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https://github.com/tribufu/rust-gamedig
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Added Insurgency and Insurgency: Sandstorm implementation.
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8 changed files with 210 additions and 12 deletions
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@ -5,6 +5,8 @@ Who knows what the future holds...
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Queries now support DNS resolve.
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Queries now support DNS resolve.
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[Alien Swarm](https://store.steampowered.com/app/630/Alien_Swarm/) implementation.
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[Alien Swarm](https://store.steampowered.com/app/630/Alien_Swarm/) implementation.
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[Alien Swarm: Reactive Drop](https://store.steampowered.com/app/563560/Alien_Swarm_Reactive_Drop/) implementation.
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[Alien Swarm: Reactive Drop](https://store.steampowered.com/app/563560/Alien_Swarm_Reactive_Drop/) implementation.
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[Insurgency](https://store.steampowered.com/app/222880/Insurgency/) implementation.
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[Insurgency: Sandstorm](https://store.steampowered.com/app/581320/Insurgency_Sandstorm/) implementation.
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# 0.0.3 - 22/10/2022
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# 0.0.3 - 22/10/2022
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Valve protocol now properly supports multi-packet responses (compressed ones not tested).
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Valve protocol now properly supports multi-packet responses (compressed ones not tested).
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26
GAMES.md
26
GAMES.md
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@ -1,17 +1,19 @@
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# Supported games:
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# Supported games:
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| ID | Name | Protocol | Notes |
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| ID | Name | Protocol | Notes |
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|--------|----------------------------------|----------------|------------------------------------------------------------------------------|
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|--------|-------------------------------------|----------------|------------------------------------------------------------------------------|
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| TF2 | Team Fortress 2 | Valve Protocol | |
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| TF2 | Team Fortress 2 | Valve Protocol | |
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| TS | The Ship | Valve Protocol | |
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| TS | The Ship | Valve Protocol | |
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| CSGO | Counter-Strike: Global Offensive | Valve Protocol | The server wouldn't respond the to Rules query since the 21 Feb 2014 update. |
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| CSGO | Counter-Strike: Global Offensive | Valve Protocol | The server wouldn't respond the to Rules query since the 21 Feb 2014 update. |
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| CSS | Counter-Strike: Source | Valve Protocol | If protocol is 7, queries with multi-packet responses will crash. |
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| CSS | Counter-Strike: Source | Valve Protocol | If protocol is 7, queries with multi-packet responses will crash. |
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| DODS | Day of Defeat: Source | Valve Protocol | |
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| DODS | Day of Defeat: Source | Valve Protocol | |
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| L4D | Left 4 Dead | Valve Protocol | |
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| L4D | Left 4 Dead | Valve Protocol | |
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| L4D2 | Left 4 Dead 2 | Valve Protocol | |
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| L4D2 | Left 4 Dead 2 | Valve Protocol | |
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| HL2DM | Half-Life 2 Deathmatch | Valve Protocol | |
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| HL2DM | Half-Life 2 Deathmatch | Valve Protocol | |
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| ALIENS | Alien Swarm | Valve Protocol | Not tested. |
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| ALIENS | Alien Swarm | Valve Protocol | Not tested. |
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| ASRD | Alien Swarm: Reactive Drop | Valve Protocol | |
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| ASRD | Alien Swarm: Reactive Drop | Valve Protocol | |
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| INS | Insurgency | Valve Protocol | |
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| INSS | Insurgency: Sandstorm | Valve Protocol | Here you need to use the query port, not the server port. |
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## Planned to add support:
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## Planned to add support:
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All Valve titles.
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All Valve titles.
