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https://github.com/tribufu/rust-gamedig
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Restored full CSGO query capabilities
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5 changed files with 35 additions and 90 deletions
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@ -13,7 +13,7 @@ Who knows what the future holds...
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[Counter-Strike](https://store.steampowered.com/app/10/CounterStrike/) support.
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[Arma 2: Operation Arrowhead](https://store.steampowered.com/app/33930/Arma_2_Operation_Arrowhead/) support.
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Tested `Alien Swarm` and `Insurgency: Modern Infantry Combat` and they work.
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Increased Valve Protocol `PACKET_SIZE` from 1400 to 4096, some games send larger packets than the specified protocol size.
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Increased Valve Protocol `PACKET_SIZE` from 1400 to 6144, some games send larger packets than the specified protocol size.
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# 0.0.5 - 15/11/2022
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Added `SocketBind` error, regarding failing to bind a socket.
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54
GAMES.md
54
GAMES.md
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@ -1,33 +1,33 @@
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A supported game is defined as a game that has been successfully tested, other games that use the implemented protocols might work too, but it isn't guaranteed.
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# Supported games:
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| Game | Use name | Protocol | Notes |
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|------------------------------------|----------|---------------------------|------------------------------------------------------------------------------|
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| Team Fortress 2 | TF2 | Valve Protocol | |
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| The Ship | TS | Valve Protocol (*Altered) | |
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| Counter-Strike: Global Offensive | CSGO | Valve Protocol | The server wouldn't respond the to Rules query since the 21 Feb 2014 update. |
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| Counter-Strike: Source | CSS | Valve Protocol | |
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| Day of Defeat: Source | DODS | Valve Protocol | |
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| Left 4 Dead | L4D | Valve Protocol | |
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| Left 4 Dead 2 | L4D2 | Valve Protocol | |
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| Half-Life 2 Deathmatch | HL2DM | Valve Protocol | |
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| Alien Swarm | ALIENS | Valve Protocol | |
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| Alien Swarm: Reactive Drop | ASRD | Valve Protocol | |
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| Insurgency | INS | Valve Protocol | |
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| Insurgency: Sandstorm | INSS | Valve Protocol | Use the query port. |
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| Insurgency: Modern Infantry Combat | INSMIC | Valve Protocol | |
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| Counter-Strike: Condition Zero | CSCZ | Valve Protocol (GoldSrc) | |
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| Day of Defeat | DOD | Valve Protocol (GoldSrc) | |
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| Minecraft | MC | Proprietary | Bedrock not supported yet. |
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| 7 Days To Die | SDTD | Valve Protocol | |
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| ARK: Survival Evolved | ASE | Valve Protocol | |
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| Unturned | UNTURNED | Valve Protocol | |
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| The Forest | TF | Valve Protocol (GoldSrc) | Use the query port. |
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| Team Fortress Classic | TFC | Valve Protocol | |
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| Sven Co-op | SC | Valve Protocol (GoldSrc) | |
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| Rust | RUST | Valve Protocol | |
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| Counter-Strike | CS | Valve Protocol (GoldSrc) | |
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| Arma 2: Operation Arrowhead | ARMA2OA | Valve Protocol | Use the query port. |
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| Game | Use name | Protocol | Notes |
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|------------------------------------|----------|---------------------------|-------------------------------------------------------------------------------------------|
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| Team Fortress 2 | TF2 | Valve Protocol | |
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| The Ship | TS | Valve Protocol (*Altered) | |
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| Counter-Strike: Global Offensive | CSGO | Valve Protocol | The server must have the cvar `host_players_show` set to `2` to get the full player list. |
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| Counter-Strike: Source | CSS | Valve Protocol | |
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| Day of Defeat: Source | DODS | Valve Protocol | |
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| Left 4 Dead | L4D | Valve Protocol | |
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| Left 4 Dead 2 | L4D2 | Valve Protocol | |
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| Half-Life 2 Deathmatch | HL2DM | Valve Protocol | |
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| Alien Swarm | ALIENS | Valve Protocol | |
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| Alien Swarm: Reactive Drop | ASRD | Valve Protocol | |
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| Insurgency | INS | Valve Protocol | |
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| Insurgency: Sandstorm | INSS | Valve Protocol | Use the query port. |
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| Insurgency: Modern Infantry Combat | INSMIC | Valve Protocol | |
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| Counter-Strike: Condition Zero | CSCZ | Valve Protocol (GoldSrc) | |
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| Day of Defeat | DOD | Valve Protocol (GoldSrc) | |
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| Minecraft | MC | Proprietary | Bedrock not supported yet. |
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| 7 Days To Die | SDTD | Valve Protocol | |
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| ARK: Survival Evolved | ASE | Valve Protocol | |
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| Unturned | UNTURNED | Valve Protocol | |
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| The Forest | TF | Valve Protocol (GoldSrc) | Use the query port. |
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| Team Fortress Classic | TFC | Valve Protocol | |
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| Sven Co-op | SC | Valve Protocol (GoldSrc) | |
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| Rust | RUST | Valve Protocol | |
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| Counter-Strike | CS | Valve Protocol (GoldSrc) | |
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| Arma 2: Operation Arrowhead | ARMA2OA | Valve Protocol | Use the query port. |
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## Planned to add support:
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_
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@ -1,63 +1,12 @@
