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[Protocol] Enable the use of Ipv6 addresses (#41)
Replace usages of Ipv4Addr with IpAddr which allows the use of either Ipv4 or Ipv6. This patch essentially consists of running: "sed -i 's/Ipv4Addr/IpAddr/g' src/**/*.rs examples/*" and fixing the errors.
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60 changed files with 155 additions and 162 deletions
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@ -1,7 +1,7 @@
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// This file has code that has been documented by the NodeJS GameDig library
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// (MIT) from https://github.com/gamedig/node-gamedig/blob/master/protocols/minecraftbedrock.js
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use std::net::Ipv4Addr;
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use std::net::IpAddr;
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use crate::{
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bufferer::{Bufferer, Endianess},
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protocols::{
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@ -19,7 +19,7 @@ pub struct Bedrock {
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}
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impl Bedrock {
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fn new(address: &Ipv4Addr, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
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fn new(address: &IpAddr, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
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let socket = UdpSocket::new(address, port)?;
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socket.apply_timeout(timeout_settings)?;
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@ -93,7 +93,7 @@ impl Bedrock {
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})
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}
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pub fn query(address: &Ipv4Addr, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<BedrockResponse> {
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pub fn query(address: &IpAddr, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<BedrockResponse> {
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Bedrock::new(address, port, timeout_settings)?.get_info()
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}
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}
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