mirror of
https://github.com/tribufu/rust-gamedig
synced 2026-06-01 09:42:41 +00:00
[Crate] Refactor: Buffer (#62)
* merge: local -> fresh pr * fix: utf16 bugs + clean up * docs: buffer * [feat/buffer] Replaced errors, partial valve protocol ported * fix: change buffer name + add endian switch * chore: update module * refactor: valve_master * refactor: mc bedrock * refactor: mc java * refactor: mc types * refactor: mc legacy 1.8 * refactor: mc legacy 1.4 * refactor: valve * refactor: valve types * refactor: quake * refactor: mc legacy 1.6 * refactor: gamespy 1 * fix: make switch endian move cursor * fix: reset cursor on switch * chore: add switch endian tests * chore: remove todo comment * chore: clean up buffer generic types * refactor: prop len when switching in mc bedrock * fix: tests and current pos fn * refactor: ffow * refactor: jc2mp * refactor: gs 3 * refactor: gs 2 * fix: mc bedrock prop on move + move data * fix: mc java lifetime error * fix: mc legacy 1.6 using pub not pub crate * fix: quake client lifetime * fix: quake 2 clippy warning * fix: valve lifetime issue * fix: buffer test * chore: format to keep ci happy * fix: buffer move_cursor * fix: quake client * feat: GameSpy 1 small optimization * fix: incomplete gamespy 3 fix * fix: gamespy 3 fix * fix: minecraft java * fix: minecraft bedrock * feat: update the CHANGELOG to mention the buffer rewrite and thank @cainthebest for it * fix: minecraft legacy 1.6 --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
This commit is contained in:
parent
a8342296d6
commit
66cc39eb26
20 changed files with 859 additions and 568 deletions
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@ -1,5 +1,5 @@
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use crate::{
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bufferer::{Bufferer, Endianess},
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buffer::Buffer,
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protocols::{
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types::TimeoutSettings,
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valve::{
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@ -27,7 +27,9 @@ use crate::{
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use bzip2_rs::decoder::Decoder;
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use crate::buffer::Utf8Decoder;
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use crate::protocols::valve::Packet;
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use byteorder::LittleEndian;
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use std::collections::HashMap;
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use std::net::SocketAddr;
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@ -46,26 +48,27 @@ struct SplitPacket {
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}
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impl SplitPacket {
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fn new(engine: &Engine, protocol: u8, buffer: &mut Bufferer) -> GDResult<Self> {
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let header = buffer.get_u32()?;
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let id = buffer.get_u32()?;
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fn new(engine: &Engine, protocol: u8, buffer: &mut Buffer<LittleEndian>) -> GDResult<Self> {
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let header = buffer.read()?; //buffer.get_u32()?;
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let id = buffer.read()?;
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let (total, number, size, compressed, decompressed_size, uncompressed_crc32) = match engine {
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Engine::GoldSrc(_) => {
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let (lower, upper) = u8_lower_upper(buffer.get_u8()?);
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let (lower, upper) = u8_lower_upper(buffer.read()?);
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(lower, upper, 0, false, None, None)
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}
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Engine::Source(_) => {
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let total = buffer.get_u8()?;
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let number = buffer.get_u8()?;
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let total = buffer.read()?;
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let number = buffer.read()?;
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let size = match protocol == 7 && (*engine == SteamApp::CSS.as_engine()) {
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// certain apps with protocol = 7 dont have this field
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false => buffer.get_u16()?,
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false => buffer.read()?,
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true => 1248,
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};
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let compressed = ((id >> 31) & 1) == 1;
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let compressed = ((id >> 31) & 1u32) == 1u32;
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let (decompressed_size, uncompressed_crc32) = match compressed {
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false => (None, None),
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true => (Some(buffer.get_u32()?), Some(buffer.get_u32()?)),
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true => (Some(buffer.read()?), Some(buffer.read()?)),
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};
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(
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total,
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@ -87,7 +90,7 @@ impl SplitPacket {
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compressed,
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decompressed_size,
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uncompressed_crc32,
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payload: buffer.remaining_data().to_vec(),
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payload: buffer.remaining_bytes().to_vec(),
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})
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}
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@ -133,10 +136,10 @@ impl ValveProtocol {
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fn receive(&mut self, engine: &Engine, protocol: u8, buffer_size: usize) -> GDResult<Packet> {
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let data = self.socket.receive(Some(buffer_size))?;
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let mut buffer = Bufferer::new_with_data(Endianess::Little, &data);
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let mut buffer = Buffer::<LittleEndian>::new(&data);
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let header = buffer.get_u8()?;
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buffer.move_position_backward(1);
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let header: u8 = buffer.read()?;
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buffer.move_cursor(-1)?;
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if header == 0xFE {
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// the packet is split
