battalion 1944", 7780, Protocol::Valve(SteamApp::BATTALION1944)),
|
||||
"brainbread2" => game!("BrainBread 2", 27015, Protocol::Valve(SteamApp::BRAINBREAD2)),
|
||||
"alienswarm" => game!("Alien Swarm", 27015, Protocol::Valve(Engine::new(630))),
|
||||
"aoc" => game!("Age of Chivalry", 27015, Protocol::Valve(Engine::new(17510))),
|
||||
"a2oa" => game!("ARMA 2: Operation Arrowhead", 2304, Protocol::Valve(Engine::new(33930))),
|
||||
"ase" => game!("ARK: Survival Evolved", 27015, Protocol::Valve(Engine::new(346_110))),
|
||||
"asrd" => game!("Alien Swarm: Reactive Drop", 2304, Protocol::Valve(Engine::new(563_560))),
|
||||
"avorion" => game!("Avorion", 27020, Protocol::Valve(Engine::new(445_220))),
|
||||
"barotrauma" => game!("Barotrauma", 27016, Protocol::Valve(Engine::new(602_960))),
|
||||
"battalion1944" => game!("Battalion 1944", 7780, Protocol::Valve(Engine::new(489_940))),
|
||||
"brainbread2" => game!("BrainBread 2", 27015, Protocol::Valve(Engine::new(346_330))),
|
||||
"battlefield1942" => game!("Battlefield 1942", 23000, Protocol::Gamespy(GameSpyVersion::One)),
|
||||
"blackmesa" => game!("Black Mesa", 27015, Protocol::Valve(SteamApp::BLACKMESA)),
|
||||
"ballisticoverkill" => game!("Ballistic Overkill", 27016, Protocol::Valve(SteamApp::BALLISTICOVERKILL)),
|
||||
"codenamecure" => game!("Codename CURE", 27015, Protocol::Valve(SteamApp::CODENAMECURE)),
|
||||
"colonysurvival" => game!("Colony Survival", 27004, Protocol::Valve(SteamApp::COLONYSURVIVAL)),
|
||||
"counterstrike" => game!("Counter-Strike", 27015, Protocol::Valve(SteamApp::COUNTERSTRIKE)),
|
||||
"cscz" => game!("Counter Strike: Condition Zero", 27015, Protocol::Valve(SteamApp::CSCZ)),
|
||||
"csgo" => game!("Counter-Strike: Global Offensive", 27015, Protocol::Valve(SteamApp::CSGO)),
|
||||
"css" => game!("Counter-Strike: Source", 27015, Protocol::Valve(SteamApp::CSS)),
|
||||
"creativerse" => game!("Creativerse", 26901, Protocol::Valve(SteamApp::CREATIVERSE)),
|
||||
"blackmesa" => game!("Black Mesa", 27015, Protocol::Valve(Engine::new(362_890))),
|
||||
"ballisticoverkill" => game!("Ballistic Overkill", 27016, Protocol::Valve(Engine::new(296_300))),
|
||||
"codenamecure" => game!("Codename CURE", 27015, Protocol::Valve(Engine::new(355_180))),
|
||||
"colonysurvival" => game!("Colony Survival", 27004, Protocol::Valve(Engine::new(366_090))),
|
||||
"conanexiles" => game!("Conan Exiles", 27015, Protocol::Valve(Engine::new(440_900)), GatheringSettings {
|
||||
players: false,
|
||||
rules: true,
|
||||
check_app_id: true,
|
||||
}.into_extra()),
|
||||
"counterstrike" => game!("Counter-Strike", 27015, Protocol::Valve(Engine::new_gold_src(false))),
|
||||
"cscz" => game!("Counter Strike: Condition Zero", 27015, Protocol::Valve(Engine::new_gold_src(false))),
|
||||
"csgo" => game!("Counter-Strike: Global Offensive", 27015, Protocol::Valve(Engine::new(730))),
|
||||
"css" => game!("Counter-Strike: Source", 27015, Protocol::Valve(Engine::new(240))),
|
||||
"creativerse" => game!("Creativerse", 26901, Protocol::Valve(Engine::new(280_790))),
|
||||
"crysiswars" => game!("Crysis Wars", 64100, Protocol::Gamespy(GameSpyVersion::Three)),
|
||||
"dod" => game!("Day of Defeat", 27015, Protocol::Valve(SteamApp::DOD)),
|
||||
"dods" => game!("Day of Defeat: Source", 27015, Protocol::Valve(SteamApp::DODS)),
|
||||
"doi" => game!("Day of Infamy", 27015, Protocol::Valve(SteamApp::DOI)),
|
||||
"dst" => game!("Don't Starve Together", 27016, Protocol::Valve(SteamApp::DST)),
|
||||
"dod" => game!("Day of Defeat", 27015, Protocol::Valve(Engine::new_gold_src(false))),
|
||||
"dods" => game!("Day of Defeat: Source", 27015, Protocol::Valve(Engine::new(300))),
|
||||
"doi" => game!("Day of Infamy", 27015, Protocol::Valve(Engine::new(447_820))),
|
||||
"dst" => game!("Don't Starve Together", 27016, Protocol::Valve(Engine::new(322_320))),
|
||||
"ffow" => game!("Frontlines: Fuel of War", 5478, Protocol::PROPRIETARY(ProprietaryProtocol::FFOW)),
|
||||
"garrysmod" => game!("Garry's Mod", 27016, Protocol::Valve(SteamApp::GARRYSMOD)),
|
||||
"hl2d" => game!("Half-Life 2 Deathmatch", 27015, Protocol::Valve(SteamApp::HL2D)),
|
||||
"garrysmod" => game!("Garry's Mod", 27016, Protocol::Valve(Engine::new(4000))),
|
||||
"hl2d" => game!("Half-Life 2 Deathmatch", 27015, Protocol::Valve(Engine::new(320))),
|
||||
"hce" => game!("Halo: Combat Evolved", 2302, Protocol::Gamespy(GameSpyVersion::Two)),
|
||||
"hlds" => game!("Half-Life Deathmatch: Source", 27015, Protocol::Valve(SteamApp::HLDS)),
|
||||
"hll" => game!("Hell Let Loose", 26420, Protocol::Valve(SteamApp::HLL)),
|
||||
"insurgency" => game!("Insurgency", 27015, Protocol::Valve(SteamApp::INSURGENCY)),
|
||||
"imic" => game!("Insurgency: Modern Infantry Combat", 27015, Protocol::Valve(SteamApp::IMIC)),
|
||||
"insurgencysandstorm" => game!("Insurgency: Sandstorm", 27131, Protocol::Valve(SteamApp::INSURGENCYSANDSTORM)),
|
||||
"left4dead" => game!("Left 4 Dead", 27015, Protocol::Valve(SteamApp::LEFT4DEAD)),
|
||||
"left4dead2" => game!("Left 4 Dead 2", 27015, Protocol::Valve(SteamApp::LEFT4DEAD2)),
|
||||
"ohd" => game!("Operation: Harsh Doorstop", 27005, Protocol::Valve(SteamApp::OHD)),
|
||||
"onset" => game!("Onset", 7776, Protocol::Valve(SteamApp::ONSET)),
|
||||
"projectzomboid" => game!("Project Zomboid", 16261, Protocol::Valve(SteamApp::PROJECTZOMBOID)),
|
||||
"hlds" => game!("Half-Life Deathmatch: Source", 27015, Protocol::Valve(Engine::new(360))),
|
||||
"hll" => game!("Hell Let Loose", 26420, Protocol::Valve(Engine::new(686_810))),
|
||||
"insurgency" => game!("Insurgency", 27015, Protocol::Valve(Engine::new(222_880))),
|
||||
"imic" => game!("Insurgency: Modern Infantry Combat", 27015, Protocol::Valve(Engine::new(17700))),
|
||||
"insurgencysandstorm" => game!("Insurgency: Sandstorm", 27131, Protocol::Valve(Engine::new(581_320))),
|
||||
"l4d" => game!("Left 4 Dead", 27015, Protocol::Valve(Engine::new(500))),
|
||||
"l4d2" => game!("Left 4 Dead 2", 27015, Protocol::Valve(Engine::new(550))),
|
||||
"ohd" => game!("Operation: Harsh Doorstop", 27005, Protocol::Valve(Engine::new_with_dedicated(736_590, 950_900))),
|
||||
"onset" => game!("Onset", 7776, Protocol::Valve(Engine::new(1_105_810))),
|
||||
"projectzomboid" => game!("Project Zomboid", 16261, Protocol::Valve(Engine::new(108_600))),
|
||||
"quake1" => game!("Quake 1", 27500, Protocol::Quake(QuakeVersion::One)),
|
||||
"quake2" => game!("Quake 2", 27910, Protocol::Quake(QuakeVersion::Two)),
|
||||
"quake3" => game!("Quake 3: Arena", 27960, Protocol::Quake(QuakeVersion::Three)),
|
||||
"ror2" => game!("Risk of Rain 2", 27016, Protocol::Valve(SteamApp::ROR2)),
|
||||
"rust" => game!("Rust", 27015, Protocol::Valve(SteamApp::RUST)),
|
||||
"sco" => game!("Sven Co-op", 27015, Protocol::Valve(SteamApp::SCO)),
|
||||
"7d2d" => game!("7 Days To Die", 26900, Protocol::Valve(SteamApp::SD2D)),
|
||||
"q3a" => game!("Quake 3 Arena", 27960, Protocol::Quake(QuakeVersion::Three)),
|
||||
