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feat(protocols): Add more control over gathering additional information (#180)
* protocols: Add more control over gathering additional information Adds GatherToggle which allows choosing the behaviour for how the query handles fetching additional information. The choices are: - DontGather - Don't attempt to fetch information - AttemptGather - Try to fetch the information but ignore errors - Required - Try to fetch information and fail if it errors A handy macro was also added to utils to dispatch additional queries based on a GatherToggle value. * Add/Update badge * protocols: Improve GatherToggle enum names Co-Authored-By: Cain <75994858+cainthebest@users.noreply.github.com> Co-Authored-By: CosminPerRam <cosmin.p@live.com> * Add/Update badge --------- Co-authored-by: GitHub Action <action@github.com> Co-authored-by: Cain <75994858+cainthebest@users.noreply.github.com> Co-authored-by: CosminPerRam <cosmin.p@live.com>
This commit is contained in:
parent
6d0c25d6ea
commit
89ed19f089
10 changed files with 195 additions and 64 deletions
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@ -1,3 +1,4 @@
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use gamedig::protocols::types::GatherToggle;
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use gamedig::protocols::valve;
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use gamedig::protocols::valve::{Engine, GatheringSettings};
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use gamedig::TimeoutSettings;
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@ -8,9 +9,9 @@ fn main() {
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let address = &SocketAddr::new(IpAddr::V4(Ipv4Addr::new(127, 0, 0, 1)), 27015);
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let engine = Engine::Source(None); // We don't specify a steam app id, let the query try to find it.
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let gather_settings = GatheringSettings {
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players: true, // We want to query for players
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rules: false, // We don't want to query for rules
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check_app_id: false, // Loosen up the query a bit by not checking app id
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players: GatherToggle::Enforce, // We want to query for players
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rules: GatherToggle::Skip, // We don't want to query for rules
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check_app_id: false, // Loosen up the query a bit by not checking app id
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};
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let read_timeout = Duration::from_secs(2);
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@ -4,7 +4,7 @@ use crate::games::minecraft::types::{LegacyGroup, Server};
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use crate::protocols::{gamespy::GameSpyVersion, quake::QuakeVersion, valve::Engine, Protocol};
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use crate::Game;
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use crate::protocols::types::ProprietaryProtocol;
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use crate::protocols::types::{GatherToggle, ProprietaryProtocol};
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use crate::protocols::valve::GatheringSettings;
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use phf::{phf_map, Map};
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@ -40,8 +40,8 @@ pub static GAMES: Map<&'static str, Game> = phf_map! {
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"minecraftlegacy14" => game!("Minecraft (legacy 1.4)", 25565, Protocol::PROPRIETARY(ProprietaryProtocol::Minecraft(Some(Server::Legacy(LegacyGroup::V1_4))))),
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"minecraftlegacyb18" => game!("Minecraft (legacy b1.8)", 25565, Protocol::PROPRIETARY(ProprietaryProtocol::Minecraft(Some(Server::Legacy(LegacyGroup::VB1_8))))),
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"aapg" => game!("America's Army: Proving Grounds", 27020, Protocol::Valve(Engine::new(203_290)), GatheringSettings {
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players: true,
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rules: false,
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players: GatherToggle::Enforce,
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rules: GatherToggle::Skip,
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check_app_id: true,
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}.into_extra()),
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"alienswarm" => game!("Alien Swarm", 27015, Protocol::Valve(Engine::new(630))),
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@ -53,8 +53,8 @@ pub static GAMES: Map<&'static str, Game> = phf_map! {
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"avorion" => game!("Avorion", 27020, Protocol::Valve(Engine::new(445_220))),
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"barotrauma" => game!("Barotrauma", 27016, Protocol::Valve(Engine::new(602_960))),
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"basedefense" => game!("Base Defense", 27015, Protocol::Valve(Engine::new(632_730)), GatheringSettings {
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players: true,
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rules: false,
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players: GatherToggle::Enforce,
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rules: GatherToggle::Skip,
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check_app_id: true,
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}.into_extra()),
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"battalion1944" => game!("Battalion 1944", 7780, Protocol::Valve(Engine::new(489_940))),
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@ -65,8 +65,8 @@ pub static GAMES: Map<&'static str, Game> = phf_map! {
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"codenamecure" => game!("Codename CURE", 27015, Protocol::Valve(Engine::new(355_180))),
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"colonysurvival" => game!("Colony Survival", 27004, Protocol::Valve(Engine::new(366_090))),
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"conanexiles" => game!("Conan Exiles", 27015, Protocol::Valve(Engine::new(440_900)), GatheringSettings {
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players: false,
