mirror of
https://github.com/tribufu/rust-gamedig
synced 2026-06-01 09:42:41 +00:00
refator: copy cli into mono
This commit is contained in:
parent
66ae3c296e
commit
80f6b87991
63 changed files with 244 additions and 34 deletions
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@ -1,483 +0,0 @@
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use crate::{
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buffer::Buffer,
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protocols::{
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types::TimeoutSettings,
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valve::{
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types::{
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Environment,
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ExtraData,
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GatheringSettings,
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Request,
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Response,
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Server,
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ServerInfo,
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ServerPlayer,
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TheShip,
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},
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Engine,
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ModData,
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SteamApp,
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},
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},
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socket::{Socket, UdpSocket},
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utils::{retry_on_timeout, u8_lower_upper},
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GDErrorKind::{BadGame, Decompress, UnknownEnumCast},
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GDResult,
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};
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use bzip2_rs::decoder::Decoder;
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use crate::buffer::Utf8Decoder;
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use crate::protocols::valve::Packet;
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use byteorder::LittleEndian;
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use std::collections::HashMap;
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use std::net::SocketAddr;
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#[derive(Debug)]
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#[allow(dead_code)] //remove this later on
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struct SplitPacket {
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pub header: u32,
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pub id: u32,
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pub total: u8,
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pub number: u8,
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pub size: u16,
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/// None means its not compressed, Some means it is
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/// and it contains (size and crc32)
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pub decompressed: Option<(u32, u32)>,
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payload: Vec<u8>,
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}
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impl SplitPacket {
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fn new(engine: &Engine, protocol: u8, buffer: &mut Buffer<LittleEndian>) -> GDResult<Self> {
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let header = buffer.read()?; //buffer.get_u32()?;
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let id = buffer.read()?;
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let (total, number, size, decompressed) = match engine {
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Engine::GoldSrc(_) => {
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let (lower, upper) = u8_lower_upper(buffer.read()?);
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(lower, upper, 0, None)
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}
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Engine::Source(_) => {
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let total = buffer.read()?;
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let number = buffer.read()?;
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let size = match protocol == 7 && (*engine == SteamApp::CSS.as_engine()) {
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// certain apps with protocol = 7 dont have this field
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false => buffer.read()?,
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true => 1248,
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};
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let is_compressed = ((id >> 31) & 1u32) == 1u32;
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let decompressed = match is_compressed {
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false => None,
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true => Some((buffer.read()?, buffer.read()?)),
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};
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(total, number, size, decompressed)
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}
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};
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Ok(Self {
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header,
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id,
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total,
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number,
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size,
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decompressed,
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payload: buffer.remaining_bytes().to_vec(),
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})
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}
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fn get_payload(&self) -> GDResult<Vec<u8>> {
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if let Some(decompressed) = self.decompressed {
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let mut decoder = Decoder::new();
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decoder
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.write(&self.payload)
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.map_err(|e| Decompress.context(e))?;
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let decompressed_size = decompressed.0 as usize;
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let mut decompressed_payload = vec![0; decompressed_size];
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decoder
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.read(&mut decompressed_payload)
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.map_err(|e| Decompress.context(e))?;
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if decompressed_payload.len() != decompressed_size
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|| crc32fast::hash(&decompressed_payload) != decompressed.1
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{
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Err(Decompress.context(format!(
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"Decompressed size {} was not expected {}",
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decompressed_payload.len(),
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decompressed_size
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)))
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} else {
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Ok(decompressed_payload)
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}
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} else {
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Ok(self.payload.clone())
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}
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}
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}
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pub(crate) struct ValveProtocol {
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socket: UdpSocket,
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retry_count: usize,
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}
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static PACKET_SIZE: usize = 6144;
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impl ValveProtocol {
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pub fn new(address: &SocketAddr, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
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let socket = UdpSocket::new(address)?;
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let retry_count = timeout_settings
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.as_ref()
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.map(|t| t.get_retries())
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.unwrap_or_else(|| TimeoutSettings::default().get_retries());
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socket.apply_timeout(&timeout_settings)?;
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Ok(Self {
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socket,
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retry_count,
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})
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}
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fn receive(&mut self, engine: &Engine, protocol: u8, buffer_size: usize) -> GDResult<Packet> {
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let data = self.socket.receive(Some(buffer_size))?;
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let mut buffer = Buffer::<LittleEndian>::new(&data);
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let header: u8 = buffer.read()?;