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let mut main_packet = SplitPacket::new(engine, protocol, &mut buffer)?;
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@ -144,7 +147,7 @@ impl ValveProtocol {
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for _ in 1 .. main_packet.total {
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let new_data = self.socket.receive(Some(buffer_size))?;
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buffer = Bufferer::new_with_data(Endianess::Little, &new_data);
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buffer = Buffer::<LittleEndian>::new(&new_data);
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let chunk_packet = SplitPacket::new(engine, protocol, &mut buffer)?;
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chunk_packets.push(chunk_packet);
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}
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@ -155,25 +158,21 @@ impl ValveProtocol {
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main_packet.payload.extend(chunk_packet.payload);
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}
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let mut new_packet_buffer = Bufferer::new_with_data(Endianess::Little, &main_packet.get_payload()?);
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let payload = main_packet.get_payload()?; // Creating a non-temporary value here
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let mut new_packet_buffer = Buffer::<LittleEndian>::new(&payload); // Using the non-temporary value here
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Ok(Packet::new_from_bufferer(&mut new_packet_buffer)?)
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} else {
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Packet::new_from_bufferer(&mut buffer)
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}
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}
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pub fn get_kind_request_data(&mut self, engine: &Engine, protocol: u8, kind: Request) -> GDResult<Bufferer> {
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self.get_request_data(engine, protocol, kind as u8, kind.get_default_payload())
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pub fn get_kind_request_data(&mut self, engine: &Engine, protocol: u8, kind: Request) -> GDResult<Vec<u8>> {
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let data = self.get_request_data(engine, protocol, kind as u8, kind.get_default_payload())?;
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Ok(data)
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}
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/// Ask for a specific request only.
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pub fn get_request_data(
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&mut self,
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engine: &Engine,
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protocol: u8,
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kind: u8,
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payload: Vec<u8>,
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) -> GDResult<Bufferer> {
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pub fn get_request_data(&mut self, engine: &Engine, protocol: u8, kind: u8, payload: Vec<u8>) -> GDResult<Vec<u8>> {
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let request_initial_packet = Packet::new(kind, payload).to_bytes();
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self.socket.send(&request_initial_packet)?;
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@ -182,7 +181,7 @@ impl ValveProtocol {
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// 'A'
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let challenge = packet.payload;
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const INFO: u8 = Request::Info as u8; // hmm, this could be unwanted and problematic
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const INFO: u8 = Request::Info as u8;
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let challenge_packet = Packet::new(
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kind,
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match kind {
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@ -197,48 +196,47 @@ impl ValveProtocol {
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packet = self.receive(engine, protocol, PACKET_SIZE)?;
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}
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let data = packet.payload;
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Ok(Bufferer::new_with_data(Endianess::Little, &data))
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Ok(packet.payload)
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}
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fn get_goldsrc_server_info(buffer: &mut Bufferer) -> GDResult<ServerInfo> {
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buffer.get_u8()?; //get the header (useless info)
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buffer.get_string_utf8()?; //get the server address (useless info)
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let name = buffer.get_string_utf8()?;
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let map = buffer.get_string_utf8()?;
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let folder = buffer.get_string_utf8()?;
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let game = buffer.get_string_utf8()?;
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let players = buffer.get_u8()?;
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let max_players = buffer.get_u8()?;
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let protocol = buffer.get_u8()?;
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let server_type = match buffer.get_u8()? {
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fn get_goldsrc_server_info(buffer: &mut Buffer<LittleEndian>) -> GDResult<ServerInfo> {
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let _header: u8 = buffer.read()?; //get the header (useless info)
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let _address: String = buffer.read_string::<Utf8Decoder>(None)?; //get the server address (useless info)
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let name = buffer.read_string::<Utf8Decoder>(None)?;
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let map = buffer.read_string::<Utf8Decoder>(None)?;
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let folder = buffer.read_string::<Utf8Decoder>(None)?;
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let game = buffer.read_string::<Utf8Decoder>(None)?;
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let players = buffer.read()?;
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let max_players = buffer.read()?;
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let protocol = buffer.read()?;
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let server_type = match buffer.read::<u8>()? {
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68 => Server::Dedicated, //'D'
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76 => Server::NonDedicated, //'L'
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80 => Server::TV, //'P'