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rules: true,
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players: GatherToggle::Skip,
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rules: GatherToggle::Enforce,
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check_app_id: true,
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}.into_extra()),
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"counterstrike" => game!("Counter-Strike", 27015, Protocol::Valve(Engine::new_gold_src(false))),
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@ -98,8 +98,8 @@ pub static GAMES: Map<&'static str, Game> = phf_map! {
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"quake2" => game!("Quake 2", 27910, Protocol::Quake(QuakeVersion::Two)),
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"q3a" => game!("Quake 3 Arena", 27960, Protocol::Quake(QuakeVersion::Three)),
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"risingworld" => game!("Rising World", 4254, Protocol::Valve(Engine::new(324_080)), GatheringSettings {
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players: true,
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rules: false,
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players: GatherToggle::Enforce,
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rules: GatherToggle::Skip,
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check_app_id: true,
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}.into_extra()),
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"ror2" => game!("Risk of Rain 2", 27016, Protocol::Valve(Engine::new(632_360))),
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@ -118,8 +118,8 @@ pub static GAMES: Map<&'static str, Game> = phf_map! {
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"unturned" => game!("Unturned", 27015, Protocol::Valve(Engine::new(304_930))),
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"unrealtournament" => game!("Unreal Tournament", 7778, Protocol::Gamespy(GameSpyVersion::One)),
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"valheim" => game!("Valheim", 2457, Protocol::Valve(Engine::new(892_970)), GatheringSettings {
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players: true,
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rules: false,
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players: GatherToggle::Enforce,
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rules: GatherToggle::Skip,
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check_app_id: true,
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}.into_extra()),
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"vrising" => game!("V Rising", 27016, Protocol::Valve(Engine::new(1_604_030))),
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@ -17,8 +17,8 @@ game_query_mod!(
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Engine::new(203_290),
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27020,
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GatheringSettings {
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players: true,
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rules: false,
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players: GatherToggle::Enforce,
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rules: GatherToggle::Skip,
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check_app_id: true,
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}
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);
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@ -53,8 +53,8 @@ game_query_mod!(
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Engine::new(440_900),
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27015,
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GatheringSettings {
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players: false,
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rules: true,
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players: GatherToggle::Skip,
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rules: GatherToggle::Enforce,
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check_app_id: true,
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}
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);
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@ -142,8 +142,8 @@ game_query_mod!(
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Engine::new(892_970),
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2457,
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GatheringSettings {
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players: true,
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rules: false,
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players: GatherToggle::Enforce,
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rules: GatherToggle::Skip,
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check_app_id: true,
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}
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);
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@ -319,14 +319,16 @@ pub struct ExtraRequestSettings {
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///
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/// Used by:
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/// - [valve::GatheringSettings#structfield.players]
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/// - [unreal2::GatheringSettings#structfield.players]
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#[cfg_attr(feature = "clap", arg(long))]
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pub gather_players: Option<bool>,
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pub gather_players: Option<GatherToggle>,
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/// Whether to gather rule information.
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///
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/// Used by:
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/// - [valve::GatheringSettings#structfield.rules]
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/// - [unreal2::GatheringSettings#structfield.mutators_and_rules]
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#[cfg_attr(feature = "clap", arg(long))]
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pub gather_rules: Option<bool>,
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pub gather_rules: Option<GatherToggle>,
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/// Whether to check if the App ID is valid.
