refator: copy cli into mono

This commit is contained in:
Cain 2023-10-16 23:20:47 +01:00
parent 66ae3c296e
commit 80f6b87991
63 changed files with 244 additions and 34 deletions

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//! Services that are currently implemented.
/// Reference: [Master Server Query Protocol](https://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol)
pub mod valve_master_server;

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/// The implementation.
pub mod service;
/// All types used by the implementation.
pub mod types;
pub use service::*;
pub use types::*;

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use crate::{
buffer::Buffer,
socket::{Socket, UdpSocket},
valve_master_server::{Region, SearchFilters},
GDErrorKind::PacketBad,
GDResult,
};
use std::net::{IpAddr, Ipv4Addr, SocketAddr};
use byteorder::BigEndian;
/// The default master ip, which is the one for Source.
pub fn default_master_address() -> SocketAddr {
SocketAddr::new(IpAddr::V4(Ipv4Addr::new(208, 64, 201, 194)), 27011) // hl2master.steampowered.com
}
fn construct_payload(region: Region, filters: &Option<SearchFilters>, last_ip: &str, last_port: u16) -> Vec<u8> {
let filters_bytes: Vec<u8> = filters
.as_ref()
.map_or_else(|| vec![0x00], |f| f.to_bytes());
let region_byte = &[region as u8];
[
// Packet has to begin with the character '1'
&[0x31],
// The region byte is next
region_byte,
// The last fetched ip as a string
last_ip.as_bytes(),
// Followed by an ':'
&[b':'],
// And the port, as a string
last_port.to_string().as_bytes(),
// Which needs to end with a NULL byte
&[0x00],
// Then the filters
&filters_bytes,
]
.concat()
}
/// The implementation, use this if you want to keep the same socket.
pub struct ValveMasterServer {
socket: UdpSocket,
}
impl ValveMasterServer {
/// Construct a new struct.
pub fn new(master_address: &SocketAddr) -> GDResult<Self> {
let socket = UdpSocket::new(master_address)?;
socket.apply_timeout(&None)?;
Ok(Self { socket })
}
/// Make just a single query, providing `0.0.0.0` as the last ip and `0` as
/// the last port will give the initial packet.
pub fn query_specific(
&mut self,
region: Region,
search_filters: &Option<SearchFilters>,
last_address_ip: &str,
last_address_port: u16,
) -> GDResult<Vec<(IpAddr, u16)>> {
let payload = construct_payload(region, search_filters, last_address_ip, last_address_port);
self.socket.send(&payload)?;
let received_data = self.socket.receive(Some(1400))?;
let mut buf = Buffer::<BigEndian>::new(&received_data);
if buf.read::<u32>()? != u32::MAX || buf.read::<u16>()? != 26122 {
return Err(PacketBad.context("Expected 4294967295 followed by 26122"));
}
let mut ips: Vec<(IpAddr, u16)> = Vec::new();
while buf.remaining_length() > 0 {
let ip = IpAddr::V4(Ipv4Addr::new(
buf.read::<u8>()?,
buf.read::<u8>()?,
buf.read::<u8>()?,
buf.read::<u8>()?,
));
let port = buf.read::<u16>()?;
ips.push((ip, port));
}
Ok(ips)
}
/// Make a complete query.
pub fn query(&mut self, region: Region, search_filters: Option<SearchFilters>) -> GDResult<Vec<(IpAddr, u16)>> {
let mut ips: Vec<(IpAddr, u16)> = Vec::new();
let mut exit_fetching = false;
let mut last_ip: String = "0.0.0.0".to_string();
let mut last_port: u16 = 0;
while !exit_fetching {
let new_ips = self.query_specific(region, &search_filters, last_ip.as_str(), last_port)?;
match new_ips.last() {
None => exit_fetching = true,
Some((latest_ip, latest_port)) => {
let mut remove_last = false;
let latest_ip_string = latest_ip.to_string();
if latest_ip_string == "0.0.0.0" && *latest_port == 0 {
exit_fetching = true;
remove_last = true;
} else if latest_ip_string == last_ip && *latest_port == last_port {
exit_fetching = true;
} else {
last_ip = latest_ip_string;
last_port = *latest_port;
}
ips.extend(new_ips);
if remove_last {
ips.pop();
}
}
}
}
Ok(ips)
}
}
/// Take only the first response of (what would be a) complete query. This is
/// faster as it results in less packets being sent, received and processed but
/// yields less ips.
pub fn query_singular(region: Region, search_filters: Option<SearchFilters>) -> GDResult<Vec<(IpAddr, u16)>> {
let mut master_server = ValveMasterServer::new(&default_master_address())?;
let mut ips = master_server.query_specific(region, &search_filters, "0.0.0.0", 0)?;
if let Some((last_ip, last_port)) = ips.last() {
if last_ip.to_string() == "0.0.0.0" && *last_port == 0 {
ips.pop();
}
}
Ok(ips)
}
/// Make a complete query.
pub fn query(region: Region, search_filters: Option<SearchFilters>) -> GDResult<Vec<(IpAddr, u16)>> {
let mut master_server = ValveMasterServer::new(&default_master_address())?;
master_server.query(region, search_filters)
}

