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Minecraft bedrock support (#7)
* Added needed ground stuff * Minecraft bedrock support! * Documentation acknowledgements! * Added utf8_le_undended test, some docs and modified master_querant * Modified query function to comply with the others Before: game query -> protocol query (get port or default port) After: game query (get port or default port) -> protocol query * Modified md files
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13 changed files with 319 additions and 107 deletions
100
src/protocols/minecraft/protocol/bedrock.rs
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src/protocols/minecraft/protocol/bedrock.rs
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@ -0,0 +1,100 @@
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/*
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This file has code that has been documented by the NodeJS GameDig library (MIT) from
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https://github.com/gamedig/node-gamedig/blob/master/protocols/minecraftbedrock.js
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*/
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use crate::{GDError, GDResult};
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use crate::protocols::minecraft::{BedrockResponse, GameMode, Server};
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use crate::protocols::types::TimeoutSettings;
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use crate::socket::{Socket, UdpSocket};
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use crate::utils::buffer::{get_string_utf8_le_unended, get_u16_be, get_u64_le, get_u8};
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use crate::utils::error_by_expected_size;
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pub struct Bedrock {
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socket: UdpSocket
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}
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impl Bedrock {
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fn new(address: &str, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
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let socket = UdpSocket::new(address, port)?;
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socket.apply_timeout(timeout_settings)?;
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Ok(Self {
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socket
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})
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}
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fn send_status_request(&mut self) -> GDResult<()> {
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self.socket.send(&[
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// Message ID, ID_UNCONNECTED_PING
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0x01,
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// Nonce / timestamp
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0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77, 0x88,
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// Magic
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0x00, 0xff, 0xff, 0x00, 0xfe, 0xfe, 0xfe, 0xfe, 0xfd, 0xfd, 0xfd, 0xfd, 0x12, 0x34, 0x56, 0x78,
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// Client GUID
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00])?;
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Ok(())
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}
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fn get_info(&mut self) -> GDResult<BedrockResponse> {
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self.send_status_request()?;
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let buf = self.socket.receive(None)?;
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let mut pos = 0;
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if get_u8(&buf, &mut pos)? != 0x1c {
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return Err(GDError::PacketBad("Invalid message id.".to_string()));
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}
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// Checking for our nonce directly from a u64 (as the nonce is 8 bytes).
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if get_u64_le(&buf, &mut pos)? != 9833440827789222417 {
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return Err(GDError::PacketBad("Invalid nonce.".to_string()));
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}
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// These 8 bytes are identical to the serverId string we receive in decimal below
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pos += 8;
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// Verifying the magic value (as we need 16 bytes, cast to two u64 values)
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if get_u64_le(&buf, &mut pos)? != 18374403896610127616 {
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return Err(GDError::PacketBad("Invalid magic (part 1).".to_string()));
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}
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if get_u64_le(&buf, &mut pos)? != 8671175388723805693 {
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return Err(GDError::PacketBad("Invalid magic (part 2).".to_string()));
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}
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let remaining_length = get_u16_be(&buf, &mut pos)? as usize;
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error_by_expected_size(remaining_length, buf.len() - pos)?;
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let binding = get_string_utf8_le_unended(&buf, &mut pos)?;
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let status: Vec<&str> = binding.split(";").collect();
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// We must have at least 6 values
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if status.len() < 6 {
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return Err(GDError::PacketBad("Not enough status parts.".to_string()));
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}
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Ok(BedrockResponse {
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edition: status[0].to_string(),
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name: status[1].to_string(),
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version_name: status[3].to_string(),
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version_protocol: status[2].to_string(),
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max_players: status[5].parse().map_err(|_| GDError::TypeParse("couldn't parse.".to_string()))?,
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online_players: status[4].parse().map_err(|_| GDError::TypeParse("couldn't parse.".to_string()))?,
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id: status.get(6).and_then(|v| Some(v.to_string())),
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map: status.get(7).and_then(|v| Some(v.to_string())),
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game_mode: match status.get(8) {
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None => None,
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Some(v) => Some(GameMode::from_bedrock(v)?)
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},
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server_type: Server::Bedrock
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})
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}
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pub fn query(address: &str, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<BedrockResponse> {
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Bedrock::new(address, port, timeout_settings)?.get_info()
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}
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}
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