"ror2" => game!("Risk of Rain 2", 27016, Protocol::Valve(Engine::new(632_360))),
|
||||
"rust" => game!("Rust", 27015, Protocol::Valve(Engine::new(252_490))),
|
||||
"sco" => game!("Sven Co-op", 27015, Protocol::Valve(Engine::new_gold_src(false))),
|
||||
"sdtd" => game!("7 Days to Die", 26900, Protocol::Valve(Engine::new(251_570))),
|
||||
"sof2" => game!("Soldier of Fortune 2", 20100, Protocol::Quake(QuakeVersion::Three)),
|
||||
"serioussam" => game!("Serious Sam", 25601, Protocol::Gamespy(GameSpyVersion::One)),
|
||||
"theforest" => game!("The Forest", 27016, Protocol::Valve(SteamApp::THEFOREST)),
|
||||
"teamfortress2" => game!("Team Fortress 2", 27015, Protocol::Valve(SteamApp::TEAMFORTRESS2)),
|
||||
"tfc" => game!("Team Fortress Classic", 27015, Protocol::Valve(SteamApp::TFC)),
|
||||
"theforest" => game!("The Forest", 27016, Protocol::Valve(Engine::new(556_450))),
|
||||
"thefront" => game!("The Front", 27015, Protocol::Valve(Engine::new(2_285_150))),
|
||||
"teamfortress2" => game!("Team Fortress 2", 27015, Protocol::Valve(Engine::new(440))),
|
||||
"tfc" => game!("Team Fortress Classic", 27015, Protocol::Valve(Engine::new_gold_src(false))),
|
||||
"theship" => game!("The Ship", 27015, Protocol::PROPRIETARY(ProprietaryProtocol::TheShip)),
|
||||
"unturned" => game!("Unturned", 27015, Protocol::Valve(SteamApp::UNTURNED)),
|
||||
"unturned" => game!("Unturned", 27015, Protocol::Valve(Engine::new(304_930))),
|
||||
"unrealtournament" => game!("Unreal Tournament", 7778, Protocol::Gamespy(GameSpyVersion::One)),
|
||||
"vrising" => game!("V Rising", 27016, Protocol::Valve(SteamApp::VRISING)),
|
||||
"valheim" => game!("Valheim", 2457, Protocol::Valve(Engine::new(892_970)), GatheringSettings {
|
||||
players: true,
|
||||
rules: false,
|
||||
check_app_id: true,
|
||||
}.into_extra()),
|
||||
"vrising" => game!("V Rising", 27016, Protocol::Valve(Engine::new(1_604_030))),
|
||||
"jc2m" => game!("Just Cause 2: Multiplayer", 7777, Protocol::PROPRIETARY(ProprietaryProtocol::JC2M)),
|
||||
"warsow" => game!("Warsow", 44400, Protocol::Quake(QuakeVersion::Three)),
|
||||
"darkesthour" => game!("Darkest Hour: Europe '44-'45 (2008)", 7758, Protocol::Unreal2),
|
||||
"devastation" => game!("Devastation (2003)", 7778, Protocol::Unreal2),
|
||||
"killingfloor" => game!("Killing Floor", 7708, Protocol::Unreal2),
|
||||
"redorchestra" => game!("Red Orchestra", 7759, Protocol::Unreal2),
|
||||
"ut2003" => game!("Unreal Tournament 2003", 7758, Protocol::Unreal2),
|
||||
"ut2004" => game!("Unreal Tournament 2004", 7778, Protocol::Unreal2),
|
||||
};
|
||||
|
|
|
|||
|
|
@ -5,10 +5,12 @@ use serde::{Deserialize, Serialize};
|
|||
|
||||
pub mod gamespy;
|
||||
pub mod quake;
|
||||
pub mod unreal2;
|
||||
pub mod valve;
|
||||
|
||||
pub use gamespy::*;
|
||||
pub use quake::*;
|
||||
pub use unreal2::*;
|
||||
pub use valve::*;
|
||||
|
||||
/// Battalion 1944
|
||||
|
|
@ -39,6 +41,8 @@ pub struct Game {
|
|||
pub default_port: u16,
|
||||
/// The protocol the game's query uses
|
||||
pub protocol: Protocol,
|
||||
/// Request settings.
|
||||
pub request_settings: ExtraRequestSettings,
|
||||
}
|
||||
|
||||
#[cfg(feature = "game_defs")]
|
||||
|
|
@ -74,11 +78,13 @@ pub fn query_with_timeout_and_extra_settings(
|
|||
) -> GDResult<Box<dyn CommonResponse>> {
|
||||
let socket_addr = SocketAddr::new(*address, port.unwrap_or(game.default_port));
|
||||
Ok(match &game.protocol {
|
||||
Protocol::Valve(steam_app) => {
|
||||
Protocol::Valve(engine) => {
|
||||
protocols::valve::query(
|
||||
&socket_addr,
|
||||
steam_app.as_engine(),
|
||||
extra_settings.map(ExtraRequestSettings::into),
|
||||
*engine,
|
||||
extra_settings
|
||||
.or(Option::from(game.request_settings.clone()))
|
||||
.map(ExtraRequestSettings::into),
|
||||
timeout_settings,
|
||||
)
|
||||
.map(Box::new)?
|
||||
|
|
@ -125,6 +131,16 @@ pub fn query_with_timeout_and_extra_settings(
|
|||
QuakeVersion::Three => protocols::quake::three::query(&socket_addr, timeout_settings).map(Box::new)?,
|
||||
}
|
||||
}
|
||||
Protocol::Unreal2 => {
|
||||
protocols::unreal2::query(
|
||||
&socket_addr,
|
||||
&extra_settings
|
||||
.map(ExtraRequestSettings::into)
|
||||
.unwrap_or_default(),
|
||||
timeout_settings,
|
||||
)
|
||||
.map(Box::new)?
|
||||
}
|
||||
Protocol::PROPRIETARY(protocol) => {
|
||||
match protocol {
|
||||
ProprietaryProtocol::TheShip => {
|
||||
|
|
|
|||
|
|
@ -4,6 +4,6 @@ use crate::protocols::quake::game_query_mod;
|
|||
|
||||
game_query_mod!(quake1, "Quake 1", one, 27500);
|
||||
game_query_mod!(quake2, "Quake 2", two, 27910);
|
||||
game_query_mod!(quake3, "Quake 3: Arena", three, 27960);
|
||||
game_query_mod!(q3a, "Quake 3 Arena", three, 27960);
|
||||
game_query_mod!(sof2, "Soldier of Fortune 2", three, 20100);
|
||||
game_query_mod!(warsow, "Warsow", three, 44400);
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
use crate::{
|
||||
protocols::{
|
||||
types::{CommonPlayer, CommonResponse, GenericPlayer, TimeoutSettings},
|
||||
valve::{self, get_optional_extracted_data, Server, ServerPlayer, SteamApp},
|
||||
valve::{self, get_optional_extracted_data, Server, ServerPlayer},
|
||||
GenericResponse,
|
||||
},
|
||||
GDErrorKind::PacketBad,
|
||||
|
|
@ -11,6 +11,7 @@ use std::net::{IpAddr, SocketAddr};
|
|||
|
||||
use std::collections::HashMap;
|
||||
|
||||
use crate::protocols::valve::Engine;
|
||||
#[cfg(feature = "serde")]
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
|
|
@ -136,7 +137,7 @@ pub fn query_with_timeout(
|
|||
) -> GDResult<Response> {
|
||||
let valve_response = valve::query(
|
||||
&SocketAddr::new(*address, port.unwrap_or(27015)),
|
||||
SteamApp::THESHIP.as_engine(),
|
||||
Engine::new(2400),
|
||||
None,
|
||||
timeout_settings,
|
||||
)?;
|
||||
|
|
|
|||
10
crates/lib/src/games/unreal2.rs
Normal file
10
crates/lib/src/games/unreal2.rs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
//! Unreal2 game query modules
|
||||
|
||||
use crate::protocols::unreal2::game_query_mod;
|
||||
|
||||
game_query_mod!(darkesthour, "Darkest Hour: Europe '44-'45 (2008)", 7758);
|
||||
game_query_mod!(devastation, "Devastation (2003)", 7778);
|
||||
game_query_mod!(killingfloor, "Killing Floor", 7708);
|
||||
game_query_mod!(redorchestra, "Red Orchestra", 7759);
|
||||
game_query_mod!(ut2003, "Unreal Tournament 2003", 7758);
|
||||
game_query_mod!(ut2004, "Unreal Tournament 2004", 7778);
|
||||
|
|
@ -2,55 +2,133 @@
|
|||
|
||||
use crate::protocols::valve::game_query_mod;
|
||||
|
||||
game_query_mod!(a2oa, "ARMA 2: Operation Arrowhead", A2OA, 2304);
|
||||
game_query_mod!(alienswarm, "Alien Swarm", ALIENSWARM, 27015);
|
||||
game_query_mod!(aoc, "Age of Chivalry", AOC, 27015);
|
||||
game_query_mod!(ase, "ARK: Survival Evolved", ASE, 27015);
|
||||
game_query_mod!(asrd, "Alien Swarm: Reactive Drop", ASRD, 2304);
|
||||
game_query_mod!(avorion, "Avorion", AVORION, 27020);
|
||||
game_query_mod!(
|
||||
a2oa,
|
||||
"ARMA 2: Operation Arrowhead",