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///
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/// Used by:
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@ -335,6 +337,31 @@ pub struct ExtraRequestSettings {
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pub check_app_id: Option<bool>,
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}
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/// Select how to go about gathering extra information via additional requests.
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///
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/// Used by:
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/// - [ExtraRequestSettings]
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/// - [valve::GatheringSettings]
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/// - [unreal2::GatheringSettings]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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#[cfg_attr(feature = "clap", derive(clap::ValueEnum))]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord, Default)]
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pub enum GatherToggle {
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/// No request is sent for the relevant data. This option bypasses data
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/// gathering.
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#[default]
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Skip,
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/// A request will be sent, but errors are not treated as criticial.
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/// In the case of an error, the operation will return a default value or
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/// `None`.
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Try,
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/// A request will be sent, and any resulting errors will be propagated.
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/// This option treats successful data gathering as mandatory.
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Enforce,
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}
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impl ExtraRequestSettings {
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/// [Sets hostname](ExtraRequestSettings#structfield.hostname)
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pub fn set_hostname(mut self, hostname: String) -> Self {
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@ -348,12 +375,12 @@ impl ExtraRequestSettings {
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self
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}
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/// [Sets gather players](ExtraRequestSettings#structfield.gather_players)
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pub const fn set_gather_players(mut self, gather_players: bool) -> Self {
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pub const fn set_gather_players(mut self, gather_players: GatherToggle) -> Self {
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self.gather_players = Some(gather_players);
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self
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}
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/// [Sets gather rules](ExtraRequestSettings#structfield.gather_rules)
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pub const fn set_gather_rules(mut self, gather_rules: bool) -> Self {
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pub const fn set_gather_rules(mut self, gather_rules: GatherToggle) -> Self {
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self.gather_rules = Some(gather_rules);
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self
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}
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@ -2,7 +2,7 @@ use crate::buffer::{Buffer, StringDecoder};
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use crate::errors::GDErrorKind::PacketBad;
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use crate::protocols::types::TimeoutSettings;
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use crate::socket::{Socket, UdpSocket};
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use crate::utils::retry_on_timeout;
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use crate::utils::{maybe_gather, retry_on_timeout};
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use crate::GDResult;
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use super::{GatheringSettings, MutatorsAndRules, PacketKind, Players, Response, ServerInfo};
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@ -168,24 +168,22 @@ impl Unreal2Protocol {
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// Fetch the server info, this can only handle one response packet
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let mut server_info = self.query_server_info()?;
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let mutators_and_rules = if gather_settings.mutators_and_rules {
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let response = self.query_mutators_and_rules()?;
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let mutators_and_rules = maybe_gather!(
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gather_settings.mutators_and_rules,
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self.query_mutators_and_rules()
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)
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.unwrap_or_default();
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if let Some(password) = response.rules.get("GamePassword") {
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let string = password.concat().to_lowercase();
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server_info.password = string == "true";
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}
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if let Some(password) = mutators_and_rules.rules.get("GamePassword") {
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let string = password.concat().to_lowercase();
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server_info.password = string == "true";
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}
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response
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} else {
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MutatorsAndRules::default()
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};
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let players = if gather_settings.players {
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self.query_players(Some(&server_info))?
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} else {
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Players::with_capacity(0)
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};
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let players = maybe_gather!(
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gather_settings.players,
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self.query_players(Some(&server_info))
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)
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.unwrap_or_else(|| Players::with_capacity(0));
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// TODO: Handle extra info parsing when we detect certain game types (or maybe
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// include that in gather settings).
