feat(protocols): Add more control over gathering additional information (#180)

* protocols: Add more control over gathering additional information

Adds GatherToggle which allows choosing the behaviour for how the query
handles fetching additional information. The choices are:
- DontGather - Don't attempt to fetch information
- AttemptGather - Try to fetch the information but ignore errors
- Required - Try to fetch information and fail if it errors

A handy macro was also added to utils to dispatch additional queries
based on a GatherToggle value.

* Add/Update badge

* protocols: Improve GatherToggle enum names

Co-Authored-By: Cain <75994858+cainthebest@users.noreply.github.com>
Co-Authored-By: CosminPerRam <cosmin.p@live.com>

* Add/Update badge

---------

Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: Cain <75994858+cainthebest@users.noreply.github.com>
Co-authored-by: CosminPerRam <cosmin.p@live.com>
This commit is contained in:
Tom 2024-01-22 11:36:17 +00:00 committed by GitHub
parent 6d0c25d6ea
commit 89ed19f089
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
10 changed files with 195 additions and 64 deletions

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@ -1,3 +1,4 @@
use gamedig::protocols::types::GatherToggle;
use gamedig::protocols::valve;
use gamedig::protocols::valve::{Engine, GatheringSettings};
use gamedig::TimeoutSettings;
@ -8,9 +9,9 @@ fn main() {
let address = &SocketAddr::new(IpAddr::V4(Ipv4Addr::new(127, 0, 0, 1)), 27015);
let engine = Engine::Source(None); // We don't specify a steam app id, let the query try to find it.
let gather_settings = GatheringSettings {
players: true, // We want to query for players
rules: false, // We don't want to query for rules
check_app_id: false, // Loosen up the query a bit by not checking app id
players: GatherToggle::Enforce, // We want to query for players
rules: GatherToggle::Skip, // We don't want to query for rules
check_app_id: false, // Loosen up the query a bit by not checking app id
};
let read_timeout = Duration::from_secs(2);

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@ -4,7 +4,7 @@ use crate::games::minecraft::types::{LegacyGroup, Server};
use crate::protocols::{gamespy::GameSpyVersion, quake::QuakeVersion, valve::Engine, Protocol};
use crate::Game;
use crate::protocols::types::ProprietaryProtocol;
use crate::protocols::types::{GatherToggle, ProprietaryProtocol};
use crate::protocols::valve::GatheringSettings;
use phf::{phf_map, Map};
@ -40,8 +40,8 @@ pub static GAMES: Map<&'static str, Game> = phf_map! {
"minecraftlegacy14" => game!("Minecraft (legacy 1.4)", 25565, Protocol::PROPRIETARY(ProprietaryProtocol::Minecraft(Some(Server::Legacy(LegacyGroup::V1_4))))),
"minecraftlegacyb18" => game!("Minecraft (legacy b1.8)", 25565, Protocol::PROPRIETARY(ProprietaryProtocol::Minecraft(Some(Server::Legacy(LegacyGroup::VB1_8))))),
"aapg" => game!("America's Army: Proving Grounds", 27020, Protocol::Valve(Engine::new(203_290)), GatheringSettings {
players: true,
rules: false,
players: GatherToggle::Enforce,
rules: GatherToggle::Skip,
check_app_id: true,
}.into_extra()),
"alienswarm" => game!("Alien Swarm", 27015, Protocol::Valve(Engine::new(630))),
@ -53,8 +53,8 @@ pub static GAMES: Map<&'static str, Game> = phf_map! {
"avorion" => game!("Avorion", 27020, Protocol::Valve(Engine::new(445_220))),
"barotrauma" => game!("Barotrauma", 27016, Protocol::Valve(Engine::new(602_960))),
"basedefense" => game!("Base Defense", 27015, Protocol::Valve(Engine::new(632_730)), GatheringSettings {
players: true,
rules: false,
players: GatherToggle::Enforce,
rules: GatherToggle::Skip,
check_app_id: true,
}.into_extra()),
"battalion1944" => game!("Battalion 1944", 7780, Protocol::Valve(Engine::new(489_940))),
@ -65,8 +65,8 @@ pub static GAMES: Map<&'static str, Game> = phf_map! {
"codenamecure" => game!("Codename CURE", 27015, Protocol::Valve(Engine::new(355_180))),
"colonysurvival" => game!("Colony Survival", 27004, Protocol::Valve(Engine::new(366_090))),
"conanexiles" => game!("Conan Exiles", 27015, Protocol::Valve(Engine::new(440_900)), GatheringSettings {
players: false,
rules: true,
players: GatherToggle::Skip,
rules: GatherToggle::Enforce,
check_app_id: true,
}.into_extra()),
"counterstrike" => game!("Counter-Strike", 27015, Protocol::Valve(Engine::new_gold_src(false))),
@ -98,8 +98,8 @@ pub static GAMES: Map<&'static str, Game> = phf_map! {
"quake2" => game!("Quake 2", 27910, Protocol::Quake(QuakeVersion::Two)),
"q3a" => game!("Quake 3 Arena", 27960, Protocol::Quake(QuakeVersion::Three)),
"risingworld" => game!("Rising World", 4254, Protocol::Valve(Engine::new(324_080)), GatheringSettings {
players: true,
rules: false,
players: GatherToggle::Enforce,
rules: GatherToggle::Skip,
check_app_id: true,
}.into_extra()),
"ror2" => game!("Risk of Rain 2", 27016, Protocol::Valve(Engine::new(632_360))),
@ -118,8 +118,8 @@ pub static GAMES: Map<&'static str, Game> = phf_map! {
"unturned" => game!("Unturned", 27015, Protocol::Valve(Engine::new(304_930))),
"unrealtournament" => game!("Unreal Tournament", 7778, Protocol::Gamespy(GameSpyVersion::One)),
"valheim" => game!("Valheim", 2457, Protocol::Valve(Engine::new(892_970)), GatheringSettings {
players: true,
rules: false,
players: GatherToggle::Enforce,
rules: GatherToggle::Skip,
check_app_id: true,
}.into_extra()),
"vrising" => game!("V Rising", 27016, Protocol::Valve(Engine::new(1_604_030))),

