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Version bump!
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10
CHANGELOG.md
10
CHANGELOG.md
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@ -1,6 +1,16 @@
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Who knows what the future holds...
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# 0.0.3 - 22/10/2022
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Valve protocol now properly supports multi-packet responses (compressed ones not tested).
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CSGO, TF2 and TS now have independent Responses, if you want a generic one, query the protocol.
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[Counter Strike: Source](https://store.steampowered.com/app/240/CounterStrike_Source/) implementation (if protocol is 7, queries with multi-packet responses will crash).
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[Day of Defeat: Source](https://store.steampowered.com/app/300/Day_of_Defeat_Source/) implementation.
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[Garry's Mod](https://store.steampowered.com/app/4000/Garrys_Mod/) implementation.
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[Half-Life 2 Deathmatch](https://store.steampowered.com/app/320/HalfLife_2_Deathmatch/) implementation.
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[Left 4 Dead](https://store.steampowered.com/app/500/Left_4_Dead/) implementation.
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[Left 4 Dead 2](https://store.steampowered.com/app/550/Left_4_Dead_2/) implementation.
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# 0.0.2 - 20/10/2022
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Further implementation of the Valve protocol (PLAYERS and RULES queries).
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[Counter Strike: Global Offensive](https://store.steampowered.com/app/730/CounterStrike_Global_Offensive/) implementation.
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@ -1,6 +1,6 @@
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[package]
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name = "gamedig"
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version = "0.0.2"
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version = "0.0.3"
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edition = "2021"
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authors = ["CosminPerRam [cosmin.p@live.com]", "node-GameDig [https://github.com/gamedig/node-gamedig]"]
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license = "MIT"
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2
GAMES.md
2
GAMES.md
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@ -5,7 +5,7 @@
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| TF2 | Team Fortress 2 | Valve Protocol | |
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| TS | The Ship | Valve Protocol | |
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| CSGO | Counter-Strike: Global Offensive | Valve Protocol | The server wouldn't respond the to Rules query since the 21 Feb 2014 update. |
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| CSS | Counter-Strike: Source | Valve Protocol | If protocol is 7, the Rules query crashes. |
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| CSS | Counter-Strike: Source | Valve Protocol | If protocol is 7, queries with multi-packet responses will crash. |
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| DODS | Day of Defeat: Source | Valve Protocol | |
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| L4D | Left 4 Dead | Valve Protocol | |
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| L4D2 | Left 4 Dead 2 | Valve Protocol | |
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@ -7,7 +7,7 @@ MSRV is `1.58.1` and the code is cross-platform.
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To see the supported (or the planned to support) games/services/protocols, see [GAMES](GAMES.md), [SERVICES](SERVICES.md) and [PROTOCOLS](PROTOCOLS.md) respectively.
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## Usage
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Just pick a game/service, provide the ip and the port (can be optional) then query on it.
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Just pick a game/service/protocol, provide the ip and the port (can be optional) then query on it.
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```rust
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use gamedig::games::tf2;
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@ -26,4 +26,4 @@ The documentation is available at [docs.rs](https://docs.rs/gamedig/latest/gamed
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Curious about the history and what changed between versions? you can see just that in the [CHANGELOG](CHANGELOG.md) file.
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## Contributing
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If you want see your favorite game/service being supported here, open an issue and I'll prioritize it! (or do a pull request if you want to implement it yourself)
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If you want see your favorite game/service being supported here, open an issue, and I'll prioritize it! (or do a pull request if you want to implement it yourself)
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@ -128,7 +128,7 @@ pub enum Request {
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pub enum App {
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/// Counter-Strike: Source
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CSS = 240,
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/// Day of Defeat: Sourcec
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/// Day of Defeat: Source
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DODS = 300,
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/// Half-Life 2 Deathmatch
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HL2DM = 320,
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@ -254,7 +254,7 @@ impl SplitPacket {
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let id = buffer::get_u32_le(&buf, &mut pos)?;
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let total = buffer::get_u8(&buf, &mut pos)?;
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let number = buffer::get_u8(&buf, &mut pos)?;
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let size = buffer::get_u16_le(&buf, &mut pos)?;
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let size = buffer::get_u16_le(&buf, &mut pos)?; //if game is CSS and if protocol is 7, queries with multi-packet responses will crash
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let compressed = ((id >> 31) & 1) == 1;
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let (decompressed_size, uncompressed_crc32) = match compressed {
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false => (None, None),
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