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@ -1,6 +1,6 @@
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use crate::buffer::Buffer;
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use crate::errors::GDErrorKind::PacketBad;
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use crate::protocols::types::{CommonPlayer, CommonResponse, ExtraRequestSettings, GenericPlayer};
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use crate::protocols::types::{CommonPlayer, CommonResponse, ExtraRequestSettings, GatherToggle, GenericPlayer};
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use crate::protocols::GenericResponse;
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use crate::{GDError, GDResult};
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@ -209,16 +209,16 @@ impl CommonResponse for Response {
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
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pub struct GatheringSettings {
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pub players: bool,
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pub mutators_and_rules: bool,
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pub players: GatherToggle,
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pub mutators_and_rules: GatherToggle,
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}
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impl GatheringSettings {
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/// Default values are true for both the players and the rules.
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/// Default values is attempt both players and rules.
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pub const fn default() -> Self {
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Self {
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players: true,
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mutators_and_rules: true,
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players: GatherToggle::Try,
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mutators_and_rules: GatherToggle::Enforce,
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}
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}
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@ -28,7 +28,11 @@ macro_rules! game_query_mod {
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($mod_name: ident, $pretty_name: expr, $engine: expr, $default_port: literal, $gathering_settings: expr) => {
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#[doc = $pretty_name]
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pub mod $mod_name {
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use crate::protocols::valve::{Engine, GatheringSettings};
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#[allow(unused_imports)]
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use crate::protocols::{
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types::GatherToggle,
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valve::{Engine, GatheringSettings},
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};
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crate::protocols::valve::game_query_fn!($pretty_name, $engine, $default_port, $gathering_settings);
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}
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@ -19,7 +19,7 @@ use crate::{
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},
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},
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socket::{Socket, UdpSocket},
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utils::{retry_on_timeout, u8_lower_upper},
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utils::{maybe_gather, retry_on_timeout, u8_lower_upper},
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GDErrorKind::{BadGame, Decompress, UnknownEnumCast},
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GDResult,
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};
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@ -470,13 +470,13 @@ fn get_response(
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Ok(Response {
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info,
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players: match gather_settings.players {
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false => None,
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true => Some(client.get_server_players(&engine, protocol)?),
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},
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rules: match gather_settings.rules {
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false => None,
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true => Some(client.get_server_rules(&engine, protocol)?),
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},
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players: maybe_gather!(
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gather_settings.players,
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client.get_server_players(&engine, protocol)
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),
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rules: maybe_gather!(
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gather_settings.rules,
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client.get_server_rules(&engine, protocol)
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),
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})
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}
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@ -1,6 +1,6 @@
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use std::collections::HashMap;
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use crate::protocols::types::{CommonPlayer, CommonResponse, ExtraRequestSettings, GenericPlayer};
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use crate::protocols::types::{CommonPlayer, CommonResponse, ExtraRequestSettings, GatherToggle, GenericPlayer};
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use crate::GDErrorKind::UnknownEnumCast;
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use crate::GDResult;
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use crate::{buffer::Buffer, protocols::GenericResponse};
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@ -283,17 +283,18 @@ impl Engine {
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
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pub struct GatheringSettings {
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pub players: bool,
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pub rules: bool,
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pub players: GatherToggle,
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pub rules: GatherToggle,
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pub check_app_id: bool,
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}
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impl GatheringSettings {
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/// Default values are true for both the players and the rules.
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/// Default values are try to gather but don't fail on timeout for both
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/// players and rules.
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pub const fn default() -> Self {
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Self {
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players: true,
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rules: true,
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players: GatherToggle::Try,
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rules: GatherToggle::Try,
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check_app_id: true,
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}
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}
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@ -29,11 +29,62 @@ pub fn retry_on_timeout<T>(mut retry_count: usize, mut fetch: impl FnMut() -> GD
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Err(last_err)
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}
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/// Run gather_fn based on the value of gather_toggle.
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///
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/// # Parameters
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/// - `gather_toggle` should be an expression resolving to a
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/// [crate::protocols::types::GatherToggle].
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/// - `gather_fn` should be an expression that returns a [crate::GDResult].