|
||||
Engine::new(33930),
|
||||
2304
|
||||
);
|
||||
game_query_mod!(alienswarm, "Alien Swarm", Engine::new(630), 27015);
|
||||
game_query_mod!(aoc, "Age of Chivalry", Engine::new(17510), 27015);
|
||||
game_query_mod!(ase, "ARK: Survival Evolved", Engine::new(346_110), 27015);
|
||||
game_query_mod!(
|
||||
asrd,
|
||||
"Alien Swarm: Reactive Drop",
|
||||
Engine::new(563_560),
|
||||
2304
|
||||
);
|
||||
game_query_mod!(avorion, "Avorion", Engine::new(445_220), 27020);
|
||||
game_query_mod!(
|
||||
ballisticoverkill,
|
||||
"Ballistic Overkill",
|
||||
BALLISTICOVERKILL,
|
||||
Engine::new(296_300),
|
||||
27016
|
||||
);
|
||||
game_query_mod!(barotrauma, "Barotrauma", BAROTRAUMA, 27016);
|
||||
game_query_mod!(blackmesa, "Black Mesa", BLACKMESA, 27015);
|
||||
game_query_mod!(brainbread2, "BrainBread 2", BRAINBREAD2, 27015);
|
||||
game_query_mod!(codenamecure, "Codename CURE", CODENAMECURE, 27015);
|
||||
game_query_mod!(colonysurvival, "Colony Survival", COLONYSURVIVAL, 27004);
|
||||
game_query_mod!(counterstrike, "Counter-Strike", COUNTERSTRIKE, 27015);
|
||||
game_query_mod!(creativerse, "Creativerse", CREATIVERSE, 26901);
|
||||
game_query_mod!(cscz, "Counter Strike: Condition Zero", CSCZ, 27015);
|
||||
game_query_mod!(csgo, "Counter-Strike: Global Offensive", CSGO, 27015);
|
||||
game_query_mod!(css, "Counter-Strike: Source", CSS, 27015);
|
||||
game_query_mod!(dod, "Day of Defeat", DOD, 27015);
|
||||
game_query_mod!(dods, "Day of Defeat: Source", DODS, 27015);
|
||||
game_query_mod!(doi, "Day of Infamy", DOI, 27015);
|
||||
game_query_mod!(dst, "Don't Starve Together", DST, 27016);
|
||||
game_query_mod!(garrysmod, "Garry's Mod", GARRYSMOD, 27016);
|
||||
game_query_mod!(hl2d, "Half-Life 2 Deathmatch", HL2D, 27015);
|
||||
game_query_mod!(hlds, "Half-Life Deathmatch: Source", HLDS, 27015);
|
||||
game_query_mod!(hll, "Hell Let Loose", HLL, 26420);
|
||||
game_query_mod!(imic, "Insurgency: Modern Infantry Combat", IMIC, 27015);
|
||||
game_query_mod!(insurgency, "Insurgency", INSURGENCY, 27015);
|
||||
game_query_mod!(barotrauma, "Barotrauma", Engine::new(602_960), 27016);
|
||||
game_query_mod!(blackmesa, "Black Mesa", Engine::new(362_890), 27015);
|
||||
game_query_mod!(brainbread2, "BrainBread 2", Engine::new(346_330), 27015);
|
||||
game_query_mod!(codenamecure, "Codename CURE", Engine::new(355_180), 27015);
|
||||
game_query_mod!(
|
||||
colonysurvival,
|
||||
"Colony Survival",
|
||||
Engine::new(366_090),
|
||||
27004
|
||||
);
|
||||
game_query_mod!(
|
||||
conanexiles,
|
||||
"Conan Exiles",
|
||||
Engine::new(440_900),
|
||||
27015,
|
||||
GatheringSettings {
|
||||
players: false,
|
||||
rules: true,
|
||||
check_app_id: true,
|
||||
}
|
||||
);
|
||||
game_query_mod!(
|
||||
counterstrike,
|
||||
"Counter-Strike",
|
||||
Engine::new_gold_src(false),
|
||||
27015
|
||||
);
|
||||
game_query_mod!(creativerse, "Creativerse", Engine::new(280_790), 26901);
|
||||
game_query_mod!(
|
||||
cscz,
|
||||
"Counter Strike: Condition Zero",
|
||||
Engine::new_gold_src(false),
|
||||
27015
|
||||
);
|
||||
game_query_mod!(
|
||||
csgo,
|
||||
"Counter-Strike: Global Offensive",
|
||||
Engine::new(730),
|
||||
27015
|
||||
);
|
||||
game_query_mod!(css, "Counter-Strike: Source", Engine::new(240), 27015);
|
||||
game_query_mod!(dod, "Day of Defeat", Engine::new_gold_src(false), 27015);
|
||||
game_query_mod!(dods, "Day of Defeat: Source", Engine::new(300), 27015);
|
||||
game_query_mod!(doi, "Day of Infamy", Engine::new(447_820), 27015);
|
||||
game_query_mod!(dst, "Don't Starve Together", Engine::new(322_320), 27016);
|
||||
game_query_mod!(garrysmod, "Garry's Mod", Engine::new(4000), 27016);
|
||||
game_query_mod!(hl2d, "Half-Life 2 Deathmatch", Engine::new(320), 27015);
|
||||
game_query_mod!(
|
||||
hlds,
|
||||
"Half-Life Deathmatch: Source",
|
||||
Engine::new(360),
|
||||
27015
|
||||
);
|
||||
game_query_mod!(hll, "Hell Let Loose", Engine::new(686_810), 26420);
|
||||
game_query_mod!(
|
||||
imic,
|
||||
"Insurgency: Modern Infantry Combat",
|
||||
Engine::new(17700),
|
||||
27015
|
||||
);
|
||||
game_query_mod!(insurgency, "Insurgency", Engine::new(222_880), 27015);
|
||||
game_query_mod!(
|
||||
insurgencysandstorm,
|
||||
"Insurgency: Sandstorm",
|
||||
INSURGENCYSANDSTORM,
|
||||
Engine::new(581_320),
|
||||
27131
|
||||
);
|
||||
game_query_mod!(left4dead, "Left 4 Dead", LEFT4DEAD, 27015);
|
||||
game_query_mod!(left4dead2, "Left 4 Dead 2", LEFT4DEAD2, 27015);
|
||||
game_query_mod!(ohd, "Operation: Harsh Doorstop", OHD, 27005);
|
||||
game_query_mod!(onset, "Onset", ONSET, 7776);
|
||||
game_query_mod!(projectzomboid, "Project Zomboid", PROJECTZOMBOID, 16261);
|
||||
game_query_mod!(ror2, "Risk of Rain 2", ROR2, 27016);
|
||||
game_query_mod!(rust, "Rust", RUST, 27015);
|
||||
game_query_mod!(sco, "Sven Co-op", SCO, 27015);
|
||||
game_query_mod!(sd2d, "7 Days To Die", SD2D, 26900);
|
||||
game_query_mod!(teamfortress2, "Team Fortress 2", TEAMFORTRESS2, 27015);
|
||||
game_query_mod!(tfc, "Team Fortress Classic", TFC, 27015);
|
||||
game_query_mod!(theforest, "The Forest", THEFOREST, 27016);
|
||||
game_query_mod!(unturned, "Unturned", UNTURNED, 27015);
|
||||
game_query_mod!(vrising, "V Rising", VRISING, 27016);
|
||||
game_query_mod!(l4d, "Left 4 Dead", Engine::new(500), 27015);
|
||||
game_query_mod!(l4d2, "Left 4 Dead 2", Engine::new(550), 27015);
|
||||
game_query_mod!(
|
||||
ohd,
|
||||
"Operation: Harsh Doorstop",
|
||||
Engine::new_with_dedicated(736_590, 950_900),
|
||||
27005
|
||||
);
|
||||
game_query_mod!(onset, "Onset", Engine::new(1_105_810), 7776);
|
||||
game_query_mod!(
|
||||
projectzomboid,
|
||||
"Project Zomboid",
|
||||
Engine::new(108_600),
|
||||
16261
|
||||
);
|
||||
game_query_mod!(ror2, "Risk of Rain 2", Engine::new(632_360), 27016);
|
||||
game_query_mod!(rust, "Rust", Engine::new(252_490), 27015);
|
||||
game_query_mod!(sco, "Sven Co-op", Engine::new_gold_src(false), 27015);
|
||||
game_query_mod!(sdtd, "7 Days to Die", Engine::new(251_570), 26900);
|
||||
game_query_mod!(teamfortress2, "Team Fortress 2", Engine::new(440), 27015);
|
||||
game_query_mod!(
|
||||
tfc,
|
||||
"Team Fortress Classic",
|
||||
Engine::new_gold_src(false),
|
||||
27015
|
||||
);
|
||||
game_query_mod!(theforest, "The Forest", Engine::new(556_450), 27016);
|
||||
game_query_mod!(thefront, "The Front", Engine::new(2_285_150), 27015);
|
||||
game_query_mod!(unturned, "Unturned", Engine::new(304_930), 27015);
|
||||
game_query_mod!(
|
||||
valheim,
|
||||
"Valheim",
|
||||
Engine::new(892_970),
|
||||
2457,
|
||||
GatheringSettings {
|
||||
players: true,
|
||||
rules: false,
|
||||
check_app_id: true,
|
||||
}
|
||||
);
|
||||
game_query_mod!(vrising, "V Rising", Engine::new(1_604_030), 27016);
|
||||
|
|
|
|||
|
|
@ -39,6 +39,7 @@ pub enum VersionedPlayer<'a> {
|
|||
/// * `pretty_name` - The full name of the game, will be used as the
|
||||
/// documentation for the created module.