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10
examples/ins.rs
Normal file
10
examples/ins.rs
Normal file
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@ -0,0 +1,10 @@
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use gamedig::games::ins;
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fn main() {
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let response = ins::query("101.100.139.94", Some(27016));
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match response {
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Err(error) => println!("Couldn't query, error: {error}"),
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Ok(r) => println!("{:?}", r)
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}
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}
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10
examples/inss.rs
Normal file
10
examples/inss.rs
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@ -0,0 +1,10 @@
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use gamedig::games::inss;
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fn main() {
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let response = inss::query("109.195.19.160", None); //The query port, not the server port
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match response {
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Err(error) => println!("Couldn't query, error: {error}"),
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Ok(r) => println!("{:?}", r)
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}
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}
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83
src/games/ins.rs
Normal file
83
src/games/ins.rs
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@ -0,0 +1,83 @@
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use crate::{GDResult, valve};
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use crate::valve::{ValveProtocol, App, GatheringSettings, Server, ServerRule, ServerPlayer};
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#[derive(Debug)]
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pub struct Player {
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pub name: String,
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pub score: u32,
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pub duration: f32
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}
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impl Player {
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fn from_valve_response(player: &ServerPlayer) -> Self {
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Self {
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name: player.name.clone(),
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score: player.score,
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duration: player.duration
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}
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}
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}
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#[derive(Debug)]
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pub struct Response {
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pub protocol: u8,
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pub name: String,
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pub map: String,
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pub game: String,
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pub players: u8,
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pub players_details: Vec<Player>,
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pub max_players: u8,
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pub bots: u8,
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pub server_type: Server,
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pub has_password: bool,
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pub vac_secured: bool,
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pub version: String,
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pub port: Option<u16>,
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pub steam_id: Option<u64>,
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pub tv_port: Option<u16>,
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pub tv_name: Option<String>,
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pub keywords: Option<String>,
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pub rules: Vec<ServerRule>
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}
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impl Response {
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pub fn new_from_valve_response(response: valve::Response) -> Self {
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let (port, steam_id, tv_port, tv_name, keywords) = match response.info.extra_data {
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None => (None, None, None, None, None),
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Some(ed) => (ed.port, ed.steam_id, ed.tv_port, ed.tv_name, ed.keywords)
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};
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Self {
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protocol: response.info.protocol,
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name: response.info.name,
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map: response.info.map,
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game: response.info.game,
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players: response.info.players,
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players_details: response.players.unwrap().iter().map(|p| Player::from_valve_response(p)).collect(),
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max_players: response.info.max_players,
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bots: response.info.bots,
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server_type: response.info.server_type,
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has_password: response.info.has_password,
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vac_secured: response.info.vac_secured,
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version: response.info.version,
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port,
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steam_id,
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tv_port,
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tv_name,
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keywords,
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rules: response.rules.unwrap()
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}
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}
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}
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pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
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let valve_response = ValveProtocol::query(App::INS, address, match port {
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None => 27015,
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Some(port) => port
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}, GatheringSettings {
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players: true,
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rules: true
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})?;
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Ok(Response::new_from_valve_response(valve_response))
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}
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83
src/games/inss.rs
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83
src/games/inss.rs
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use crate::{GDResult, valve};
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use crate::valve::{ValveProtocol, App, GatheringSettings, Server, ServerRule, ServerPlayer};
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#[derive(Debug)]
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pub struct Player {
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pub name: String,
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pub score: u32,
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pub duration: f32
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}
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impl Player {
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fn from_valve_response(player: &ServerPlayer) -> Self {
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Self {
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name: player.name.clone(),
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score: player.score,
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duration: player.duration
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}
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}
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}
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#[derive(Debug)]
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pub struct Response {
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pub protocol: u8,
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pub name: String,
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pub map: String,
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pub game: String,
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pub players: u8,
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pub players_details: Vec<Player>,
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pub max_players: u8,
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pub bots: u8,
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pub server_type: Server,
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pub has_password: bool,
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pub vac_secured: bool,
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pub version: String,
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pub port: Option<u16>,
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pub steam_id: Option<u64>,
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pub tv_port: Option<u16>,
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pub tv_name: Option<String>,
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pub keywords: Option<String>,
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pub rules: Vec<ServerRule>
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}
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impl Response {
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pub fn new_from_valve_response(response: valve::Response) -> Self {
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let (port, steam_id, tv_port, tv_name, keywords) = match response.info.extra_data {
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None => (None, None, None, None, None),
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Some(ed) => (ed.port, ed.steam_id, ed.tv_port, ed.tv_name, ed.keywords)
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};
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Self {
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protocol: response.info.protocol,
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name: response.info.name,
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map: response.info.map,
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game: response.info.game,
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players: response.info.players,
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players_details: response.players.unwrap().iter().map(|p| Player::from_valve_response(p)).collect(),
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max_players: response.info.max_players,
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bots: response.info.bots,
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server_type: response.info.server_type,
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has_password: response.info.has_password,
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vac_secured: response.info.vac_secured,
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version: response.info.version,
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port,
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steam_id,
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tv_port,
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tv_name,
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keywords,
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rules: response.rules.unwrap()
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}
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}
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}
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pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
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let valve_response = ValveProtocol::query(App::INSS, address, match port {
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None => 27131,
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Some(port) => port
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}, GatheringSettings {
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players: true,
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rules: true
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})?;
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Ok(Response::new_from_valve_response(valve_response))
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}
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@ -23,3 +23,7 @@ pub mod hl2dm;
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pub mod aliens;
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pub mod aliens;
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/// Alien Swarm: Reactive Drop
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/// Alien Swarm: Reactive Drop
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pub mod asrd;
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pub mod asrd;
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/// Insurgency
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pub mod ins;
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/// Insurgency: Sandstorm
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pub mod inss;
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@ -146,6 +146,10 @@ pub enum App {
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TS = 2400,
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TS = 2400,
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/// Garry's Mod
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/// Garry's Mod
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GM = 4000,
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GM = 4000,
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/// Insurgency
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INS = 222880,
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/// Insurgency: Sandstorm
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INSS = 581320,
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/// Alien Swarm: Reactive Drop
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/// Alien Swarm: Reactive Drop
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ASRD = 563560,
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ASRD = 563560,
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}
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}
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