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///
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/// # States
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/// - [DontGather](crate::protocols::types::GatherToggle::DontGather) - Don't
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/// run gather function, returns None.
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/// - [AttemptGather](crate::protocols::types::GatherToggle::AttemptGather) -
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/// Runs the gather function, if it returns an error return None, else return
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/// Some.
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/// - [Required](crate::protocols::types::GatherToggle::Required) - Runs the
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/// gather function, if it returns an error propagate it using the `?`
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/// operator, else return Some.
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///
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/// # Examples
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///
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/// ```ignore,Doctests cannot access private items
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/// use gamedig::protocols::types::GatherToggle;
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/// use gamedig::utils::maybe_gather;
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///
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/// let query_fn = || { Err("Query error") };
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///
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/// // query_fn() is not called
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/// let response = maybe_gather!(GatherToggle::DontGather, query_fn());
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/// assert!(response.is_none());
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///
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/// // query_fn() is called but Err is converted to None
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/// let response = maybe_gather!(GatherToggle::AttemptGather, query_fn());
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/// assert!(response.is_none());
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///
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/// // query_fn() is called and Err is propagated.
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/// let response = maybe_gather!(GatherToggle::Required, query_fn());
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/// unreachable!();
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/// ```
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macro_rules! maybe_gather {
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($gather_toggle: expr, $gather_fn: expr) => {
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match $gather_toggle {
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crate::protocols::types::GatherToggle::Skip => None,
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crate::protocols::types::GatherToggle::Try => $gather_fn.ok(),
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crate::protocols::types::GatherToggle::Enforce => Some($gather_fn?),
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}
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};
|
||||
}
|
||||
|
||||
pub(crate) use maybe_gather;
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::retry_on_timeout;
|
||||
use crate::{
|
||||
GDErrorKind::{PacketBad, PacketReceive, PacketSend},
|
||||
protocols::types::GatherToggle,
|
||||
GDError,
|
||||
GDErrorKind::{self, PacketBad, PacketReceive, PacketSend},
|
||||
GDResult,
|
||||
};
|
||||
|
||||
|
|
@ -105,4 +156,53 @@ mod tests {
|
|||
assert!(r.is_err());
|
||||
assert_eq!(r.unwrap_err().kind, PacketBad);
|
||||
}
|
||||
|
||||
fn gather_success(n: i32) -> GDResult<i32> { Ok(n) }
|
||||
|
||||
fn gather_fail(err: &'static str) -> GDResult<i32> { Err(GDErrorKind::PacketSend.context(err)) }
|
||||
|
||||
#[test]
|
||||
fn gather_success_dont_gather() -> GDResult<()> {
|
||||
let result = maybe_gather!(GatherToggle::Skip, gather_success(5));
|
||||
assert!(result.is_none());
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn gather_success_attempt_gather() -> GDResult<()> {
|
||||
let result = maybe_gather!(GatherToggle::Try, gather_success(10));
|
||||
assert_eq!(result, Some(10));
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn gather_success_required() -> GDResult<()> {
|
||||
let result = maybe_gather!(GatherToggle::Enforce, gather_success(15));
|
||||
assert_eq!(result, Some(15));
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn gather_fail_dont_gather() -> GDResult<()> {
|
||||
let result = maybe_gather!(GatherToggle::Skip, gather_fail("dont"));
|
||||
assert!(result.is_none());
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn gather_fail_attempt_gather() -> GDResult<()> {
|
||||
let result = maybe_gather!(GatherToggle::Try, gather_fail("attempt"));
|
||||
assert!(result.is_none());
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn gather_fail_required() {
|
||||
let inner = || {
|
||||
let result = maybe_gather!(GatherToggle::Enforce, gather_fail("required"));
|
||||
assert_eq!(result, Some(10));
|
||||
Ok::<(), GDError>(())
|
||||
};
|
||||
assert!(inner().is_err());
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue