Games structures (#2)

* tf2 skeleton

* tf2 structure done

* csgo structure

* the_ship structure
This commit is contained in:
CosminPerRam 2022-10-20 23:08:45 +03:00 committed by GitHub
parent aac3a483c0
commit 526aef9acc
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3 changed files with 236 additions and 10 deletions

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@ -1,12 +1,82 @@
use crate::errors::GDError;
use crate::valve::{ValveProtocol, App, GatheringSettings, Response};
use crate::valve;
use crate::valve::{ValveProtocol, App, GatheringSettings, ServerPlayer, Server};
#[derive(Debug)]
pub struct Player {
pub name: String,
pub score: u32,
pub duration: f32
}
impl Player {
fn from_valve_response(player: &ServerPlayer) -> Self {
Self {
name: player.name.clone(),
score: player.score,
duration: player.duration
}
}
}
#[derive(Debug)]
pub struct Response {
pub protocol: u8,
pub name: String,
pub map: String,
pub game: String,
pub players: Vec<Player>,
pub online_players: u8,
pub max_players: u8,
pub bots: u8,
pub server_type: Server,
pub has_password: bool,
pub vac_secured: bool,
pub version: String,
pub port: Option<u16>,
pub steam_id: Option<u64>,
pub tv_port: Option<u16>,
pub tv_name: Option<String>,
pub keywords: Option<String>
}
impl Response {
pub fn new_from_valve_response(response: valve::Response) -> Self {
let (port, steam_id, tv_port, tv_name, keywords) = match response.info.extra_data {
None => (None, None, None, None, None),
Some(ed) => (ed.port, ed.steam_id, ed.tv_port, ed.tv_name, ed.keywords)
};
Self {
protocol: response.info.protocol,
name: response.info.name,
map: response.info.map,
game: response.info.game,
players: response.players.unwrap().iter().map(|p| Player::from_valve_response(p)).collect(),
online_players: response.info.players,
max_players: response.info.max_players,
bots: response.info.bots,
server_type: response.info.server_type,
has_password: response.info.has_password,
vac_secured: response.info.vac_secured,
version: response.info.version,
port,
steam_id,
tv_port,
tv_name,
keywords
}
}
}
pub fn query(address: &str, port: Option<u16>) -> Result<Response, GDError> {
ValveProtocol::query(App::CSGO, address, match port {
let valve_response = ValveProtocol::query(App::CSGO, address, match port {
None => 27015,
Some(port) => port
}, GatheringSettings {
players: true,
rules: true
})
rules: false // cause csgo doesnt reply with rules anymore
})?;
Ok(Response::new_from_valve_response(valve_response))
}

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@ -1,12 +1,84 @@
use crate::errors::GDError;
use crate::valve::{ValveProtocol, App, GatheringSettings, Response};
use crate::valve;
use crate::valve::{ValveProtocol, App, GatheringSettings, Server, ServerRule, ServerPlayer};
#[derive(Debug)]
pub struct Player {
pub name: String,
pub score: u32,
pub duration: f32
}
impl Player {
fn from_valve_response(player: &ServerPlayer) -> Self {
Self {
name: player.name.clone(),
score: player.score,
duration: player.duration
}
}
}
#[derive(Debug)]
pub struct Response {
pub protocol: u8,
pub name: String,
pub map: String,
pub game: String,
pub players: Vec<Player>,
pub online_players: u8,
pub max_players: u8,
pub bots: u8,
pub server_type: Server,
pub has_password: bool,
pub vac_secured: bool,
pub version: String,
pub port: Option<u16>,
pub steam_id: Option<u64>,
pub tv_port: Option<u16>,
pub tv_name: Option<String>,
pub keywords: Option<String>,
pub rules: Vec<ServerRule>
}
impl Response {
pub fn new_from_valve_response(response: valve::Response) -> Self {
let (port, steam_id, tv_port, tv_name, keywords) = match response.info.extra_data {
None => (None, None, None, None, None),
Some(ed) => (ed.port, ed.steam_id, ed.tv_port, ed.tv_name, ed.keywords)
};
Self {
protocol: response.info.protocol,
name: response.info.name,
map: response.info.map,
game: response.info.game,
players: response.players.unwrap().iter().map(|p| Player::from_valve_response(p)).collect(),
online_players: response.info.players,
max_players: response.info.max_players,
bots: response.info.bots,
server_type: response.info.server_type,
has_password: response.info.has_password,
vac_secured: response.info.vac_secured,
version: response.info.version,
port,
steam_id,
tv_port,
tv_name,
keywords,
rules: response.rules.unwrap()
}
}
}
pub fn query(address: &str, port: Option<u16>) -> Result<Response, GDError> {
ValveProtocol::query(App::TF2, address, match port {
let valve_response = ValveProtocol::query(App::TF2, address, match port {
None => 27015,
Some(port) => port
}, GatheringSettings {
players: true,
rules: true
})
})?;
Ok(Response::new_from_valve_response(valve_response))
}