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@ -17,8 +17,8 @@ game_query_mod!(
Engine::new(203_290),
27020,
GatheringSettings {
players: true,
rules: false,
players: GatherToggle::Enforce,
rules: GatherToggle::Skip,
check_app_id: true,
}
);
@ -53,8 +53,8 @@ game_query_mod!(
Engine::new(440_900),
27015,
GatheringSettings {
players: false,
rules: true,
players: GatherToggle::Skip,
rules: GatherToggle::Enforce,
check_app_id: true,
}
);
@ -142,8 +142,8 @@ game_query_mod!(
Engine::new(892_970),
2457,
GatheringSettings {
players: true,
rules: false,
players: GatherToggle::Enforce,
rules: GatherToggle::Skip,
check_app_id: true,
}
);

View file

@ -319,14 +319,16 @@ pub struct ExtraRequestSettings {
///
/// Used by:
/// - [valve::GatheringSettings#structfield.players]
/// - [unreal2::GatheringSettings#structfield.players]
#[cfg_attr(feature = "clap", arg(long))]
pub gather_players: Option<bool>,
pub gather_players: Option<GatherToggle>,
/// Whether to gather rule information.
///
/// Used by:
/// - [valve::GatheringSettings#structfield.rules]
/// - [unreal2::GatheringSettings#structfield.mutators_and_rules]
#[cfg_attr(feature = "clap", arg(long))]
pub gather_rules: Option<bool>,
pub gather_rules: Option<GatherToggle>,
/// Whether to check if the App ID is valid.
///
/// Used by:
@ -335,6 +337,31 @@ pub struct ExtraRequestSettings {
pub check_app_id: Option<bool>,
}
/// Select how to go about gathering extra information via additional requests.
///
/// Used by:
/// - [ExtraRequestSettings]
/// - [valve::GatheringSettings]
/// - [unreal2::GatheringSettings]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "clap", derive(clap::ValueEnum))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord, Default)]
pub enum GatherToggle {
/// No request is sent for the relevant data. This option bypasses data
/// gathering.
#[default]
Skip,
/// A request will be sent, but errors are not treated as criticial.
/// In the case of an error, the operation will return a default value or
/// `None`.
Try,
/// A request will be sent, and any resulting errors will be propagated.
/// This option treats successful data gathering as mandatory.
Enforce,
}
impl ExtraRequestSettings {
/// [Sets hostname](ExtraRequestSettings#structfield.hostname)
pub fn set_hostname(mut self, hostname: String) -> Self {
@ -348,12 +375,12 @@ impl ExtraRequestSettings {
self
}
/// [Sets gather players](ExtraRequestSettings#structfield.gather_players)
pub const fn set_gather_players(mut self, gather_players: bool) -> Self {
pub const fn set_gather_players(mut self, gather_players: GatherToggle) -> Self {
self.gather_players = Some(gather_players);
self
}
/// [Sets gather rules](ExtraRequestSettings#structfield.gather_rules)
pub const fn set_gather_rules(mut self, gather_rules: bool) -> Self {
pub const fn set_gather_rules(mut self, gather_rules: GatherToggle) -> Self {
self.gather_rules = Some(gather_rules);
self
}

