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Minecraft bedrock support (#7)
* Added needed ground stuff * Minecraft bedrock support! * Documentation acknowledgements! * Added utf8_le_undended test, some docs and modified master_querant * Modified query function to comply with the others Before: game query -> protocol query (get port or default port) After: game query (get port or default port) -> protocol query * Modified md files
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PROTOCOLS.md
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PROTOCOLS.md
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A protocol is defined as proprietary if it is being used only for a single scope.
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A protocol is defined as proprietary if it is being used only for a single scope (or series, like Minecraft).
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# Supported protocols:
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| Name | For | Proprietary? | Documentation reference | Notes |
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|----------------|-------|--------------|---------------------------------------------------------------------------|----------------------------------------|
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| Valve Protocol | Games | No | [Server Queries](https://developer.valvesoftware.com/wiki/Server_queries) | Multi-packet decompression not tested. |
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| Minecraft | Games | Yes | [List Server Protocol](https://wiki.vg/Server_List_Ping) | Bedrock not yet supported. |
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| Name | For | Proprietary? | Documentation reference | Notes |
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|----------------|-------|--------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|----------------------------------------|
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| Valve Protocol | Games | No | [Server Queries](https://developer.valvesoftware.com/wiki/Server_queries) | Multi-packet decompression not tested. |
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| Minecraft | Games | Yes | Java: [List Server Protocol](https://wiki.vg/Server_List_Ping) <br> Bedrock: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/minecraftbedrock.js) | |
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## Planned to add support:
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_
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