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@ -1,12 +1,96 @@
use crate::errors::GDError;
use crate::valve::{ValveProtocol, App, GatheringSettings, Response};
use crate::valve;
use crate::valve::{ValveProtocol, App, GatheringSettings, ServerPlayer, Server, ServerRule};
#[derive(Debug)]
pub struct Player {
pub name: String,
pub score: u32,
pub duration: f32,
pub deaths: u32,
pub money: u32
}
impl Player {
fn from_valve_response(player: &ServerPlayer) -> Self {
Self {
name: player.name.clone(),
score: player.score,
duration: player.duration,
deaths: player.deaths.unwrap(),
money: player.money.unwrap()
}
}
}
#[derive(Debug)]
pub struct Response {
pub protocol: u8,
pub name: String,
pub map: String,
pub game: String,
pub players: Vec<Player>,
pub online_players: u8,
pub max_players: u8,
pub bots: u8,
pub server_type: Server,
pub has_password: bool,
pub vac_secured: bool,
pub version: String,
pub port: Option<u16>,
pub steam_id: Option<u64>,
pub tv_port: Option<u16>,
pub tv_name: Option<String>,
pub keywords: Option<String>,
pub rules: Vec<ServerRule>,
pub mode: u8,
pub witnesses: u8,
pub duration: u8
}
impl Response {
pub fn new_from_valve_response(response: valve::Response) -> Self {
let (port, steam_id, tv_port, tv_name, keywords) = match response.info.extra_data {
None => (None, None, None, None, None),
Some(ed) => (ed.port, ed.steam_id, ed.tv_port, ed.tv_name, ed.keywords)
};
let the_unwrapped_ship = response.info.the_ship.unwrap();
Self {
protocol: response.info.protocol,
name: response.info.name,
map: response.info.map,
game: response.info.game,
players: response.players.unwrap().iter().map(|p| Player::from_valve_response(p)).collect(),
online_players: response.info.players,
max_players: response.info.max_players,
bots: response.info.bots,
server_type: response.info.server_type,
has_password: response.info.has_password,
vac_secured: response.info.vac_secured,
version: response.info.version,
port,
steam_id,
tv_port,
tv_name,
keywords,
rules: response.rules.unwrap(),
mode: the_unwrapped_ship.mode,
witnesses: the_unwrapped_ship.witnesses,
duration: the_unwrapped_ship.duration
}
}
}
pub fn query(address: &str, port: Option<u16>) -> Result<Response, GDError> {
ValveProtocol::query(App::TheShip, address, match port {
let valve_response = ValveProtocol::query(App::TheShip, address, match port {
None => 27015,
Some(port) => port
}, GatheringSettings {
players: true,
rules: true
})
})?;
Ok(Response::new_from_valve_response(valve_response))
}