|
||||
/// * `gamespy_ver`, `default_port` - Passed through to [game_query_fn].
|
||||
#[cfg(feature = "games")]
|
||||
macro_rules! game_query_mod {
|
||||
($mod_name: ident, $pretty_name: expr, $gamespy_ver: ident, $default_port: literal) => {
|
||||
#[doc = $pretty_name]
|
||||
|
|
@ -48,6 +49,7 @@ macro_rules! game_query_mod {
|
|||
};
|
||||
}
|
||||
|
||||
#[cfg(feature = "games")]
|
||||
pub(crate) use game_query_mod;
|
||||
|
||||
// Allow generating doc comments:
|
||||
|
|
@ -62,6 +64,7 @@ pub(crate) use game_query_mod;
|
|||
/// use crate::protocols::gamespy::game_query_fn;
|
||||
/// game_query_fn!(one, 7778);
|
||||
/// ```
|
||||
#[cfg(feature = "games")]
|
||||
macro_rules! game_query_fn {
|
||||
($gamespy_ver: ident, $default_port: literal) => {
|
||||
crate::protocols::gamespy::game_query_fn! {@gen $gamespy_ver, $default_port, concat!(
|
||||
|
|
@ -83,4 +86,5 @@ macro_rules! game_query_fn {
|
|||
};
|
||||
}
|
||||
|
||||
#[cfg(feature = "games")]
|
||||
pub(crate) use game_query_fn;
|
||||
|
|
|
|||
|
|
@ -3,6 +3,5 @@ pub mod protocol;
|
|||
/// All types used by the implementation.
|
||||
pub mod types;
|
||||
|
||||
pub use protocol::*;
|
||||
pub use protocol::*;
|
||||
pub use types::*;
|
||||
|
|
|
|||
|
|
@ -31,11 +31,11 @@ pub fn query(
|
|||
timeout_settings: Option<TimeoutSettings>,
|
||||
request_settings: Option<RequestSettings>,
|
||||
) -> GDResult<JavaResponse> {
|
||||
if let Ok(response) = query_java(address, timeout_settings.clone(), request_settings) {
|
||||
if let Ok(response) = query_java(address, timeout_settings, request_settings) {
|
||||
return Ok(response);
|
||||
}
|
||||
|
||||
if let Ok(response) = query_bedrock(address, timeout_settings.clone()) {
|
||||
if let Ok(response) = query_bedrock(address, timeout_settings) {
|
||||
return Ok(JavaResponse::from_bedrock_response(response));
|
||||
}
|
||||
|
||||
|
|
@ -57,11 +57,11 @@ pub fn query_java(
|
|||
|
||||
/// Query a (Java) Legacy Server (1.6 -> 1.4 -> Beta 1.8).
|
||||
pub fn query_legacy(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<JavaResponse> {
|
||||
if let Ok(response) = query_legacy_specific(LegacyGroup::V1_6, address, timeout_settings.clone()) {
|
||||
if let Ok(response) = query_legacy_specific(LegacyGroup::V1_6, address, timeout_settings) {
|
||||
return Ok(response);
|
||||
}
|
||||
|
||||
if let Ok(response) = query_legacy_specific(LegacyGroup::V1_5, address, timeout_settings.clone()) {
|
||||
if let Ok(response) = query_legacy_specific(LegacyGroup::V1_5, address, timeout_settings) {
|
||||
return Ok(response);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -12,6 +12,8 @@ pub mod minecraft;
|
|||
pub mod quake;
|
||||
/// General types that are used by all protocols.
|
||||
pub mod types;
|
||||
/// Reference: [node-GameDig](https://github.com/gamedig/node-gamedig/blob/master/protocols/unreal2.js)
|
||||
pub mod unreal2;
|
||||
/// Reference: [Server Query](https://developer.valvesoftware.com/wiki/Server_queries)
|
||||
pub mod valve;
|
||||
|
||||
|
|
|
|||
|
|
@ -26,6 +26,7 @@ pub enum QuakeVersion {
|
|||
/// * `pretty_name` - The full name of the game, will be used as the
|
||||
/// documentation for the created module.
|
||||
/// * `quake_ver`, `default_port` - Passed through to [game_query_fn].
|
||||
#[cfg(feature = "games")]
|
||||
macro_rules! game_query_mod {
|
||||
($mod_name: ident, $pretty_name: expr, $quake_ver: ident, $default_port: literal) => {
|
||||
#[doc = $pretty_name]
|
||||
|
|
@ -35,6 +36,7 @@ macro_rules! game_query_mod {
|
|||
};
|
||||
}
|
||||
|
||||
#[cfg(feature = "games")]
|
||||
pub(crate) use game_query_mod;
|
||||
|
||||
// Allow generating doc comments:
|
||||
|
|
@ -49,6 +51,7 @@ pub(crate) use game_query_mod;
|
|||
/// use crate::protocols::quake::game_query_fn;
|
||||
/// game_query_fn!(one, 27500);
|
||||
/// ```
|
||||
#[cfg(feature = "games")]
|
||||
macro_rules! game_query_fn {
|
||||
($quake_ver: ident, $default_port: literal) => {
|
||||
use crate::protocols::quake::$quake_ver::Player;
|
||||
|
|
@ -71,4 +74,5 @@ macro_rules! game_query_fn {
|
|||
};
|
||||
}
|
||||
|
||||
#[cfg(feature = "games")]
|
||||
pub(crate) use game_query_fn;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
use crate::protocols::{gamespy, minecraft, quake, valve};
|
||||
use crate::protocols::{gamespy, minecraft, quake, unreal2, valve};
|
||||
use crate::GDErrorKind::InvalidInput;
|
||||
use crate::GDResult;
|
||||
|
||||
|
|
@ -23,7 +23,8 @@ pub enum Protocol {
|
|||
Gamespy(gamespy::GameSpyVersion),
|
||||
Minecraft(Option<minecraft::types::Server>),
|
||||
Quake(quake::QuakeVersion),
|
||||
Valve(valve::SteamApp),
|
||||
Valve(valve::Engine),
|
||||
Unreal2,
|
||||
#[cfg(feature = "games")]
|
||||
PROPRIETARY(ProprietaryProtocol),
|
||||
}
|
||||
|
|
@ -35,6 +36,7 @@ pub enum GenericResponse<'a> {
|
|||
Minecraft(minecraft::VersionedResponse<'a>),
|
||||
Quake(quake::VersionedResponse<'a>),
|
||||
Valve(&'a valve::Response),
|
||||
Unreal2(&'a unreal2::Response),
|
||||
#[cfg(feature = "games")]
|
||||
TheShip(&'a crate::games::theship::Response),
|
||||
#[cfg(feature = "games")]
|
||||
|
|
@ -51,6 +53,7 @@ pub enum GenericPlayer<'a> {
|
|||
QuakeTwo(&'a quake::two::Player),
|
||||
Minecraft(&'a minecraft::Player),
|
||||
Gamespy(gamespy::VersionedPlayer<'a>),
|
||||
Unreal2(&'a unreal2::Player),
|
||||
#[cfg(feature = "games")]
|
||||
TheShip(&'a crate::games::theship::TheShipPlayer),
|
||||
#[cfg(feature = "games")]
|
||||
|
|
|
|||
58
crates/lib/src/protocols/unreal2/mod.rs
Normal file
58
crates/lib/src/protocols/unreal2/mod.rs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
/// The implementation.
|
||||
pub mod protocol;
|
||||
/// All types used by the implementation.
|
||||
pub mod types;
|
||||
|
||||
pub use protocol::*;
|
||||
pub use types::*;
|
||||
|
||||
/// Generate a module containing a query function for a valve game.
|
||||
///
|
||||
/// * `mod_name` - The name to be given to the game module (see ID naming
|
||||
/// conventions in CONTRIBUTING.md).
|
||||
/// * `pretty_name` - The full name of the game, will be used as the
|
||||
/// documentation for the created module.
|
||||
/// * `default_port` - Passed through to [game_query_fn].
|
||||
#[cfg(feature = "games")]
|
||||
macro_rules! game_query_mod {
|
||||
($mod_name: ident, $pretty_name: expr, $default_port: literal) => {
|
||||
#[doc = $pretty_name]
|
||||
pub mod $mod_name {
|
||||
crate::protocols::unreal2::game_query_fn!($default_port);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#[cfg(feature = "games")]
|
||||
pub(crate) use game_query_mod;
|
||||
|
||||
// Allow generating doc comments:
|
||||
// https://users.rust-lang.org/t/macros-filling-text-in-comments/20473
|
||||
/// Generate a query function for a valve game.
|
||||
///
|
||||
/// * `default_port` - The default port the game uses.
