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https://github.com/tribufu/rust-gamedig
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[Games] Add method to query with timeout options (#60)
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parent
dd80d6309f
commit
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2 changed files with 47 additions and 19 deletions
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@ -1,13 +1,23 @@
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use gamedig::{protocols::types::CommonResponse, query, GDResult, GAMES};
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use gamedig::{
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protocols::types::{CommonResponse, TimeoutSettings},
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query_with_timeout,
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GDResult,
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GAMES,
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};
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use std::net::IpAddr;
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fn generic_query(game_name: &str, addr: &IpAddr, port: Option<u16>) -> GDResult<Box<dyn CommonResponse>> {
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fn generic_query(
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game_name: &str,
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addr: &IpAddr,
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port: Option<u16>,
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timeout_settings: Option<TimeoutSettings>,
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) -> GDResult<Box<dyn CommonResponse>> {
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let game = GAMES.get(game_name).expect("Game doesn't exist");
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println!("Querying {:#?} with game {:#?}.", addr, game);
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let response = query(game, addr, port)?;
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let response = query_with_timeout(game, addr, port, timeout_settings)?;
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println!("Response: {:#?}", response.as_json());
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let common = response.as_original();
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@ -26,20 +36,25 @@ fn main() {
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.expect("Must provide address");
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let port: Option<u16> = args.next().map(|s| s.parse().unwrap());
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generic_query(&game_name, &addr, port).unwrap();
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generic_query(&game_name, &addr, port, None).unwrap();
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}
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#[cfg(test)]
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mod test {
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use gamedig::GAMES;
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use std::net::{IpAddr, Ipv4Addr};
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use gamedig::{protocols::types::TimeoutSettings, GAMES};
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use std::{
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net::{IpAddr, Ipv4Addr},
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time::Duration,
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};
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use super::generic_query;
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const ADDR: IpAddr = IpAddr::V4(Ipv4Addr::LOCALHOST);
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fn test_game(game_name: &str) {
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assert!(generic_query(game_name, &ADDR, None).is_err());
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let timeout_settings =
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Some(TimeoutSettings::new(Some(Duration::from_nanos(1)), Some(Duration::from_nanos(1))).unwrap());
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assert!(generic_query(game_name, &ADDR, None, timeout_settings).is_err());
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}
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#[test]
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@ -114,7 +114,7 @@ pub mod vr;
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use crate::protocols::gamespy::GameSpyVersion;
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use crate::protocols::quake::QuakeVersion;
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use crate::protocols::types::{CommonResponse, ProprietaryProtocol};
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use crate::protocols::types::{CommonResponse, ProprietaryProtocol, TimeoutSettings};
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use crate::protocols::{self, Protocol};
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use crate::GDResult;
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use std::net::{IpAddr, SocketAddr};
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@ -139,39 +139,52 @@ pub use definitions::GAMES;
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/// Make a query given a game definition
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pub fn query(game: &Game, address: &IpAddr, port: Option<u16>) -> GDResult<Box<dyn CommonResponse>> {
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query_with_timeout(game, address, port, None)
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}
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/// Make a query given a game definition and timeout settings
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pub fn query_with_timeout(
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game: &Game,
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address: &IpAddr,
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port: Option<u16>,
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timeout_settings: Option<TimeoutSettings>,
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) -> GDResult<Box<dyn CommonResponse>> {
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let socket_addr = SocketAddr::new(*address, port.unwrap_or(game.default_port));
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Ok(match &game.protocol {
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Protocol::Valve(steam_app) => {
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protocols::valve::query(&socket_addr, steam_app.as_engine(), None, None).map(Box::new)?
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protocols::valve::query(&socket_addr, steam_app.as_engine(), None, timeout_settings).map(Box::new)?
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}
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Protocol::Minecraft(version) => {
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match version {
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Some(protocols::minecraft::Server::Java) => {
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protocols::minecraft::query_java(&socket_addr, None).map(Box::new)?
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protocols::minecraft::query_java(&socket_addr, timeout_settings).map(Box::new)?
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}
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Some(protocols::minecraft::Server::Bedrock) => {
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protocols::minecraft::query_bedrock(&socket_addr, None).map(Box::new)?
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protocols::minecraft::query_bedrock(&socket_addr, timeout_settings).map(Box::new)?
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}
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Some(protocols::minecraft::Server::Legacy(group)) => {
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protocols::minecraft::query_legacy_specific(*group, &socket_addr, None).map(Box::new)?
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protocols::minecraft::query_legacy_specific(*group, &socket_addr, timeout_settings).map(Box::new)?
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}
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None => protocols::minecraft::query(&socket_addr, None).map(Box::new)?,
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None => protocols::minecraft::query(&socket_addr, timeout_settings).map(Box::new)?,
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}
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}
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Protocol::Gamespy(version) => {
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match version {
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GameSpyVersion::One => protocols::gamespy::one::query(&socket_addr, None).map(Box::new)?,
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GameSpyVersion::Two => protocols::gamespy::two::query(&socket_addr, None).map(Box::new)?,
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GameSpyVersion::Three => protocols::gamespy::three::query(&socket_addr, None).map(Box::new)?,
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GameSpyVersion::One => protocols::gamespy::one::query(&socket_addr, timeout_settings).map(Box::new)?,
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GameSpyVersion::Two => protocols::gamespy::two::query(&socket_addr, timeout_settings).map(Box::new)?,
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GameSpyVersion::Three => {
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protocols::gamespy::three::query(&socket_addr, timeout_settings).map(Box::new)?
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}
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}
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}
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Protocol::Quake(version) => {
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match version {
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QuakeVersion::One => protocols::quake::one::query(&socket_addr, None).map(Box::new)?,
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QuakeVersion::Two => protocols::quake::two::query(&socket_addr, None).map(Box::new)?,
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QuakeVersion::Three => protocols::quake::three::query(&socket_addr, None).map(Box::new)?,
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QuakeVersion::One => protocols::quake::one::query(&socket_addr, timeout_settings).map(Box::new)?,
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QuakeVersion::Two => protocols::quake::two::query(&socket_addr, timeout_settings).map(Box::new)?,
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QuakeVersion::Three => protocols::quake::three::query(&socket_addr, timeout_settings).map(Box::new)?,
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}
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}
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// TODO: No way to query proprietary games with timeout
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Protocol::PROPRIETARY(protocol) => {
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match protocol {
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ProprietaryProtocol::TheShip => ts::query(address, port).map(Box::new)?,
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