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https://github.com/tribufu/rust-gamedig
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chore(format): with new config
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0a7ba6848e
commit
8160a866b0
4 changed files with 9 additions and 10 deletions
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@ -137,9 +137,8 @@ impl<'a, B: ByteOrder> Buffer<'a, B> {
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/// # Arguments
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///
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/// * `until` - An optional delimiter. If provided, the method will read
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/// until this
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/// delimiter is encountered. If not provided, the method will read until
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/// the default delimiter of the decoder.
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/// until this delimiter is encountered. If not provided, the method will
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/// read until the default delimiter of the decoder.
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///
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/// # Errors
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///
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@ -40,7 +40,7 @@ pub fn query_with_timeout(
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let environment_type = Environment::from_gldsrc(buffer.read::<u8>()?)?;
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let has_password = buffer.read::<u8>()? == 1;
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let vac_secured = buffer.read::<u8>()? == 1;
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buffer.move_cursor(1)?; //average fps
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buffer.move_cursor(1)?; // average fps
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let round = buffer.read::<u8>()?;
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let rounds_maximum = buffer.read::<u8>()?;
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let time_left = buffer.read::<u16>()?;
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@ -165,7 +165,7 @@ impl GameSpy3 {
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let id = buf.read::<u8>()?;
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let is_last = (id & 0x80) > 0;
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let packet_id = (id & 0x7f) as usize;
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buf.move_cursor(1)?; //unknown byte regarding packet no.
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buf.move_cursor(1)?; // unknown byte regarding packet no.
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if is_last && packet_id + 1 != values.len() {
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reached_expected_packets_size = true;
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@ -33,7 +33,7 @@ use std::collections::HashMap;
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use std::net::SocketAddr;
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#[derive(Debug)]
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#[allow(dead_code)] //remove this later on
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#[allow(dead_code)] // remove this later on
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struct SplitPacket {
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pub header: u32,
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pub id: u32,
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@ -48,7 +48,7 @@ struct SplitPacket {
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impl SplitPacket {
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fn new(engine: &Engine, protocol: u8, buffer: &mut Buffer<LittleEndian>) -> GDResult<Self> {
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let header = buffer.read()?; //buffer.get_u32()?;
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let header = buffer.read()?; // buffer.get_u32()?;
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let id = buffer.read()?;
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let (total, number, size, decompressed) = match engine {
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Engine::GoldSrc(_) => {
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@ -218,8 +218,8 @@ impl ValveProtocol {
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}
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fn get_goldsrc_server_info(buffer: &mut Buffer<LittleEndian>) -> GDResult<ServerInfo> {
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let _header: u8 = buffer.read()?; //get the header (useless info)
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let _address: String = buffer.read_string::<Utf8Decoder>(None)?; //get the server address (useless info)
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let _header: u8 = buffer.read()?; // get the header (useless info)
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let _address: String = buffer.read_string::<Utf8Decoder>(None)?; // get the server address (useless info)
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let name = buffer.read_string::<Utf8Decoder>(None)?;
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let map = buffer.read_string::<Utf8Decoder>(None)?;
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let folder = buffer.read_string::<Utf8Decoder>(None)?;
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@ -381,7 +381,7 @@ impl ValveProtocol {
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let mut players: Vec<ServerPlayer> = Vec::with_capacity(count);
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for _ in 0 .. count {
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buffer.move_cursor(1)?; //skip the index byte
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buffer.move_cursor(1)?; // skip the index byte
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players.push(ServerPlayer {
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name: buffer.read_string::<Utf8Decoder>(None)?,
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