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_ => Err(UnknownEnumCast)?,
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};
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let environment_type = match buffer.get_u8()? {
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let environment_type = match buffer.read::<u8>()? {
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76 => Environment::Linux, //'L'
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87 => Environment::Windows, //'W'
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_ => Err(UnknownEnumCast)?,
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};
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let has_password = buffer.get_u8()? == 1;
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let is_mod = buffer.get_u8()? == 1;
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let has_password = buffer.read::<u8>()? == 1;
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let is_mod = buffer.read::<u8>()? == 1;
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let mod_data = match is_mod {
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false => None,
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true => {
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Some(ModData {
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link: buffer.get_string_utf8()?,
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download_link: buffer.get_string_utf8()?,
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version: buffer.get_u32()?,
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size: buffer.get_u32()?,
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multiplayer_only: buffer.get_u8()? == 1,
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has_own_dll: buffer.get_u8()? == 1,
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link: buffer.read_string::<Utf8Decoder>(None)?,
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download_link: buffer.read_string::<Utf8Decoder>(None)?,
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version: buffer.read()?,
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size: buffer.read()?,
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multiplayer_only: buffer.read::<u8>()? == 1,
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has_own_dll: buffer.read::<u8>()? == 1,
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})
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}
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};
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let vac_secured = buffer.get_u8()? == 1;
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let bots = buffer.get_u8()?;
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let vac_secured = buffer.read::<u8>()? == 1;
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let bots = buffer.read::<u8>()?;
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Ok(ServerInfo {
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protocol,
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/// Get the server information's.
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fn get_server_info(&mut self, engine: &Engine) -> GDResult<ServerInfo> {
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let mut buffer = self.get_kind_request_data(engine, 0, Request::Info)?;
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let data = self.get_kind_request_data(engine, 0, Request::Info)?;
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let mut buffer = Buffer::<LittleEndian>::new(&data);
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if let Engine::GoldSrc(force) = engine {
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if *force {
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@ -272,58 +271,58 @@ impl ValveProtocol {
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}
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}
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let protocol = buffer.get_u8()?;
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let name = buffer.get_string_utf8()?;
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let map = buffer.get_string_utf8()?;
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let folder = buffer.get_string_utf8()?;
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let game = buffer.get_string_utf8()?;
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let mut appid = buffer.get_u16()? as u32;
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let players = buffer.get_u8()?;
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let max_players = buffer.get_u8()?;
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let bots = buffer.get_u8()?;
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let server_type = Server::from_gldsrc(buffer.get_u8()?)?;
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let environment_type = Environment::from_gldsrc(buffer.get_u8()?)?;
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let has_password = buffer.get_u8()? == 1;
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let vac_secured = buffer.get_u8()? == 1;
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let protocol = buffer.read()?;
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let name = buffer.read_string::<Utf8Decoder>(None)?;
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let map = buffer.read_string::<Utf8Decoder>(None)?;
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let folder = buffer.read_string::<Utf8Decoder>(None)?;
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let game = buffer.read_string::<Utf8Decoder>(None)?;
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let mut appid = buffer.read::<u16>()? as u32;
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let players = buffer.read()?;
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let max_players = buffer.read()?;
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let bots = buffer.read()?;
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let server_type = Server::from_gldsrc(buffer.read()?)?;
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let environment_type = Environment::from_gldsrc(buffer.read()?)?;
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let has_password = buffer.read::<u8>()? == 1;
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let vac_secured = buffer.read::<u8>()? == 1;
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let the_ship = match *engine == SteamApp::TS.as_engine() {
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false => None,
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true => {
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Some(TheShip {
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mode: buffer.get_u8()?,
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witnesses: buffer.get_u8()?,
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duration: buffer.get_u8()?,
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mode: buffer.read()?,
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witnesses: buffer.read()?,
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duration: buffer.read()?,
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})
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}
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};
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let version = buffer.get_string_utf8()?;