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use std::collections::HashMap;
use std::mem::Discriminant;
/// A query filter.
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum Filter {
IsSecured(bool),
RunsMap(String),
CanHavePassword(bool),
CanBeEmpty(bool),
IsEmpty(bool),
CanBeFull(bool),
RunsAppID(u32),
NotAppID(u32),
HasTags(Vec<String>),
MatchName(String),
MatchVersion(String),
/// Restrict to only a server if an IP hosts (on different ports) multiple
/// servers.
RestrictUniqueIP(bool),
/// Query for servers on a specific address.
OnAddress(String),
Whitelisted(bool),
SpectatorProxy(bool),
IsDedicated(bool),
RunsLinux(bool),
HasGameDir(String),
}
const fn bool_as_char_u8(b: &bool) -> u8 {
match b {
true => b'1',
false => b'0',
}
}
impl Filter {
pub(crate) fn to_bytes(&self) -> Vec<u8> {
let mut bytes: Vec<u8> = Vec::new();
match self {
Self::IsSecured(secured) => {
bytes = b"\\secure\\".to_vec();
bytes.extend([bool_as_char_u8(secured)]);
}
Self::RunsMap(map) => {
bytes = b"\\map\\".to_vec();
bytes.extend(map.as_bytes());
}
Self::CanHavePassword(password) => {
bytes = b"\\password\\".to_vec();
bytes.extend([bool_as_char_u8(password)]);
}
Self::CanBeEmpty(empty) => {
bytes = b"\\empty\\".to_vec();
bytes.extend([bool_as_char_u8(empty)]);
}
Self::CanBeFull(full) => {
bytes = b"\\full\\".to_vec();
bytes.extend([bool_as_char_u8(full)]);
}
Self::RunsAppID(id) => {
bytes = b"\\appid\\".to_vec();
bytes.extend(id.to_string().as_bytes());
}
Self::HasTags(tags) => {
if !tags.is_empty() {
bytes = b"\\gametype\\".to_vec();
for tag in tags.iter() {
bytes.extend(tag.as_bytes());
bytes.extend([b',']);
}
bytes.pop();
}
}
Self::NotAppID(id) => {
bytes = b"\\napp\\".to_vec();
bytes.extend(id.to_string().as_bytes());
}
Self::IsEmpty(empty) => {
bytes = b"\\noplayers\\".to_vec();
bytes.extend([bool_as_char_u8(empty)]);
}
Self::MatchName(name) => {
bytes = b"\\name_match\\".to_vec();
bytes.extend(name.as_bytes());
}
Self::MatchVersion(version) => {
bytes = b"\\version_match\\".to_vec();
bytes.extend(version.as_bytes());
}
Self::RestrictUniqueIP(unique) => {
bytes = b"\\collapse_addr_hash\\".to_vec();
bytes.extend([bool_as_char_u8(unique)]);
}
Self::OnAddress(address) => {
bytes = b"\\gameaddr\\".to_vec();
bytes.extend(address.as_bytes());
}
Self::Whitelisted(whitelisted) => {
bytes = b"\\white\\".to_vec();
bytes.extend([bool_as_char_u8(whitelisted)]);
}
Self::SpectatorProxy(condition) => {
bytes = b"\\proxy\\".to_vec();
bytes.extend([bool_as_char_u8(condition)]);
}
Self::IsDedicated(dedicated) => {
bytes = b"\\dedicated\\".to_vec();
bytes.extend([bool_as_char_u8(dedicated)]);
}
Self::RunsLinux(linux) => {
bytes = b"\\linux\\".to_vec();
