[Protocol] Add GameSpy 2 support. (#47)

* [Protocol] Add initial files

* [Protocol] Add test to test the request

* [Protocol] Add initial query response type

* [Protocol] Parse teams

* [Protocol] Add players parse and add nice macro

* [Protocol] Add proper derives to structs

* [Protocol] Change to get all informations from one request

* [Protocol] Add Halo: CE support and update CHANGELOG.md

* [Protocol] Remove a .clone usage

* [Protocol] Add todo comment regarding code performance

* [Protocol] Use iterator instead of index range
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A protocol is defined as proprietary if it is being used only for a single scope (or series, like Minecraft).
# Supported protocols:
| Name | For | Proprietary? | Documentation reference | Notes |
|----------------|-------|--------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Valve Protocol | Games | No | [Server Queries](https://developer.valvesoftware.com/wiki/Server_queries) | In some cases, the players details query might contain some 0-length named players. Multi-packet decompression not tested. |
| Minecraft | Games | Yes | Java: [List Server Protocol](https://wiki.vg/Server_List_Ping) <br> Bedrock: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/minecraftbedrock.js) | |
| GameSpy | Games | No | One: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/gamespy1.js) Three: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/gamespy3.js) | These protocols are not really standardized, gamedig tries to get the most common fields amongst its supported games, if there are parsing problems, use the `query_vars` function. |
| Quake | Games | No | One: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/quake1.js) Two: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/quake2.js) Three: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/quake3.js) | |
| Name | For | Proprietary? | Documentation reference | Notes |
|----------------|-------|--------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Valve Protocol | Games | No | [Server Queries](https://developer.valvesoftware.com/wiki/Server_queries) | In some cases, the players details query might contain some 0-length named players. Multi-packet decompression not tested. |
| Minecraft | Games | Yes | Java: [List Server Protocol](https://wiki.vg/Server_List_Ping) <br> Bedrock: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/minecraftbedrock.js) | |
| GameSpy | Games | No | One: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/gamespy1.js) Two: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/gamespy2.js) Three: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/gamespy3.js) | These protocols are not really standardized, gamedig tries to get the most common fields amongst its supported games, if there are parsing problems, use the `query_vars` function. |
| Quake | Games | No | One: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/quake1.js) Two: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/quake2.js) Three: [Node-GameDig Source](https://github.com/gamedig/node-gamedig/blob/master/protocols/quake3.js) | |
## Planned to add support:
_