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[Game] Apply new id naming (#114)
* Apply new id naming * Fix failing CI on all features * Update changelog * Rename tf2 example to teamfortress2 * Fix typo in steamapp game names * Rename minecraft legacy versions * Apply CI node badge fix by Douile * Add/Update badge --------- Co-authored-by: GitHub Action <action@github.com>
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38 changed files with 231 additions and 232 deletions
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@ -3,14 +3,14 @@
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#[cfg(feature = "serde")]
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use serde::{Deserialize, Serialize};
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/// Age of Chivalry
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pub mod ageofchivalry;
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/// ARMA 2: Operation Arrowhead
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pub mod a2oa;
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/// Alien Swarm
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pub mod alienswarm;
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/// Age of Chivalry
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pub mod aoc;
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/// ARK: Survival Evolved
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pub mod arkse;
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/// ARMA 2: Operation Arrowhead
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pub mod arma2oa;
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pub mod ase;
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/// Alien Swarm: Reactive Drop
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pub mod asrd;
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/// Avorion
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@ -18,9 +18,9 @@ pub mod avorion;
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/// Ballistic Overkill
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pub mod ballisticoverkill;
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/// Battalion 1944
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pub mod bat1944;
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pub mod battalion1944;
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/// Battlefield 1942
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pub mod bf1942;
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pub mod battlefield1942;
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/// Black Mesa
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pub mod blackmesa;
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/// BrainBread 2
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@ -29,12 +29,12 @@ pub mod brainbread2;
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pub mod codenamecure;
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/// Colony Survival
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pub mod colonysurvival;
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/// Counter-Strike
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pub mod counterstrike;
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/// Creativerse
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pub mod creativerse;
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/// Crysis Wars
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pub mod crysiswars;
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/// Counter-Strike
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pub mod cs;
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/// Counter Strike: Condition Zero
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pub mod cscz;
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/// Counter-Strike: Global Offensive
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@ -54,33 +54,33 @@ pub mod ffow;
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/// Garry's Mod
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pub mod garrysmod;
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/// Halo: Combat Evolved
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pub mod haloce;
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pub mod hce;
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/// Half-Life 2 Deathmatch
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pub mod hl2dm;
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pub mod hl2d;
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/// Half-Life Deathmatch: Source
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pub mod hldms;
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pub mod hlds;
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/// Hell Let Loose
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pub mod hll;
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/// Insurgency: Modern Infantry Combat
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pub mod imic;
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/// Insurgency
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pub mod insurgency;
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/// Insurgency: Modern Infantry Combat
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pub mod insurgencymic;
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/// Insurgency: Sandstorm
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pub mod insurgencysandstorm;
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/// Just Cause 2: Multiplayer
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pub mod jc2mp;
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pub mod jc2m;
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/// Left 4 Dead
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pub mod left4dead;
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/// Left 4 Dead 2
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pub mod left4dead2;
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/// Minecraft
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pub mod mc;
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pub mod minecraft;
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/// Operation: Harsh Doorstop
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pub mod ohd;
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/// Onset
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pub mod onset;
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/// Project Zomboid
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pub mod przomboid;
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pub mod projectzomboid;
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/// Quake 1
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pub mod quake1;
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/// Quake 2
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@ -91,26 +91,26 @@ pub mod quake3;
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pub mod ror2;
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/// Rust
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pub mod rust;
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/// Sven Co-op
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pub mod sco;
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/// 7 Days To Die
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pub mod sd2d;
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/// The Ship
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pub mod ship;
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/// Serious Sam
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pub mod serioussam;
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/// Soldier of Fortune 2
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pub mod sof2;
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/// Serious Sam
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pub mod ss;
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/// Sven Co-op
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pub mod svencoop;
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/// Team Fortress 2
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pub mod tf2;
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pub mod teamfortress2;
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/// Team Fortress Classic
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pub mod tfc;
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/// The Forest
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pub mod theforest;
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/// The Ship
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pub mod theship;
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/// Unreal Tournament
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pub mod unrealtournament;
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/// Unturned
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pub mod unturned;
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/// Unreal Tournament
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pub mod ut;
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/// V Rising
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pub mod vrising;
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/// Warsow
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@ -222,12 +222,10 @@ pub fn query_with_timeout_and_extra_settings(
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Protocol::PROPRIETARY(protocol) => {
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match protocol {
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ProprietaryProtocol::TheShip => {
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ship::query_with_timeout(address, port, timeout_settings).map(Box::new)?
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theship::query_with_timeout(address, port, timeout_settings).map(Box::new)?
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}
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ProprietaryProtocol::FFOW => ffow::query_with_timeout(address, port, timeout_settings).map(Box::new)?,
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ProprietaryProtocol::JC2MP => {
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jc2mp::query_with_timeout(address, port, timeout_settings).map(Box::new)?
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}
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ProprietaryProtocol::JC2M => jc2m::query_with_timeout(address, port, timeout_settings).map(Box::new)?,
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}
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}
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})
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