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Update some github documentation.
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GAMES.md
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GAMES.md
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A supported game is defined as a game that has been successfully tested, other games that use the implemented protocols might work too, but it isn't guaranteed.
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A supported game is defined as a game that has been successfully tested, other games that use the implemented protocols might work too, but it isn't guaranteed.
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Beware of the `Notes` column, as it contains information about query port offsets or other query requirements.
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# Supported games:
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# Supported games:
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| Game | Use name | Protocol | Notes |
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| Game | Use name | Protocol | Notes |
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@ -8,13 +8,13 @@ MSRV is `1.56.1` and the code is cross-platform.
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To see the supported (or the planned to support) games/services/protocols, see [GAMES](GAMES.md), [SERVICES](SERVICES.md) and [PROTOCOLS](PROTOCOLS.md) respectively.
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To see the supported (or the planned to support) games/services/protocols, see [GAMES](GAMES.md), [SERVICES](SERVICES.md) and [PROTOCOLS](PROTOCOLS.md) respectively.
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## Usage
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## Usage
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Just pick a game/service/protocol, provide the ip and the port (can be optional) (some use a special query port) then query on it.
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Just pick a game/service/protocol, provide the ip and the port (be aware that some game servers use a separate port for the info queries, the port can also be optional if the server is running the default ports) then query on it.
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Team Fortress 2 query example:
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Team Fortress 2 query example:
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```rust
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```rust
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use gamedig::games::tf2;
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use gamedig::games::tf2;
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fn main() {
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fn main() {
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let response = tf2::query("127.0.0.1", None); //or Some(27015), None is the default protocol port
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let response = tf2::query("127.0.0.1", None); // None is the default port (which is 27015), could also be Some(27015)
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match response {
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match response {
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Err(error) => println!("Couldn't query, error: {error}"),
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Err(error) => println!("Couldn't query, error: {error}"),
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Ok(r) => println!("{:#?}", r)
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Ok(r) => println!("{:#?}", r)
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