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buffer.move_cursor(-1)?;
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if header == 0xFE {
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// the packet is split
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let mut main_packet = SplitPacket::new(engine, protocol, &mut buffer)?;
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let mut chunk_packets = Vec::with_capacity((main_packet.total - 1) as usize);
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for _ in 1 .. main_packet.total {
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let new_data = self.socket.receive(Some(buffer_size))?;
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buffer = Buffer::<LittleEndian>::new(&new_data);
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let chunk_packet = SplitPacket::new(engine, protocol, &mut buffer)?;
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chunk_packets.push(chunk_packet);
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}
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chunk_packets.sort_by(|a, b| a.number.cmp(&b.number));
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for chunk_packet in chunk_packets {
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main_packet.payload.extend(chunk_packet.payload);
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}
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let payload = main_packet.get_payload()?; // Creating a non-temporary value here
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let mut new_packet_buffer = Buffer::<LittleEndian>::new(&payload); // Using the non-temporary value here
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Ok(Packet::new_from_bufferer(&mut new_packet_buffer)?)
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} else {
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Packet::new_from_bufferer(&mut buffer)
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}
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}
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pub fn get_kind_request_data(&mut self, engine: &Engine, protocol: u8, kind: Request) -> GDResult<Vec<u8>> {
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let data = self.get_request_data(engine, protocol, kind as u8, kind.get_default_payload())?;
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Ok(data)
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}
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/// Ask for a specific request only.
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/// This function will retry fetch on timeouts.
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pub fn get_request_data(&mut self, engine: &Engine, protocol: u8, kind: u8, payload: Vec<u8>) -> GDResult<Vec<u8>> {
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retry_on_timeout(self.retry_count, || {
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self.get_request_data_impl(engine, protocol, kind, payload.clone())
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})
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}
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/// Ask for a specific request only (without retry logic).
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fn get_request_data_impl(
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&mut self,
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engine: &Engine,
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protocol: u8,
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kind: u8,
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payload: Vec<u8>,
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) -> GDResult<Vec<u8>> {
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let request_initial_packet = Packet::new(kind, payload).to_bytes();
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self.socket.send(&request_initial_packet)?;
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let mut packet = self.receive(engine, protocol, PACKET_SIZE)?;
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while packet.kind == 0x41 {
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// 'A'
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let challenge = packet.payload;
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const INFO: u8 = Request::Info as u8;
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let challenge_packet = Packet::new(
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kind,
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match kind {
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INFO => [Request::Info.get_default_payload(), challenge].concat(),
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_ => challenge,
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},
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)
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.to_bytes();
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self.socket.send(&challenge_packet)?;
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packet = self.receive(engine, protocol, PACKET_SIZE)?;
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}
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Ok(packet.payload)
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}
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fn get_goldsrc_server_info(buffer: &mut Buffer<LittleEndian>) -> GDResult<ServerInfo> {
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let _header: u8 = buffer.read()?; //get the header (useless info)
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let _address: String = buffer.read_string::<Utf8Decoder>(None)?; //get the server address (useless info)
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let name = buffer.read_string::<Utf8Decoder>(None)?;
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let map = buffer.read_string::<Utf8Decoder>(None)?;
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let folder = buffer.read_string::<Utf8Decoder>(None)?;
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let game_mode = buffer.read_string::<Utf8Decoder>(None)?;
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let players = buffer.read()?;
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let max_players = buffer.read()?;
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let protocol = buffer.read()?;
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let server_type = match buffer.read::<u8>()? {
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68 => Server::Dedicated, //'D'
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76 => Server::NonDedicated, //'L'
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80 => Server::TV, //'P'
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_ => Err(UnknownEnumCast)?,
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};
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let environment_type = match buffer.read::<u8>()? {
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76 => Environment::Linux, //'L'
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87 => Environment::Windows, //'W'
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_ => Err(UnknownEnumCast)?,
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};
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let has_password = buffer.read::<u8>()? == 1;
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let is_mod = buffer.read::<u8>()? == 1;
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let mod_data = match is_mod {
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false => None,
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true => {
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Some(ModData {
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link: buffer.read_string::<Utf8Decoder>(None)?,
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download_link: buffer.read_string::<Utf8Decoder>(None)?,
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version: buffer.read()?,
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size: buffer.read()?,
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multiplayer_only: buffer.read::<u8>()? == 1,
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has_own_dll: buffer.read::<u8>()? == 1,
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})
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}
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};
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let vac_secured = buffer.read::<u8>()? == 1;
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let bots = buffer.read::<u8>()?;
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Ok(ServerInfo {
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protocol_version: protocol,
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name,
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map,
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folder,
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game_mode,
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appid: 0, // not present in the obsolete response
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players_online: players,
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players_maximum: max_players,
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players_bots: bots,
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server_type,
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environment_type,
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has_password,
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vac_secured,
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the_ship: None,
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game_version: "".to_string(), // a version field only for the mod
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extra_data: None,
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is_mod,
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mod_data,
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})
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}
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/// Get the server information's.
