diff --git a/examples/valve_protocol_query.rs b/examples/valve_protocol_query.rs index 7fd210f..5e9de3f 100644 --- a/examples/valve_protocol_query.rs +++ b/examples/valve_protocol_query.rs @@ -1,15 +1,15 @@ -use std::net::{IpAddr, Ipv4Addr, SocketAddr}; -use std::time::Duration; use gamedig::protocols::types::TimeoutSettings; use gamedig::protocols::valve; use gamedig::protocols::valve::{Engine, GatheringSettings}; +use std::net::{IpAddr, Ipv4Addr, SocketAddr}; +use std::time::Duration; fn main() { let address = &SocketAddr::new(IpAddr::V4(Ipv4Addr::new(127, 0, 0, 1)), 27015); let engine = Engine::Source(None); // We don't specify a steam app id, let the query try to find it. let gather_settings = GatheringSettings { - players: true, // We want to query for players - rules: false, // We don't want to query for rules + players: true, // We want to query for players + rules: false, // We don't want to query for rules check_app_id: false, // Loosen up the query a bit by not checking app id }; @@ -18,6 +18,11 @@ fn main() { let retries = 1; // does another request if the first one fails. let timeout_settings = TimeoutSettings::new(Some(read_timeout), Some(write_timeout), retries).unwrap(); - let response = valve::query(address, engine, Some(gather_settings), Some(timeout_settings)); + let response = valve::query( + address, + engine, + Some(gather_settings), + Some(timeout_settings), + ); println!("{response:#?}"); }