[Games] Add method to query with timeout options (#60)

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Tom 2023-06-26 21:50:06 +00:00 committed by GitHub
parent dd80d6309f
commit 8316dac2cc
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2 changed files with 47 additions and 19 deletions

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@ -114,7 +114,7 @@ pub mod vr;
use crate::protocols::gamespy::GameSpyVersion;
use crate::protocols::quake::QuakeVersion;
use crate::protocols::types::{CommonResponse, ProprietaryProtocol};
use crate::protocols::types::{CommonResponse, ProprietaryProtocol, TimeoutSettings};
use crate::protocols::{self, Protocol};
use crate::GDResult;
use std::net::{IpAddr, SocketAddr};
@ -139,39 +139,52 @@ pub use definitions::GAMES;
/// Make a query given a game definition
pub fn query(game: &Game, address: &IpAddr, port: Option<u16>) -> GDResult<Box<dyn CommonResponse>> {
query_with_timeout(game, address, port, None)
}
/// Make a query given a game definition and timeout settings
pub fn query_with_timeout(
game: &Game,
address: &IpAddr,
port: Option<u16>,
timeout_settings: Option<TimeoutSettings>,
) -> GDResult<Box<dyn CommonResponse>> {
let socket_addr = SocketAddr::new(*address, port.unwrap_or(game.default_port));
Ok(match &game.protocol {
Protocol::Valve(steam_app) => {
protocols::valve::query(&socket_addr, steam_app.as_engine(), None, None).map(Box::new)?
protocols::valve::query(&socket_addr, steam_app.as_engine(), None, timeout_settings).map(Box::new)?
}
Protocol::Minecraft(version) => {
match version {
Some(protocols::minecraft::Server::Java) => {
protocols::minecraft::query_java(&socket_addr, None).map(Box::new)?
protocols::minecraft::query_java(&socket_addr, timeout_settings).map(Box::new)?
}
Some(protocols::minecraft::Server::Bedrock) => {
protocols::minecraft::query_bedrock(&socket_addr, None).map(Box::new)?
protocols::minecraft::query_bedrock(&socket_addr, timeout_settings).map(Box::new)?
}
Some(protocols::minecraft::Server::Legacy(group)) => {
protocols::minecraft::query_legacy_specific(*group, &socket_addr, None).map(Box::new)?
protocols::minecraft::query_legacy_specific(*group, &socket_addr, timeout_settings).map(Box::new)?
}
None => protocols::minecraft::query(&socket_addr, None).map(Box::new)?,
None => protocols::minecraft::query(&socket_addr, timeout_settings).map(Box::new)?,
}
}
Protocol::Gamespy(version) => {
match version {
GameSpyVersion::One => protocols::gamespy::one::query(&socket_addr, None).map(Box::new)?,
GameSpyVersion::Two => protocols::gamespy::two::query(&socket_addr, None).map(Box::new)?,
GameSpyVersion::Three => protocols::gamespy::three::query(&socket_addr, None).map(Box::new)?,
GameSpyVersion::One => protocols::gamespy::one::query(&socket_addr, timeout_settings).map(Box::new)?,
GameSpyVersion::Two => protocols::gamespy::two::query(&socket_addr, timeout_settings).map(Box::new)?,
GameSpyVersion::Three => {
protocols::gamespy::three::query(&socket_addr, timeout_settings).map(Box::new)?
}
}
}
Protocol::Quake(version) => {
match version {
QuakeVersion::One => protocols::quake::one::query(&socket_addr, None).map(Box::new)?,
QuakeVersion::Two => protocols::quake::two::query(&socket_addr, None).map(Box::new)?,
QuakeVersion::Three => protocols::quake::three::query(&socket_addr, None).map(Box::new)?,
QuakeVersion::One => protocols::quake::one::query(&socket_addr, timeout_settings).map(Box::new)?,
QuakeVersion::Two => protocols::quake::two::query(&socket_addr, timeout_settings).map(Box::new)?,
QuakeVersion::Three => protocols::quake::three::query(&socket_addr, timeout_settings).map(Box::new)?,
}
}
// TODO: No way to query proprietary games with timeout
Protocol::PROPRIETARY(protocol) => {
match protocol {
ProprietaryProtocol::TheShip => ts::query(address, port).map(Box::new)?,