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fn get_server_info(&mut self, engine: &Engine) -> GDResult<ServerInfo> {
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let data = self.get_kind_request_data(engine, 0, Request::Info)?;
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let mut buffer = Buffer::<LittleEndian>::new(&data);
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if let Engine::GoldSrc(force) = engine {
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if *force {
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return Self::get_goldsrc_server_info(&mut buffer);
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}
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}
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let protocol = buffer.read()?;
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let name = buffer.read_string::<Utf8Decoder>(None)?;
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let map = buffer.read_string::<Utf8Decoder>(None)?;
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let folder = buffer.read_string::<Utf8Decoder>(None)?;
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let game_mode = buffer.read_string::<Utf8Decoder>(None)?;
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let mut appid = buffer.read::<u16>()? as u32;
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let players = buffer.read()?;
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let max_players = buffer.read()?;
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let bots = buffer.read()?;
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let server_type = Server::from_gldsrc(buffer.read()?)?;
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let environment_type = Environment::from_gldsrc(buffer.read()?)?;
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let has_password = buffer.read::<u8>()? == 1;
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let vac_secured = buffer.read::<u8>()? == 1;
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let the_ship = match *engine == SteamApp::THESHIP.as_engine() {
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false => None,
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true => {
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Some(TheShip {
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mode: buffer.read()?,
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witnesses: buffer.read()?,
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duration: buffer.read()?,
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})
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}
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};
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let game_version = buffer.read_string::<Utf8Decoder>(None)?;
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let extra_data = match buffer.read::<u8>() {
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Err(_) => None,
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Ok(value) => {
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Some(ExtraData {
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port: match (value & 0x80) > 0 {
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false => None,
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true => Some(buffer.read()?),
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},
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steam_id: match (value & 0x10) > 0 {
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false => None,
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true => Some(buffer.read()?),
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},
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tv_port: match (value & 0x40) > 0 {
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false => None,
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true => Some(buffer.read()?),
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},
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tv_name: match (value & 0x40) > 0 {
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false => None,
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true => Some(buffer.read_string::<Utf8Decoder>(None)?),
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},
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keywords: match (value & 0x20) > 0 {
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false => None,
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true => Some(buffer.read_string::<Utf8Decoder>(None)?),
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},
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game_id: match (value & 0x01) > 0 {
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false => None,
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true => {
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let gid = buffer.read()?;
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appid = (gid & ((1 << 24) - 1)) as u32;
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Some(gid)
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}
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},
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})
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}
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};
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Ok(ServerInfo {
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protocol_version: protocol,
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name,
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map,
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folder,
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game_mode,
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appid,
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players_online: players,
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players_maximum: max_players,
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players_bots: bots,
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server_type,
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environment_type,
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has_password,
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vac_secured,
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the_ship,
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game_version,
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extra_data,
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is_mod: false,
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mod_data: None,
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})
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}
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/// Get the server player's.