|
||||
#[cfg(feature = "games")]
|
||||
macro_rules! game_query_fn {
|
||||
($default_port: literal) => {
|
||||
crate::protocols::unreal2::game_query_fn! {@gen $default_port, concat!(
|
||||
"Make a Unreal2 query for with default timeout settings and default extra request settings.\n\n",
|
||||
"If port is `None`, then the default port (", stringify!($default_port), ") will be used.")}
|
||||
};
|
||||
|
||||
(@gen $default_port: literal, $doc: expr) => {
|
||||
#[doc = $doc]
|
||||
pub fn query(
|
||||
address: &std::net::IpAddr,
|
||||
port: Option<u16>,
|
||||
) -> crate::GDResult<crate::protocols::unreal2::Response> {
|
||||
crate::protocols::unreal2::query(
|
||||
&std::net::SocketAddr::new(*address, port.unwrap_or($default_port)),
|
||||
&crate::protocols::unreal2::GatheringSettings::default(),
|
||||
None,
|
||||
)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#[cfg(feature = "games")]
|
||||
pub(crate) use game_query_fn;
|
||||
308
crates/lib/src/protocols/unreal2/protocol.rs
Normal file
308
crates/lib/src/protocols/unreal2/protocol.rs
Normal file
|
|
@ -0,0 +1,308 @@
|
|||
use crate::buffer::{Buffer, StringDecoder};
|
||||
use crate::errors::GDErrorKind::PacketBad;
|
||||
use crate::protocols::types::TimeoutSettings;
|
||||
use crate::socket::{Socket, UdpSocket};
|
||||
use crate::utils::retry_on_timeout;
|
||||
use crate::GDResult;
|
||||
|
||||
use super::{GatheringSettings, MutatorsAndRules, PacketKind, Players, Response, ServerInfo};
|
||||
|
||||
use std::net::SocketAddr;
|
||||
|
||||
use byteorder::{ByteOrder, LittleEndian};
|
||||
use encoding_rs::{UTF_16LE, WINDOWS_1252};
|
||||
|
||||
/// Response packets don't seem to exceed 500 bytes, set to 1024 just to be
|
||||
/// safe.
|
||||
const PACKET_SIZE: usize = 1024;
|
||||
|
||||
/// Default amount of players to pre-allocate if numplayers was not included in
|
||||
/// server info response.
|
||||
const DEFAULT_PLAYER_PREALLOCATION: usize = 10;
|
||||
|
||||
/// Maximum amount of players to pre-allocate: if the server specifies a number
|
||||
/// larger than this in serverinfo we don't allocate that many.
|
||||
const MAXIMUM_PLAYER_PREALLOCATION: usize = 50;
|
||||
|
||||
/// The Unreal2 protocol implementation.
|
||||
pub(crate) struct Unreal2Protocol {
|
||||
socket: UdpSocket,
|
||||
retry_count: usize,
|
||||
}
|
||||
|
||||
impl Unreal2Protocol {
|
||||
pub fn new(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
|
||||
let socket = UdpSocket::new(address)?;
|
||||
let retry_count = timeout_settings
|
||||
.as_ref()
|
||||
.map(|t| t.get_retries())
|
||||
.unwrap_or_else(|| TimeoutSettings::default().get_retries());
|
||||
socket.apply_timeout(&timeout_settings)?;
|
||||
|
||||
Ok(Self {
|
||||
socket,
|
||||
retry_count,
|
||||
})
|
||||
}
|
||||
|
||||
/// Send a request packet and recieve the first response (with retries).
|
||||
fn get_request_data(&mut self, packet_type: PacketKind) -> GDResult<Vec<u8>> {
|
||||
retry_on_timeout(self.retry_count, move || {
|
||||
self.get_request_data_impl(packet_type)
|
||||
})
|
||||
}
|
||||
|
||||
/// Send a request packet
|
||||
fn get_request_data_impl(&mut self, packet_type: PacketKind) -> GDResult<Vec<u8>> {
|
||||
let request = [0x79, 0, 0, 0, packet_type as u8];
|
||||
self.socket.send(&request)?;
|
||||
|
||||
let data = self.socket.receive(Some(PACKET_SIZE))?;
|
||||
|
||||
Ok(data)
|
||||
}
|
||||
|
||||
/// Consume the header part of a response packet, validate that the packet
|
||||
/// type matches what is expected.
|
||||
fn consume_response_headers<B: ByteOrder>(
|
||||
buffer: &mut Buffer<B>,
|
||||
expected_packet_type: PacketKind,
|
||||
) -> GDResult<()> {
|
||||
// Skip header
|
||||
buffer.move_cursor(4)?;
|
||||
|
||||
let packet_type: u8 = buffer.read()?;
|
||||
|
||||
let packet_type: PacketKind = packet_type.try_into()?;
|
||||
|
||||
if packet_type != expected_packet_type {
|
||||
Err(PacketBad.context(format!(
|
||||
"Packet response ({:?}) didn't match request ({:?}) packet type",
|
||||
packet_type, expected_packet_type
|
||||
)))
|
||||
} else {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
/// Send server info query.
|
||||
pub fn query_server_info(&mut self) -> GDResult<ServerInfo> {
|
||||
let data = self.get_request_data(PacketKind::ServerInfo)?;
|
||||
let mut buffer = Buffer::<LittleEndian>::new(&data);
|
||||
// TODO: Maybe put consume headers in individual packet parse methods
|
||||
Self::consume_response_headers(&mut buffer, PacketKind::ServerInfo)?;
|
||||
ServerInfo::parse(&mut buffer)
|
||||
}
|
||||
|
||||
/// Send mutators and rules query.
|
||||
pub fn query_mutators_and_rules(&mut self) -> GDResult<MutatorsAndRules> {
|
||||
// This is a required packet so we validate that we get at least one response.
|
||||
// However there can be many packets in response to a single request so
|
||||
// we greedily handle packets until we get a timeout (or any receive
|
||||
// error).
|
||||
|
||||
let mut mutators_and_rules = MutatorsAndRules::default();
|
||||
{
|
||||
let data = self.get_request_data(PacketKind::MutatorsAndRules)?;
|
||||
let mut buffer = Buffer::<LittleEndian>::new(&data);
|
||||
// TODO: Maybe put consume headers in individual packet parse methods
|
||||
Self::consume_response_headers(&mut buffer, PacketKind::MutatorsAndRules)?;
|
||||
mutators_and_rules.parse(&mut buffer)?
|
||||
};
|
||||
|
||||
// We could receive multiple packets in response
|
||||
while let Ok(data) = self.socket.receive(Some(PACKET_SIZE)) {
|
||||
let mut buffer = Buffer::<LittleEndian>::new(&data);
|
||||
|
||||
let r = Self::consume_response_headers(&mut buffer, PacketKind::MutatorsAndRules);
|
||||
if r.is_err() {
|
||||
println!("{:?}", r);
|
||||
break;
|
||||
}
|
||||
|
||||
mutators_and_rules.parse(&mut buffer)?;
|
||||
}
|
||||
|
||||
Ok(mutators_and_rules)
|
||||
}
|
||||
|
||||
/// Send players query.
|
||||
pub fn query_players(&mut self, server_info: Option<&ServerInfo>) -> GDResult<Players> {
|
||||
// Pre-allocate the player arrays, but don't over allocate memory if the server
|
||||
// specifies an insane number of players.
|
||||
let num_players: Option<usize> = server_info.and_then(|i| i.num_players.try_into().ok());
|
||||
|
||||
let mut players = Players::with_capacity(
|
||||
num_players
|
||||
.unwrap_or(DEFAULT_PLAYER_PREALLOCATION)
|
||||
.min(MAXIMUM_PLAYER_PREALLOCATION),
|
||||
);
|
||||
|
||||
// Fetch first players packet (with retries)
|
||||
let mut players_data = self.get_request_data(PacketKind::Players);
|
||||
// Players are non required so if we don't get any responses we continue to
|
||||
// return
|
||||
while let Ok(data) = players_data {
|
||||
let mut buffer = Buffer::<LittleEndian>::new(&data);
|
||||
|
||||
Self::consume_response_headers(&mut buffer, PacketKind::Players)?;
|
||||
|
||||
players.parse(&mut buffer)?;
|
||||
|
||||
if let Some(num_players) = num_players {
|
||||
if players.total_len() >= num_players {
|
||||
// If we have already received the amount of players specified in server info
|
||||
// then we don't need to wait for more player packets to time out.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Receive next packet
|
||||
players_data = self.socket.receive(Some(PACKET_SIZE));
|
||||
}
|
||||
|
||||
Ok(players)
|
||||
}
|
||||
|
||||
/// Make a full server query.
|
||||
pub fn query(&mut self, gather_settings: &GatheringSettings) -> GDResult<Response> {
|
||||
// Fetch the server info, this can only handle one response packet
|
||||
let server_info = self.query_server_info()?;
|
||||
|
||||
let mutators_and_rules = if gather_settings.mutators_and_rules {
|
||||
self.query_mutators_and_rules()?
|
||||
} else {
|
||||
MutatorsAndRules::default()
|
||||
};
|
||||
|
||||
let players = if gather_settings.players {
|
||||
self.query_players(Some(&server_info))?
|
||||
} else {
|
||||
Players::with_capacity(0)
|
||||
};
|
||||
|
||||
// TODO: Handle extra info parsing when we detect certain game types (or maybe
|
||||
// include that in gather settings).
|
||||
|
||||
Ok(Response {
|
||||
server_info,
|
||||
mutators_and_rules,
|
||||
players,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// Unreal 2 string decoder
|
||||
pub struct Unreal2StringDecoder;
|
||||
impl StringDecoder for Unreal2StringDecoder {
|
||||
type Delimiter = [u8; 1];
|
||||
|
||||
const DELIMITER: Self::Delimiter = [0x00];
|
||||
|
||||
fn decode_string(data: &[u8], cursor: &mut usize, delimiter: Self::Delimiter) -> GDResult<String> {
|
||||
let mut ucs2 = false;
|
||||
let mut length: usize = (*data
|
||||
.first()
|
||||
.ok_or(PacketBad.context("Tried to decode string without length"))?)
