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Reduce game implementation repetition (#122)
* [Games] Add macro to replace valve game query implementations This somewhat reduces repeated code (#120), and also adds auto-generated doc comments to all valve game query functions. * [Games] Add macro to replace gamespy game query implementations This somewhat reduces repeated code (#120), and also adds auto-generated doc comments to all gamespy game query functions. * [Games] Add macro to replace quake game query implementations This somewhat reduces repeated code (#120), and also adds auto-generated doc comments to all quake game query functions. * [Games] Move all valve game modules into a single file using macros Vastly reduces the number of files. However does break the game definition-per-file test, so that was removed. * [Games] Move all quake game modules into a single file using macros * [Games] Move all gamespy game modules into a single file using macros * [Docs] Update CHANGELOG * [Docs] Improve game query function generation macro documentation * [Games] Add missed Halo: Combat Evolved to gamespy
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use crate::protocols::quake::client::{client_query, QuakeClient};
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use crate::protocols::quake::two::{Player, QuakeTwo};
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use crate::protocols::quake::two::QuakeTwo;
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use crate::protocols::quake::Response;
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use crate::protocols::types::TimeoutSettings;
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use crate::GDResult;
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use std::net::SocketAddr;
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use std::slice::Iter;
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pub use crate::protocols::quake::two::Player;
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struct QuakeThree;
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impl QuakeClient for QuakeThree {
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type Player = Player;
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