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fn get_server_players(&mut self, engine: &Engine, protocol: u8) -> GDResult<Vec<ServerPlayer>> {
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let data = self.get_kind_request_data(engine, protocol, Request::Players)?;
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let mut buffer = Buffer::<LittleEndian>::new(&data);
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let count = buffer.read::<u8>()? as usize;
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let mut players: Vec<ServerPlayer> = Vec::with_capacity(count);
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|
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for _ in 0 .. count {
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buffer.move_cursor(1)?; //skip the index byte
|
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|
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players.push(ServerPlayer {
|
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name: buffer.read_string::<Utf8Decoder>(None)?,
|
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score: buffer.read()?,
|
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duration: buffer.read()?,
|
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deaths: match *engine == SteamApp::THESHIP.as_engine() {
|
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false => None,
|
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true => Some(buffer.read()?),
|
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},
|
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money: match *engine == SteamApp::THESHIP.as_engine() {
|
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false => None,
|
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true => Some(buffer.read()?),
|
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},
|
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});
|
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}
|
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|
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Ok(players)
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}
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|
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/// Get the server's rules.
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fn get_server_rules(&mut self, engine: &Engine, protocol: u8) -> GDResult<HashMap<String, String>> {
|
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let data = self.get_kind_request_data(engine, protocol, Request::Rules)?;
|
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let mut buffer = Buffer::<LittleEndian>::new(&data);
|
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|
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let count = buffer.read::<u16>()? as usize;
|
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let mut rules: HashMap<String, String> = HashMap::with_capacity(count);
|
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|
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for _ in 0 .. count {
|
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let name = buffer.read_string::<Utf8Decoder>(None)?;
|
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let value = buffer.read_string::<Utf8Decoder>(None)?;
|
||||
|
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rules.insert(name, value);
|
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}
|
||||
|
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if *engine == SteamApp::ROR2.as_engine() {
|
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rules.remove("Test");
|
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}
|
||||
|
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Ok(rules)
|
||||
}
|
||||
}
|
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|
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/// Query a server by providing the address, the port, the app, gather and
|
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/// timeout settings. Providing None to the settings results in using the
|
||||
/// default values for them
|
||||
/// (GatherSettings::[default](GatheringSettings::default),
|
||||
/// TimeoutSettings::[default](TimeoutSettings::default)).
|
||||
pub fn query(
|
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address: &SocketAddr,
|
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engine: Engine,
|
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gather_settings: Option<GatheringSettings>,
|
||||
timeout_settings: Option<TimeoutSettings>,
|
||||
) -> GDResult<Response> {
|
||||
let response_gather_settings = gather_settings.unwrap_or_default();
|
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get_response(address, engine, response_gather_settings, timeout_settings)
|
||||
}
|
||||
|
||||
fn get_response(
|
||||
address: &SocketAddr,
|
||||
engine: Engine,
|
||||
gather_settings: GatheringSettings,
|
||||
timeout_settings: Option<TimeoutSettings>,
|
||||
) -> GDResult<Response> {
|
||||
let mut client = ValveProtocol::new(address, timeout_settings)?;
|
||||
|
||||
let info = client.get_server_info(&engine)?;
|
||||
|
||||
if let Engine::Source(Some(appids)) = &engine {
|
||||
let mut is_specified_id = false;
|
||||
|
||||
if appids.0 == info.appid {
|
||||
is_specified_id = true;
|
||||
} else if let Some(dedicated_appid) = appids.1 {
|
||||
if dedicated_appid == info.appid {
|
||||
is_specified_id = true;
|
||||
}
|
||||
}
|
||||
|
||||
if !is_specified_id && gather_settings.check_app_id {
|
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return Err(BadGame.context(format!("AppId: {}", info.appid)));
|
||||
}
|
||||
}
|
||||
|
||||
let protocol = info.protocol_version;
|
||||
|
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Ok(Response {
|
||||
info,
|
||||
players: match gather_settings.players {
|
||||
false => None,
|
||||
true => Some(client.get_server_players(&engine, protocol)?),
|
||||
},
|
||||
rules: match gather_settings.rules {
|
||||
false => None,
|
||||
true => Some(client.get_server_rules(&engine, protocol)?),
|
||||
},
|
||||
})
|
||||
}
|
||||
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Add table
Add a link
Reference in a new issue