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feat: Add the unreal2 protocol (#124)
* WIP: Add unreal2 protocol * Add/Update badge * protocols/unreal2: Update doc comments and TODOs * protocols/unreal2: Don't pre-allocate as many bot players * protocols/unreal2: Use "encoding-rs" for decoding unreal2 strings * Add/Update badge * protocols/unreal2: Add constants for player pre-allocation. Also improve some doc comments and update PACKET_SIZE. * protocols/unreal2: Early break when enough players have been parsed Add a fast-path to avoid waiting for packet timeout when we have parsed as many players as specified in the server info packet. * protocols/unreal2: Use HashSet to store mutators * protocols/unreal2: Handle server sending multiple values for a rule * protocols/unreal2: Add GatheringSettings to control what to query GatheringSettings allows skipping querying rules and/or players which can make the query return much faster. This also required moving each individual query into its own helper. * protocols/unreal2: Add more derives to types * protocols/unreal2: Simplify ServerInfo::parse() Co-Authored-By: CosminPerRam <cosmin.p@live.com> * Docs: Add unreal2 protocol documentation I used a website to generate the markdown RESPONSES table, the save file from this website is included to make updating the table easier in the future. https://www.tablesgenerator.com/markdown_tables * Add/Update badge * protocols/unreal2: Use the correct encoding for UCS2 strings * Docs: Remove unnecessary TGN file --------- Co-authored-by: GitHub Action <action@github.com> Co-authored-by: CosminPerRam <cosmin.p@live.com>
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@ -12,6 +12,8 @@ pub mod minecraft;
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pub mod quake;
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/// General types that are used by all protocols.
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pub mod types;
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/// Reference: [node-GameDig](https://github.com/gamedig/node-gamedig/blob/master/protocols/unreal2.js)
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pub mod unreal2;
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/// Reference: [Server Query](https://developer.valvesoftware.com/wiki/Server_queries)
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pub mod valve;
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