Reduce game implementation repetition (#122)

* [Games] Add macro to replace valve game query implementations

This somewhat reduces repeated code (#120), and also adds auto-generated
doc comments to all valve game query functions.

* [Games] Add macro to replace gamespy game query implementations

This somewhat reduces repeated code (#120), and also adds auto-generated
doc comments to all gamespy game query functions.

* [Games] Add macro to replace quake game query implementations

This somewhat reduces repeated code (#120), and also adds auto-generated
doc comments to all quake game query functions.

* [Games] Move all valve game modules into a single file using macros

Vastly reduces the number of files. However does break the game
definition-per-file test, so that was removed.

* [Games] Move all quake game modules into a single file using macros

* [Games] Move all gamespy game modules into a single file using macros

* [Docs] Update CHANGELOG

* [Docs] Improve game query function generation macro documentation

* [Games] Add missed Halo: Combat Evolved to gamespy
This commit is contained in:
Tom 2023-10-10 06:26:35 +00:00 committed by GitHub
parent c8a93357cf
commit 3b9c784e70
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
61 changed files with 250 additions and 872 deletions

View file

@ -1,11 +1,13 @@
use crate::protocols::quake::client::{client_query, QuakeClient};
use crate::protocols::quake::two::{Player, QuakeTwo};
use crate::protocols::quake::two::QuakeTwo;
use crate::protocols::quake::Response;
use crate::protocols::types::TimeoutSettings;
use crate::GDResult;
use std::net::SocketAddr;
use std::slice::Iter;
pub use crate::protocols::quake::two::Player;
struct QuakeThree;
impl QuakeClient for QuakeThree {
type Player = Player;