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@ -2,7 +2,7 @@ use crate::buffer::{Buffer, StringDecoder};
use crate::errors::GDErrorKind::PacketBad;
use crate::protocols::types::TimeoutSettings;
use crate::socket::{Socket, UdpSocket};
use crate::utils::retry_on_timeout;
use crate::utils::{maybe_gather, retry_on_timeout};
use crate::GDResult;
use super::{GatheringSettings, MutatorsAndRules, PacketKind, Players, Response, ServerInfo};
@ -168,24 +168,22 @@ impl Unreal2Protocol {
// Fetch the server info, this can only handle one response packet
let mut server_info = self.query_server_info()?;
let mutators_and_rules = if gather_settings.mutators_and_rules {
let response = self.query_mutators_and_rules()?;
let mutators_and_rules = maybe_gather!(
gather_settings.mutators_and_rules,
self.query_mutators_and_rules()
)
.unwrap_or_default();
if let Some(password) = response.rules.get("GamePassword") {
let string = password.concat().to_lowercase();
server_info.password = string == "true";
}
if let Some(password) = mutators_and_rules.rules.get("GamePassword") {
let string = password.concat().to_lowercase();
server_info.password = string == "true";
}
response
} else {
MutatorsAndRules::default()
};
let players = if gather_settings.players {
self.query_players(Some(&server_info))?
} else {
Players::with_capacity(0)
};
let players = maybe_gather!(
gather_settings.players,
self.query_players(Some(&server_info))
)
.unwrap_or_else(|| Players::with_capacity(0));
// TODO: Handle extra info parsing when we detect certain game types (or maybe
// include that in gather settings).

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@ -1,6 +1,6 @@
use crate::buffer::Buffer;
use crate::errors::GDErrorKind::PacketBad;
use crate::protocols::types::{CommonPlayer, CommonResponse, ExtraRequestSettings, GenericPlayer};
use crate::protocols::types::{CommonPlayer, CommonResponse, ExtraRequestSettings, GatherToggle, GenericPlayer};
use crate::protocols::GenericResponse;
use crate::{GDError, GDResult};
@ -209,16 +209,16 @@ impl CommonResponse for Response {
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct GatheringSettings {
pub players: bool,
pub mutators_and_rules: bool,
pub players: GatherToggle,
pub mutators_and_rules: GatherToggle,
}
impl GatheringSettings {
/// Default values are true for both the players and the rules.
/// Default values is attempt both players and rules.
pub const fn default() -> Self {
Self {
players: true,
mutators_and_rules: true,
players: GatherToggle::Try,
mutators_and_rules: GatherToggle::Enforce,
}
}

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@ -28,7 +28,11 @@ macro_rules! game_query_mod {
($mod_name: ident, $pretty_name: expr, $engine: expr, $default_port: literal, $gathering_settings: expr) => {
#[doc = $pretty_name]
pub mod $mod_name {
use crate::protocols::valve::{Engine, GatheringSettings};
#[allow(unused_imports)]
use crate::protocols::{
types::GatherToggle,
valve::{Engine, GatheringSettings},
};
crate::protocols::valve::game_query_fn!($pretty_name, $engine, $default_port, $gathering_settings);
}

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@ -19,7 +19,7 @@ use crate::{
},
},
socket::{Socket, UdpSocket},
utils::{retry_on_timeout, u8_lower_upper},
utils::{maybe_gather, retry_on_timeout, u8_lower_upper},
GDErrorKind::{BadGame, Decompress, UnknownEnumCast},
GDResult,
};
@ -470,13 +470,13 @@ fn get_response(
Ok(Response {
info,
players: match gather_settings.players {
false => None,
true => Some(client.get_server_players(&engine, protocol)?),
},
rules: match gather_settings.rules {
false => None,
true => Some(client.get_server_rules(&engine, protocol)?),
},
players: maybe_gather!(
gather_settings.players,
client.get_server_players(&engine, protocol)
),
rules: maybe_gather!(
gather_settings.rules,
client.get_server_rules(&engine, protocol)
),
})
}

