chore(format): with new config

This commit is contained in:
Cain 2025-04-20 23:06:55 +01:00
parent 0a7ba6848e
commit 8160a866b0
4 changed files with 9 additions and 10 deletions

View file

@ -137,9 +137,8 @@ impl<'a, B: ByteOrder> Buffer<'a, B> {
/// # Arguments /// # Arguments
/// ///
/// * `until` - An optional delimiter. If provided, the method will read /// * `until` - An optional delimiter. If provided, the method will read
/// until this /// until this delimiter is encountered. If not provided, the method will
/// delimiter is encountered. If not provided, the method will read until /// read until the default delimiter of the decoder.
/// the default delimiter of the decoder.
/// ///
/// # Errors /// # Errors
/// ///

View file

@ -40,7 +40,7 @@ pub fn query_with_timeout(
let environment_type = Environment::from_gldsrc(buffer.read::<u8>()?)?; let environment_type = Environment::from_gldsrc(buffer.read::<u8>()?)?;
let has_password = buffer.read::<u8>()? == 1; let has_password = buffer.read::<u8>()? == 1;
let vac_secured = buffer.read::<u8>()? == 1; let vac_secured = buffer.read::<u8>()? == 1;
buffer.move_cursor(1)?; //average fps buffer.move_cursor(1)?; // average fps
let round = buffer.read::<u8>()?; let round = buffer.read::<u8>()?;
let rounds_maximum = buffer.read::<u8>()?; let rounds_maximum = buffer.read::<u8>()?;
let time_left = buffer.read::<u16>()?; let time_left = buffer.read::<u16>()?;

View file

@ -165,7 +165,7 @@ impl GameSpy3 {
let id = buf.read::<u8>()?; let id = buf.read::<u8>()?;
let is_last = (id & 0x80) > 0; let is_last = (id & 0x80) > 0;
let packet_id = (id & 0x7f) as usize; let packet_id = (id & 0x7f) as usize;
buf.move_cursor(1)?; //unknown byte regarding packet no. buf.move_cursor(1)?; // unknown byte regarding packet no.
if is_last && packet_id + 1 != values.len() { if is_last && packet_id + 1 != values.len() {
reached_expected_packets_size = true; reached_expected_packets_size = true;

View file

@ -33,7 +33,7 @@ use std::collections::HashMap;
use std::net::SocketAddr; use std::net::SocketAddr;
#[derive(Debug)] #[derive(Debug)]
#[allow(dead_code)] //remove this later on #[allow(dead_code)] // remove this later on
struct SplitPacket { struct SplitPacket {
pub header: u32, pub header: u32,
pub id: u32, pub id: u32,
@ -48,7 +48,7 @@ struct SplitPacket {
impl SplitPacket { impl SplitPacket {
fn new(engine: &Engine, protocol: u8, buffer: &mut Buffer<LittleEndian>) -> GDResult<Self> { fn new(engine: &Engine, protocol: u8, buffer: &mut Buffer<LittleEndian>) -> GDResult<Self> {
let header = buffer.read()?; //buffer.get_u32()?; let header = buffer.read()?; // buffer.get_u32()?;
let id = buffer.read()?; let id = buffer.read()?;
let (total, number, size, decompressed) = match engine { let (total, number, size, decompressed) = match engine {
Engine::GoldSrc(_) => { Engine::GoldSrc(_) => {
@ -218,8 +218,8 @@ impl ValveProtocol {
} }
fn get_goldsrc_server_info(buffer: &mut Buffer<LittleEndian>) -> GDResult<ServerInfo> { fn get_goldsrc_server_info(buffer: &mut Buffer<LittleEndian>) -> GDResult<ServerInfo> {
let _header: u8 = buffer.read()?; //get the header (useless info) let _header: u8 = buffer.read()?; // get the header (useless info)
let _address: String = buffer.read_string::<Utf8Decoder>(None)?; //get the server address (useless info) let _address: String = buffer.read_string::<Utf8Decoder>(None)?; // get the server address (useless info)
let name = buffer.read_string::<Utf8Decoder>(None)?; let name = buffer.read_string::<Utf8Decoder>(None)?;
let map = buffer.read_string::<Utf8Decoder>(None)?; let map = buffer.read_string::<Utf8Decoder>(None)?;
let folder = buffer.read_string::<Utf8Decoder>(None)?; let folder = buffer.read_string::<Utf8Decoder>(None)?;
@ -381,7 +381,7 @@ impl ValveProtocol {
let mut players: Vec<ServerPlayer> = Vec::with_capacity(count); let mut players: Vec<ServerPlayer> = Vec::with_capacity(count);
for _ in 0 .. count { for _ in 0 .. count {
buffer.move_cursor(1)?; //skip the index byte buffer.move_cursor(1)?; // skip the index byte
players.push(ServerPlayer { players.push(ServerPlayer {
name: buffer.read_string::<Utf8Decoder>(None)?, name: buffer.read_string::<Utf8Decoder>(None)?,