Restored full CSGO query capabilities

This commit is contained in:
CosminPerRam 2022-11-28 00:51:09 +02:00
parent e709cb3ce5
commit 259e21a4ab
5 changed files with 35 additions and 90 deletions

View file

@ -1,63 +1,12 @@
use crate::GDResult;
use crate::protocols::valve;
use crate::protocols::valve::{Server, GatheringSettings, get_optional_extracted_data, SteamID};
use crate::protocols::valve::game::Player;
use crate::protocols::valve::{game, SteamID};
#[derive(Debug)]
pub struct Response {
pub protocol: u8,
pub name: String,
pub map: String,
pub game: String,
pub players: u8,
pub players_details: Vec<Player>,
pub max_players: u8,
pub bots: u8,
pub server_type: Server,
pub has_password: bool,
pub vac_secured: bool,
pub version: String,
pub port: Option<u16>,
pub steam_id: Option<u64>,
pub tv_port: Option<u16>,
pub tv_name: Option<String>,
pub keywords: Option<String>
}
impl Response {
pub fn new_from_valve_response(response: valve::Response) -> Self {
let (port, steam_id, tv_port, tv_name, keywords) = get_optional_extracted_data(response.info.extra_data);
Self {
protocol: response.info.protocol,
name: response.info.name,
map: response.info.map,
game: response.info.game,
players: response.info.players,
players_details: response.players.unwrap().iter().map(|p| Player::from_valve_response(p)).collect(),
max_players: response.info.max_players,
bots: response.info.bots,
server_type: response.info.server_type,
has_password: response.info.has_password,
vac_secured: response.info.vac_secured,
version: response.info.version,
port,
steam_id,
tv_port,
tv_name,
keywords
}
}
}
pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
let valve_response = valve::query(address, match port {
None => 27015,
Some(port) => port
}, SteamID::CSGO.as_app(), Some(GatheringSettings {
players: true,
rules: false // cause csgo doesnt reply with rules anymore
}), None)?;
}, SteamID::CSGO.as_app(), None, None)?;
Ok(Response::new_from_valve_response(valve_response))
Ok(game::Response::new_from_valve_response(valve_response))
}