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@ -1,6 +1,6 @@
use std::collections::HashMap;
use crate::protocols::types::{CommonPlayer, CommonResponse, ExtraRequestSettings, GenericPlayer};
use crate::protocols::types::{CommonPlayer, CommonResponse, ExtraRequestSettings, GatherToggle, GenericPlayer};
use crate::GDErrorKind::UnknownEnumCast;
use crate::GDResult;
use crate::{buffer::Buffer, protocols::GenericResponse};
@ -283,17 +283,18 @@ impl Engine {
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct GatheringSettings {
pub players: bool,
pub rules: bool,
pub players: GatherToggle,
pub rules: GatherToggle,
pub check_app_id: bool,
}
impl GatheringSettings {
/// Default values are true for both the players and the rules.
/// Default values are try to gather but don't fail on timeout for both
/// players and rules.
pub const fn default() -> Self {
Self {
players: true,
rules: true,
players: GatherToggle::Try,
rules: GatherToggle::Try,
check_app_id: true,
}
}

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@ -29,11 +29,62 @@ pub fn retry_on_timeout<T>(mut retry_count: usize, mut fetch: impl FnMut() -> GD
Err(last_err)
}
/// Run gather_fn based on the value of gather_toggle.
///
/// # Parameters
/// - `gather_toggle` should be an expression resolving to a
/// [crate::protocols::types::GatherToggle].
/// - `gather_fn` should be an expression that returns a [crate::GDResult].
///
/// # States
/// - [DontGather](crate::protocols::types::GatherToggle::DontGather) - Don't
/// run gather function, returns None.
/// - [AttemptGather](crate::protocols::types::GatherToggle::AttemptGather) -
/// Runs the gather function, if it returns an error return None, else return
/// Some.
/// - [Required](crate::protocols::types::GatherToggle::Required) - Runs the
/// gather function, if it returns an error propagate it using the `?`
/// operator, else return Some.
///
/// # Examples
///
/// ```ignore,Doctests cannot access private items
/// use gamedig::protocols::types::GatherToggle;
/// use gamedig::utils::maybe_gather;
///
/// let query_fn = || { Err("Query error") };
///
/// // query_fn() is not called
/// let response = maybe_gather!(GatherToggle::DontGather, query_fn());
/// assert!(response.is_none());
///
/// // query_fn() is called but Err is converted to None
/// let response = maybe_gather!(GatherToggle::AttemptGather, query_fn());
/// assert!(response.is_none());
///
/// // query_fn() is called and Err is propagated.
/// let response = maybe_gather!(GatherToggle::Required, query_fn());
/// unreachable!();
/// ```
macro_rules! maybe_gather {
($gather_toggle: expr, $gather_fn: expr) => {
match $gather_toggle {
crate::protocols::types::GatherToggle::Skip => None,
crate::protocols::types::GatherToggle::Try => $gather_fn.ok(),
crate::protocols::types::GatherToggle::Enforce => Some($gather_fn?),
}
};
}
pub(crate) use maybe_gather;
#[cfg(test)]
mod tests {
use super::retry_on_timeout;
use crate::{
GDErrorKind::{PacketBad, PacketReceive, PacketSend},
protocols::types::GatherToggle,
GDError,
GDErrorKind::{self, PacketBad, PacketReceive, PacketSend},
GDResult,
};
@ -105,4 +156,53 @@ mod tests {
assert!(r.is_err());
assert_eq!(r.unwrap_err().kind, PacketBad);
}
fn gather_success(n: i32) -> GDResult<i32> { Ok(n) }
fn gather_fail(err: &'static str) -> GDResult<i32> { Err(GDErrorKind::PacketSend.context(err)) }
#[test]
fn gather_success_dont_gather() -> GDResult<()> {
let result = maybe_gather!(GatherToggle::Skip, gather_success(5));
assert!(result.is_none());
Ok(())
}
#[test]
fn gather_success_attempt_gather() -> GDResult<()> {
let result = maybe_gather!(GatherToggle::Try, gather_success(10));
assert_eq!(result, Some(10));
Ok(())
}
#[test]
fn gather_success_required() -> GDResult<()> {
let result = maybe_gather!(GatherToggle::Enforce, gather_success(15));
assert_eq!(result, Some(15));
Ok(())
}
#[test]
fn gather_fail_dont_gather() -> GDResult<()> {
let result = maybe_gather!(GatherToggle::Skip, gather_fail("dont"));
assert!(result.is_none());
Ok(())
}
#[test]
fn gather_fail_attempt_gather() -> GDResult<()> {
let result = maybe_gather!(GatherToggle::Try, gather_fail("attempt"));
assert!(result.is_none());
Ok(())
}
#[test]
fn gather_fail_required() {
let inner = || {
let result = maybe_gather!(GatherToggle::Enforce, gather_fail("required"));
assert_eq!(result, Some(10));
Ok::<(), GDError>(())
};
assert!(inner().is_err());
}
}