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[Game] Apply new id naming (#114)
* Apply new id naming * Fix failing CI on all features * Update changelog * Rename tf2 example to teamfortress2 * Fix typo in steamapp game names * Rename minecraft legacy versions * Apply CI node badge fix by Douile * Add/Update badge --------- Co-authored-by: GitHub Action <action@github.com>
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38 changed files with 231 additions and 232 deletions
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@ -99,13 +99,13 @@ mod test {
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}
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#[test]
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fn battlefield() { test_game("bf1942"); }
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fn battlefield1942() { test_game("battlefield1942"); }
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#[test]
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fn minecraft() { test_game("minecraft"); }
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#[test]
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fn tf2() { test_game("tf2"); }
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fn teamfortress2() { test_game("teamfortress2"); }
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#[test]
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fn quake() { test_game("quake3"); }
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@ -1,10 +1,10 @@
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use gamedig::games::mc;
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use gamedig::games::minecraft;
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use gamedig::protocols::minecraft::RequestSettings;
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fn main() {
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// or Some(<port>), None is the default protocol port (which is 25565 for java
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// and 19132 for bedrock)
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let response = mc::query(&"127.0.0.1".parse().unwrap(), None);
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let response = minecraft::query(&"127.0.0.1".parse().unwrap(), None);
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// This will fail if no server is available locally!
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match response {
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@ -15,7 +15,7 @@ fn main() {
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// This is an example to query a server with a hostname to be specified in the
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// packet. Passing -1 on the protocol_version means anything, note that
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// an invalid value here might result in server not responding.
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let response = mc::query_java(
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let response = minecraft::query_java(
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&"209.222.114.62".parse().unwrap(),
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Some(25565),
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Some(RequestSettings {
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@ -1,7 +1,7 @@
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use gamedig::games::tf2;
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use gamedig::games::teamfortress2;
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fn main() {
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let response = tf2::query(&"127.0.0.1".parse().unwrap(), None);
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let response = teamfortress2::query(&"127.0.0.1".parse().unwrap(), None);
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// or Some(27015), None is the default protocol port (which is 27015)
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match response {
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