bytes.extend([bool_as_char_u8(linux)]);
}
Self::HasGameDir(game_dir) => {
bytes = b"\\gamedir\\".to_vec();
bytes.extend(game_dir.as_bytes());
}
}
bytes
}
}
/// Query search filters.
/// An example of constructing one:
/// ```rust
/// use gamedig::valve_master_server::{Filter, SearchFilters};
///
/// let search_filters = SearchFilters::new()
/// .insert(Filter::RunsAppID(440))
/// .insert(Filter::IsEmpty(false))
/// .insert(Filter::CanHavePassword(false));
/// ```
/// This will construct filters that search for servers that can't have a
/// password, are not empty and run App ID 440.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct SearchFilters {
filters: HashMap<Discriminant<Filter>, Filter>,
nor_filters: HashMap<Discriminant<Filter>, Filter>,
nand_filters: HashMap<Discriminant<Filter>, Filter>,
}
impl Default for SearchFilters {
fn default() -> Self { Self::new() }
}
impl SearchFilters {
pub fn new() -> Self {
Self {
filters: HashMap::new(),
nor_filters: HashMap::new(),
nand_filters: HashMap::new(),
}
}
pub fn insert(self, filter: Filter) -> Self {
let mut updated_fitler = self.filters;
updated_fitler.insert(std::mem::discriminant(&filter), filter);
Self {
filters: updated_fitler,
nand_filters: self.nand_filters,
nor_filters: self.nor_filters,
}
}
pub fn insert_nand(self, filter: Filter) -> Self {
let mut updated_fitler = self.nor_filters;
updated_fitler.insert(std::mem::discriminant(&filter), filter);
Self {
filters: self.filters,
nand_filters: self.nand_filters,
nor_filters: updated_fitler,
}
}
pub fn insert_nor(self, filter: Filter) -> Self {
let mut updated_fitler = self.nand_filters;
updated_fitler.insert(std::mem::discriminant(&filter), filter);
Self {
filters: self.filters,
nand_filters: updated_fitler,
nor_filters: self.nor_filters,
}
}
fn special_filter_to_bytes(name: &str, filters: &HashMap<Discriminant<Filter>, Filter>) -> Vec<u8> {
let mut bytes = Vec::new();
if !filters.is_empty() {
bytes.extend(name.as_bytes());
bytes.extend(filters.len().to_string().as_bytes());
for filter in filters.values() {
bytes.extend(filter.to_bytes());
}
}
bytes
}
pub(crate) fn to_bytes(&self) -> Vec<u8> {
let mut bytes: Vec<u8> = Vec::new();
for filter in self.filters.values() {
bytes.extend(filter.to_bytes())
}
bytes.extend(Self::special_filter_to_bytes("nand", &self.nand_filters));
bytes.extend(Self::special_filter_to_bytes("nor", &self.nor_filters));
bytes.extend([0x00]);
bytes
}
}
/// The region that you want to query server for.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
#[repr(u8)]
pub enum Region {
UsEast = 0x00,
UsWest = 0x01,
AmericaSouth = 0x02,
Europe = 0x03,
Asia = 0x04,
Australia = 0x05,
MiddleEast = 0x06,
Africa = 0x07,
Others = 0xFF,
}