|
||||
.into();
|
||||
|
||||
let mut start = 0;
|
||||
|
||||
// Check if it is a UCS-2 string
|
||||
if length >= 0x80 {
|
||||
ucs2 = true;
|
||||
|
||||
length = (length & 0x7f) * 2;
|
||||
|
||||
start += 1;
|
||||
|
||||
// For UCS-2 strings, some unreal 2 games randomly insert an extra 0x01 here,
|
||||
// not included in the length. Skip it if present (hopefully this never happens
|
||||
// legitimately)
|
||||
if let Some(1) = data[start ..].first() {
|
||||
start += 1;
|
||||
}
|
||||
}
|
||||
|
||||
// If UCS2 the first byte is the masked length of the string
|
||||
let result = if ucs2 {
|
||||
let string_data = &data[start .. start + length];
|
||||
if string_data.len() != length {
|
||||
return Err(PacketBad.context("Not enough data in buffer to read string"));
|
||||
}
|
||||
|
||||
// When node decodes UCS2 it uses the UFT16LE encoding.
|
||||
// https://github.com/nodejs/node/blob/2aaa21f9f684484edb54be30589c4af0b923cdef/lib/buffer.js#L637-L645
|
||||
let (result, _, invalid_sequences) = UTF_16LE.decode(string_data);
|
||||
|
||||
if invalid_sequences {
|
||||
return Err(PacketBad.context("UTF-8 string contained invalid character(s)"));
|
||||
}
|
||||
|
||||
result
|
||||
} else {
|
||||
// Else the string is null-delimited latin1
|
||||
|
||||
// TODO: Replace this with delimiter finder helper
|
||||
let position = data
|
||||
// Create an iterator over the data.
|
||||
.iter()
|
||||
// Find the position of the delimiter
|
||||
.position(|&b| b == delimiter.as_ref()[0])
|
||||
// If the delimiter is not found, use the whole data slice.
|
||||
.unwrap_or(data.len());
|
||||
|
||||
length = position + 1;
|
||||
|
||||
// Decode as latin1
|
||||
let (result, _, invalid_sequences) = WINDOWS_1252.decode(&data[0 .. position]);
|
||||
|
||||
if invalid_sequences {
|
||||
return Err(PacketBad.context("latin1 string contained invalid character(s)"));
|
||||
}
|
||||
|
||||
result
|
||||
};
|
||||
|
||||
// Strip color encodings
|
||||
// TODO: Improve efficiency
|
||||
// TODO: There might be a nicer way to do this once string patterns are stable
|
||||
// https://github.com/rust-lang/rust/issues/27721
|
||||
|
||||
// After '0x1b' skip 3 characters (including the '0x1b')
|
||||
let mut char_skip = 0usize;
|
||||
let result: String = result
|
||||
.chars()
|
||||
.filter(|c: &char| {
|
||||
if '\x1b'.eq(c) {
|
||||
char_skip = 4;
|
||||
return false;
|
||||
}
|
||||
char_skip = char_skip.saturating_sub(1);
|
||||
|
||||
char_skip == 0
|
||||
})
|
||||
.collect();
|
||||
|
||||
// Remove all characters between 0x00 and 0x1a
|
||||
let result = result.replace(|c: char| c > '\x00' && c <= '\x1a', "");
|
||||
|
||||
*cursor += start + length;
|
||||
|
||||
// Strip delimiter that wasn't included in length
|
||||
Ok(result.trim_matches('\0').to_string())
|
||||
}
|
||||
}
|
||||
|
||||
/// Make an unreal2 query.
|
||||
pub fn query(
|
||||
address: &SocketAddr,
|
||||
gather_settings: &GatheringSettings,
|
||||
timeout_settings: Option<TimeoutSettings>,
|
||||
) -> GDResult<Response> {
|
||||
let mut client = Unreal2Protocol::new(address, timeout_settings)?;
|
||||
|
||||
client.query(gather_settings)
|
||||
}
|
||||
|
||||
// TODO: Add tests
|
||||
246
crates/lib/src/protocols/unreal2/types.rs
Normal file
246
crates/lib/src/protocols/unreal2/types.rs
Normal file
|
|
@ -0,0 +1,246 @@
|
|||
use crate::buffer::Buffer;
|
||||
use crate::errors::GDErrorKind::PacketBad;
|
||||
use crate::protocols::types::{CommonPlayer, CommonResponse, ExtraRequestSettings, GenericPlayer};
|
||||
use crate::protocols::GenericResponse;
|
||||
use crate::{GDError, GDResult};
|
||||
|
||||
use super::Unreal2StringDecoder;
|
||||
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
use byteorder::ByteOrder;
|
||||
|
||||
/// Unreal 2 packet types.
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, PartialOrd, Ord)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
#[repr(u8)]
|
||||
pub enum PacketKind {
|
||||
ServerInfo = 0,
|
||||
MutatorsAndRules = 1,
|
||||
Players = 2,
|
||||
}
|
||||
|
||||
impl TryFrom<u8> for PacketKind {
|
||||
type Error = GDError;
|
||||
fn try_from(value: u8) -> GDResult<Self> {
|
||||
match value {
|
||||
0 => Ok(Self::ServerInfo),
|
||||
1 => Ok(Self::MutatorsAndRules),
|
||||
2 => Ok(Self::Players),
|
||||
_ => Err(PacketBad.context("Unknown packet type")),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Unreal 2 server info.
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub struct ServerInfo {
|
||||
pub server_id: u32,
|
||||
pub ip: String,
|
||||
pub game_port: u32,
|
||||
pub query_port: u32,
|
||||
pub name: String,
|
||||
pub map: String,
|
||||
pub game_type: String,
|
||||
pub num_players: u32,
|
||||
pub max_players: u32,
|
||||
}
|
||||
|
||||
impl ServerInfo {
|
||||
pub fn parse<B: ByteOrder>(buffer: &mut Buffer<B>) -> GDResult<Self> {
|
||||
Ok(ServerInfo {
|
||||
server_id: buffer.read()?,
|
||||
ip: buffer.read_string::<Unreal2StringDecoder>(None)?,
|
||||
game_port: buffer.read()?,
|
||||
query_port: buffer.read()?,
|
||||
name: buffer.read_string::<Unreal2StringDecoder>(None)?,
|
||||
map: buffer.read_string::<Unreal2StringDecoder>(None)?,
|
||||
game_type: buffer.read_string::<Unreal2StringDecoder>(None)?,
|
||||
num_players: buffer.read()?,
|
||||
max_players: buffer.read()?,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// Unreal 2 mutators and rules.
|
||||
#[derive(Clone, Debug, Default, PartialEq, Eq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub struct MutatorsAndRules {
|
||||
pub mutators: HashSet<String>,
|
||||
pub rules: HashMap<String, Vec<String>>,
|
||||
}
|
||||
|
||||
impl MutatorsAndRules {
|
||||
pub fn parse<B: ByteOrder>(&mut self, buffer: &mut Buffer<B>) -> GDResult<()> {
|
||||
while buffer.remaining_length() > 0 {
|
||||
let key = buffer.read_string::<Unreal2StringDecoder>(None)?;
|
||||
let value = buffer.read_string::<Unreal2StringDecoder>(None).ok();
|
||||
|
||||
if key.eq_ignore_ascii_case("mutator") {
|
||||
if let Some(value) = value {
|
||||
self.mutators.insert(value);
|
||||
}
|
||||
} else {
|
||||
let rule_vec = self.rules.get_mut(&key);
|
||||
|
||||
let rule_vec = if let Some(rule_vec) = rule_vec {
|
||||
rule_vec
|
||||
} else {
|
||||
self.rules.insert(key.clone(), Vec::default());
|
||||
self.rules
|
||||
.get_mut(&key)
|
||||
.expect("Value should be in HashMap after we inserted")
|
||||
};
|
||||
|
||||
if let Some(value) = value {
|
||||
rule_vec.push(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
/// Unreal 2 players and bots.
|
||||
#[derive(Clone, Debug, Default, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub struct Players {
|
||||
/// List of players returned by server (without 0 ping).
|
||||
pub players: Vec<Player>,
|
||||
/// List of bots returned by server (players with 0 ping).
|
||||
pub bots: Vec<Player>,
|
||||
}
|
||||
|
||||
impl Players {
|
||||
/// Pre-allocate the vectors inside the players struct based on the provided
|
||||
/// capacity.
|
||||
pub fn with_capacity(capacity: usize) -> Self {
|
||||
Players {
|
||||
players: Vec::with_capacity(capacity),
|
||||
// Allocate half as many bots as we don't expect there to be as many
|
||||
bots: Vec::with_capacity(capacity / 2),
|
||||
}
|
||||
}
|
||||
|
||||
/// Parse a raw buffer of players into the current struct.
|
||||
pub fn parse<B: ByteOrder>(&mut self, buffer: &mut Buffer<B>) -> GDResult<()> {
|
||||
while buffer.remaining_length() > 0 {
|
||||
let player = Player {
|
||||
id: buffer.read()?,
|
||||
name: buffer.read_string::<Unreal2StringDecoder>(None)?,
|
||||
ping: buffer.read()?,
|
||||
score: buffer.read()?,
|
||||
stats_id: buffer.read()?,
|
||||
};
|
||||
|
||||
// If ping is 0 the player is a bot
|
||||
if player.ping == 0 {
|
||||
self.bots.push(player);
|
||||
} else {
|
||||
self.players.push(player);
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Length of both players and bots.
|
||||
pub fn total_len(&self) -> usize { self.players.len() + self.bots.len() }
|
||||
}
|
||||
|
||||
/// Unreal 2 player info.
