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[Protocol] GameSpy 1 support with the games Unreal Tournament and Battlefield 1942. (#9)
* Initial files + unreal tournament * Fix master_querant * Split by delimiter and collect into hashmap * Furter port to accept more packets * Improve getting the server's values * Some initial players parsing * Players parsing * Add error handling * Add some more fields * Add Battlefield 1942 support. * Add query_vars and some docs
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@ -9,12 +9,16 @@ the protocols/services, also saves storage space).
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Games:
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- [V Rising](https://store.steampowered.com/app/1604030/V_Rising/) support.
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- [Unreal Tournament](https://en.wikipedia.org/wiki/Unreal_Tournament) support.
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- [Battlefield 1942](https://www.ea.com/games/battlefield/battlefield-1942) support.
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Protocols:
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- Valve:
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1. Reversed (from `0.1.0`) "Players with no name are no more added to the `players_details` field.", also added a note in the [protocols](PROTOCOLS.md) file regarding this.
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2. Fixed querying while multiple challenge responses might happen.
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- GameSpy 1 support.
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### Breaking:
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None.
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