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use crate::GDResult;
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use crate::protocols::valve;
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use crate::protocols::valve::{Server, GatheringSettings, get_optional_extracted_data, SteamID};
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use crate::protocols::valve::game::Player;
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use crate::protocols::valve::{game, SteamID};
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#[derive(Debug)]
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pub struct Response {
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pub protocol: u8,
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pub name: String,
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pub map: String,
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pub game: String,
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pub players: u8,
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pub players_details: Vec<Player>,
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pub max_players: u8,
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pub bots: u8,
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pub server_type: Server,
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pub has_password: bool,
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pub vac_secured: bool,
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pub version: String,
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pub port: Option<u16>,
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pub steam_id: Option<u64>,
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pub tv_port: Option<u16>,
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pub tv_name: Option<String>,
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pub keywords: Option<String>
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}
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impl Response {
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pub fn new_from_valve_response(response: valve::Response) -> Self {
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let (port, steam_id, tv_port, tv_name, keywords) = get_optional_extracted_data(response.info.extra_data);
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Self {
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protocol: response.info.protocol,
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name: response.info.name,
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map: response.info.map,
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game: response.info.game,
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players: response.info.players,
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players_details: response.players.unwrap().iter().map(|p| Player::from_valve_response(p)).collect(),
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max_players: response.info.max_players,
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bots: response.info.bots,
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server_type: response.info.server_type,
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has_password: response.info.has_password,
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vac_secured: response.info.vac_secured,
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version: response.info.version,
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port,
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steam_id,
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tv_port,
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tv_name,
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keywords
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}
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}
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}
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pub fn query(address: &str, port: Option<u16>) -> GDResult<Response> {
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pub fn query(address: &str, port: Option<u16>) -> GDResult<game::Response> {
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let valve_response = valve::query(address, match port {
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None => 27015,
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Some(port) => port
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}, SteamID::CSGO.as_app(), Some(GatheringSettings {
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players: true,
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rules: false // cause csgo doesnt reply with rules anymore
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}), None)?;
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}, SteamID::CSGO.as_app(), None, None)?;
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Ok(Response::new_from_valve_response(valve_response))
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Ok(game::Response::new_from_valve_response(valve_response))
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}
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@ -143,7 +143,7 @@ struct ValveProtocol {
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socket: UdpSocket
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}
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static PACKET_SIZE: usize = 4096;
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static PACKET_SIZE: usize = 6144;
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impl ValveProtocol {
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fn new(address: &str, port: u16, timeout_settings: Option<TimeoutSettings>) -> GDResult<Self> {
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@ -383,10 +383,6 @@ impl ValveProtocol {
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/// Get the server rules's.
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fn get_server_rules(&mut self, app: &App, protocol: u8) -> GDResult<Option<Vec<ServerRule>>> {
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if *app == SteamID::CSGO.as_app() { //cause csgo wont respond to this since feb 21 2014 update
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return Ok(None);
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}
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let buf = self.get_request_data(&app, protocol, Request::RULES)?;
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let mut pos = 0;
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@ -290,7 +290,7 @@ pub mod game {
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map: response.info.map,
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game: response.info.game,
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players: response.info.players,
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players_details: response.players.unwrap().iter().map(|p| Player::from_valve_response(p)).collect(),
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players_details: response.players.unwrap_or(vec![]).iter().map(|p| Player::from_valve_response(p)).collect(),
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max_players: response.info.max_players,
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bots: response.info.bots,
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server_type: response.info.server_type,
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@ -302,7 +302,7 @@ pub mod game {
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tv_port,
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tv_name,
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keywords,
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rules: response.rules.unwrap()
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rules: response.rules.unwrap_or(vec![])
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}
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}
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}
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