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub struct Player {
|
||||
pub id: u32,
|
||||
pub name: String,
|
||||
pub ping: u32,
|
||||
pub score: i32,
|
||||
pub stats_id: u32,
|
||||
}
|
||||
|
||||
impl CommonPlayer for Player {
|
||||
fn name(&self) -> &str { &self.name }
|
||||
|
||||
fn score(&self) -> Option<i32> { Some(self.score) }
|
||||
|
||||
fn as_original(&self) -> GenericPlayer { GenericPlayer::Unreal2(self) }
|
||||
}
|
||||
|
||||
/// Unreal 2 response.
|
||||
#[derive(Clone, Debug, PartialEq, Eq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub struct Response {
|
||||
pub server_info: ServerInfo,
|
||||
pub mutators_and_rules: MutatorsAndRules,
|
||||
pub players: Players,
|
||||
}
|
||||
|
||||
impl CommonResponse for Response {
|
||||
fn map(&self) -> Option<&str> { Some(&self.server_info.map) }
|
||||
|
||||
fn name(&self) -> Option<&str> { Some(&self.server_info.name) }
|
||||
|
||||
fn game_mode(&self) -> Option<&str> { Some(&self.server_info.game_type) }
|
||||
|
||||
fn players_online(&self) -> u32 { self.server_info.num_players }
|
||||
|
||||
fn players_maximum(&self) -> u32 { self.server_info.max_players }
|
||||
|
||||
fn players(&self) -> Option<Vec<&dyn crate::protocols::types::CommonPlayer>> {
|
||||
Some(
|
||||
self.players
|
||||
.players
|
||||
.iter()
|
||||
.map(|player| player as _)
|
||||
.collect(),
|
||||
)
|
||||
}
|
||||
|
||||
fn as_original(&self) -> GenericResponse { GenericResponse::Unreal2(self) }
|
||||
}
|
||||
|
||||
/// What data to gather, purely used only with the query function.
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
pub struct GatheringSettings {
|
||||
pub players: bool,
|
||||
pub mutators_and_rules: bool,
|
||||
}
|
||||
|
||||
impl GatheringSettings {
|
||||
/// Default values are true for both the players and the rules.
|
||||
pub const fn default() -> Self {
|
||||
Self {
|
||||
players: true,
|
||||
mutators_and_rules: true,
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn into_extra(self) -> ExtraRequestSettings {
|
||||
ExtraRequestSettings {
|
||||
hostname: None,
|
||||
protocol_version: None,
|
||||
gather_players: Some(self.players),
|
||||
gather_rules: Some(self.mutators_and_rules),
|
||||
check_app_id: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for GatheringSettings {
|
||||
fn default() -> Self { GatheringSettings::default() }
|
||||
}
|
||||
|
||||
impl From<ExtraRequestSettings> for GatheringSettings {
|
||||
fn from(value: ExtraRequestSettings) -> Self {
|
||||
let default = Self::default();
|
||||
Self {
|
||||
players: value.gather_players.unwrap_or(default.players),
|
||||
mutators_and_rules: value.gather_rules.unwrap_or(default.mutators_and_rules),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Add tests
|
||||
|
|
@ -13,42 +13,58 @@ pub use types::*;
|
|||
/// * `pretty_name` - The full name of the game, will be used as the
|
||||
/// documentation for the created module.
|
||||
/// * `steam_app`, `default_port` - Passed through to [game_query_fn].
|
||||
#[cfg(feature = "games")]
|
||||
macro_rules! game_query_mod {
|
||||
($mod_name: ident, $pretty_name: expr, $steam_app: ident, $default_port: literal) => {
|
||||
($mod_name: ident, $pretty_name: expr, $engine: expr, $default_port: literal) => {
|
||||
crate::protocols::valve::game_query_mod!(
|
||||
$mod_name,
|
||||
$pretty_name,
|
||||
$engine,
|
||||
$default_port,
|
||||
GatheringSettings::default()
|
||||
);
|
||||
};
|
||||
|
||||
($mod_name: ident, $pretty_name: expr, $engine: expr, $default_port: literal, $gathering_settings: expr) => {
|
||||
#[doc = $pretty_name]
|
||||
pub mod $mod_name {
|
||||
crate::protocols::valve::game_query_fn!($steam_app, $default_port);
|
||||
use crate::protocols::valve::{Engine, GatheringSettings};
|
||||
|
||||
crate::protocols::valve::game_query_fn!($pretty_name, $engine, $default_port, $gathering_settings);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#[cfg(feature = "games")]
|
||||
pub(crate) use game_query_mod;
|
||||
|
||||
// Allow generating doc comments:
|
||||
// https://users.rust-lang.org/t/macros-filling-text-in-comments/20473
|
||||
/// Generate a query function for a valve game.
|
||||
///
|
||||
/// * `steam_app` - The entry in the [SteamApp] enum that the game uses.
|
||||
/// * `engine` - The [Engine] that the game uses.
|
||||
/// * `default_port` - The default port the game uses.
|
||||
///
|
||||
/// ```rust,ignore
|
||||
/// use crate::protocols::valve::game_query_fn;
|
||||
/// game_query_fn!(TEAMFORTRESS2, 27015);
|
||||
/// ```
|
||||
#[cfg(feature = "games")]
|
||||
macro_rules! game_query_fn {
|
||||
($steam_app: ident, $default_port: literal) => {
|
||||
crate::protocols::valve::game_query_fn!{@gen $steam_app, $default_port, concat!(
|
||||
"Make a valve query for ", stringify!($steam_app), " with default timeout settings and default extra request settings.\n\n",
|
||||
"If port is `None`, then the default port (", stringify!($default_port), ") will be used.")}
|
||||
($pretty_name: expr, $engine: expr, $default_port: literal, $gathering_settings: expr) => {
|
||||
// TODO: By using $gathering_settings, also add to doc if a game doesnt respond to certain gathering settings
|
||||
crate::protocols::valve::game_query_fn!{@gen $engine, $default_port, concat!(
|
||||
"Make a valve query for ", $pretty_name, " with default timeout settings and default extra request settings.\n\n",
|
||||
"If port is `None`, then the default port (", stringify!($default_port), ") will be used."), $gathering_settings}
|
||||
};
|
||||
|
||||
(@gen $steam_app: ident, $default_port: literal, $doc: expr) => {
|
||||
(@gen $engine: expr, $default_port: literal, $doc: expr, $gathering_settings: expr) => {
|
||||
#[doc = $doc]
|
||||
pub fn query(address: &std::net::IpAddr, port: Option<u16>) -> crate::GDResult<crate::protocols::valve::game::Response> {
|
||||
let valve_response = crate::protocols::valve::query(
|
||||
&std::net::SocketAddr::new(*address, port.unwrap_or($default_port)),
|
||||
crate::protocols::valve::SteamApp::$steam_app.as_engine(),
|
||||
None,
|
||||
$engine,
|
||||
Some($gathering_settings),
|
||||
None,
|
||||
)?;
|
||||
|
||||
|
|
@ -57,4 +73,5 @@ macro_rules! game_query_fn {
|
|||
};
|
||||
}
|
||||
|
||||
#[cfg(feature = "games")]
|
||||
pub(crate) use game_query_fn;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,6 @@ use crate::{
|
|||
},
|
||||
Engine,
|
||||
ModData,
|
||||
SteamApp,
|
||||
},
|
||||
},
|
||||
socket::{Socket, UdpSocket},
|
||||
|
|
@ -59,8 +58,8 @@ impl SplitPacket {
|
|||
Engine::Source(_) => {
|
||||
let total = buffer.read()?;
|
||||
let number = buffer.read()?;
|
||||
let size = match protocol == 7 && (*engine == SteamApp::CSS.as_engine()) {
|
||||
// certain apps with protocol = 7 dont have this field
|
||||
let size = match protocol == 7 && (*engine == Engine::new(240)) {
|
||||
// certain apps with protocol = 7 dont have this field, such as CSS
|
||||
false => buffer.read()?,
|
||||
true => 1248,
|
||||
};
|
||||
|
|
@ -304,7 +303,7 @@ impl ValveProtocol {
|
|||
let environment_type = Environment::from_gldsrc(buffer.read()?)?;
|
||||
let has_password = buffer.read::<u8>()? == 1;
|
||||
let vac_secured = buffer.read::<u8>()? == 1;
|
||||
let the_ship = match *engine == SteamApp::THESHIP.as_engine() {
|
||||
let the_ship = match *engine == Engine::new(2400) {
|
||||
false => None,
|
||||
true => {
|
||||
Some(TheShip {
|
||||
|
|
@ -389,11 +388,11 @@ impl ValveProtocol {
|
|||
name: buffer.read_string::<Utf8Decoder>(None)?,
|
||||
score: buffer.read()?,
|
||||
duration: buffer.read()?,
|
||||
deaths: match *engine == SteamApp::THESHIP.as_engine() {
|
||||
deaths: match *engine == Engine::new(2400) {
|
||||
false => None,
|
||||
true => Some(buffer.read()?),
|
||||
},
|
||||
money: match *engine == SteamApp::THESHIP.as_engine() {