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let extra_data = match buffer.get_u8() {
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let version = buffer.read_string::<Utf8Decoder>(None)?;
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let extra_data = match buffer.read::<u8>() {
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Err(_) => None,
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Ok(value) => {
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Some(ExtraData {
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port: match (value & 0x80) > 0 {
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false => None,
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true => Some(buffer.get_u16()?),
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true => Some(buffer.read()?),
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},
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steam_id: match (value & 0x10) > 0 {
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false => None,
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true => Some(buffer.get_u64()?),
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true => Some(buffer.read()?),
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},
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tv_port: match (value & 0x40) > 0 {
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false => None,
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true => Some(buffer.get_u16()?),
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true => Some(buffer.read()?),
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},
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tv_name: match (value & 0x40) > 0 {
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false => None,
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true => Some(buffer.get_string_utf8()?),
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true => Some(buffer.read_string::<Utf8Decoder>(None)?),
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},
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keywords: match (value & 0x20) > 0 {
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false => None,
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true => Some(buffer.get_string_utf8()?),
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true => Some(buffer.read_string::<Utf8Decoder>(None)?),
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},
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game_id: match (value & 0x01) > 0 {
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false => None,
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true => {
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let gid = buffer.get_u64()?;
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let gid = buffer.read()?;
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appid = (gid & ((1 << 24) - 1)) as u32;
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Some(gid)
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@ -357,25 +356,26 @@ impl ValveProtocol {
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/// Get the server player's.
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fn get_server_players(&mut self, engine: &Engine, protocol: u8) -> GDResult<Vec<ServerPlayer>> {
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let mut buffer = self.get_kind_request_data(engine, protocol, Request::Players)?;
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let data = self.get_kind_request_data(engine, protocol, Request::Players)?;
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let mut buffer = Buffer::<LittleEndian>::new(&data);
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let count = buffer.get_u8()? as usize;
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let count = buffer.read::<u8>()? as usize;
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let mut players: Vec<ServerPlayer> = Vec::with_capacity(count);
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for _ in 0 .. count {
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buffer.move_position_ahead(1); //skip the index byte
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buffer.move_cursor(1)?; //skip the index byte
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players.push(ServerPlayer {
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name: buffer.get_string_utf8()?,
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score: buffer.get_u32()?,
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duration: buffer.get_f32()?,
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name: buffer.read_string::<Utf8Decoder>(None)?,
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score: buffer.read()?,
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duration: buffer.read()?,
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deaths: match *engine == SteamApp::TS.as_engine() {
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false => None,
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true => Some(buffer.get_u32()?),
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true => Some(buffer.read()?),
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},
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money: match *engine == SteamApp::TS.as_engine() {
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false => None,
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true => Some(buffer.get_u32()?),
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true => Some(buffer.read()?),
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},
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});
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}
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@ -385,14 +385,15 @@ impl ValveProtocol {
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/// Get the server's rules.
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fn get_server_rules(&mut self, engine: &Engine, protocol: u8) -> GDResult<HashMap<String, String>> {
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let mut buffer = self.get_kind_request_data(engine, protocol, Request::Rules)?;
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let data = self.get_kind_request_data(engine, protocol, Request::Rules)?;
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let mut buffer = Buffer::<LittleEndian>::new(&data);
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let count = buffer.get_u16()? as usize;
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let count = buffer.read::<u16>()? as usize;
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let mut rules: HashMap<String, String> = HashMap::with_capacity(count);
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for _ in 0 .. count {
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let name = buffer.get_string_utf8()?;
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let value = buffer.get_string_utf8()?;
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let name = buffer.read_string::<Utf8Decoder>(None)?;
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let value = buffer.read_string::<Utf8Decoder>(None)?;
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rules.insert(name, value);
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}
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