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[Game] Add Creativerse support.
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7 changed files with 84 additions and 56 deletions
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@ -3,6 +3,9 @@ Who knows what the future holds...
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# 0.X.Y - DD/MM/2023
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### Changes:
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Games:
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- [Creativerse](https://store.steampowered.com/app/280790/Creativerse/) support.
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Protocols:
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- Quake 2: Fixed a bug where the version tag wouldn't always be present.
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- Valve: Added the field `check_app_id` to `GatherSettings` which controls if the app id specified to the request and
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3
GAMES.md
3
GAMES.md
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@ -4,7 +4,7 @@ Beware of the `Notes` column, as it contains information about query port offset
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# Supported games:
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| Game | Use name | Protocol | Notes |
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|------------------------------------|----------|----------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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|------------------------------------|-------------|----------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| Team Fortress 2 | TF2 | Valve | |
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| The Ship | TS | Valve (*Altered) | |
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| Counter-Strike: Global Offensive | CSGO | Valve | The server must have the cvar `host_players_show` set to `2` to get the full player list. |
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@ -59,6 +59,7 @@ Beware of the `Notes` column, as it contains information about query port offset
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| Halo: Combat Evolved | HALOCE | GameSpy 2 | |
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| Just Cause 2: Multiplayer | JC2MP | GameSpy 3 (*Altered) | |
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| Warsow | WARSOW | Quake 3 | |
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| Creativerse | CREATIVERSE | Valve | Query Port offset: 1. |
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## Planned to add support:
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_
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@ -16,6 +16,7 @@ use gamedig::{
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bo,
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ccure,
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cosu,
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creativerse,
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cs,
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cscz,
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csgo,
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@ -193,6 +194,7 @@ fn main() -> GDResult<()> {
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"haloce" => println!("{:#?}", haloce::query(ip, port)?),
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"jc2mp" => println!("{:#?}", jc2mp::query(ip, port)?),
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"warsow" => println!("{:#?}", warsow::query(ip, port)?),
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"creativerse" => println!("{:#?}", creativerse::query(ip, port)?),
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_ => panic!("Undefined game: {}", args[1]),
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};
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16
src/games/creativerse.rs
Normal file
16
src/games/creativerse.rs
Normal file
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@ -0,0 +1,16 @@
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use crate::{
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protocols::valve::{self, game, SteamApp},
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GDResult,
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};
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(
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&SocketAddr::new(*address, port.unwrap_or(26901)),
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SteamApp::CREATIVERSE.as_engine(),
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None,
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None,
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)?;
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -47,6 +47,7 @@ pub static GAMES: Map<&'static str, Game> = phf_map! {
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"cscz" => game!("Counter Strike: Condition Zero", 27015, Protocol::Valve(SteamApp::CSCZ)),
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"csgo" => game!("Counter-Strike: Global Offensive", 27015, Protocol::Valve(SteamApp::CSGO)),
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"css" => game!("Counter-Strike: Source", 27015, Protocol::Valve(SteamApp::CSS)),
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"creativerse" => game!("Creativerse", 26901, Protocol::Valve(SteamApp::CREATIVERSE)),
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"cw" => game!("Crysis Wars", 64100, Protocol::Gamespy(GameSpyVersion::Three)),
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"dod" => game!("Day of Defeat", 27015, Protocol::Valve(SteamApp::DOD)),
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"dods" => game!("Day of Defeat: Source", 27015, Protocol::Valve(SteamApp::DODS)),
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@ -29,6 +29,8 @@ pub mod bo;
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pub mod ccure;
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/// Colony Survival
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pub mod cosu;
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/// Creativerse
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pub mod creativerse;
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/// Counter-Strike
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pub mod cs;
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/// Counter Strike: Condition Zero
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@ -255,6 +255,8 @@ impl Request {
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pub enum SteamApp {
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/// Counter-Strike
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CS,
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/// Creativerse
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CREATIVERSE,
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/// Team Fortress Classic
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TFC,
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/// Day of Defeat
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@ -361,6 +363,7 @@ impl SteamApp {
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Self::INS => Engine::new_source(222_880),
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Self::SDTD => Engine::new_source(251_570),
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Self::RUST => Engine::new_source(252_490),
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Self::CREATIVERSE => Engine::new_source(280_790),
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Self::BO => Engine::new_source(296_300),
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Self::DST => Engine::new_source(322_320),
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Self::BB2 => Engine::new_source(346_330),
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