|
||||
money: match *engine == Engine::new(2400) {
|
||||
false => None,
|
||||
true => Some(buffer.read()?),
|
||||
},
|
||||
|
|
@ -418,7 +417,8 @@ impl ValveProtocol {
|
|||
rules.insert(name, value);
|
||||
}
|
||||
|
||||
if *engine == SteamApp::ROR2.as_engine() {
|
||||
if *engine == Engine::new(632_360) {
|
||||
// ROR2
|
||||
rules.remove("Test");
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -249,156 +249,20 @@ impl Request {
|
|||
}
|
||||
}
|
||||
|
||||
/// Supported steam apps
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
pub enum SteamApp {
|
||||
/// Counter-Strike
|
||||
COUNTERSTRIKE,
|
||||
/// Creativerse
|
||||
CREATIVERSE,
|
||||
/// Team Fortress Classic
|
||||
TFC,
|
||||
/// Day of Defeat
|
||||
DOD,
|
||||
/// Counter-Strike: Condition Zero
|
||||
CSCZ,
|
||||
/// Counter-Strike: Source
|
||||
CSS,
|
||||
/// Day of Defeat: Source
|
||||
DODS,
|
||||
/// Half-Life 2 Deathmatch
|
||||
HL2D,
|
||||
/// Half-Life Deathmatch: Source
|
||||
HLDS,
|
||||
/// Team Fortress 2
|
||||
TEAMFORTRESS2,
|
||||
/// Left 4 Dead
|
||||
LEFT4DEAD,
|
||||
/// Left 4 Dead
|
||||
LEFT4DEAD2,
|
||||
/// Alien Swarm
|
||||
ALIENSWARM,
|
||||
/// Counter-Strike: Global Offensive
|
||||
CSGO,
|
||||
/// The Ship
|
||||
THESHIP,
|
||||
/// Garry's Mod
|
||||
GARRYSMOD,
|
||||
/// Age of Chivalry
|
||||
AOC,
|
||||
/// Insurgency: Modern Infantry Combat
|
||||
IMIC,
|
||||
/// ARMA 2: Operation Arrowhead
|
||||
A2OA,
|
||||
/// Project Zomboid
|
||||
PROJECTZOMBOID,
|
||||
/// Insurgency
|
||||
INSURGENCY,
|
||||
/// Sven Co-op
|
||||
SCO,
|
||||
/// 7 Days To Die
|
||||
SD2D,
|
||||
/// Rust
|
||||
RUST,
|
||||
/// Ballistic Overkill
|
||||
BALLISTICOVERKILL,
|
||||
/// Don't Starve Together
|
||||
DST,
|
||||
/// BrainBread 2
|
||||
BRAINBREAD2,
|
||||
/// Codename CURE
|
||||
CODENAMECURE,
|
||||
/// Black Mesa
|
||||
BLACKMESA,
|
||||
/// Colony Survival
|
||||
COLONYSURVIVAL,
|
||||
/// Avorion
|
||||
AVORION,
|
||||
/// Day of Infamy
|
||||
DOI,
|
||||
/// The Forest
|
||||
THEFOREST,
|
||||
/// Unturned
|
||||
UNTURNED,
|
||||
/// ARK: Survival Evolved
|
||||
ASE,
|
||||
/// Battalion 1944
|
||||
BATTALION1944,
|
||||
/// Insurgency: Sandstorm
|
||||
INSURGENCYSANDSTORM,
|
||||
/// Alien Swarm: Reactive Drop
|
||||
ASRD,
|
||||
/// Risk of Rain 2
|
||||
ROR2,
|
||||
/// Operation: Harsh Doorstop
|
||||
OHD,
|
||||
/// Onset
|
||||
ONSET,
|
||||
/// V Rising
|
||||
VRISING,
|
||||
/// Hell Let Loose
|
||||
HLL,
|
||||
/// Barotrauma
|
||||
BAROTRAUMA,
|
||||
}
|
||||
|
||||
impl SteamApp {
|
||||
/// Get the specified app as engine.
|
||||
pub const fn as_engine(&self) -> Engine {
|
||||
match self {
|
||||
Self::CSS => Engine::new_source(240),
|
||||
Self::DODS => Engine::new_source(300),
|
||||
Self::HL2D => Engine::new_source(320),
|
||||
Self::HLDS => Engine::new_source(360),
|
||||
Self::TEAMFORTRESS2 => Engine::new_source(440),
|
||||
Self::LEFT4DEAD => Engine::new_source(500),
|
||||
Self::LEFT4DEAD2 => Engine::new_source(550),
|
||||
Self::ALIENSWARM => Engine::new_source(630),
|
||||
Self::CSGO => Engine::new_source(730),
|
||||
Self::THESHIP => Engine::new_source(2400),
|
||||
Self::GARRYSMOD => Engine::new_source(4000),
|
||||
Self::AOC => Engine::new_source(17510),
|
||||
Self::IMIC => Engine::new_source(17700),
|
||||
Self::A2OA => Engine::new_source(33930),
|
||||
Self::PROJECTZOMBOID => Engine::new_source(108_600),
|
||||
Self::INSURGENCY => Engine::new_source(222_880),
|
||||
Self::SD2D => Engine::new_source(251_570),
|
||||
Self::RUST => Engine::new_source(252_490),
|
||||
Self::CREATIVERSE => Engine::new_source(280_790),
|
||||
Self::BALLISTICOVERKILL => Engine::new_source(296_300),
|
||||
Self::DST => Engine::new_source(322_320),
|
||||
Self::BRAINBREAD2 => Engine::new_source(346_330),
|
||||
Self::CODENAMECURE => Engine::new_source(355_180),
|
||||
Self::BLACKMESA => Engine::new_source(362_890),
|
||||
Self::COLONYSURVIVAL => Engine::new_source(366_090),
|
||||
Self::AVORION => Engine::new_source(445_220),
|
||||
Self::DOI => Engine::new_source(447_820),
|
||||
Self::THEFOREST => Engine::new_source(556_450),
|
||||
Self::UNTURNED => Engine::new_source(304_930),
|
||||
Self::ASE => Engine::new_source(346_110),
|
||||
Self::BATTALION1944 => Engine::new_source(489_940),
|
||||
Self::INSURGENCYSANDSTORM => Engine::new_source(581_320),
|
||||
Self::ASRD => Engine::new_source(563_560),
|
||||
Self::BAROTRAUMA => Engine::new_source(602960),
|
||||
Self::ROR2 => Engine::new_source(632_360),
|
||||
Self::OHD => Engine::new_source_with_dedicated(736_590, 950_900),
|
||||
Self::ONSET => Engine::new_source(1_105_810),
|
||||
Self::VRISING => Engine::new_source(1_604_030),
|
||||
Self::HLL => Engine::new_source(686_810),
|
||||
_ => Engine::GoldSrc(false), // CS - 10, TFC - 20, DOD - 30, CSCZ - 80, SC - 225840
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Engine type.
|
||||
/// Every supported Valve game references this enum, represents the behaviour
|
||||
/// of server requests and responses.
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
|
||||
pub enum Engine {
|
||||
/// A Source game, the argument represents the possible steam app ids, if
|
||||
/// its **None**, let the query find it, if its **Some**, the query
|
||||
/// fails if the response id is not the first one, which is the game app
|
||||
/// id, or the other one, which is the dedicated server app id.
|
||||
/// A Source game, the argument represents the possible steam app ids.
|
||||
/// If its **None**, let the query find it (could come with some drawbacks,
|
||||
/// some games do not respond on certain protocol versions (CSS on 7),
|
||||
/// some have additional data (The Ship).
|
||||
/// If its **Some**, the first value is the main steam app id, the second
|
||||
/// could be a secondly used id, as some games use a different one for
|
||||
/// dedicated servers. Beware if **check_app_id** is set to true in
|
||||
/// [GatheringSettings], as the query will fail if the server doesnt respond
|
||||
/// with the expected ids.
|
||||
Source(Option<(u32, Option<u32>)>),
|
||||
/// A GoldSrc game, the argument indicates whether to enforce
|
||||
/// requesting the obsolete A2S_INFO response or not.
|
||||
|
|
@ -406,9 +270,11 @@ pub enum Engine {
|
|||
}
|
||||
|
||||
impl Engine {
|
||||
pub const fn new_source(appid: u32) -> Self { Self::Source(Some((appid, None))) }
|
||||
pub const fn new(appid: u32) -> Self { Self::Source(Some((appid, None))) }
|
||||
|
||||
pub const fn new_source_with_dedicated(appid: u32, dedicated_appid: u32) -> Self {
|
||||
pub const fn new_gold_src(force: bool) -> Self { Self::GoldSrc(force) }
|
||||
|
||||
pub const fn new_with_dedicated(appid: u32, dedicated_appid: u32) -> Self {
|
||||
Self::Source(Some((appid, Some(dedicated_appid))))
|
||||
}
|
||||
}
|
||||
|
|
@ -422,15 +288,29 @@ pub struct GatheringSettings {
|
|||
pub check_app_id: bool,
|
||||
}
|
||||
|
||||
impl Default for GatheringSettings {
|
||||
impl GatheringSettings {
|
||||
/// Default values are true for both the players and the rules.
|
||||
fn default() -> Self {
|
||||
pub const fn default() -> Self {
|
||||
Self {
|
||||
players: true,
|
||||
rules: true,
|
||||
check_app_id: true,
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn into_extra(self) -> ExtraRequestSettings {
|
||||
ExtraRequestSettings {
|
||||
hostname: None,
|
||||
protocol_version: None,
|
||||
gather_players: Some(self.players),
|
||||
gather_rules: Some(self.rules),
|
||||
check_app_id: Some(self.check_app_id),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for GatheringSettings {
|
||||
fn default() -> Self { GatheringSettings::default() }
|
||||
}
|
||||
|
||||
impl From<ExtraRequestSettings> for GatheringSettings {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue